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Messages - Atticat

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1
Half-Life 2 Roleplay / Re: Well...
« on: June 08, 2013, 04:09:55 PM »
Later everyone. It was fun.

2
Suggestions / Re: Advertise HL2RP within CG servers
« on: May 11, 2013, 04:38:53 PM »
Yeah. The main problem is a saturation in the market. Our server looks just like any other in a long list of the "Clockwork HL2RP" servers

Personally I think a new serious RP built from the ground up with its own separate category name would be the best and possibly only option

3
Suggestions / Re: Advertise HL2RP within CG servers
« on: May 10, 2013, 05:24:58 PM »
I feel ya bro. No need to bring it up again if the admins have decided against it previously. My bad for not realizing it had been discussed before.

There's always exclusively using Toxic's idea

4
Suggestions / Re: Advertise HL2RP within CG servers
« on: May 10, 2013, 04:26:57 PM »
I think putting them on those theater signs is a great idea.



I don't think an initial screen would be infringing too much, considering it's done on many other servers - at least in my experiences

But, what about Loading Screens?


Seems perfect for that sort of setup. You could have the name in recognizable font size and style with a cool picture or two underneath it. We would only need to do HRP, OCRP2, and HL2RP really. Outlands if you don't want to combine with the former.

5
Suggestions / Advertise HL2RP within CG servers
« on: May 10, 2013, 03:09:14 PM »
Pretty simple. Unless I'm missing something and this already exists, I think we could use a CG screen that shows upon entering the server, which clearly and cleanly shows HRP, HL2RP, and OCRP in boxes with a accompanying pictures, with a link to the CG website as well.

With the success of servers like OCRP and HRP I can't see this hurting. Am I missing something?

6
Accepted Authorizations / Raj Johannes's Authorization Application
« on: May 09, 2013, 07:02:26 PM »
Player Section

Steam Name: suttreetoadvine
Age: 22
How long have you been Roleplaying? (can be any game): 5 Years
How long have you been playing Serious GMod RP?: 2 & 1/2

Character Section

Authorization(s):
* Old, crooked knife

* Ability to switch between Jamaican and South African Accents (Boer/British)

* Bandana that can be put over mouth

Name: Raj Johannes
Age: 23
Gender: Male
Affiliation: None


Write a detailed in-canon back-story how your character obtained these authorizations.
The knife didn’t enter smooth. Not like in the movies before the war. The ones his Mom wouldn’t let him see. There was already a stench. An arc of dry blood lay on the corpse. Raj clumsily withdrew his misshapen blade for the sixth time.
He couldn’t remember how long ago it was. The weather was always the same. At first he thought it was just Eastern Europe. He had never lived there before the sky opened up on that surreal day. He had long lost count of the sunsets when he realized the Combine were controlling the climate.

When Raj left Jamaica with his parents he was three. Cape Town was different. He could speak like a stout Boer or a Devout Rastafarian at will. Eventually he learned to discern when each persona was called for. Suddenly Raj was awoken;

“Sir! Your food is waiting!”

Raj grabbed his order and chose a table. He jabbed it with his fork. One of its tines was missing. The stew tasted like raw matter, anyways. Well, more matter than usual. Raj exhaled in relief.

How do they live like this?

The corroded wood cracked as the Worker’s doors swung open. Raj flinched and regained himself. The intruders pointed toward the store’s line. A particularly sweaty man stared straight ahead.

“I SAID YOU!”

The citizen seemed to be shackled by the line. He tripped after awkwardly reaching his leg over the bar. He was dragged in the same position as he landed. Raj cursed to himself.

“Shit…”

He slowly rose and headed for the exit. His head was down. Dry blood filled the tile’s contours. His stomach rumbled. He suppressed a feeling of vomit.  Only fragments of the officer’s brief conversation could be heard before the battered man was taken away; something about a book. Raj didn’t stay to think about it.

A broken light flickered outside the apartment’s window as a solitary cat slinked through the corners. He gripped his knife; it shook in his hand. He muttered about life under the Union. Memories of the stranger tailed him. He was reminded why he gambled. No relying on generous food from his “Benefactors”. Even holding the pangs of hunger off for a little longer was worth it alone, or so Raj told himself. He thought about the first time running a ring was pitched to him.
“Good luck finding a weapon if you’re afraid of the slums. You could even get real tofu, if you had the money and contacts. If you didn't, well, a lot of people got caught up in promises they couldn't keep”.

A pair of old glasses stood atop the apartment’s dresser. The frames were round and sturdy. The lenses were not. It didn't matter, anyway, because Raj didn't need glasses, except when the Combine came knocking, and that was more often than he liked. Besides, they distorted his vision on their own anyway. They even looked great in addition to a nice propaganda book. All the essentials of evasion under Alien rule. Their origins were from a broke and beaten client with nothing left. He had a family, too. Raj sighed and put his knife in its case. Opening the dresser, his tied a black bandanna around his face.

Does making the world dark matter when nobody can see the sun?




