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Messages - swag master spiderman

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1
IC Chat / Re: 'Kal' Character Profile
« on: January 21, 2013, 06:49:17 AM »
Knock knock. Who's there? Not Kal.

In all seriousness, she sounds like quite a stubborn person.

2
Half-Life 2 Roleplay / Re: Loyalist System
« on: January 20, 2013, 09:12:44 AM »
While I'm at it, what I think is lone's system

http://www.catalyst-gaming.net/index.php?topic=20483.0

I also like the fact that cleaning isn't totally ruled out and the fact that is allowed more faction interaction. So they actually get checked by CA (giving them shit to do) and if they clean to fucking much they get denied moving up.

Not to say Turians was bad, but I think the Victory ration idea is much too complicated and since they're IC items I thinks it's susceptible to ass pulls since there is no tangible entity for it unlike normal rations. The allocated housing is out of the questions since there is no 'better; apartments in the map. But on a smaller scale I just feel Lone's is more...'user friendly' if you will.

Cleaning was never ruled out specifically in the original suggestion.

The victory ration could be OOC, depends on whether alex would want to add it considering RTLK refused to copy and paste some code.

I know the housing wouldn't work, but perhaps the embassy could work more how oz planned with loyalist-CA mingling at pre-defined times for certain tiers.

3
Half-Life 2 Roleplay / Re: Loyalist System
« on: January 20, 2013, 07:07:04 AM »
http://www.catalyst-gaming.net/index.php?topic=18463.0

My two cents, pretty much.

While I'm at it, what I think is lone's system

http://www.catalyst-gaming.net/index.php?topic=20483.0

4
Outside City 45 / Re: Ineu Valley Suggestions
« on: January 18, 2013, 12:41:15 PM »
What are you suggesting?: Radio tower
What style will it be in?: Ruins
Will it have any special features such as moving doors or traps? If so, list them below.:
A way up - as ghetto as possible, please.

Reference Pictures:
Click to see the original size.

Click to see the original size. (perhaps a lookout spot on the top could be similar to this)

Extra Notes: It would be nice if it looked kind of ruined and had some decent space to stand on at the top. Perhaps this could overlook the bunker and provide some fire for any guys trying to attack the trenches?


5
Suggestions / Re: Citizen Clothing
« on: January 17, 2013, 01:07:32 PM »
http://www.garrysmod.org/downloads/?a=view&id=34210

Could try these, don't have many suggestions though, just not PAC please.

6
Suggestions / Re: Citizen Clothing
« on: January 17, 2013, 11:06:05 AM »
most of the props used, while they can be used cleverly, still look shit.

I think it was statua (might be mistaken) who made a backpack using PAC and it looked good but the texture was absolutely horrid, whereas a new model would actually look appealing.

7
"Ask Me Anything" / Re: Ask Smt Anything
« on: January 14, 2013, 04:11:26 PM »
WHY ARE YOU AVOIDING MY QUESTIONS


AREN'T MY CHARACTERS WELL DEVELOPED AND GOOD?

8
"Ask Me Anything" / Re: Ask Smt Anything
« on: January 14, 2013, 12:16:54 PM »
WHAT DO U THINK OF MY CHARS SUCH AS JUAN PEDRO OR MY ADMINSITRATOR

9
Outside City 45 / Re: Ineu Valley Suggestions
« on: January 12, 2013, 08:28:39 AM »
What are you suggesting?:  Hidden Combine outpost
What style will it be in?: Combine
Will it have any special features such as moving doors or traps? If so, list them below.: Opening cave door on the front and additionally an unreachable opening on the top that would allow AirWatch to leave.

Reference Pictures:
Click to see the original size. This but with a camoflaged door on the front.
Click to see the original size. The feel of the interior, possibly with a space for vehicles and a place for air to take off.
Extra Notes:

10
Thank you for working on this, us roleplayers appreciate it. ;)



great to see this hasn't been fixed yet

They sure do.

11
Vortigaunts / Re: Vortigaunt Activity Check V2
« on: January 09, 2013, 10:51:46 AM »
Steam Name: swag master spiderman
Time Zone: [GMT] +0
Vortigaunt Characters: Kar'Tul
Most played Server: City mostly

12
Suggestions / Re: Starship Troopers RP?
« on: January 08, 2013, 05:31:52 PM »
nobody plays STRP because of the necessary 1gb content packs and even if CG populated it would die in a month tops

as good as it looks this is the harsh harsh truth
Nobody said we have to have a huge content pack for it. Easily just need a game mode, weapons, and marine models.

and then you need maps for all the different events and the starships etc - it comes to a lot, most are around a Gigabyte which is a lot more than your average player is willing to download, especially if they don't have such a good internet connection.

you need a lot of content than other rp gamemodes such as hl2rp because there are no (immersive) stock models at all.

13
Outside City 45 / Re: Ineu Valley Suggestions
« on: January 08, 2013, 11:33:46 AM »
What are you suggesting?: Camoflaged outposts
What style will it be in?: Rebel
Will it have any special features such as moving doors or traps? If so, list them below.: Not really, unless you add hidden storage

Reference Pictures:
Click to see the original size.

Extra Notes: Like the picture, but make it fit the hilly, sort of outlandish feel, e.g under the trees rather than a house, although I do like the cover over the top.


14
Suggestions / Re: Starship Troopers RP?
« on: January 08, 2013, 10:21:11 AM »
nobody plays STRP because of the necessary 1gb content packs and even if CG populated it would die in a month tops

as good as it looks this is the harsh harsh truth

15
Half-Life 2 Roleplay / Re: Changes
« on: January 04, 2013, 02:07:07 PM »
Is this going to be a consistant server, e.g it'll be alpha and progress without the server going down after a while, or will it be an open alpha period then close to get feedback and open up in a few more weeks again?

Verr verr excite

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