This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.
Messages - Lone Wanderer <??"?
Pages: 1 ... 3 4 [5] 6 7 ... 40
61
« on: January 10, 2014, 05:38:24 PM »
I'm still for allowing something like a month or two with the server up before this is really considered. That way, we can get things settled and ready, and see if characters coming back is a good thing
62
« on: January 10, 2014, 09:47:43 AM »
solid ban times dont work because every rdm situation is different, every failrp situation is different etc etc
This. Dont add a solid timing format to bans;admins can make decisions based off the situations as they differ from player to player. There's a lot of factors involved in a ban, so I don't think that having a time format is ideal. If the ban is to long, they can appeal it. If it's to short, well, you can always ding someone if they do it again.
63
« on: January 10, 2014, 12:43:42 AM »
tl;dr version is everyone is equal and no one should get advanced privilages unless obviously they've really earned it, and not because of some stupid favoritism thing. I'm pretty sure this also means that if you mess up and get your unit killed, you arent going to get a new one because you're buddy buddy with high command
64
« on: January 10, 2014, 12:39:59 AM »
CA also needs to be highly involved with the CWU, as they share really similar goals in terms of mainly being for the citizen population of the Union.
65
« on: January 08, 2014, 11:20:19 PM »
i do not support applications at all for character returns, i'm talking about the one-off event of a character appearing for something that may be significant or whatever (for example, another uprising occurs so they bring in some of the old DvL's as advisors on how to deal with the issue)
old characters should be left to die besides only playing background roles
actually not a bad idea here
66
« on: January 08, 2014, 10:54:27 PM »
If people want to bring back old characters, just make them fill out a short application that just allows us to keep track of whose back, if their skills are legit, etc. Maybe make them reference old auth apps, etc? That way, if people really want to bring back their characters that have development and skills, they can bring the proof to the table. Also, maybe just waiting a few weeks before allowing people to bring back old characters? That way, new characters can get settled in and make a name for themselves without the past coming to haunt us to quick
67
« on: January 08, 2014, 09:08:30 PM »
yes please promote me to your leader and i will create the following:
1) interesting cwu stuff and organization 1) donuts with different flavor profiles and maybe fillings??? 2) a rp reason for unique clothes 3) a group that will be more desirable than the cca! 5) counting classes
69
« on: January 08, 2014, 07:25:23 PM »
i just want to make my fag hood again so if we restart its happening
but without retarded people with me this time holy shit that was dumb
70
« on: January 08, 2014, 07:20:03 PM »
once CCA aren't invincible robots the issue with the Resistance will probably work itself out, because no longer will units just have the 'lol i can take on anything', and can actually get pk'd so they wont be as autistic about dealing with anti-citizens
71
« on: January 08, 2014, 07:17:19 PM »
I'm sure that people have been wondering this, but the question of the day is, where are we going in terms of canon, characters, events, etc? Are we starting fresh? Are our characters as if they didn't exist? I'm just wondering how we should approach going into this new server.
72
« on: January 08, 2014, 07:14:27 PM »
I think the main issue with CitizenRP I had was that the city is bigger than the map, and there needs to be way more respect for that in terms of IC and OOC. Resistance figures aren't going to be hiding in P2, and CP's won't just be in P1 either. I remember getting a lot of shit for getting off my anti-citizen when the CCA came looking for me, but there really wasn't any other way to go to other locations in the city.
tl;dr there needs to be a way for RP to really take effect of the city's size and not just the map, because its dumb when i get caught on my rebel because i cant escape the tiny block that is p2
oh and here's my responses to the questions
Hold outlands while we rebuild our playerbase in the city. -sure I can deal with this
Hold off on overwatch for now, there's not much of a need for them in the city as of now. We will have an advanced combat division of the CCA to cover in the mean time. -there werent even really used that much in the city anyways lol
Hold off on vortigaunts until outlands returns. -sure I can deal with this
Get the Civil Workers Union and Civil Administrators more involved with eachother. -god yes make them both more connected
Reduce the CCA medical division to combat medics. This means there will be no surgeries for OP augments. There will also be no R&D. -eh, dont agree with this fully. I think there should still be doctor units, but dont have them doing 1337 augments and crazy stuff
CWU will have a healthcare section for citizens who are ill or need emergency medical assistance. -yes please
CCA recruits will have less leniency on their performance and will have a higher chance at getting booted for inability to improve.
