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Topics - YankeeSamurai

Pages: [1] 2 3 4
1
Half-Life 2 Roleplay / No Ep2 + CSS content?
« on: January 28, 2013, 01:31:13 AM »
Doesn't make much sense to me, as the maps themselves require Ep2 and CSS (at least ineu pass certainly does). There are some very handy props in both of those games, like the de_inferno bed, cs_militia furniture, and Ep2 mine props for instance. I think CSS and Ep2 content should definitely be enabled on the servers.

2
Half-Life 2 Roleplay / Citizens listening to the CP radio frequency
« on: November 19, 2012, 01:04:38 AM »
Assuming a citizen somehow found out the CP radio frequency, would he ICly able to monitor it on his own radio?

Or is this one of those invisible RP walls you're not supposed to cross, what with "combine technology" and all

3
Support & Help / HELP - Source games not mounting
« on: November 07, 2012, 12:53:04 AM »
I have a bunch of source games (hl2 episodes, css, etc) installed on steam. I didn't have any problems until the Gmod 13 update, but now when I try to play gmod, I seem to be missing all hl2 episodic content. I'm missing a lot of textures and models and I can't find any settings or other methods to re-mount the missing content that I know I own.

Is there a way to re-mount the games? Or is there a different solution? I really am trying to get back into garrysmod, but I can't do that until I get all the nasty pink checkers and error signs resolved.

4
Guides / The Roleplayer's Comprehensive Guide to the Overwatch [PART 1]
« on: December 23, 2011, 05:32:02 PM »


Overwatch Transhuman Arm
(proposed) GUIDE
[Fully Updated]
-by YankeeSamurai



Contents

I. How to Roleplay As OTA
II. How to Roleplay With OTA
III. In-Game OTA Function
III. OTA Structure
IV. Weapons and Equipment



First, a quick disclaimer.  I am not trying to prove myself as an authority on all things Combine, or anything silly like that.  The guide's contents are subject to change.
The purpose of the guide's length and details is to create a rich, detailed world for the Overwatch to exist in.
If nothing else, the guide is simply for your own reading pleasure.

Welcome to the new and up-to-date guide to the Overwatch Transhuman Arm.



I. How to Roleplay as OTA

It is easiest to compare roleplaying an Overwatch soldier to roleplaying a CP. Of course, there are a few key differences that must be made clear.

The physique and internal structures of Overwatch soldiers differ drastically from that of their CCA counterparts. Overwatch soldiers are products of advanced Combine bioengineering. Their bodies have (according to http://half-life.wikia.com/wiki/Combine_soldier) "undergone extensive modifications including, but not limited to, brain and chest surgery, removal of genitalia, and implantation of various mechanical devices in the throat and around the abdomen."
Combine soldiers are more alien than human, at least in the physical sense. These augmentations can affect certain RPs. For example, medical RP can either be vastly simplified or overcomplicated, depending on the type of wound. Units feel significantly less pain than a normal human and can take great amounts of damage before becoming incapacitated. Even an average unit has greater endurance and strength than the most physically accomplished of unaugmented humans.


Notes on Emotion
For most OTA players the topic of emotion is a tricky one, and one that is apt to change throughout the course of a player's roleplay career. For the sake of simplicity, opinions about Overwatch emotion will be divided into two schools of thought: conservative and liberal.

