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Backup Sections => Half Life Two Roleplay => Suggestions => Topic started by: Teitoku Ippan on March 31, 2014, 06:23:40 PM

Title: Remove the strip club
Post by: Teitoku Ippan on March 31, 2014, 06:23:40 PM
the fact that near enough every citizen is gathering in that place is making the districts pretty much devoid of roleplay and pretty much also destroys mpf roleplay with their patrolling directives, it needs to be removed to put an equal distribution back into the districts
Title: Re: Remove the strip club
Post by: tics on March 31, 2014, 06:34:34 PM
Unit roleplay is slowly dying from the lack of people in the main district. I support this.
Title: Re: Remove the strip club
Post by: garry :D on March 31, 2014, 06:36:44 PM
destroy it IC and i will remove it from next map update

yes i am srs

i'll work on expanding d1 in the next update before i move onto d2
Title: Re: Remove the strip club
Post by: DOCTAH DOOM || Pocket???Aces??£ on March 31, 2014, 06:42:05 PM
I definitely agree with Oz, just to make it more fun and show the people of City 8 that the MPFs despise procreation.
Title: Re: Remove the strip club
Post by: Adam S on March 31, 2014, 06:47:59 PM
Really the main district is too boring/not enough shops.
Title: Re: Remove the strip club
Post by: Hazard Time on March 31, 2014, 07:07:23 PM
Really the main district is too boring/not enough shops.

And not enough events.  The only reason the Strip Club is so popular is because shit actually happens there.  Give the Loyalist party a place to set up a Union-sanctioned recreational center and you'll never see the main districts die again.
Title: Re: Remove the strip club
Post by: Tyrex on March 31, 2014, 07:07:44 PM
destroy it IC and i will remove it from next map update

yes i am srs

i'll work on expanding d1 in the next update before i move onto d2

we would if razor had enough units for a raid (if .apex ever got on)
Title: Re: Remove the strip club
Post by: Vegas on March 31, 2014, 07:12:36 PM
Main district is boring, map is a labyrinth. I'm staying in the sewers no matter what you do, and as are all of the people that use the strip club. This won't change unit RP at all, and all it will do is give us a less comfy place in the sewers.

Do it if you want, I don't support it but just know that me and the majority will still remain in the sewers unless you make the plaza more attractive
Title: Re: Remove the strip club
Post by: garry :D on March 31, 2014, 07:23:36 PM
and as i've said previously regarding the map change time and time again: this was only to get us up to a functional level in line with CG's requirements in time for the weekend, not to make things look nice because that's what the next map update is for
Title: Re: Remove the strip club
Post by: Grom on March 31, 2014, 07:55:43 PM
If you want citizens to roleplay in the main districts, give them a reason to. I floated the idea of a loyalist bar to a few people on Steam which I believe was received positively by a few others in Teamspeak, but until there's things for citizens to do in the main district they'll continue to go to D2/the strip club/wherever they decide to meet.

There's no reason to stay in the open in the main districts currently because any passive roleplay you might try to do is likely to be interrupted by patrolling units. If citizens were congregating in the UCH and talking there, would you ask Oz to remove that as well? It's effectively the same thing, except that citizens in the other district are less likely to be raided.

Destroying a nice-looking, atmospheric building because the MPF don't have anyone to yell at isn't the way to go. Give them a reason to stick around. Promote loyalist roleplay, run events, have stalls set up, encourage the CWU and other organisations.
Title: Re: Remove the strip club
Post by: rBST Cow on March 31, 2014, 08:46:42 PM
Hue, the memories.

Back when I ran the old strip club on Indus or even the Safe Haven on the early C45's the entire admin team would give me shit because I took away from MPF roleplay.

If you want citizens to roleplay in plaza, GIVE THEM A REASON TO. Me and Vengeance were talking about making a bar(we also spoke to waffle whom supported it) in the plaza. It was partially outside over by the bridge and basically units could still patrol it, but they just wouldn't go inside without a reason(like the UCH). They could peak in or whatever since it was partially outside, just not walk in. RP for citizens without "destroying MPF rolelplay".

