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Title: About Uniform and Zealot
Post by: This is Red on January 27, 2014, 02:17:37 AM
hello my name is red perhaps you remember me no okay

i'm going to talk about some of the things that bother me about these two divisions, however minor the issues are

lets go



Uniform

The division tasked with training new CCA members and weeding out the bad lolcops, and getting players prepped OOCly. This division is what everyone starts at. What's wrong with it you might ask? It's boring. Granted, there are moments when things are enjoyable in Uniform, but for the most part it is pretty bad. For the trainers, it is a repetitious cycle of saying the same few lines over and over. For recruits, it is a long and stressful progress of getting trainers to actually train, then getting bogged down in extremely boring theory classes that make no sense most of the time. The second problem of Uniform is that it very hard for HC. High command units, and more specifically DvLs generally retire from Uniform within 2-3 months. Hc units that don't retire generally just go inactive.

I really don't have much of a clue on how to fix either of those things. Uniform High command are going to have a harder time then other divisions no matter what, though.



Zealot

I'm going to try and keep this one short because everyone loves drama.

Zealot is the division tasked with internal and external affairs. I'll be blunt, Zealot is too exposed. Out of uniform, Zealot members generally do pretty well at remaining incognito, but inside the nexus they are super obvious. Zealot is renowned oocly for being a covert group of hand picked individuals that prove their worth at the art of subterfuge, and it is impossible to tell who is in zealot because of this. Except, you know, how they have Zealot in their name. Really hard to tell who's who with that.

I suggest that members of Zealot no longer have "zealot" in there names. Keep them in the division they were in, in tittle only, while still having them technically being a member of Zealot, ex. CCA.C45.ZEALOT-xx.123 would instead be CCA.C45.NOVA/APEX/GRID-xx.123, whichever division they were in beforehand.

---edit okay overall I think zealot members need to act more secretive, they are too open about things they do while inside the nexus---

okay that's all I can think of for now

please tell me how I am wrong and stupid about everything
Title: Re: About Uniform and Zealot
Post by: smt on January 27, 2014, 02:35:45 AM
i already have ideas for uniform that if im given dvl/ofc ill be adding in over time and making it so its less boring for both sides
Title: Re: About Uniform and Zealot
Post by: Scratchie on January 27, 2014, 02:36:24 AM
I personally had fun doing training sessions for UNIFORM when I ran it. I made each one unique and had interaction instead of just vomiting the information. Get the right people in and it's enjoyable and not a burden. Get the wrong people in and shit goes wrong.
Title: Re: About Uniform and Zealot
Post by: Nicknero on January 27, 2014, 02:58:37 AM
Zealot

I'm going to try and keep this one short because everyone loves drama.

Zealot is the division tasked with internal and external affairs. I'll be blunt, Zealot is too exposed. Out of uniform, Zealot members generally do pretty well at remaining incognito, but inside the nexus they are super obvious. Zealot is renowned oocly for being a covert group of hand picked individuals that prove their worth at the art of subterfuge, and it is impossible to tell who is in zealot because of this. Except, you know, how they have Zealot in their name. Really hard to tell who's who with that.

I suggest that members of Zealot no longer have "zealot" in there names. Keep them in the division they were in, in tittle only, while still having them technically being a member of Zealot, ex. CCA.C45.ZEALOT-xx.123 would instead be CCA.C45.NOVA/APEX/GRID-xx.123, whichever division they were in beforehand.

---edit okay overall I think zealot members need to act more secretive, they are too open about things they do while inside the nexus---

okay that's all I can think of for now

please tell me how I am wrong and stupid about everything

Here is the thing.
I don't think that both internal and external affairs really work together. Because for one, you have to act secretly and watch over units and shit, while for the other you have to be more open and actually give the information you found out so that the CCA can use it against the lolrebels.
And that is what's also wrong about Zealot previously. They act like OP elitists who didn't share any of their information at all. And seriously, if they aren't sharing their information, then what is the point in having them in the first place?

Zealot should be kept out for at least the start of HL2RP. We don't need them (yet). Let the rebel groups get together and give them a chance to start up before you stick your nose into it and ruin sweet citizen RP. Maybe in a few months the UU can think of introducing Zealot, or whatever it'll be called.
Title: Re: About Uniform and Zealot
Post by: smt on January 27, 2014, 03:13:50 AM
Quote
if they aren't sharing their information, then what is the point in having them in the first place?

i assumed everyone knew but i guess not

they got the information and then used it them selves to kill/capture targets, it wasn't meant for your average 03 to use the info and walk into d2/p6/whatever and just capture the people and do it them selves, zealot were trained to go in undercover and capture these people or just straight up kill them they put any other units forward to do it when zealot are the best at it
Title: Re: About Uniform and Zealot
Post by: This is Red on January 27, 2014, 03:16:21 AM
i already have ideas for uniform that if im given dvl/ofc ill be adding in over time and making it so its less boring for both sides

i'm sure we would all like to hear what it is exactly that you have in mind so we can judge you


Here is the thing.
I don't think that both internal and external affairs really work together. Because for one, you have to act secretly and watch over units and shit, while for the other you have to be more open and actually give the information you found out so that the CCA can use it against the lolrebels.
And that is what's also wrong about Zealot previously. They act like OP elitists who didn't share any of their information at all. And seriously, if they aren't sharing their information, then what is the point in having them in the first place?