Conservative: This is the "old way" of viewing Overwatch emotions: there are none. All units are impersonal to the max. Due to the Combine's extensive "repurposing" procedures, all units are rendered identical in every respect; the Overwatch may as well be comprised of mechanical clones.
Appearance: Units are identical in every respect. Equipment remains unmodified and is maintained in the same fashion throughout the Overwatch. Underneath their armor, the bodies of units are virtually identical in height, weight, and general build. Facial features are indistinguishable from one unit to the next. It is next to impossible for an outsider to identify a specific unit.
Speech: Overwatch units have standardized, robotic speech patterns and are unable to speak colloquially. There is little inflection in their voice. Some players believe that units cannot use sentences at all, instead dispatching radio transcriptions in an extremely rigid, computerized data-entry-based format.
Emotional: Units have no emotions whatsoever. They are machines that serve only to complete the proverbial objective. Individual personalities are completely non-existent, and the same goes for any social interaction.
Physical: All units have the same level of physical capabilities and skills. Relevant knowledge and muscle memory have been programmed into their brains during the repurposing process. There is no need for any sort of training; it is impossible for units to worsen at a certain skill and difficult at best to improve it without a special re-program.
Intelligence: As with physical ability, the level of units' mental capabilities and skills are uniform throughout the entire Overwatch. All knowledge deemed necessary is implanted into units' memories during repurposing. However, most players agree that, through experience, units can learn and deduce new information to supplement already-existing knowledge. However, it is important to emphasize that while units are able to think and rationalize to a certain extent, their reasoning is severely restricted. Units are unable to think outside of predicted, established parameters. In a sense, Overwatch units lack freedom of thought; it is impossible for their minds to wander outside certain boundaries. For example, a unit can consider several methods of assaulting a building to choose the most effective one, but it is unable to question why the building must be assaulted in the first place.

Liberal: A new perspective on Overwatch personality is beginning to emerge, in which Overwatch units retain a significantly larger amount of humanity than what has been previously assumed. In the liberal school of thought, Overwatch units are less comparable to robots and more similar to real-life professional soldiers or soldiers of various science fiction franchises such as Halo and Star Wars. The liberal "canon" tends to favor individualism and character development.
Appearance: While all units begin are initially issued identical-looking armor, some units choose to obtain upgrades for their equipment or make the modifications themselves. Units' bodies, although still greatly augmented, differ in appearance. Height can vary to within a few inches, weight and structure can vary slightly as well. Facial features including eye color, cheekbone form, nose shape, lip size, etc remain unique and unchanged. Even hair retains its color and other traits such as curliness and waviness. All of these retained factors combine to make for a more human appearance for units.
Speech: Although units observe strict radio protocol, they retain the ability to speak in the vernacular- and often do. All units are proficient in "Earth Basic," the Combine name for the English language, but vestiges of foreign accents can still be heard by the careful listener.
Emotional: Similar to normal humans, the emotional natures of Overwatch units vary between individuals. Units often interact with each other, engaging in dynamic inter-personal social relationships. They possess inherently human traits such as a sense of humor, anger, and fear. One interesting aspect of unit personality is its tendency to enrich and become more defined over time. This unusual progression contrasts with CCA officers' tendency to lose unique personality attributes over time as they convert from rather individualized recruits into faceless automatons enmeshed in protocol and procedure. In that sense, Overwatch units develop in the opposite direction of CCA units. New units usually are very rigid, strict, and protocol-driven; in some respects fitting the description of "conservative" units. As time goes on and the units gain more experience- unique traits, interesting talents, and unusual quirks begin to slowly reveal themselves. The end result of this process can be observed in the highly individualized KING commanders at the top of Overwatch structure, and to a lesser extent in element leaders.
Physical: While all units start out with similar basic physical capabilities, there is much more room for growth and improvement than in the conventional school of thought. Units benefit greatly from extra training and constant conditioning, and noticeable degradations in performance can be observed in units that have returned from extensive stretches of time in status.
Intelligence: All units begin with a standard level of mental aptitude, but that breadth of knowledge can be dynamically expanded through training and experience. There is an immense gap between the "street-smarts" of a freshly-deployed unit and a seasoned field veteran. More importantly, units are relatively free thinkers and are able to form their own opinions, even to the degree of bias. Much speculation has been focused on the boundaries of units' free thought. It is a well known fact that complex "why" questions are able to be rationally examined, but the extent to which potentially subversive anti-Union thoughts may be pursued is one that cannot be answered for sure. As of yet, there has never been a confirmed report of a rogue Overwatch unit, so it may be safe to assume that a built-in mental safety mechanic may exist. Of course, this conclusion is completely based on guesswork, so only time will tell whether units will ever rise to question the very foundations of their service to the Union.