Another major factor as to why citizens don't like to RP in plaza is because many of the units destroy the RP yelling isolate. Whenever a unit does that, many lower ranks do it, I yell at them in LOOC to not do that.

Want citizenRP to happen in plaza? Then don't destroy it. Don't get butthurt when none of the citizens want to go to plaza.
Title: Re: Remove the strip club
Post by: Hazard Time on March 31, 2014, 08:48:31 PM
Hue, the memories.

Back when I ran the old strip club on Indus or even the Safe Haven on the early C45's the entire admin team would give me shit because I took away from MPF roleplay.

If you want citizens to roleplay in plaza, GIVE THEM A REASON TO. Me and Vengeance were talking about making a bar(we also spoke to waffle whom supported it) in the plaza. It was partially outside over by the bridge and basically units could still patrol it, but they just wouldn't go inside without a reason(like the UCH). They could peak in or whatever since it was partially outside, just not walk in. RP for citizens without "destroying MPF rolelplay".

Another major factor as to why citizens don't like to RP in plaza is because many of the units destroy the RP yelling isolate. Whenever a unit does that, many lower ranks do it, I yell at them in LOOC to not do that.

Want citizenRP to happen in plaza? Then don't destroy it. Don't get butthurt when none of the citizens want to go to plaza.

Really the main district is too boring/not enough shops.

And not enough events.  The only reason the Strip Club is so popular is because shit actually happens there.  Give the Loyalist party a place to set up a Union-sanctioned recreational center and you'll never see the main districts die again.

Any thoughts?
Title: Re: Remove the strip club
Post by: Vegas on March 31, 2014, 08:54:56 PM
Pretty much what Cow and Grom said.
If you want us to go to the plaza, give us incentive. Don't cry because we go to somewhere that's not there. UCH is the same thing, citizens pool there and units don't interfere with them. Do we remove it? No. Why should we remove the strip club? Because you're upset that your units dont get to RP there? Suck it up. C18 we only had people go to plaza because it was accessible. This time, it's a maze to get there and units will refuse to interact with you. I just recently had a unit lolrun right past me when I was trying to RP with him. I informed an admin and he was NOT REPRIMANDED.
Do you want us to RP with units? Then RP with us. Give us a reason to RP with units. Just because the strip club is more attractive than the undecorated plaza with units screaming at you doesn't mean we should remove it.
I reiterate the fact that we shouldn't remove the stripclub.
Add a bar in the plaza, as Grom suggested, a place where units can poke around in but we can RP without interruption.
Another suggestion is add immersion-friendly signs to point to the plaza, so newcomers don't get lost. C8 is a labyrinth for first-time players.
Title: Re: Remove the strip club
Post by: Yak on March 31, 2014, 11:40:31 PM
i dont want to go into the plaza anyway
all you want to do is make us move somewhere else and degrade the sewers
besides you units act so aggressive i dont want anything to do with the plaza
'move along' is a very fun rp directive
Title: Re: Remove the strip club
Post by: Statua on April 01, 2014, 01:25:24 AM
Make some interesting loyalist things in the plaza. Move the strip club closer to d1 and 2 and maybe put it surface level (maybe put it where i had added district 3 in my edit)
And leave the sewers for the dangerous or powerful rebels.
Title: Re: Remove the strip club
Post by: rBST Cow on April 01, 2014, 01:39:00 AM
i dont want to go into the plaza anyway
all you want to do is make us move somewhere else and degrade the sewers
besides you units act so aggressive i dont want anything to do with the plaza
'move along' is a very fun rp directive

Yak is right.

If you can't find roleplay or create it, you are a bad RP'er. Simple as that. Mostly only units have this problem so they resort to destroying citizen RP because they get something out of it, as they can't create RP or find it on their own.

Just because you can't RP doesn't mean you should take it out on others, simple as that.
Title: Re: Re: Remove the strip club
Post by: Nicknero on April 01, 2014, 06:09:43 AM
i dont want to go into the plaza anyway
all you want to do is make us move somewhere else and degrade the sewers
besides you units act so aggressive i dont want anything to do with the plaza
'move along' is a very fun rp directive

Yak is right.

