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Messages - Sawnik

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16
Introductions / Re: A New Player
« on: December 07, 2011, 12:15:23 AM »
Welcome, maybe if you come to outlands I'll get to rp with you as I see it's the haven for good rpers ;P
Well, enjoy your stay at Catalyst-Gaming.

17
Denied Authorizations / Re: Lucy Cardegan's Authorization Application
« on: December 05, 2011, 12:36:35 AM »
Sorry if I'm not supposed to post here, but are you aware that a full set of OTA armor weighs a lot (250-400 lbs(Maybe more)) and unless your character is super strong, they won't be able to hold or walk with it. Also the armor is usually fit for the soldier, which they are usually 7 feet tall, so the armor wouldn't fit a normal human, so it'd be hard to wear everything.

18
Social Discussion / Re: Ideas for senior project
« on: December 02, 2011, 11:24:01 PM »
Are their any minimal requirements or anything like that? Anything you have to show or whatever? Does it have to be a big thing or...? Elaborate please.

19
Half-Life 2 Roleplay / Re: HL2RP Armbands (For You!)
« on: November 26, 2011, 06:16:56 PM »
These look awesome, How'd you make them?
If you read the original post, it says there, I used Photoshop cs5.

20
IC Chat / Re: The chronicles of Mike Boone
« on: November 21, 2011, 07:03:57 PM »
// Good read, and I see you're using the format Shownofear used  :P

21
Half-Life 2 Roleplay / Re: HL2RP Armbands (For You!)
« on: November 13, 2011, 05:23:36 AM »
I might add CWU armbands next, but I don't really know their system, also I added the loyalist armband (with the help of yank)

22
Half-Life 2 Roleplay / Re: HL2RP CCA Armbands (For You!)
« on: November 10, 2011, 02:19:37 AM »
Perhaps do something involving the stripes also? Eg;
-diff colours for divisions
Idifferent amount for command(1 normal, 2 ofc, 3 dvl, thick and thin command, thin thick thin sec)
I'll think about something.

23
Half-Life 2 Roleplay / Re: HL2RP CCA Armbands (For You!)
« on: November 10, 2011, 01:48:57 AM »
Now that I think for a sec the cmd one probably would actually. City but not district methinks. The sec can literally go from city to city and need nothing and still be the sec regardless.

Edit: just got an amazing idea if you get all the ranks done.
Edit: just got an amazing idea if you get all the ranks done.
Alrighty, maybe you can tell me or something and I'll get started tonight or tomorrow.

24
Half-Life 2 Roleplay / Re: HL2RP CCA Armbands (For You!)
« on: November 10, 2011, 01:41:44 AM »
Nice. Though the sec and cmd wouldn't have any city reference on them. I like em.
Yea, Yank had to brb when I made those, I'll think about something, and ty.

Now that I think for a sec the cmd one probably would actually. City but not district methinks. The sec can literally go from city to city and need nothing and still be the sec regardless.

EDIT: Kay, I'll take the districts out n' stuff

25
Half-Life 2 Roleplay / HL2RP Armbands (For You!)
« on: November 10, 2011, 01:31:01 AM »
I'm aware you guys probably changed the CCA or wtv. But these are here for anyone's use. Just give me credit and contact me if you plan on using it for something else. If they aren't working then post. Sometimes the links break for odd reasons.

SeC Armband
Spoiler for Sectoral Command:

CmD Armband
Spoiler for Commander:

APEX Armbands
Spoiler for APEX Divisional Leader:
Spoiler for APEX Officer:
Spoiler for APEX EpU:
Spoiler for APEX 01:
Spoiler for APEX 02:
Spoiler for APEX 03:
Spoiler for APEX 04:

GRID Armbands
Spoiler for GRID Divisional Leader:
Spoiler for GRID Officer:
Spoiler for GRID 01:
Spoiler for GRID 02:
Spoiler for GRID 03:
Spoiler for GRID 04:

NOVA Armbands
Spoiler for NOVA Divisional Leader:
Spoiler for NOVA Officer:
Spoiler for NOVA 01:
Spoiler for NOVA 02:
Spoiler for NOVA 03:
Spoiler for NOVA 04:

UNION Armbands
Spoiler for UNION Divisional Leader:
Spoiler for UNION Officer:
Spoiler for UNION 01:
Spoiler for UNION 02:
Spoiler for UNION 03:
Spoiler for UNION 04:
Spoiler for UNION Recruit:



Loyalist Armband
Spoiler for Loyalist armband:

EDIT: Added APEX armbands  :D
EDIT: Added GRID armbands  ;D
EDIT: Added NOVA armbands  :)
EDIT: Added UNION armbands  8)
EDIT: Added Loyalist armband  ;)
EDIT: Changed Commander armband  :D

26
General Discussion / Re: Astroid possibly hitting earth is 72 hours.
« on: November 06, 2011, 04:05:21 AM »
That's a whole bunch of big words, me no read.
And we found a member of the derp part of the administration team...