II. How to Roleplay With OTA

As a Citizen:
Extreme fear should be roleplayed, ICly stemming as much from the units' alien appearance as from sheer unfamiliarity.
Overwatch soldiers are a striking contrast to everyday Civil Protection officers and are a depressing reminder of the iron grip that the Universal Union has on earth and its inhabitants. Again, fearRP is a must. No doubt there are countless rumors floating around of terrible atrocities committed by Overwatch soldiers. Their ferocious reputation in combat is enough to scare most would-be rebels into leaving the vicinity if Overwatch are around.
The only people who have any rationale not to be scared shitless of Overwatch units are experienced Resistance fighters, which are few and far between due to the extraordinarily high mission success rates of Overwatch troops. Those who have seen units in action usually do not survive to tell the tale.

As a CP:
Most CCA officers experience a mix of feelings upon seeing Overwatch units. Individual reactions of officers vary depending on their personality and background. For almost all officers, the OTA units' height, bulk, and sheer professional presence command respect tinged with intimidation. Nearly all try to avoid Overwatch units as much as possible because of their reputation for eccentric, even violent behavior around CCA officers. However, High Command officers feel more comfortable around Overwatch units due to their own elevated authority, as well as having experience working with them. Still, some OTA units have been known to goad, criticize, and even taunt High Command officers. The deep thinkers within the ranks of the CCA will recognize Overwatch units as the first of many disturbing outcomes of the earth's "Combine-ization." Some officers have an unusual view of contempt towards units because of their presumed loss of humanity, although this reaction is often rooted in fear as much as anything else.



III. In-Game OTA Function

City Server: The missions of the CCA and Overwatch are immensely different. The ranks of Civil Protection officers form a veritable army in their own right, but it is an army that is ill-equipped and ill-trained for outright, prolonged combat. Overwatch stabilization/response teams are usually deployed when a situation in the city is too high-stakes for failure or has the potential to overwhelm the CCA beyond the capabilities of its resources. The CCA is a police force, whereas Overwatch is comparable to the National Guard. Again, Overwatch support is only practical in dire circumstances where direct military force is necessary. Examples of such situations could be a district-wide uprising or an exogen breach.
Some may view this as a stretch, but in the urban setting of City 45, the Overwatch can be thought of as a glorified SWAT team.

Outlands Server: The Overwatch Transhuman Arm, Synthetic Arm, and Airwatch are jointly tasked with maintaining security in the vast wastelands surrounding the Metroplex Sectors, known colloquially as cities. Routine operations consist mostly of foot patrols and scanner sweeps for anomalies in biotic activity. The primary reason for the continuous patrols and sweeps is to be proactive in safeguarding the cities against exogens and necrotics, not to search for noncitizens (refugees), as is the common misconception. Overwatch patrols occasionally come under fire from Resistance groups and hot-headed noncitizens- a rash decision on their part. Rebel groups that engage in combat with patrols are subsequently classified as threats, and are actively targeted for destruction. Noncitizens that are captured by the Overwatch are usually subject to interrogation, followed by deportation to a repurposing facility.

5
Half-Life 2 Roleplay / Sectors in C45? Wait wat
« on: December 21, 2011, 03:53:34 AM »
I'm well aware that this is nitpicking, but S1 and S2 should actually be districts, right? I mean, the Sectoral Commander is in charge of the entire city, not just a small fraction of it. On City 18, 8, and 11, we've always called the map areas districts, yet when we switch to C45 the terminology suddenly gets switched around.

6
Vortigaunts / Vortigaunt Application Information [READ BEFORE APPLYING]
« on: December 21, 2011, 12:12:29 AM »
Vortigaunt Application Information



Welcome, potential Vortigaunt player. You must meet the following requirements to be eligible for acceptance.
Failure to meet a requirement results in application denial.

Normal Member Prerequisites
  • 20 constructive forum posts
  • Reasonably active in HL2RP forums and servers
  • Registered at CG for at least two weeks

VIP/Gold Member Prerequisites
  • 15 constructive forum posts
  • Reasonably active in HL2RP forums and servers
  • Registered at CG for at least one week




Rules for Applications
  • If applying for more than one Vortigaunt in the same application, you must make two answers for the questions in "Character Information" and numbers 5 and 6 in "Tasks". If your characters die or you want additional ones, you must reapply. Anyone applying for a city Vortigaunt will require approval from Sexy Frog prior to applying for it.
  • Post your application one time, and one time only.
  • If you edit your application after submitting it, you must make a note at the bottom of the post detailing all changes made.
  • If your application is denied, you must wait two weeks before re-applying.
  • Asking for your application to be reviewed results in instant denial.