If you can't find roleplay or create it, you are a bad RP'er. Simple as that. Mostly only units have this problem so they resort to destroying citizen RP because they get something out of it, as they can't create RP or find it on their own.

Just because you can't RP doesn't mean you should take it out on others, simple as that.

But what if unit RP is exactly that?
You cant just make yourself invisible against units with the excuse that you are busy RPing.

Because as far as I remember, HL2RP is about citizens and combine. Not just citizens.
If you want just citizens, go play OCRP.

<::[[ Sent from my Samsung Galaxy S2 using Tapatalk 2 ]]::>
Title: Re: Re: Remove the strip club
Post by: Yak on April 01, 2014, 06:11:57 AM
i dont want to go into the plaza anyway
all you want to do is make us move somewhere else and degrade the sewers
besides you units act so aggressive i dont want anything to do with the plaza
'move along' is a very fun rp directive

Yak is right.

If you can't find roleplay or create it, you are a bad RP'er. Simple as that. Mostly only units have this problem so they resort to destroying citizen RP because they get something out of it, as they can't create RP or find it on their own.

Just because you can't RP doesn't mean you should take it out on others, simple as that.

But what if unit RP is exactly that?
You cant just make yourself invisible against units with the excuse that you are busy RPing.

Because as far as I remember, HL2RP is about citizens and combine. Not just citizens.
If you want just citizens, go play OCRP.

<::[[ Sent from my Samsung Galaxy S2 using Tapatalk 2 ]]::>
thanks for stating the obvious and adding nothing to the discussion and telling us to play a casual rp game mode
Title: Re: Remove the strip club
Post by: Teitoku Ippan on April 01, 2014, 06:14:59 AM
have fun with barely any population if all you do is sit underground twiddling your thumbs while units cant do any roleplay because the districts are completely deserted and we get no new players because they'll join, find fuck all in the main districts and get bored and leave and will lead to a slow death

the strip club needs to go, its become the "center" and which is why we need a plaza with stuff around it created which i believe is in the future plans for the map, the alternative is moving the strip club into a slums area of city 8 above ground like behind a district so we still have it but more citizens will actually be around the districts
Title: Re: Remove the strip club
Post by: alaskan thunderfuck on April 01, 2014, 06:55:07 AM
If you want just citizens, go play OCRP.
this is dumb


removing the strip club will not solve the issue, adding more incentive to roleplay outside of it will(or at least, should be attempted before resorting to just removing it)
Title: Re: Remove the strip club
Post by: DrVengeance on April 01, 2014, 08:49:15 AM
If you want just citizens, go play OCRP.
this is dumb


removing the strip club will not solve the issue, adding more incentive to roleplay outside of it will(or at least, should be attempted before resorting to just removing it)

I cannot remember who said it [in TS] but it something along the lines of:
"It's dumb to remove something good from a map for the sake of improvement, instead, improve the rest of the map to meet that standard"
Title: Re: Remove the strip club
Post by: Swagile on April 01, 2014, 10:58:08 AM
its hard to RP in the plaza, even in the old map, when every CP wants to have an edge so sharp that they could cut through diamonds.

Joe Mcshmoe:"Heya!"
Mike Mcshmoe:"Oh, hey man!"
Best Cop 2014:"<:: Move! Isolate!"


that sums up, like, every unit.

the only unit i could ever rp with, was [CA]Kiwii (and thats only after my character suffered several traumatic experiences with his unit) and cow, because he wasn't a robocop at RCT.

i don't play much anymore, and am just waiting for outlands, because of these edgy cops. and they make up /half the server/. the other quarter are rebels in D2 and the last quarter are a mix of minges / loyalists who can still put up with the CP's shit.
Title: Re: Remove the strip club
Post by: Constable Strelnikov on April 01, 2014, 11:17:41 AM
I've always tried to encourage citizen RP as much as possible on my unit. I think I've only told a guy to isolate once, when I was clamping.
Title: Re: Remove the strip club
Post by: Khub on April 01, 2014, 11:32:32 AM
its hard to RP in the plaza, even in the old map, when every CP wants to have an edge so sharp that they could cut through diamonds.

