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Backup Sections => Half Life Two Roleplay => Suggestions => Topic started by: Constable Strelnikov on May 29, 2014, 02:30:15 PM

Title: Hunger
Post by: Constable Strelnikov on May 29, 2014, 02:30:15 PM
Now, I know this has been suggested many times before, but most of the time they either don't recieve a definite answer or they're suggested as being too OP which would kill population. I'm suggesting neither of these, so hear me out here.

Currently, tokens are introduced to the economy with no ways of them getting out again, which results in inflation. Not only that, but our food and drink items currently do nothing but create a relatively small and unused avenue for passive RP - they have no actual script benefits, unless I'm mistaken.

What I'm suggesting is a low-key hunger mod that requires you to eat relatively frequently (not frequently enough that you'll be asspulling food constantly, but frequently enough to be noticeable).

The detrimental effects to not eating wouldn't be anything too serious - all it would do is lower your stamina/increase stamina consumption rate and make you take a bit more damage from attacks. Nothing overdramatic, like dying or whatever. Just something to make a eating a small plus, and it will actually give the CWU food stalls/stores as well as rations an OOC purpose.

Thoughts?
Title: Re: Hunger
Post by: Tyrex on May 29, 2014, 03:30:58 PM
I understand the idea of the hunger but it doesn't seem as those effects would honestly do anything.  No one really cares about how fast they run or how much damage they take, considering 99% of these scenarios would be roleplayed out.  I personally wouldn't mind it being a PK if no food.  Nothing extreme to eat though, just like one thing every 24 hours OOC time if the character is on.  The thing is is there's no way to force people to change their description to make them skinnier/malnourished if they don't eat.  So unless there is a way to make someone's model skinnier, there would either have to be the PK idea, or just nothing at all like it is now.
Title: Re: Hunger
Post by: Officialjake on May 29, 2014, 04:19:37 PM
We don't give out rations enough right now to justify having people need to buy food.  Older characters might have a lot of money but this could be a major turn off to new people to the server which we need right now.
Title: Re: Hunger
Post by: Adam S on May 29, 2014, 07:15:55 PM
Who cares, its not hard to do a token wipe.  I like Combine Controls hunger system.  But hunger when it gets to like 70% you should start getting dizzy (Fucks up aim) slow walking etc... 100% you die slowly. This of course when everythings back into full swing. Maybe make it not work as much if less people are on but if more than 20 are on it should go into full affect.
Title: Re: Hunger
Post by: Constable Strelnikov on May 29, 2014, 07:41:03 PM
Read up on Combine Controls. I like it.
Title: Re: Hunger
Post by: Nicknero on May 29, 2014, 08:36:06 PM
No... Just no....
I don't want to reply on some silly script for me to RP eating at times. I rather decide myself what I want to RP today. Not having a script decide that for me.

Besides, I doubt anyone wants to starve to death because there are only ones in a rare blue moon when MPF actually does rations...
Title: Re: Hunger
Post by: Adam S on May 29, 2014, 10:41:20 PM
No... Just no....
I don't want to reply on some silly script for me to RP eating at times. I rather decide myself what I want to RP today. Not having a script decide that for me.

Besides, I doubt anyone wants to starve to death because there are only ones in a rare blue moon when MPF actually does rations...
Who cares, its not hard to do a token wipe.  I like Combine Controls hunger system.  But hunger when it gets to like 70% you should start getting dizzy (Fucks up aim) slow walking etc... 100% you die slowly. This of course when everythings back into full swing. Maybe make it not work as much if less people are on but if more than 20 are on it should go into full affect.

And it kinda doesnt matter if you want to have a choice or not because lets face it; we need to find a way to get a economy going.  This "so-called" economy we got is one of the shit problems.
Title: Re: Re: Hunger
Post by: Constable Strelnikov on May 30, 2014, 06:14:46 AM
No... Just no....
I don't want to reply on some silly script for me to RP eating at times. I rather decide myself what I want to RP today. Not having a script decide that for me.

Besides, I doubt anyone wants to starve to death because there are only ones in a rare blue moon when MPF actually does rations...


What I'm suggesting is a low-key hunger mod that requires you to eat relatively frequently (not frequently enough that you'll be asspulling food constantly, but frequently enough to be noticeable).

The detrimental effects to not eating wouldn't be anything too serious - all it would do is lower your stamina/increase stamina consumption rate and make you take a bit more damage from attacks. Nothing overdramatic, like dying or whatever. Just something to make a eating a small plus, and it will actually give the CWU food stalls/stores as well as rations an OOC purpose.

I'm open to whatever you feel like suggesting to improve the server, Nick. Actually suggest it.

For the record, I make a point of always doing at least one ration distribution if I'm online and the citizen population is high enough. Don't want to "starve" then do what practically every other citizen in HL2 canon would do and go looking for food in D6. I know for a fact that it isn't very hard to find.
Title: Re: Re: Hunger
Post by: Officialjake on May 30, 2014, 01:50:15 PM
No... Just no....
I don't want to reply on some silly script for me to RP eating at times. I rather decide myself what I want to RP today. Not having a script decide that for me.

Besides, I doubt anyone wants to starve to death because there are only ones in a rare blue moon when MPF actually does rations...


What I'm suggesting is a low-key hunger mod that requires you to eat relatively frequently (not frequently enough that you'll be asspulling food constantly, but frequently enough to be noticeable).

The detrimental effects to not eating wouldn't be anything too serious - all it would do is lower your stamina/increase stamina consumption rate and make you take a bit more damage from attacks. Nothing overdramatic, like dying or whatever. Just something to make a eating a small plus, and it will actually give the CWU food stalls/stores as well as rations an OOC purpose.

I'm open to whatever you feel like suggesting to improve the server, Nick. Actually suggest it.

For the record, I make a point of always doing at least one ration distribution if I'm online and the citizen population is high enough. Don't want to "starve" then do what practically every other citizen in HL2 canon would do and go looking for food in D6. I know for a fact that it isn't very hard to find.

+support if loosing hunger would not mean death.  I think that Comrade makes a great point that this would give people more incentive to join the CWU and set up shops as well as give more purpose to ration distribution.

EDIT:  I did have personal text.  I just accidentally typed it inside the quote box.  Please remove the warning.  Thanks.

5% warning issued for quoting someone without adding any personal text.  ~Hazard
Title: Re: Hunger
Post by: Statua on May 30, 2014, 09:49:51 PM
While i prefer to eat icly at my own discretion, nobody else seems to so this wouldn't be a bad idea.
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