Applications are judged over the course of a few days. The final decision is based on multiple factors, including writing proficiency, knowledge of canon, maturity, and originality.




"Who can accept my application?"
Currently the Leader of Vortigaunt Faction, Sexy Frog or any HL2RP super administrator can accept a Vortigaunt application.
Any HL2RP basic administrator or operator can post support and relevant comments.

A final decision can be overridden by a HL2RP super administrator or selected basic administrator, provided the challenger provides substantial reason.

7
General Discussion / HORY SHET IT'S THE HOBBIT
« on: December 20, 2011, 11:56:19 PM »
<a href="https://www.youtube.com/watch?v=JTSoD4BBCJc" target="_blank">https://www.youtube.com/watch?v=JTSoD4BBCJc</a>

I'm a huge LoTR fan, I shat bricks. I cannot wait. I'll be at the midnight showing for sure.

Post if you're excited too.

8
Half-Life 2 Roleplay / Community feedback: Vortigaunt application
« on: December 08, 2011, 11:00:40 PM »
Player Information
Steam name:
Steam ID:
How long have you been roleplaying (any game)?
How long have you been playing serious Gmod RP?


Questions
Why do you want a Vortigaunt character? (1 paragraph minimum)
What do you envision yourself doing on your Vortigaunt character? (1 paragraph minimum)
Using your Vortigaunt character, how will you enhance the roleplay of those immediately around you? (1 paragraph minimum)
Using your Vortigaunt character, how will you enhance the roleplay of the server as a whole? (1 paragraph minimum)
Have you played as Vortigaunt character before? If so, state the community, length of time you had the character, and a description of roleplay situation that your character was involved in.
Will your Vortigaunt character take priority over your other hl2rp characters?


Character Information
Name:
Age:
Gender:
Height:
Weight:
Description of physique:
Description of intellectual traits:
Description of personality:
Miscellaneous information:


Tasks
1.  Summarize the history of the Vortigaunt species (2 paragraphs minimum).
2.  Detail the advantages and limitations of Vortigaunt physical structure (2 paragraphs minimum).
3.  State what is known about Vortigaunt culture (1 paragraph minimum).
4.  In your own words, define the Vortessence and describe the nature of its relationship with Vortigaunts. (3 paragraphs minimum).
5.  Detail from a third-person standpoint how your Vortigaunt character would resolve the following scenario: Three angry rebels with weapons have cornered you inside the S6 XCCR and demand that you help them kill a loyalist citizen (2 paragraphs minimum).
6.  Detail from a third-person standpoint how your Vortigaunt character would resolve the following scenario: You have just observed a refugee trick a fellow refugee in a vastly unfair trading deal. The conman is about to escape with the unjustly-obtained goods.
7.  Create an original piece of writing which involves at least one Vortigaunt and at least two citizens. The scenario must include at least 30 lines of dialogue, of which at least 15 must be spoken by a Vortigaunt.

Extra notes:









General information about the application-

It's designed to provide a better evaluation of a player's roleplay skill as relating specifically to Vortigaunts.
The application might be a tad more fun for players to complete, and it gives players more chances to show off their writing skills and creativity.
It'll probably "be good for" one Vort for outlands and one Conscript Vort for the city.
I think it should require at least a week registered at CG, have 20 posts on the forums, and good community standing. People who play Vorts should be good representatives of CG as well as being active and participating members within the community.

I'll add more notes as I think of them.








Now for feedback. I need any critical, constructive feedback you've got. Go.

9
Guides / Character Motivation
« on: December 08, 2011, 10:22:23 AM »
Character Motivation
or
Kohlberg's Six Stages of Moral Development




I learned this shit in school, it's pretty interesting. The purpose of this guide in the context of hl2rp is to provide some insight into what drives your characters to act the way they do. This can be a very useful tool for character development. Read on and figure out where your character lies and for which actions/beliefs.