Zealot should be kept out for at least the start of HL2RP. We don't need them (yet). Let the rebel groups get together and give them a chance to start up before you stick your nose into it and ruin sweet citizen RP. Maybe in a few months the UU can think of introducing Zealot, or whatever it'll be called.

I agree that the two task are conflicting with each other, but i'd much rather have zealot doing internal rather then the confusing ued units we had running around killing people

in my opinion zealot needs to figure out if they want to be super stealthy or not
Title: Re: About Uniform and Zealot
Post by: kmp on January 27, 2014, 03:33:37 AM
Can I just say that zealot was never told to go IA, it just... happened.
Title: Re: About Uniform and Zealot
Post by: Krisrules on January 27, 2014, 03:50:10 AM
As Nicknero said about Zealot, I think the fewer divisions at launch the better.
Title: Re: About Uniform and Zealot
Post by: Monkey with a gun on January 27, 2014, 05:05:48 AM
As Nicknero said about Zealot, I think the fewer divisions at launch the better.

This.

We don't need Zealot at the start, and it's hard for me to see a place where we would ever need it back again in the first place. The division just promotes elitism, not through the fault of the units but simply because it's a division where everything is secret unless you're classified as a good enough role-player to know what's going on.

Did the division add significant amounts of interesting role-play? Not really.
Did it hinder rebel groups from forming when they needed to form and grow? Yes.

So why should we have it back in the first place. IA is pointless, leave IA down to the leaders, not specialized units who "don't exist".

We don't need Zealot, let it go the way of Razor. We don't need it back simply because it was there before.
Title: Re: About Uniform and Zealot
Post by: smt on January 27, 2014, 05:21:33 AM
Quote
Did the division add significant amounts of interesting role-play? Not really.
Did it hinder rebel groups from forming when they needed to form and grow? Yes.

the roleplay between zealot units and ACs was very interesting, along with interrogation rp and bringing in other units for that kinda thing

no real good rebel groups were hindered, zealot targeted the ones who were being stupid and not hiding or trying to cover them selves, mostly just the lulrebelz

IA isn't really pointless because who's gonna investigate the dvls if they happen to be acting up, talking from ued rather than zealot ia view it was pretty fun interviewing units for background checks/psyche evaluations as well as investigating the units who are just stupid, if a dvl starts watching a lower rank unit he's obviously gonna stop fucking around pretty fast
Title: Re: About Uniform and Zealot
Post by: Nicknero on January 27, 2014, 07:06:30 AM
because who's gonna investigate the dvls if they happen to be acting up
The SeC (And CmDs if we were to get them later).
It's the job of the DvL to keep his division in check. And it's part of the job of the SeC to make sure this DvL does his job properly.
Title: Re: About Uniform and Zealot
Post by: smt on January 27, 2014, 07:11:18 AM
because who's gonna investigate the dvls if they happen to be acting up
The SeC (And CmDs if we were to get them later).
It's the job of the DvL to keep his division in check. And it's part of the job of the SeC to make sure this DvL does his job properly.

yeah and everyone knows thats unrealistic, i cant see the sec snooping around with the pink panther theme looking for clues, internal affairs made sense people just didn't like it cause its restricting their freedom
Title: Re: About Uniform and Zealot
Post by: Scratchie on January 27, 2014, 07:27:32 AM
because who's gonna investigate the dvls if they happen to be acting up
The SeC (And CmDs if we were to get them later).
It's the job of the DvL to keep his division in check. And it's part of the job of the SeC to make sure this DvL does his job properly.

yeah and everyone knows thats unrealistic, i cant see the sec snooping around with the pink panther theme looking for clues, internal affairs made sense people just didn't like it cause its restricting their freedom

Then why is a SeC needed? Think basic business practices and chain of commands.

Employee -> Assistant Lead -> Lead -> Supervisor -> Lead Supervisor -> Assistant Manager -> Manager -> Board of Directors

Then apply it to HL2RP CCA

Basic Unit -> 02 -> 01/EU -> OfC -> DvL -> CmD -> SeC -> Administration Team (OOC)

If you have a issue with an employee you go to either your supervisor or lead supervisor. These being OfC and DvL respectively. If theres an issue with a supervisor, you go to the managers, these being CmD and SeC (Assistant and Manger respectively.) And if you have an issue with the Assistant Manager you go to the Manager, and an issue with the manager goes to the Board of Directors, this example being the admin team (specifically SA's.)

It's the SeC's job to manage issues, including issues with managerial staff. If they're not doing their job then they shouldn't be there.
Title: Re: About Uniform and Zealot
Post by: smt on January 27, 2014, 07:31:03 AM
because who's gonna investigate the dvls if they happen to be acting up
The SeC (And CmDs if we were to get them later).
It's the job of the DvL to keep his division in check. And it's part of the job of the SeC to make sure this DvL does his job properly.

yeah and everyone knows thats unrealistic, i cant see the sec snooping around with the pink panther theme looking for clues, internal affairs made sense people just didn't like it cause its restricting their freedom

Then why is a SeC needed? Think basic business practices and chain of commands.