Joe Mcshmoe:"Heya!"
Mike Mcshmoe:"Oh, hey man!"
Best Cop 2014:"<:: Move! Isolate!"


that sums up, like, every unit.

the only unit i could ever rp with, was [CA]Kiwii (and thats only after my character suffered several traumatic experiences with his unit) and cow, because he wasn't a robocop at RCT.

i don't play much anymore, and am just waiting for outlands, because of these edgy cops. and they make up /half the server/. the other quarter are rebels in D2 and the last quarter are a mix of minges / loyalists who can still put up with the CP's shit.

Units aren't allowed to keep this kind of attitude towards citizens without a valid reason, especially recruits.
If you happen to get lol-move-along'd again, politely ask the unit in the LOOC chat for their reason. If they have none or fail to respond, please report them via a ban request or just send a PM to somebody who has authority over them.
Title: Re: Remove the strip club
Post by: Tyrex on April 01, 2014, 02:42:17 PM
i have never told a citizen to isolate on my unit unless i was clamping and even then i don't spam voice commands, i say, "<:: Please move away, it is not safe right now," or something along those lines

if i ever see a unit doing that i tell them to relax because the citizen isnt doing anything wrong and then i roleplay with them

it really is bullshit and it makes me angry to see it because it ruins the rp for the rest of the mpf when one unit tells everyone to isolate
Title: Re: Remove the strip club
Post by: BltElite on April 01, 2014, 04:15:39 PM
Heres an idea;

Have the strip club moved up into D1 outside the plaza. Make it a standard bar within the room you enter (and ones that MPF units can come in and check every once in a while but where you can't shout at people for being noisy and little things like that). Then, there will be a door or underground kinda thing with the strip club hidden away
Title: Re: Remove the strip club
Post by: alaskan thunderfuck on April 01, 2014, 04:25:55 PM
I've honestly never seen the CPs spamming isolate etc this time around. If someone could PM me with names, that'd be awesome.
Title: Re: Remove the strip club
Post by: Statua on April 01, 2014, 04:28:33 PM
I've honestly never seen the CPs spamming isolate etc this time around. If someone could PM me with names, that'd be awesome.
Someone came into the hospital complaining about units telling them to move along when trying to ask them a question. Didn't get the name though.
Title: Re: Remove the strip club
Post by: Tyrex on April 01, 2014, 04:35:17 PM
I've honestly never seen the CPs spamming isolate etc this time around. If someone could PM me with names, that'd be awesome.
Someone came into the hospital complaining about units telling them to move along when trying to ask them a question. Didn't get the name though.

its really stupid and if i see them and theyre outside of razor i icly complain about them and tell them that im specialized in civic interaction, if they're in razor i just complain to superiors
Title: Re: Remove the strip club
Post by: rBST Cow on April 01, 2014, 06:10:11 PM
I've honestly never seen the CPs spamming isolate etc this time around. If someone could PM me with names, that'd be awesome.

Some recruits have done this back on C18 and I've told them not to, which from what I've seen, they no longer do it. There needs to be OOC training included with the IC training so recruits are not all hard assed and whatnot.

I try my best to passiveRP with citizens, I don't yell at them and do all of that. In fact, I go out of my way to say hello to them and try to spark up a conversation because I'd like to roleplay. Only problem? Units begin to run up to me thinking I'm being mugged or something when all I'm doing is having a simple chat. It's as simple as 1 2 3, if you can't find RP or create it then you're just bad at roleplaying. Hard to accept but it's the truth.
Title: Re: Remove the strip club
Post by: garry :D on April 01, 2014, 06:27:14 PM
Heres an idea;

Have the strip club moved up into D1 outside the plaza. Make it a standard bar within the room you enter (and ones that MPF units can come in and check every once in a while but where you can't shout at people for being noisy and little things like that). Then, there will be a door or underground kinda thing with the strip club hidden away

this is the current course of action, just need to find a spot to put it
Title: Re: Remove the strip club
Post by: Nicknero on April 02, 2014, 12:19:10 AM
If you move it to D1, then don't make it a strip club or anything, because strip club encourages UPA which is a level one offense. So that only ends up in a shithole when CPs can access it as well.