Level I: Pre-conventional
Stage 1: Heteronomous morality
What is right? Avoiding breaking rules backed by punishment; obedience for its own sake; to avoid physical damage to persons and property.
Reasons for doing what is right: Avoidance of punishment and the superior power of authorities.
Social perspective of stage: Egocentric point of view. Doesn't consider the interests of others or recognize that they differ from the actor's; doesn't relate two points of view. Actions are considered physically rather than in terms of psychological interests of others. Confusion of authority's perspective with one's own.
HL2RP application: A citizen who obeys the no-running rule not because he truly believes in the reasoning behind it, but merely because he doesn't want to be punished for breaking it.



Stage 2: Individualism, instrumental purpose and exchange
What is right? Following rules only when it is to someone's immediate interest; acting to meet your own interests and needs and letting other do the same. Right is also what's fair- an equal exchange, a deal, an agreement.
Reasons for doing what is right: To serve one's own needs or interest in a world where one must recognize that other have their own interests and agendas.
Social perspective of stage: Concrete individualistic perspective. Aware that everybody has their own interests to pursue, thus causing conflict. Right is relative (in the concrete individualistic sense).
HL2RP application: A loyalist who reports law-breakers not because he believes they're doing wrong, but rather because he wants a reward for himself.



Level II: Conventional
Stage 3: Mutual interpersonal expectations, relationships, and interpersonal conformity
What is right? Living up to what is expected by people close to oneself or what people generally expect of a person in the role of son, brother, friend, etc. "Being good" is important and means having good motives and showing concern for others. It also means keeping mutual emotional relationships, such as trust, loyalty, respect, and gratitude.
Reasons for doing what is right: The need to be a good person is one's own eye and the eyes of others. Caring for others. Belief in the "Golden Rule" (treat others the way you would wish to be treated). Desire to maintain rules and authority which support stereotypical good behavior.
Social perspective of stage: Perspective of the individual in relationships with other individuals. Aware of shared feelings, agreements, and expectations which take priority over individual interests. Relates points of view through the concrete "Golden Rule." Shows genuine empathy. Does not yet consider generalized system perspective.
HL2RP application: A citizen who has a Loyalist companion, and obeys the Combine because of the shared expectations of that friendship. Does not want to offend Loyalist friend, wishes to be a good person in his friend's eyes, etc.



Stage 4: Social system and conscience
What is right? Fulfilling the actual duties to which you have agreed. Laws are to be upheld except in extreme cases where they conflict with other fixed social duties. Right is also contributing to society, a group, or an institution.
Reasons for doing what is right: To keep the institution functioning as a whole, to avoid the breakdown in the system ("if everybody did it"), or the imperative of conscience to meet one's defined obligations (easily confused with stage 3 beliefs regarding rules and authority).
Social perspective of stage: Differentiation of societal points of view from interpersonal agreement or motives. Takes the point of view of the system which defines roles and rules, accepts system's definitions. Considers individual relations in terms of place in the system.
HL2RP application: An 04 who arrests law-breakers because he believes it is his duty to do so. Looks down on RCTs because they are lower-ranked than him and unable to perform their duties as well.



Level III: Post-conventional or "Principaled"
Stage 5: Social contract or utility and individual rights
What is right? Being aware that people hold a variety of values and opinions, realizing that most values and rules are relative to one's group. However, these relative rules should usually be upheld, however, in the interest of impartiality and because they are the social contract/obligation. Some nonrelative, absolute values and rights like life and liberty must be upheld in any society regardless of majority opinion.
Reasons for doing what is right: A sense of obligation to law because of one's social contract to make and abide by laws for the welfare of all, as well as for the protection of all people's rights. A feeling of freely entered contractual commitment to family, friendship, trust, and work obligation. Concern that laws and duties be based on the rational calculation of overall utility, "the greatest good for the greatest number." Utilitarianism, in a sense.
Social perspective of stage: Prior-to-society perspective. Perspective of a rational individual who is aware of values and rights prior to social attachments. Integrates perspectives by formal mechanisms of agreements, contract, objective impartiality, and due process. Considers moral and legal points of view; recognizes that they often conflict but sometimes finds it difficult to resolve them.
HL2RP application: A leader of the resistance who makes formal peace negotiations with an anti-citizen gang. Members will be friendly to one another, share food and water, not intrude into each other's operations, etc.