Employee -> Assistant Lead -> Lead -> Supervisor -> Lead Supervisor -> Assistant Manager -> Manager -> Board of Directors

Then apply it to HL2RP CCA

Basic Unit -> 02 -> 01/EU -> OfC -> DvL -> CmD -> SeC -> Administration Team (OOC)

If you have a issue with an employee you go to either your supervisor or lead supervisor. These being OfC and DvL respectively. If theres an issue with a supervisor, you go to the managers, these being CmD and SeC (Assistant and Manger respectively.) And if you have an issue with the Assistant Manager you go to the Manager, and an issue with the manager goes to the Board of Directors, this example being the admin team (specifically SA's.)

It's the SeC's job to manage issues, including issues with managerial staff. If they're not doing their job then they shouldn't be there.

but there isn't much they can do because when a higher ranking unit investigates them they just don't do whatever it is for fear of punishment, IA  gave a way to get around that for certain units, plus it's hardly like any sec was on that much
Title: Re: About Uniform and Zealot
Post by: Zail on January 27, 2014, 07:32:16 AM
UNIFORM:
The training division of the CCA in CG's HL2RP history. Switched DvL's / OfC's frequently and their active either raised or dropped heavily.
What I noticed a lot; The 'teachers' as you can say they are, got lazy / bored with it. (Some did, not saying everyone.) This ended up in units not even knowing the simplest things, unless they had read up on the topic, which was mandatory for units back in the time. (Yes I remember it was, because I was forced to do it as a recruit.) I remember training units every now and then, with permission and at some points it got boring.
It ended up with me, avoiding to teach RCT units, because it was as repetitive as it were and when I became DvL, I turned my interest to those, in an attempt to train them better and with more interesting RP. ANYWAYS, that's not the topic you're discussing, but UNIFORM  as a whole. I don't doubt Smt's skills in teaching new players to be a unit in CG's Hl2RP, as I once knew him fairly well and knew what he was capable of doing. Quite a few players in this community were good at teaching and damn, I loved these guys once. I'd suggest either attempting to bring these guys back or at least speak with them to get advises, if required that is.

ZEALOT:
Personally, I never hated it. They were the resistance hunters and so on, yet I still saw a few cuntplaints from people, about how they were operating. Back in the "old days", when I was speaking to Raged, I was told every now and then of what they had been doing. I never really minded, as I never heard any larger / major rebel faction group getting picked down. I saw a few minor rebel groups get taken down and those were the common lolwebuls as already stated earlier. These were the guys who were just an asshole to deal with, either lolrunning or minging around when caught. ZEALOT did a pretty good damn in infiltrating these guys and headshot them when they had the best chance and had gotten enough information.
I agree with people here, that ZEALOT should stay out in the beginning. Bring it back, after a few months of the server being up and running, that'd be interesting as they did do pretty damn well in interrogating RP. (Most standard / common units were pretty horribly at doing these things.)
The only problem with ZEALOT back in the days were the; "OMG ELITISM, OMG CLASSIFIED, we iz comrades, Y can i no be told wat u R doing?" I understand why some people complained about this, but turn it around; If they weren't as secret as they were or kept their "files classified" in their private thread. How many units don't you think would metagame, if they (or their friends in that case) had a group, which was infiltrated by ZEALOT? Even though most people don't want to agree / admit they've metagamed, everyone have. Know a bit OOC information and at one point, this information will take place IC, whether it'd be by a mistake or a cover up.

Oh and erhm... Hi.
Title: Re: About Uniform and Zealot
Post by: BltElite on January 27, 2014, 07:38:39 AM
Just a point about uniform - you say dvl's and officers changed every 2-3 months, that was fairly common in most of the divsions, otherwise the divsion itself would end up being stale unless the dvl stayed active and came up with new ideas all the time (not a dig at any dvl that was in 3+ months, you guys were the good ones).

UNIFORM is and has been the best way for CG to bring units in since the start. HELIX happened and whatever the other one was and that just broke everything. Maybe if you had the ground support divsion as the main one that brought in units and they then trasnferred to the med/eng divsion to specialise that could work better than 4 divsions, but that could cause problems.
Title: Re: About Uniform and Zealot
Post by: Khub on January 27, 2014, 09:47:51 AM
UNIFORM could have felt boring for people because of the quite lengthy list of trainings every recruit had to undergo. The excessive amount of trainings felt boring for both sides, I suppose. Well, for me it did for sure. By the time I was UNIFORM DvL, I couldn't even think of making an another reform. I was too lazy and too afraid of the reaction that would happen if I cut all the trainings into three or four most basic ones. I did it wrong.

