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Messages - Conranos
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« on: June 21, 2012, 02:08:02 PM »
Doesn't mean they'll register, most people won't register
But it does mean that you will have many more people who will see the site. And if people see the site they may ether join the community or may tell someone they know about the community.
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« on: June 21, 2012, 02:04:28 PM »
Isn't it the goal to get more people to join ? A DayZ server will surely get a ton of players interested to join CG
I agree. And with the regular traffic that most servers see thats a lot of people that will see this community.
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« on: June 21, 2012, 01:58:13 PM »
I doubt CG has enough players to continue covering our normal servers and then populate an Arma server too
Thats what the general DayZ players are for. Most servers have at least 10 people on at all times.
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« on: June 21, 2012, 01:53:45 PM »
I actually think a DayZ server in this mod could go over fairly well. It has a realism factor that the HL2RP players may like but still enough combat to keep OCRP interested. And I can guarantee it will be populated about 90% of the time unless the server has a bug. Overall I think a DayZ server would go over fairly well for Catalyst Gaming.
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« on: March 18, 2012, 07:45:52 PM »
Spacebuild becomes very boring without any form of combat. Looks like this server is doomed to fail in the end.
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« on: March 18, 2012, 01:55:27 AM »
I have been playing spacebuild for a long time. I see potential in this server if its working 100%
-Map change (current map is horrid) -support, never played vacuum and twinsuns leaves little room for colonys. Recommend staying on new worlds. -Multi parent tool neutral -Multi unparent tool neutral -Ship cores +support with the addition of a 2nd server designated for war -Stargate addon +support for the same reason as ship cores -Spacebuild specific admins +SUPPORT Catalyst gaming is mainly RP. Many RP admins can cause problems when it comes to build and war servers because most RP rules are black and white while most build/DM rules have several exceptions.
Me additional suggestion and related suggestion: -Add a second spacebuild server for war, allowing combat to take place in one server and building in another. -If above is implemented remove !god command on war server -If above is implemented fix all weapons -If above is implemented Possibly add some form of money system for purchasing weapons. Money earned via combat.
Second server for war... No. More "power" needed and its not needed in general. people would have to agree to go to war, or face a ban for minging.... Also current map is... broken. Your reasoning for "no" is that you havnt played
I am unable to download the other map to check it out. the link provided was not working when I tried to download, and its not on the toybox. And if you have war in that server someone is going to get caught in the crossfire and rage.
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« on: March 18, 2012, 12:43:30 AM »
I have been playing spacebuild for a long time. I see potential in this server if its working 100%
-Map change (current map is horrid) -support, never played vacuum and twinsuns leaves little room for colonys. Recommend staying on new worlds. -Multi parent tool neutral -Multi unparent tool neutral -Ship cores +support with the addition of a 2nd server designated for war -Stargate addon +support for the same reason as ship cores -Spacebuild specific admins +SUPPORT Catalyst gaming is mainly RP. Many RP admins can cause problems when it comes to build and war servers because most RP rules are black and white while most build/DM rules have several exceptions.
Me additional suggestion and related suggestion: -Add a second spacebuild server for war, allowing combat to take place in one server and building in another. -If above is implemented remove !god command on war server -If above is implemented fix all weapons -If above is implemented Possibly add some form of money system for purchasing weapons. Money earned via combat.
8
« on: March 17, 2012, 06:52:56 PM »
Spacebuild server is messed up bigtime. The following are bugs I have found personally.
- Many SBEP weapons are non-functional or do not operate as they should - Large torpedo is non-useable (no physgun, wire, damage, etc/) - AA blaster cannon has no explosion effect - Light rendering on small torpedo, small missile, etc. is static and will not move - Explosive weapons such as missiles, torpedoes, and mines are not removed when they expode - Rocket pods fire dud rounds - And others
- SBEP doors are considered to be world props when spawned and as such are non-physgunable - SBEP weapons cannot damage other players items - No-clip can be used on any world for short times even when not a breathable atmosphere. - Likely other issues along with these
I highly recommend setting up a board for this server seeing as it was placed on the top board. This will allow the issues to be properly reported and fixed.
9
« on: December 21, 2011, 09:04:22 PM »
Everything is great! The horns are cool, the underglow/neon lighting works fine. I haven't tested turbo yet. But there is one big problem. The Evo is not using the script it had when it was first put in the game and that was disappointing.
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