I LOVE YOU TOO SKEP

27
General Discussion / Re: Astroid possibly hitting earth is 72 hours.
« on: November 06, 2011, 03:59:15 AM »
    As of October 7, 2009, refinements to the precovery images of Apophis by the University of Hawaii's Institute for Astronomy, the 90-inch Bok Telescope, and the Arecibo Observatory have generated a refined path that reduces the odds of an April 13, 2036 impact to about 1 in 250,000.[3][8]
    2009-Apr-29: An animation is released[22] that shows how unmeasured physical parameters of Apophis bias the entire statistical uncertainty region. If Apophis is a RETROGRADE rotator on the small, less-massive end of what is possible, the measurement uncertainty region will get pushed back such that the center of the distribution encounters the Earth's orbit. This would result in an impact probability much higher than computed with the Standard Dynamical Model. Conversely, if Apophis is a small, less-massive PROGRADE rotator, the uncertainty region is advanced along the orbit. Only the remote tails of the probability distribution could encounter the Earth, producing a negligible impact probability

    Criticism of all published impact probabilites rests on the fact that important physical parameters such as mass and spin that affect its precise trajectory have not yet been accurately measured and hence there are no associated probability distributions. The Standard Dynamical Model used for making predictions, simplifies calculations by assuming the Earth is a point mass, this can introduce up to 2.9 Earth radii of prediction error for the 2036 approach, the Earth's oblateness must be considered to predict an impact reliably.[20] Additional factors that can greatly influence the predicted motion in ways that depend on unknown details, are the spin of the asteroid,[23] its precise mass, the way it reflects and absorbs sunlight, radiates heat, and the gravitational pull of other asteroids passing nearby.[20] Small uncertainties in the masses and positions of the planets and Sun can cause up to a 23 Earth radii of prediction error for Apophis by 2036.[20]

Just some stuff about the 2036 one

28
General Discussion / Re: Astroid possibly hitting earth is 72 hours.
« on: November 06, 2011, 03:54:09 AM »
http://neo.jpl.nasa.gov/images/2005_YU55_approach_movie.gif

http://neo.jpl.nasa.gov/images/2005_yu55b.jpg

Chances are reallyreallyreallyreallyreallyreallyreallyreallyreallyreallyreallyreallyreallyreallyreally Slim

29

End of Act 3: Following in his footsteps.


<a href="https://www.youtube.com/watch?v=naovSOqgkJE" target="_blank">https://www.youtube.com/watch?v=naovSOqgkJE</a>

James’ knees hit the mud, after chasing the sheila for about a mile out away from their original battlegrounds, he saw the lady limp away down the canals, punching the ground realizing he's lost... James finally passed out from his wounds and lack of energy and will to continue. He failed at his goal of killing the murderous woman, and saving Ayuko, as both of them were just in his grasp. James is now lying in the mud, non-mobile for the time, feeling his body and mind scream at him for his failure...

Christopher G. McKenzie aka Anti-Citizen Six was finally marked as <MISSING> as Overwatch-Transhuman-Arm’s Covert Response, Extended Reconnaissance, and Intelligence Collection element, PHANTOM, had found no trace of Anti-Citizen Six in the region surrounding the area of the last visual on Chris by the PHANTOM-EtL. Chris found himself a nice camp in the canals a couple miles out, leaving Evie by herself, hoping Spectre's ghost wouldn't come to haunt him for leaving her. He awaits until all of his wounds attained from PHANTOM-EtL are healed, so he can get back to protecting Evie...and to extract his revenge on the unit…

Beginning of Act 4: Forgotten.


30
IC Chat / Re: The Spectre Saga - Act 3: Following in his footsteps.
« on: November 01, 2011, 11:28:53 PM »
// What happened while I was GONE!?!?
//If it is about fear that you want to know, you can pm or whatever, if not, a lot did lol

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