Here's an idea concerning the recruitment process that I thought of today:
1. Meet the IC requirements.
2. Apply at your local friendly officer, who'll query the radio for anyone charged with interviewing. Optionally, such a possibility could be announced via the city dispatch when such a unit comes online.
3. Your datafile is checked (includes the brief OOC check) and you're asked basic questions regarding your character, dropping the need of writing down backstory on the forums. You still need to prepare your character sheet prior so you're ready for questions like "Where were you born?" or "What is the name of your father?" (you get the point, don't nitpick the examples, please). Those questions can be reworded and repeated to make sure you aren't making the answers up on the go or that you're at least able to remember your answers.
4. I know you're all mostly butthurt about all kinds of intelligence gathering divisions but there's this really nice idea originally proposed by alexanderk: interviews could be associated with a period of surveillance done by the intelligence division. It also makes sense.
5. Regular basic training sessions for accepted applicants. You'd bring those in - either by asking nicely via dispatch or by getting units do it by force (encourages assistance across divisions, gives units brainlessly circling the Plaza something to do and is overall more interesting). Those sessions shouldn't last over an hour and should only teach the recruits the most mandatory stuff:
- How to put on your gear.
- How to use the radio.
- How to use the stunstick.
- The route to detainment, medbay and the break room.
6. The fresh recruits get attached to more experienced units, who help them get used to their new job.
7. The recruitment division leadership sticks around and observes the behaviour of the recruits, and promotes those who are deemed ready for it.

This approach would bring some differences in relation to the former UNIFORM regulations, those being mostly:
1. Recruits can get kidnapped (given the administration won't put any too stupid rule prohibiting this) and get their basic gear stolen.
2. Recruits can make silly mistakes because they don't have to spend a year sitting in the classroom, watching the lector spam the chatbox with stuff. They can let a person run into Nexus, perhaps even steal something or cause something bad.

Recruits should feel paranoid and they should afraid to do stuff. They won't play robocops if they know they're not safe "because it's p1 where webuls cannot go" and if they know they're going to get into troubles for losing their gear or for doing too much mistakes. In reality, I believe they'd be the most likely targets, and they should be made feel like it. Those troubles should be an actual IC consequence, be it a beating, solitary confinement, labor, humiliation, or whatever.

Now my two cents about intelligence divisions. I'm up for both internal and external affairs, but I feel like they shouldn't be distinguished from the crowd at all. They should have an ordinary name and an ordinary uniform while on duty and should fulfil the same tasks while not busy with their own directives. It'd help maintain their secrecy and would silence all the "durr zealot" and "durr 02" blabber. In the event of where IA would need to take action, would a pair/group of IA units literally kidnap the unit aside and do whatever has to be done.

I wrote a wall of text again, I'm sorry.
Title: Re: About Uniform and Zealot
Post by: tics on January 27, 2014, 03:25:26 PM
If anyone seriously thinks that "Zealot promotes elitism" is a legitimate reason not to have it return at some point in the future, they should just leave HL2RP. Practically everything in HL2RP can promote elitism. It's the nature of roleplay.
Title: Re: About Uniform and Zealot
Post by: Sexy Frog on January 27, 2014, 04:53:49 PM
I don't get why we don't just cut out the middle man here? I mean, lets be honest...what practical purpose does UNIFORM serve? It's the Enlistment and Training Division. If it was SO vital, they wouldn't have tried on a few occasions (once actually succeeding) to merge it with APEX. That in of itself shows that the division's importance is questionable at best.

In the past, UNIFORM/UNION was the division that probably collapsed the most between people getting bored of it and people just not wanting the hassle of having to put up with the repetitive shit. Because I know my time in JURY sucked hard core, and that was with two divisions mixed in one, so I can only imagine how just hardcore recruit training 24/7 can be. So how about this? Instead of having a division JUST for the sake of training recruits which almost nobody wants to do (and if they do want to do it, then I wonder how long they'll actually last) and spread our resources a bit?

By this I mean that from the get-go, let recruits pick the division they want to be in. So they can be C##.CCA.GRID-RCT.###, C##.CCA.APEX-RCT.###, C##.CCA.NOVA-RCT.### or whatever the hell and from that point have EVERY division offer recruit based training. That way there is no one division solely focused on recruits that make you get bored because since recruits are also in specialized divisions as well, the higher ups can also focus on other matters that are more interesting instead of constantly only worrying about training, ranks and other divisions. On top of this, it thins out of flood of recruits that would come in to UNIFORM officers in the past which would most of the time leave them overwhelmed since it would essentially spread all recruits across all three or whatever number of divisions there are. I personally find this option much more appealing and everyone really benefits from it.






As for ZEALOT...I have always and still to this day firmly believe that it should fall under the jurisdiction of the sociostability division to handle. Ergo, it should be a sub-division since the External Affairs portion is indeed a sub-branch of sociostability maintainment. But regardless, it is something that should not exist in a newly starting server for quite some time until anti-citizenship actually has a bit of a chance.
Title: Re: About Uniform and Zealot
Post by: smt on January 27, 2014, 04:58:37 PM
uniform still has a purpose, we give them the basics of the cca rather than make 3 other divisions do the same training, we're coming up with good ideas to ease the transition from recruit into 05 of any divisions and kinda like your idea they'll be able to say "i want to join grid, so i'm going to focus on that" and we'll be able to help them all and we won't be overwhelmed because there's gonna be much less training and its all good for everyone

no point letting other divisions deal with brand new recruits when uniform can do it
Title: Re: About Uniform and Zealot
Post by: Sexy Frog on January 27, 2014, 07:28:31 PM
Every unit has to know the basics no matter what division, am I wrong? So I don't see the issue with having every division do it. There was also a little mishap not too long ago regarding certain units in certain divisions not knowing what they should despite being at a rank where they were supposed to. That being said, I think this would allow units to have more incentive to actually retain what they're told. If every divisions does recruit training for specified to their divisions or the like, then I think it ends up being more practical in the long run versus one ill managed division for the soul purpose of recruits.