Stage 6: Universal Principles
What is right? Following self-chosen ethical principals. Particular laws or social agreements are usually valid solely because they rest on such principles. When laws violate such principles, one acts in accordance with the principle, not the law. Values are universal, absolute principals of justice: for example, the equality of human rights and respect for the dignity of human beings as individual and free persons.
Reasons for doing what is right: The belief as a rational being in the validity of universal moral principles, and a sense of personal commitment to them.
Social perspective of stage: Perspective of a moral point of view from which social arrangements derive. Perspective is that of any rational individual who recognizes the mature of morality or the fact that persons are ends in themselves and must be treated as such.
HL2RP application: A person who smuggles healthy food and water to the populace. He is captured and interrogated, but refuses to divulge the identities of the people he helped. His beliefs do not waiver, and eventually he is executed.

10
Social Discussion / Ideas for senior project
« on: December 02, 2011, 10:42:30 PM »
Needs to have something to do with PC gaming, any ideas?

11
Half-Life 2 Roleplay / hl2rp Proposed Changes (word document DL link)
« on: November 17, 2011, 08:33:50 PM »
Waiting for a green light on this list-

http://www.mediafire.com/?601weq4ax20tx3j



Edit: minor edits to document, clarification added in anti-union faction section

12
Introductions / Hello
« on: October 12, 2011, 01:53:52 AM »
I'm not very new, I'm just hoping to get one of dickqueero Nicknero's lovely automated posts

t'would make me feel loved

they are very informative
and intradesting

13
Civil Workers Union / Where have I seen this before...
« on: September 29, 2011, 12:14:04 AM »
It seems like a large proportion of the CWU has been [ctrl]+[c], [ctrl]+[v] from the CCA. As a whole, the faction currently gives off the vibe of simply being a watered down police force with a sprinkling of manual labor. If it's such a shitty system, then why are you copying it?

Structure-wise: you guys are organized into divisions. The divisions have ranks. You use blackmarks as a disciplinary system.

Christ, you could at least tone down the blatant-ness of the whole thing by changing up the names a little.



My suggestion is this: increase the appeal of the CWU by striving to differentiate from the CCA as much as possible.
In terms of alignment, yeah you're still Union-loyal. But the overall flavor of the faction could stand being less like a rank-and-file, by the numbers force, and more akin to an independent business or corporation. At this point, the specific changes don't matter. What does matter is changing the CWU into a distinct group with a character of its own.

14
Half-Life 2 Roleplay / Switching to City 11?
« on: September 24, 2011, 03:55:52 PM »
I'm aware that this poll won't actually make the decision. However, it should be a good tool for the higher-ups to gauge the community's opinion about the map. With any luck, they'll listen to the community's wishes.

15
Half-Life 2 Roleplay / "See you when I see you."
« on: August 18, 2011, 10:04:16 PM »
Hey, guys. It's been the best of times, and it's been the worst of times.

I'm going to go inactive firstly and foremost because of school. Being an admin on a server such as this one requires lots of time and lots of attention. This year, it would be nice to have good grades, enough sleep, and a social life. I want to get back into sports, among other things, and I really should start prepping for the SAT and searching for scholarships. In any case, I don't foresee any of those happening with this online activity and its obligations.

I've also been meaning to check out some other hl2rp servers. I know, I know- boot me down to user if you must, permaban me if you hafta. Of course, it would be nice if you didn't. Catalyst Gaming and the people who make it up will always be special to me, and I'd always enjoy an occasional visit to the servers.

SkeptiK gets command of OTA. He's qualified for the job.
Dav gets control of accepting and revoking Vortigaunt characters, he's chilled with mine long enough to know how the roleplay should be done.


So, cya later Catalyst Gaming. It's been fun, but I need to move on.

Cheers,
       YankeeSamurai

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