Just make it a bar/café with UU issued drinks, and people can use the stage for whatever passive RP they can think of. Like run actual talk shows or something.

<::[[ Sent from my Samsung Galaxy S2 using Tapatalk 2 ]]::>
Title: Re: Remove the strip club
Post by: kmp on April 02, 2014, 12:30:43 AM
What ever happened to changing it this time around to focusing on citizen RP?
Title: Re: Remove the strip club
Post by: Statua on April 02, 2014, 12:48:44 AM
What ever happened to changing it this time around to focusing on citizen RP?
It was more of a "we need to focus more". Well now its like the whole white night to dark night thing. There's too much in our attempt to balance. Now CPs have nothing to do.
Title: Re: Remove the strip club
Post by: rBST Cow on April 02, 2014, 01:49:30 AM
Now CPs have nothing to do.


And who's fault is that? Take away the strip club and you're still going to have the same exact problem. There wasn't a strip club on C45, that didn't stop me from running the safe haven and taking the entire citizen population under one roof. C17_Indus didn't have a strip club (but I used TT to make one) but I still managed to get the entire citizen population under one roof.

Just because you remove the strip club, doesn't mean it's going to change anything at all. Citizens will find another place to migrate too until you get rid of D2 as a whole. At that point no one is going to play since units, for the most part, will damage their roleplay. I believe I said this in another thread but recruits need to go through OOC training so they can learn how to not fuck up citizenRP while still participating in it.

Personally I don't see the problem with the strip club. On my unit I go out and try to create roleplay myself, I don't need the entire citizen population doing jack shit in plaza to do that. A CWU worker running a stand? Oh, maybe I'll go over there and talk to him/her. A citizen who seems to just be wondering around? I'll walk up to him/her and begin talking with them. Units sitting around in the Nexus? I'll spark up some Roleplay(perhaps even something NOVA orientated since my unit is in NOVA...)

I'm sorry guys, but many of you seem to not understand a key element to serious roleplay. You need to create it. It won't just magically come to you. Removing the strip club does nothing. Go and try it out for a week, you'll see it does nothing at all.
Title: Re: Remove the strip club
Post by: Teitoku Ippan on April 02, 2014, 01:53:54 AM
yet again you are claiming units are ruining roleplay yet failing to back it up, and i haven't really seen units doing anything of the sort

cow your last paragraph is pretty silly, you can't create roleplay if nobody is there to fucking roleplay with, in this case how does one create roleplay in the districts if nobody even goes there. map adjustments need to be made to sort out this, and moving the strip club or doing something to it will be one step to sorting this out
Title: Re: Remove the strip club
Post by: Doctor Nice roButt on April 02, 2014, 01:55:31 AM
If you move it to D1, then don't make it a strip club or anything, because strip club encourages UPA which is a level one offense. So that only ends up in a shithole when CPs can access it as well.

Just make it a bar/café with UU issued drinks, and people can use the stage for whatever passive RP they can think of. Like run actual talk shows or something.

<::[[ Sent from my Samsung Galaxy S2 using Tapatalk 2 ]]::>

Or make a cafe and keep the strip club
Hey, don't we already have a cafe?
Why do we need another if we already have one.
Hmm, now that I look at it, there are many building for d1 rp.
Could you problem be that they aren't being used?
NO.
The problem is clearly that anti-citizens who wouldn't come into d1 anyway are congregating in a place for anti-citizens.
We need to remove the place where anti-citizens go and replace it with something regular citizens go.
Because that will solve the problem.

Edit:
I feel as if the concept may be too complex for people to deal with so I have made some illustrations to help show it.