On top of that, it prunes the HC list quite a bit. Assuming every division has 2 Officers under each 1 DvL, then with all the divisions total (UNIFORM included) would be 12 HC units (As apposed to only 9 without UNIFORM). Even if you were to have each division with only 1 officer to start with, that's still 8 HC units total (As apposed to 6 without UNIFORM).

All in all, I still fail to see how UNIFORM is really necessary. It really seems more a liability than an asset; especially given its previous track record.
Title: Re: About Uniform and Zealot
Post by: smt on January 27, 2014, 07:33:38 PM
it's previous track record? in what way? people training recruits in their divison won't do a necessarily better or worse job, having recruits trained outside of each division means every recruit is given the exact same, short basic training, as opposed to (like i remember happened before) certain recruits being taught slightly different things adding to everyones overall confusing when 2 different 04/03s are trying to do one thing but they do it a different way to each other, in stuff like RD or clamping that can be a huge issue

people don't like training, when tro spots opened in uniform no one really joined because the majority of people don't want to do training, so who's going to do it in the other divisions? the ofcs and dvls? they already have thier own set of units to train, and making the lower ranks do it seems odd as they aren't as experienced most of the time

having uniform lets the divisions dvl's do their exact own thing and focus on their own specialized division instead of having to deal with that as well as basic cca training, it's just an unorganized mess without a dedicated group for every recruit to pass through, uniform has worked perfectly fine before with literally 0 issues before, i dunno why we'd remove it causing more issues and work for everyone
Title: Re: About Uniform and Zealot
Post by: Sexy Frog on January 27, 2014, 07:54:31 PM
it's previous track record? in what way? people training recruits in their divison won't do a necessarily better or worse job, having recruits trained outside of each division means every recruit is given the exact same, short basic training, as opposed to (like i remember happened before) certain recruits being taught slightly different things adding to everyones overall confusing when 2 different 04/03s are trying to do one thing but they do it a different way to each other, in stuff like RD or clamping that can be a huge issue

people don't like training, when tro spots opened in uniform no one really joined because the majority of people don't want to do training, so who's going to do it in the other divisions? the ofcs and dvls? they already have thier own set of units to train, and making the lower ranks do it seems odd as they aren't as experienced most of the time

having uniform lets the divisions dvl's do their exact own thing and focus on their own specialized division instead of having to deal with that as well as basic cca training, it's just an unorganized mess without a dedicated group for every recruit to pass through, uniform has worked perfectly fine before with literally 0 issues before, i dunno why we'd remove it causing more issues and work for everyone


Quote
it's previous track record? in what way
In the past, UNIFORM/UNION was the division that probably collapsed the most between people getting bored of it and people just not wanting the hassle of having to put up with the repetitive shit. Because I know my time in JURY sucked hard core, and that was with two divisions mixed in one, so I can only imagine how just hardcore recruit training 24/7 can be.

In this way.



people don't like training, when tro spots opened in uniform no one really joined because the majority of people don't want to do training, so who's going to do it in the other divisions? the ofcs and dvls? they already have thier own set of units to train, and making the lower ranks do it seems odd as they aren't as experienced most of the time

Then what purpose would Uniform serve if nobody is willing to help do it? Just as you said, people don't like training, but it is a necessary evil. The difference I am trying to make is that fact that like you said, "They already have their own set of units to train", which is precisely the point of making them sign up for a division upon recruitment. Because at that point, that recruit is apart of that "set of units to train". If we wanna talk about making it more effective, then cut the fat with the expendable training that never gets used anyway, I'm sure there's one or two that can be spared.

I mean think of it this way: The more hands helping, the faster things get done. Right or wrong? 6 (or 8 depending on 2 OfC's or not) High Command units able to effectively process X amount of recruits simultaneously due to them being in their respective divisions thus allowing them to have direct jurisdiction over them in regards to ranking and training versus 2 (or 3) HC units solely dedicated to Uniform who have to train them and then approve their transfers into their desired divisions, etc, etc. All that seems unnecessary.

And I don't see how it makes it any more complicated than anything else? All it is is one extra block of training. The way the manifests have always worked, it's not like some super drastically life altering change that can make or break the CCA, lol. It's literally an extra 30 minutes to a hour or so of training to the already mapped out ranking manifests.
Title: Re: About Uniform and Zealot
Post by: smt on January 27, 2014, 08:01:33 PM
Quote
2 (or 3) HC units solely dedicated to Uniform who have to train them and then approve their transfers into their desired divisions, etc, etc.=

this way is a lot faster especially with the changes being made literally to decrease the time units spend doing dumb unneeded training and to focus on getting them into divisions faster
Title: Re: About Uniform and Zealot
Post by: Sexy Frog on January 27, 2014, 08:06:20 PM
Quote
2 (or 3) HC units solely dedicated to Uniform who have to train them and then approve their transfers into their desired divisions, etc, etc.=

this way is a lot faster especially with the changes being made literally to decrease the time units spend doing dumb unneeded training and to focus on getting them into divisions faster

