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November 3, 2015, 10:28 pm Total players online: 0 Total server slots: 0

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Messages - Somone77

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1
News and Announcements / Re: Steam Login
« on: August 15, 2019, 08:34:55 PM »
But don't forget Adam S was wrong

2
News and Announcements / Re: Steam Login
« on: June 21, 2019, 10:02:45 AM »
A fucking update, what the heck, why is this site even still here? :P

It's here for you to shitpost. The world is your litter box.

3
News and Announcements / Re: Steam Login
« on: May 26, 2019, 12:46:59 PM »
will cgrp support the htc vive??????

cgrp is a psvr exclusive

4
News and Announcements / Re: Steam Login
« on: May 13, 2019, 09:20:47 PM »
OwO what's this.  "Dead" community gets update?

You didn't even notice when I upgraded SMF to 2.0.15 uwu

5
News and Announcements / Steam Login
« on: May 12, 2019, 04:58:36 PM »
Woah, an announcement? This might be interesting...

Wanted to try something out, and it seems to have worked pretty well. Since we already were mapping everyone's steam ID due to the server integration, I figured it would be pretty easy to allow you to log in using Steam!

Long story short, I've added "Sign in through Steam" button to the usual login areas. Clicking this button will send you to a Steam Community page to confirm your login, after that you will be directed back here and signed in.

If this doesn't work for you, the Main Login Page still has the legacy forum login form.

Please give this a try and if you have any issues please let me know!

Thanks,
Trevor

6
CG terms of service on couples created through use of our servers demands that we receive 10% of first born's pay for life or equivalent in hotwings.

but really though, congrats

7
General Discussion / Re: will i get banned tho
« on: October 19, 2017, 07:37:20 PM »
I'm still here infrequently. I'm not really caring about the rules, but obviously if you post something illegal or stupid (like doxing someone or being a shitbird), I'll shit on you.

Adam S is a shitbird

8
General Discussion / Re: will i get banned tho
« on: October 18, 2017, 11:35:03 PM »
I'm still here infrequently. I'm not really caring about the rules, but obviously if you post something illegal or stupid (like doxing someone or being a shitbird), I'll shit on you.

For admins/those with forum privileges (which is pretty much just 3 people), if you delete posts/boards I will fucking murder you.

If you keep me from having to post/do work, I don't really care.

Also waffle is a normie fag

9
General Discussion / Re: suggestion: lets do another cca wipe
« on: March 29, 2017, 09:23:04 PM »
Knew there was a reason I kept this screenshot around
https://owncloud.somnet.io/index.php/s/AI7CqfCnXSqB0H9

November 18, 2015

10
General Discussion / Re: Operation Catalyst Revivification
« on: April 15, 2016, 12:40:38 AM »
Roleplay microtransactions are actually extremely profitable because the profit margin is 100%.

The problem is that a community without ongoing content development and releases has a limited lifespan. Catalyst operated within profit for 5 years, that's pretty good for a Garry's Mod community. The only reason it really stopped is because developers became scarce.

I could write a book on why I think that is, but in short developers used to be free and plentiful. There were hundreds of kids 14-18 looking to learn programming and lua was easily accessible. Once these individuals became adults though they got real jobs and moved on. The popularity of Garry's Mod is waning so there's no 'next wave' of kids wanting to learn Lua. Here lies our problem, development is no longer cheap/free. If we want HRP to be fixed even to a stable working state it would cost us thousands.

This is compounded by the fact that our fearless leader has made quite the name for himself over the past 7-8 years in the GMod community as something of a skiddie and piece of shit. I know him well so I know this isn't the case anymore, but when I go up to any proper Lua developer in the community the conversation goes something like this:
Quote
Me: Hey I'm looking for a Lua developer to work on fixing some bugs in a gamemode, paying 10-20 an hour.
Dev: Maybe, whose it for?
Me: Catalyst
Dev: Isn't that owned by Roflwaffle?
Me: Yes but he's not as bad-
Dev has gone offline.

