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Topics - Snapster

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Mapping / [WIP] Rp_Sierracity_v2
« on: August 27, 2013, 02:01:25 AM »
I'm recreating Sierracity that was made for "P.E. PERP2". I'm one of the co-creators of it the other was wronkles; I'm creating everything from scratch or taking form my archive of buildings I have made over the years. I started this project on 8/23/13. I'm trying to build it off one of the first versions/layouts of it; with a working overpass that was never working in the final release of it. This map is way more optimized than the first version. The dev textures are just for me during the process and will change. The lighting/fog,z-clipping/skybox may change, still a work in progress {2nd time compiling}. If you got any suggestion or criticism please respond, looking forward to hear what you guys think of this.


Spoiler for In-Game pictures:
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------------------------------------------------------ 8/28/13 ---------------------------------------------------------------------------------------------------
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------------------------------------------------------ 8/27/13 ---------------------------------------------------------------------------------------------------
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The middle island is updated round corners. 
Click to see the original size.
Click to see the original size.
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Spoiler for Hammer pictures:
Click to see the original size.
Click to see the original size.
Click to see the original size.
Click to see the original size.
Click to see the original size.
Click to see the original size.

2
Mapping / Rp_Carcery (W.I.P.)
« on: May 21, 2011, 05:13:22 AM »
Background on me: Hello, I'm Snapster many of you guys may already know me. I am 18 years old and I love making maps for source, been doing it for around 4 years now. I currently have 1.5k+ hours in source sdk. I have never released a map of my own, but i did work on 'perp_sierracity' never though my maps were up-to-par with other peoples. I built buildings for PE RP, and some of these buildings in my map look exactly the same as in that map but i reconstructed all the buildings from scratch (to optimize/neater bruchwork).



Rp_Carcery

About map:
This is about my 4th time reconstructing this map, and this is the final layout its going to be. There are 4 sections; main city, industrial, suburbs, and outlands. There is a 2 lane (each way) highway that is pretty large, big enough for car chases, there are off ramps to other districts of the map. This map is good for about 30-40 players, but thats just a est.

Includes: [planned/Made]
Highway system (goes in a loop so you can have continues car chases.)
Police Station (1/1)
Firestation (1/1)
Hospital (1/1)
Bank (1/1)
Gas station (1/2)
Dealership (1/1)
Sub houses (0/4)
5star Hotel (8/8)
Shops (6/6)
mall shops (7/7)
Skyline (1/1)
Storage units (8/8)
Empty lot (2/2)
Other warehouses (3/~)
This will change, things may/will be added/removed.

Media: (newest to oldest) The dev. textures are temp
5/21/11
Spoiler for Hiden:









unknown (most of these buildings are changed/moved)
Spoiler for Hiden:









Other comments: I am always open to suggestions/criticism. All in all it helps me make a better map for people to enjoy. I still haven't decided to publicly release the map or have it private/community map (I would try, know people would take it anyways).

Credit:
Mapper/designer: Snapster
models/textures: Sgt.sgt, Valve, Whoever else made something thats in this map credit goes towards them.
Wronkles for some of his building designs ;)

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