They'd already be in their divisions from the start...what can be faster than that? They do their needed, not dumb training in their respective divisions while surrounded by what they wanna do after finishing.
Title: Re: About Uniform and Zealot
Post by: Lone Wanderer on January 27, 2014, 08:58:51 PM
how about uniform does all basic training that is uniform across all divisions on the cca (ie: recruit stuff but also training with firearms, drill practices, leadership training, etc). Oh, and we should also have uniform conduct drills/training sessions beyond low ranking units because its honestly just sad to see 02's who can't figure out how to breach a door right
Title: Re: About Uniform and Zealot
Post by: smt on January 27, 2014, 09:05:47 PM
how about uniform does all basic training that is uniform across all divisions on the cca (ie: recruit stuff but also training with firearms, drill practices, leadership training, etc). Oh, and we should also have uniform conduct drills/training sessions beyond low ranking units because its honestly just sad to see 02's who can't figure out how to breach a door right

uniform is gonna be teaching recruits the basic (all the basic unit stuff about patroling and detaining, simple firearms, simple clamping etc etc etc), anything more is up to what the divisions choose to teach, if nova want to have their units godlike at clamping and breaching then thats between nova's hc and their units
Title: Re: About Uniform and Zealot
Post by: raged on January 27, 2014, 09:28:24 PM
do me a favour and when you make a new intelligence divison dont name it zealot just so people can distinguish between it because i will like to use it in future as an example to show an effective intelligence division

thanks
Title: Re: About Uniform and Zealot
Post by: Lone Wanderer on January 27, 2014, 09:31:48 PM
I dont mean godlike at clamping. What im saying is uniform should be training the units in practices that are universal (such as clamping procedure, basic weapons management, leadership skills, hazard management, dealing with certain situations, etc), and the specific divisions should be teaching specialized training (ie medical stuff for nova, tech for grid, advanced tactics for apex, etc, etc)

I mean, that way, training is universal and units from x division wont be trying to do a breach in a different way than y division is, and uniform can then have those two divisions do drills to make sure they stay ontop of it all
Title: Re: About Uniform and Zealot
Post by: Teitoku Ippan on January 27, 2014, 09:35:58 PM
having each division train recruits wont work when most units in there will not want to train them and if forced to, will half-ass it and produce piles of shit quality units who wont know what the difference between breaching and a cheese sandwich is

dedicated team, aka uniform, would be best suited to training recruits the basics of what they need to know which they can then be trained to do more specific stuff in the division they choose to join

therefore uniform would not be a liability and would be more beneficial when you have a dedicated team who are willing to train and teach recruits and grind out good quality fresh units rather than units who dont give a fuck about recruits and will teach them potato ways and fuck up their learning experience in the long run
Title: Re: About Uniform and Zealot
Post by: smt on January 27, 2014, 09:42:58 PM
I dont mean godlike at clamping. What im saying is uniform should be training the units in practices that are universal (such as clamping procedure, basic weapons management, leadership skills, hazard management, dealing with certain situations, etc), and the specific divisions should be teaching specialized training (ie medical stuff for nova, tech for grid, advanced tactics for apex, etc, etc)

I mean, that way, training is universal and units from x division wont be trying to do a breach in a different way than y division is, and uniform can then have those two divisions do drills to make sure they stay ontop of it all


id almost say i agree with this but training for rcts was too advanced as it is, rcts are the basic units and should go to apex if they want to learn more advanced stuff about clamping, they will be taught the basics but it it should be up to the units them selves if they want to take their own time to talk to apex and set up training for them (which uniform would help organize if needed)
Title: Re: About Uniform and Zealot
Post by: Lone Wanderer on January 27, 2014, 10:29:27 PM
I dont mean godlike at clamping. What im saying is uniform should be training the units in practices that are universal (such as clamping procedure, basic weapons management, leadership skills, hazard management, dealing with certain situations, etc), and the specific divisions should be teaching specialized training (ie medical stuff for nova, tech for grid, advanced tactics for apex, etc, etc)

I mean, that way, training is universal and units from x division wont be trying to do a breach in a different way than y division is, and uniform can then have those two divisions do drills to make sure they stay ontop of it all


id almost say i agree with this but training for rcts was too advanced as it is, rcts are the basic units and should go to apex if they want to learn more advanced stuff about clamping, they will be taught the basics but it it should be up to the units them selves if they want to take their own time to talk to apex and set up training for them (which uniform would help organize if needed)

no yeah I totally get that units shouldnt be recieving all this badass training and such, but what I'm getting at is stuff like weapons useage (like smg and pistol training) and slightly more advanced skills (ie: stuff that actual units could be trusted doing but still need training on) could be done by uniform so that:

a) the other divisions can focus more on specific specialized training
b) uniform can train units so that they all know the same stuff and aren't doing randomly different things because 'nova taught them this but apex taught them that'
c) uniform can then test/make units practice, creating passive rp for units by also making sure they actually know what they're doing
Title: Re: About Uniform and Zealot
Post by: BltElite on January 28, 2014, 03:28:00 AM
You guys are going off experiences you've had within the last year or so with UNIFORM, which weren't exactly uniforms, the cca's or hl2rp's best times.

Back in 2011 when hl2rp started properly (again for the oldold fags) and uniform was led by somebody else and then smt, it was at a great point and performing to a great standard, as were all the other divisions (with their old names which i still prefer).