What will these authorizations give your character in regards to perks or defects?
Perks
 * Knife helps Raj defend himself, especially considering his occupation as a gambling ring organizer

* Ability to switch between Jamaican and South African/English Colonist accents helps Raj to occupy different personas



* Bandanna can conceal Raj's lower facial features


Defects
* Knife is contraband, may get mugged for his weapon, his job is dangerous. The knife is also crooked and thus a last-resort weapon.

* Speaking differently may cause the Combine to distrust him along with other citizens





What do you plan to do with these perks/defects?
Currently from what I can tell there is little in the activity of gambling on the server. I plan to use the auths to play a relatively slick businessmen that can initiate RP for citizens as they delve into the depths of the ring's perks and consequences. I can even higher bodyguards for Raj as he may become a target from his activities.

I plan on bringing citizens in the gambling ring if possible and building a deeper organization underneath - where the real fun begins

The knife will only be used in DEFENSE or serious situations: Example: Money or items are stolen from Raj, or somebody won't pay up a debt . If the latter requires admin authorization, that's fine too.

Will anyone else need these auths? (If so, list OOC and IC name(s))


Which server does this apply for?
City

Extra Notes (optional):
* Edit - Took glasses out

Thanks for reading this yo

7
Denied Authorizations / Re: Tony Dinozo's Authorization Application
« on: May 07, 2013, 08:07:24 PM »
- Support

The story is filled with grammatical errors and is poorly written. Seems to be a quick authorization to arm a "military" character that is in peak physical condition despite that he survives off rations and has a permanent limp.

Also you only have 20 posts, relax and get a feel for the game before you start writing auths for combat characters.

8
Suggestions / Re: Epidemic Role Play
« on: April 30, 2013, 03:45:57 PM »
I would rather zombies being removed altogether from the game. Do something refreshing and different. I'm so so so sick of zombies ugh.

That being said I love HL2RP...but the server is dead. Nothing being done is helping it. I don't really know where we should go from here. But some sort of epidemic RP could be fruitful, or another RP. Just something unique and cool, something nobody can get anywhere else, kind of like what METRO RP has done.

Also: When you click "clockwork HL2RP" DOZENS of servers come up and CG is just lost in the saturated pool. This is another advantage servers like Metro have. They stick out, they are one of a kind.

Again though, for the love of breen please don't put zombies in it. So cliche and boring.

9
Suggestions / Re: My ideas to make hl2rp setting Idea!
« on: April 30, 2013, 03:37:00 PM »
I no like ze idea. It's cool that the HL2RP setting isn't America centric...I'm so sick of that stuff. The Eastern Europe tone is refreshing and reminiscent of Soviet Work Camps

10
Accepted HL2RP Suggestions / Re: Viscerators
« on: April 30, 2013, 12:15:09 PM »
Personally, I think viscerators would add very little to RP value. I can't imagine anything happening besides them flying around with nothing to do. They look like RC helicopters honestly, and sound twice as annoying. I mean, what could possibly be their use? We already have scanners for scouting. They just seem like a lame addition. I never liked the idea of viscerators in HL to beging with, to be truthful.

- support

User was warned 5% for this post. Reason: Necroposting ~Statua

11
Suggestions / Re: Remove custom skins for CCA under the rank of OFC
« on: April 30, 2013, 12:10:49 PM »
Yes but how often will urban camo CCA units be utilized? The server is in an anemic state currently with its amount of players. What will most likely happen is more units awkwardly standing around the plaza with uniforms that don't match the rest of their compatriots.

Hell, I'd be OK with urban camo going to an elite special tasks group made of a small amount of players. But something I would not like to see is more dilution of standardized uniforms in the plaza. It just look awkward.

12
Suggestions / Re: Remove custom skins for CCA under the rank of OFC
« on: April 25, 2013, 02:10:15 PM »
Should just make it so they all have the same uniform and just have the sector symbol on them. I know there are no models like that, but it shouldn't be to hard to add it or something.

This is optimal imo.
I don't like the idea of Urba camo. The CCA spend their time suppressing malnourished citizens. I think it would look out of place.

13
Suggestions / Re: Remove custom skins for CCA under the rank of OFC
« on: April 24, 2013, 05:26:50 PM »
Ya know what? I totally agree. I think the models should be very similar to each other, but with small distinguishing factors (red cross on an armband for medics perhaps?). Stuff like that. I love your ideas though. I appreciate the response.

14
Outside City 45 / Re: Item Spawns in Outlands
« on: April 24, 2013, 12:59:02 PM »
A sound response. I agree. Thank you.

15
Suggestions / Re: Remove custom skins for CCA under the rank of OFC
« on: April 24, 2013, 12:54:31 PM »
I see I see. And I can understand why it would be a good idea on paper, but in my opinion it distorts the point of the CCA having uniforms. The low player count is not helping as you will see two or three CCA standing around with each having different neon lights glowing from their masks. It looks ridiculous, frankly. The faceless skull gas masks that were identical were much more intimidating. No identity, just a well trained tool of the Combine. The loss of their humanity.

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