There will be no IC Interview for recruits. Instead, they will be judged on their performance through training and orientation. Hence less leniancy. -no please keep this, I think its a good way of getting a feel for their RP initially, and just seems like a logical thing to do IRL anyways
CCA Training will consist of in-game practical training and theory training will be based on forums and guidelines for the player to read. -yes please, maybe just make review on the theory training and such though
73
« on: January 08, 2014, 07:05:26 PM »
I think that the best way to go about things for reforming the CWU is to give them a lot more responsibility in terms of dealing with everyday tasks. Honestly, the CCA is more of a police force, and wouldn’t need to stoop down to do things like managing work forces, fixing up citizens, feeding them, etc. Of course, they could help in supervising, and stepping in when there’s issues, but generally, a loyalist base of citizens would be doing that, right?
My idea for the CWU is to really broaden out their responsibilities, and develop a system of departments, kind of like how the CCA has divisions. Rather than really having a small area of things that every worker can do, I think giving the overall CWU task, and specializing certain members, would be a route that would not only be viable, but attract people to actually become a member of the CWU and develop their character. Here is kind of the way I’d see these departments working out:
The Department of Personnel Management: -This department is basically the recruitment, training, and leadership department. Executive decisions about members, new recruits, training, and departmental changes would be made here. Along with that, this department would be the one heavily involved in coordinating with the CA and the heads of the CCA as well. Basically, this is the administrative department, aka management and training.
The Department of Logistics: -This department would be in charge of the logistical side of the CWU. This would mean that they’re responsible for managing the production/packaging/distribution of CWU goods, managing/running any factories (cool idea factories ya), planning CWU events and setting them up, etc. Members would be trained to not only perform these tasks, but interact with citizen volunteers, CCA members assisting, etc.
The Department of Services: -This department would more than likely be the largest of the different departments. This department is the one that would be in charge of running storefronts, having restaurants/cafes, etc. Along with that, though, this department would also have several ‘Outreach Programs’, in a sense. These would include loyalty seminars, safety seminars (speaking about how to stay safe as a loyalist, in a sense), career options within the CWU/CCA, etc. Basically, this department would be chief in dealing with the citizens themselves, whether it’s through stores, food (rations maybe? Why do CCA need to do this lol?), or programs for citizens.
The Department of Infrastructure: -This department is the one I’m least sure about, but is probably also the one I see the least observed/thought about in our previous roleplay environment. GRID was always responsible for upkeep of the Nexus and other Union facilities, but in terms of the rest of the city’s main locations/features, no one really was assigned to those. Raking leaves, repairing streets/buildings, I mean, that wasn’t really paid attention to. That’s what this department does. They are charged with tidying the city, helping manage natural disasters, repairing damage to windows/doors/building interiors, etc. This would be a great opportunity for not only passive roleplay, but involvement for citizen volunteers, or even labor punishments?
Anyways, I think restructuring the CWU to have more opportunities for specialization would be a good idea to get more, active members.
74
« on: January 08, 2014, 01:12:51 AM »
it's me I'm back you can rejoice now I will play hl2rp2 yes and hrp2 also ok
75
« on: January 08, 2014, 01:03:52 AM »
I was always for them treating citizens in place of NOVA, but when I always requested to teach CWU workers, I was told to basically fuck off. The CWU was really neglected before, and I think they should generally be the face of the bureaucracy for the Union. The CCA should be the police force, not the 'fix everything and do everything', because then they aren't doing their jobs as metroCOPS.
so yes please make the cwu worth more than just donuts and tea
Pages: 1 ... 3 4 [5] 6 7 ... 40
|