Theres nothing wrong with the system of the divisions and what they do, its just you have to get the right people for the job who are dedicated. Its normally a good idea to switch DvL's every so often anyway to stop it getting stale both for the person and the divsion.
Title: Re: About Uniform and Zealot
Post by: Nicknero on January 28, 2014, 03:52:37 AM
You guys are going off experiences you've had within the last year or so with UNIFORM, which weren't exactly uniforms, the cca's or hl2rp's best times.

Back in 2011 when hl2rp started properly (again for the oldold fags) and uniform was led by somebody else and then smt, it was at a great point and performing to a great standard, as were all the other divisions (with their old names which i still prefer).

Theres nothing wrong with the system of the divisions and what they do, its just you have to get the right people for the job who are dedicated. Its normally a good idea to switch DvL's every so often anyway to stop it getting stale both for the person and the divsion.
Do you mean Smt and Kazuo?
Those were the two DvL and OfC back in the day when I joined the CCA as recruit. And I liked it a lot.
It was simple, clear, and I had fun in RP. No drama either. Why can't it just be like that?

Seriously, the main issues that caused the downfall of HL2RP the previous time, and what we are trying to avoid now is DRAMA...
And by the looks of things, the servers aren't even up yet and there are already up to 2 threads full of arguments and drama. (This one and the preset positions thread).
Can't we just come up with an idea and discuss it in a friendly way instead of: "This is my opinion and fuck the rest!"
Title: Re: About Uniform and Zealot
Post by: Khub on January 28, 2014, 04:23:17 AM
Quote from: NickNero1405
And by the looks of things, the servers aren't even up yet and there are already up to 2 threads full of arguments and drama. (This one and the preset positions thread).
Can't we just come up with an idea and discuss it in a friendly way instead of: "This is my opinion and fuck the rest!"

You're pretty much overreacting, Nick. There is no flaming, at least not yet. People are just providong feedback and theit opinions on those said by others.
Title: Re: About Uniform and Zealot
Post by: smt on January 28, 2014, 04:26:08 AM
Quote
Those were the two DvL and OfC back in the day when I joined the CCA as recruit. And I liked it a lot.
It was simple, clear, and I had fun in RP. No drama either. Why can't it just be like that?

literally what we have planned for uniform, people should stop trying to take it down before we've even got it up yet~

also yeah it was either me or kaz who was the first HC in uniform, before it was just a squad with rcts and no HC, i think it was me in ofc at first, then i got moved to dvl as i asked for a 2nd guy to help me and that was kaz (i think so anyway)
Title: Re: About Uniform and Zealot
Post by: BltElite on January 28, 2014, 04:54:05 AM
Quote
Those were the two DvL and OfC back in the day when I joined the CCA as recruit. And I liked it a lot.
It was simple, clear, and I had fun in RP. No drama either. Why can't it just be like that?

literally what we have planned for uniform, people should stop trying to take it down before we've even got it up yet~

also yeah it was either me or kaz who was the first HC in uniform, before it was just a squad with rcts and no HC, i think it was me in ofc at first, then i got moved to dvl as i asked for a 2nd guy to help me and that was kaz (i think so anyway)
that was it, you were ofc then went to dvl and grabbed kaz

but yeah, the old way of the standard divsions worked fine, all this amalgamating won't work.

Those of you who say having less HC dedicated to it will work better really need to do some maths and logic.

Less units training means better? having HC dedicated to training recruits is better, as thats all they are solely around for (and other rp in other cases etc). And even so, you'd just end up having a TrO rank or more HC in the standard divsions to compensate.
Title: Re: About Uniform and Zealot
Post by: tics on January 28, 2014, 05:17:01 PM
I find it hilarious how heated all of you become when discussing hypothetical situations within the CCA. Somehow, these topics have managed to divide the community, despite the fact that there are no official plans for the CCA as of yet. I don't know how anyone else feels, but I would much prefer if someone first developed a comprehensive, wide-ranging plan for the CCA before we fret over smaller things. Even if said plan is identical to a previous system, it would help to have a working model of how the CCA will operate before delving into the specifics.
Title: Re: About Uniform and Zealot
Post by: smt on January 28, 2014, 05:20:56 PM
I find it hilarious how heated all of you become when discussing hypothetical situations within the CCA. Somehow, these topics have managed to divide the community, despite the fact that there are no official plans for the CCA as of yet. I don't know how anyone else feels, but I would much prefer if someone first developed a comprehensive, wide-ranging plan for the CCA before we fret over smaller things. Even if said plan is identical to a previous system, it would help to have a working model of how the CCA will operate before delving into the specifics.

there can't be full cca plans until someone is picked to run the cca, those of us running divisions have our own plans and im hoping we can get a meeting together to discuss some stuff
Title: Re: About Uniform and Zealot
Post by: Sexy Frog on January 28, 2014, 05:29:02 PM
I don't really see how anybody is getting heated, lol. Maybe I'm just bad at reading the situation, but from my end it just looks like an open ended spouting of suggestions. People are giving their input and others are critiquing it.
Title: Re: About Uniform and Zealot
Post by: tics on January 28, 2014, 05:30:27 PM
I find it hilarious how heated all of you become when discussing hypothetical situations within the CCA. Somehow, these topics have managed to divide the community, despite the fact that there are no official plans for the CCA as of yet. I don't know how anyone else feels, but I would much prefer if someone first developed a comprehensive, wide-ranging plan for the CCA before we fret over smaller things. Even if said plan is identical to a previous system, it would help to have a working model of how the CCA will operate before delving into the specifics.