(http://i55.photobucket.com/albums/g149/youtube_2006/4982f43fe37ef2a46ff5e52bc5cc8ca6_zps542bffca.jpg)
(http://i55.photobucket.com/albums/g149/youtube_2006/51f1e758e2b449bd78d096dc42c723b0_zps80ff7881.jpg)
(http://i55.photobucket.com/albums/g149/youtube_2006/700309d0c75032e627ab187e1e07b810_zps145a1dd3.jpg)
(http://i55.photobucket.com/albums/g149/youtube_2006/b6e6cb26e6d4889100dcba0ea39fa7c7_zps58901691.jpg)
Title: Re: Remove the strip club
Post by: ???Jesusfreak??? on April 02, 2014, 03:32:54 AM
What zombie drew, sums things pretty much up.
Title: Re: Remove the strip club
Post by: Yak on April 02, 2014, 03:46:27 AM
probably the fact you dont need loyalist points is ur problem not the strip club
Title: Re: Remove the strip club
Post by: Grom on April 02, 2014, 04:29:12 AM
yet again you are claiming units are ruining roleplay yet failing to back it up, and i haven't really seen units doing anything of the sort

cow your last paragraph is pretty silly, you can't create roleplay if nobody is there to fucking roleplay with, in this case how does one create roleplay in the districts if nobody even goes there. map adjustments need to be made to sort out this, and moving the strip club or doing something to it will be one step to sorting this out
There's nobody in the districts because there's no reason to go there. There's also the fact a lot of citizen roleplay revolves around subversive behavior towards the Combine - drinking, swearing, whining about the latest raid that messed up your apartment, trading in black-market goods, listening to music... all of that gets you beaten over the head and thrown in a cell for an hour or so OOC time. CP roleplay revolves around maintaining the peace and citizen roleplay often revolves around disrupting it, and given nobody wants to sit in a dark cell for an hour, it's not surprising they don't do it where units can find them.

If you want citizens to be in the main districts give them things to do there. The CWU and the People's Loyalist Party are trying hard to create places where citizens can roleplay, and when I was on the other day there were a good dozen citizens and workers wandering around the main districts as the CWU set up their cafe and the PLP prepared their lounge.

Moving the strip club is a bad idea because there's already two cafes on the surface that serve the same purpose (locations where citizens can come together and roleplay passively).

I'm not really sure what you guys want. When citizens were on the server yesterday, you guys weren't roleplaying with them - you were marching around in circles, occasionally stopping to watch and ask in LOOC what was going on before walking off or shooting people in/sweeping through D2. I didn't see any interaction between units and citizens apart from the fight and subsequent search of the sewers, and that's more roleplay than most citizens get to do when they're stuck hanging around in the plaza. I don't see what the complaining is about.

Title: Re: Remove the strip club
Post by: Statua on April 02, 2014, 09:23:29 AM
Make some interesting loyalist things in the plaza. Move the strip club closer to d1 and 2 and maybe put it surface level (maybe put it where i had added district 3 in my edit)
And leave the sewers for the dangerous or powerful rebels.
I'm still sticking with this.
Title: Re: Remove the strip club
Post by: Vegas on April 02, 2014, 07:07:56 PM
yet again you are claiming units are ruining roleplay yet failing to back it up, and i haven't really seen units doing anything of the sort

cow your last paragraph is pretty silly, you can't create roleplay if nobody is there to fucking roleplay with, in this case how does one create roleplay in the districts if nobody even goes there. map adjustments need to be made to sort out this, and moving the strip club or doing something to it will be one step to sorting this out
This is silly.
You are silly.
What is your definition of unit RP?
The only 2 units I have seen RP with citizens is Dr. Pepper and Cow, and Pepper got KILLED FOR IT.
We have mappers, mappers can create additional areas in the map. They can EXPAND the map, they do not need to DESTROY/MOVE pieces of it.
Make interesting things in the plaza, and leave the stripclub as a place for anti-citizens. I went on my CWU char with Vengeance and we set up a cafe, and all of the units walked right past it and then whined about how there is noone to RP with. Only Pepper and Cow stopped, there were citizens who passed by who stopped and bought food. All the other units ignored the RP that was going on.