So I wouldn't say it's impossible for a new Garry's Mod community to operate within a decent profit margin, I just think Catalyst has seen it's come and go, at least in Garry's Mod. Unfortunately there hasn't yet been a game with as much extensibility as Garry's Mod that has been picked up by this large community. Garry's Mod roleplay will be dead within a couple years. I'm not sure where those individuals are going, but it's not here.

Remember though, Waffle and I aren't here to say you can't do anything. If you, as a community, want to all play a game, let us know and we'll help. Being that we have no more income we don't exactly have servers to host anything for anyone, but I'd certainly be willing to create a board/advertise/monitor a server put up. We'd be willing to negotiate the server being listed under the name of Catalyst-Gaming.

We have no intention of trying again at HRP in the immediate future. If someone is willing to front their own cash for a server to run it under Catalyst's name, we'd be happy to set it up, but for right now we don't see it as a profitable or worthwhile decision.

Thanks for sticking around guys, I'm glad users are still around to talk, but like Abbott said, the forum is here primarily as an archive and less as a game server host.

11
Like dickquerro said, integrated circuits can measure temperature in a few ways, but temperature sensitive integrated circuits, like the one explained here: http://www.facstaff.bucknell.edu/mastascu/elessonshtml/sensors/templm35.html give a voltage output that is directly related to the temperature of the circuit itself.

These types of circuits are known as Thermistors.

12
News and Announcements / *sigh* I just don't really care
« on: January 18, 2016, 12:20:59 AM »
Like really though? Why would you put effort into hacking a site as useless as CG?

You need a life. Badly.

To anyone that cares: shit was restored to my last good backup which is from October because I stopped giving a fuck around that time. So eh

13
General Discussion / Re: Say what
« on: September 19, 2015, 12:48:50 AM »
So Catalyst-Gaming has a very robust infrastructure for a gaming community. Where most have one server to host an srcds server, web server, database server, and everything else; we separate these services in a high available and redundant fashion.



The important thing to this network is that if any server goes down, there is an alternative available for a quick replacement.

e.g. If the database server went down, a replica can be spun up in less than 10 minutes on the visualization server and restore the database from the daily backups. Downtime should be less than 20 minutes.

OR

Gameserver, cow, goes down. A duplicate is kept, off, ready to be turned on. A gamemode can be cloned from a git repository on Ludus and be running again in a few minutes.

The servers run CentOS7 with the exception of the virtualization server, which runs ESXi 5.5. All servers are controlled by a central policy server, Hogs, which handles authentication and security assignments for all groups of servers.

This entire infrastructure is monitored by Yak which runs an Icinga2 instance monitoring including, but not limited to, the network connection, disk usage, update status, HTTP response, and users logged on.

Staff with privileged access connect through a VPN to the firewall, SMT. This provides them access to the internal network. It's worth noting that none of these servers have any management open to the outside world.

So to answer your question, the server names were chosen from a pool of annoying shitheads and assigned to servers at random. Why did I do that? Because it made my laugh that's why.

14
News and Announcements / HRP Back Up
« on: August 29, 2015, 01:51:04 PM »
Sorry about the delay. There were several issues with getting this server back up. Finally we have.

The IP of the server has changed

158.69.173.125


Sorry about the downtime, and please let your friends know about the IP change!

15
News and Announcements / Planned Maintenance [8/22]
« on: August 18, 2015, 04:21:43 PM »
Wanted to take a moment to let everyone know about a maintenance window spanning a couple days toward the end of this week.

All CG services will be down starting Saturday night at 11:00PM CST and will be down until, at the latest, Monday Morning at 6AM CST

During this time, the website may go in and out of availability and HRP will also be offline. No data or progress will be lost.


Now for those curious as to the reason, that's a little bit hard to explain. Some of you may recall back in May when the servers went down for a few hours. This was due to the loss of control of one of our back end servers which ran our site-to-site VPN and our primary database. Due to this loss, we had to migrate a few services and reconfigure some servers to get everything back online, and we've been working in this state ever since. This is primarily the reason some have noticed slow load times and problems with the forum as this web server we are hosting on was not made to handle this load.

This maintenance is also needed to facilitate our developers in working on our servers. We have stuff in the works so stay tuned.

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