there can't be full cca plans until someone is picked to run the cca, those of us running divisions have our own plans and im hoping we can get a meeting together to discuss some stuff
Perhaps no one was informed, but Rofl will be leading the CCA at the start of the server. We don't need anyone in place for people to suggest plans.
Title: Re: About Uniform and Zealot
Post by: Teitoku Ippan on January 28, 2014, 05:36:13 PM
I find it hilarious how heated all of you become when discussing hypothetical situations within the CCA. Somehow, these topics have managed to divide the community, despite the fact that there are no official plans for the CCA as of yet. I don't know how anyone else feels, but I would much prefer if someone first developed a comprehensive, wide-ranging plan for the CCA before we fret over smaller things. Even if said plan is identical to a previous system, it would help to have a working model of how the CCA will operate before delving into the specifics.

there can't be full cca plans until someone is picked to run the cca, those of us running divisions have our own plans and im hoping we can get a meeting together to discuss some stuff
Perhaps no one was informed, but Rofl will be leading the CCA at the start of the server. We don't need anyone in place for people to suggest plans.

everyone (or at least most) are well aware that he will be leading the CCA at the start, but that doesn't mean we cant suggest ideas and plans
Title: Re: About Uniform and Zealot
Post by: tics on January 28, 2014, 06:02:34 PM
I find it hilarious how heated all of you become when discussing hypothetical situations within the CCA. Somehow, these topics have managed to divide the community, despite the fact that there are no official plans for the CCA as of yet. I don't know how anyone else feels, but I would much prefer if someone first developed a comprehensive, wide-ranging plan for the CCA before we fret over smaller things. Even if said plan is identical to a previous system, it would help to have a working model of how the CCA will operate before delving into the specifics.

there can't be full cca plans until someone is picked to run the cca, those of us running divisions have our own plans and im hoping we can get a meeting together to discuss some stuff
Perhaps no one was informed, but Rofl will be leading the CCA at the start of the server. We don't need anyone in place for people to suggest plans.

everyone (or at least most) are well aware that he will be leading the CCA at the start, but that doesn't mean we cant suggest ideas and plans
That's exactly what I said, Abbott.
Title: Re: About Uniform and Zealot
Post by: Teitoku Ippan on January 28, 2014, 06:20:51 PM
i misread it then
Title: Re: About Uniform and Zealot
Post by: Pielolz on February 06, 2014, 11:26:53 PM
make Zealot in the beginning just Military Police. They dole out the punishment. Make them all snoopy, or rather, an entirely different snoopy division later on.

We got Grid for the nuts n bolts, Uniform as boot camp, Apex as your basic low-brow-knucklehead enforcement, Nova as the medical department, then Zealot.

Zealot

They aren't very zealous. Somewhat counter intuitive to their name, not the most overbearingly zealous people I've ever met. (which they should be. These people are basically the SS.) But internal and external affairs? That crosses paths too much. You're gathering information on outside resistance groups yet at the same time gathering information on people within the CCA. That isolates you too much. Make it so that Zealot is the MP, then some other group with an ominous name like Phantom/Ghost/Walrider/Gestapo/Shutzshtaffel/NSA/Overlords/Hawks/whatever does the infiltration and the intelligence gathering. Because what we have is a conflict of interest in Zealot. A: you're concerned about intelligence gathering. B: you're concerned about the people inside the CCA. That makes members of Zealot more reluctant to actually say their information.


Another thing, the size of the divisions was almost arbitrary but undoubtedly off the fucking wall. We got APEX with like 10 active people, Grid with 7, NOVA with like, 3, Zealot with some unknown number of people though a lot. Then UNIFORM with like 1000 people.

Instead of Uniform officers circle jerking waiting to train, SCHEDULE IT

yes, a schedule.

7PM EST Uniform Live Fire/Breaching Training (steam group/private board)

4 PM EST Uniform Live Fire/Breaching  Training

Now have an NA officer do the NA training and the EU officer do the EU training, so example

5 AM EST Uniform Live Fire Training Today! (Eight hours ahead in most of europe, so it wouldn't be late at night, but infact towards the middle of the day.)

Give each recruit a score sheet, and tick off each required event when completed. Have every other day a training day and each one is dedicated to certain events. Then one big ass graduation ceremony.
Title: Re: About Uniform and Zealot
Post by: raged on February 07, 2014, 12:10:30 AM
idk why everyone keeps acting like zealot has to exist with the same name

get your own you uncreative turds
Title: Re: About Uniform and Zealot
Post by: Yak on February 07, 2014, 02:37:23 AM
make them like a less powerful CP9 from one piece
it would work
Title: Re: About Uniform and Zealot
Post by: smt on February 07, 2014, 03:08:42 AM
idk why everyone keeps acting like zealot has to exist with the same name

get your own you uncreative turds

no ones keeping old div names
Title: Re: About Uniform and Zealot
Post by: raged on February 07, 2014, 03:29:31 AM
ok good
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