If you are ignorant to the RP that goes on in the plaza, you are the one at fault. Not the map.
Title: Re: Remove the strip club
Post by: Tyrex on April 02, 2014, 07:16:22 PM
yet again you are claiming units are ruining roleplay yet failing to back it up, and i haven't really seen units doing anything of the sort

cow your last paragraph is pretty silly, you can't create roleplay if nobody is there to fucking roleplay with, in this case how does one create roleplay in the districts if nobody even goes there. map adjustments need to be made to sort out this, and moving the strip club or doing something to it will be one step to sorting this out
This is silly.
You are silly.
What is your definition of unit RP?
The only 2 units I have seen RP with citizens is Dr. Pepper and Cow, and Pepper got KILLED FOR IT.
We have mappers, mappers can create additional areas in the map. They can EXPAND the map, they do not need to DESTROY/MOVE pieces of it.
Make interesting things in the plaza, and leave the stripclub as a place for anti-citizens. I went on my CWU char with Vengeance and we set up a cafe, and all of the units walked right past it and then whined about how there is noone to RP with. Only Pepper and Cow stopped, there were citizens who passed by who stopped and bought food. All the other units ignored the RP that was going on.

If you are ignorant to the RP that goes on in the plaza, you are the one at fault. Not the map.

I RP with citizens and pepper did not get killed for rping with citizens I don't understand where you got that shit information from, he killed himself.
Title: Re: Remove the strip club
Post by: Vegas on April 02, 2014, 07:41:47 PM
-snip-

I RP with citizens and pepper did not get killed for rping with citizens I don't understand where you got that shit information from, he killed himself.
I did not know that he killed himself, my information was that he RPed with citizens and then he got PKed later on.
On another topic;
There are various spots where shops/housing/bars could be placed.
These spots have buildings already, however the doors are not doors. They are just walls.
Examples;
(http://i.imgur.com/h4OHkCs.jpg)
(http://i.imgur.com/I10ked5.jpg)
(http://i.imgur.com/U2eC2Rc.jpg)
This one has 2 buildings.
Build things here, instead of deleting/removing things.
Title: Re: Remove the strip club
Post by: Teitoku Ippan on April 02, 2014, 07:57:52 PM
already suggested to oz to renovate those 2 buildings into something for the plaza such as apartments or a CWU HQ (instead of that nexus looking HQ they have which doesn't make much sense imo)

those 2 random doors that are placed illogically annoy the hell out of me, i dont even know why they are there in the first place especially when you look on the other side and see its not even possible for them to be there realistically
Title: Re: Remove the strip club
Post by: garry :D on April 02, 2014, 10:35:27 PM
there are locations in the map such as the above screenshots where i physically cannot fit buildings behind because there is something on the other side.


i have gotten a lot of suggestions in the past week or so and i'll eventually work through them all (the OP for the x1b thread is updated almost daily) and focus solely on passive citizen rp areas before i tackle other areas of the map.


shouting out "build citizen areas" in the name of balance is all well and good but sometimes its not physically possible to do that so we have to come up with other ways to make the map more balanced
Title: Re: Remove the strip club
Post by: Yak on April 05, 2014, 04:23:51 AM
hi i would like to remove the nexus as it destroys my citizen rp
oz please remove the nexus from the map as its takes away from us citizens as cps can only go in
Title: Re: Remove the strip club
Post by: Vegas on April 05, 2014, 05:24:39 AM
the nexus always has like half of the unit population
oh my god its always the center of attention for them, while us citizens cant find any units to rp with
its ruining my game please remove the nexus
Title: Re: Remove the strip club
Post by: Nicknero on April 05, 2014, 07:41:42 AM
hi i would like to remove the nexus as it destroys my citizen rp
oz please remove the nexus from the map as its takes away from us citizens as cps can only go in
the nexus always has like half of the unit population
oh my god its always the center of attention for them, while us citizens cant find any units to rp with
its ruining my game please remove the nexus


Just /charfallover in front of a unit and call him a cunt. He'll drag you to detainment. Tadaaa! You are inside the nexus as a citizen, RPing with units! That's what you wanted. Right?
Title: Re: Remove the strip club
Post by: This is Red on April 05, 2014, 08:43:49 AM
Just drop a gun near the hardpoint, wait a week, and call for a raid. Tadaaa! You are inside the strip club, RPing with citizens! That's what you wanted, Right?
Title: Re: Remove the strip club
Post by: Teitoku Ippan on April 05, 2014, 10:07:52 AM
ok this is just turning into drama, since oz has said what he might do with the strip club im going to lock this
Title: Re: Remove the strip club
Post by: garry :D on April 05, 2014, 10:10:34 AM
-snip-
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