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Backup Sections => HL2RP Development[ARCHIVE] => Suggestions => Topic started by: raged on January 08, 2014, 12:46:42 AM

Title: cwu
Post by: raged on January 08, 2014, 12:46:42 AM
on the topic of broadening the duties of the cwu to include medical hospitality for citizens, perhaps they should also add in another potential area which they can fulfil rather than the cca by basic maintenance and repairing of electrical/plumbing/building materials in citizen related areas

so basically they'd be involved with running stores like usual, medical related things as well as maintenance and repairing things and the like

CCA would still be responsible for repairing their own relevant equipment and CCA-affiliated buildings such as the ration terminal but it doesn't seem very realistic that they'd handle all repairs on a city wide scale

i suppose it would come down to whether you wanted to exclude CCA from having the opportunity to do that roleplay or argue that they never did it in the first place and that it should be given more to the citizen faction for more roleplay opportunities
Title: Re: cwu
Post by: Lone Wanderer on January 08, 2014, 01:03:52 AM
I was always for them treating citizens in place of NOVA, but when I always requested to teach CWU workers, I was told to basically fuck off. The CWU was really neglected before, and I think they should generally be the face of the bureaucracy for the Union. The CCA should be the police force, not the 'fix everything and do everything', because then they aren't doing their jobs as metroCOPS.

so yes please make the cwu worth more than just donuts and tea
Title: Re: cwu
Post by: Keskjer on January 08, 2014, 01:39:22 AM
If your gunna do it like that, add a request form/call feature in-game. So you can contact them and have them fix whatever. If theres a pluming problem in an apartment, you shouldn't leave to get them, they should come to you, yes?
Title: Re: cwu
Post by: raged on January 08, 2014, 03:02:44 AM
If your gunna do it like that, add a request form/call feature in-game. So you can contact them and have them fix whatever. If theres a pluming problem in an apartment, you shouldn't leave to get them, they should come to you, yes?

could just have a front office where you can lodge requests and they handle it whenever they have avaliable staff (flagged up members) or whatever
Title: Re: cwu
Post by: garry :D on January 08, 2014, 03:23:49 AM
Run the CWU like a service department as opposed to a volunteer organisation. Workers need a job sheet for each job which goes back to the service manager and then payment is collected from the client and a cut is funneled back to the employee. Have the occasional group task with higher pay.
Title: Re: cwu
Post by: Cat With A Mustache on January 08, 2014, 05:43:12 PM
Could add for a lot of passive RP, which is good in a world of action.
Title: Re: cwu
Post by: Sexy Frog on January 08, 2014, 06:05:41 PM
You can also have them be event planners, so to speak. One way to promote cooperation between the CWU and CA's would be that whenever the CA's go out for a public speech (granted, its rare) they can be in charge of preparations. Kind of similar to the preparations that are made when an important person comes to speak in a town like the president/prime minister/secretary/whatever. They can be in charge of establishing minor security measures, keeping track of other things, etc.

That aside, you can also use them to revive that old idea that someone had about News Papers. Reporting crap that happens around the city. I think that'd be kind of cool to be. A reporter in HL2rp. Granted the material published would be all pro-UU and they'd just bore the paper with propaganda and stuff, but its something.
Title: Re: cwu
Post by: Lone Wanderer on January 08, 2014, 07:05:26 PM
I think that the best way to go about things for reforming the CWU is to give them a lot more responsibility in terms of dealing with everyday tasks. Honestly, the CCA is more of a police force, and wouldn’t need to stoop down to do things like managing work forces, fixing up citizens, feeding them, etc. Of course, they could help in supervising, and stepping in when there’s issues, but generally, a loyalist base of citizens would be doing that, right?

My idea for the CWU is to really broaden out their responsibilities, and develop a system of departments, kind of like how the CCA has divisions. Rather than really having a small area of things that every worker can do, I think giving the overall CWU task, and specializing certain members, would be a route that would not only be viable, but attract people to actually become a member of the CWU and develop their character. Here is kind of the way I’d see these departments working out:

The Department of Personnel Management:
   -This department is basically the recruitment, training, and leadership department. Executive decisions about members, new recruits, training, and departmental changes would be made here. Along with that, this department would be the one heavily involved in coordinating with the CA and the heads of the CCA as well. Basically, this is the administrative department, aka management and training.

The Department of Logistics:
   -This department would be in charge of the logistical side of the CWU. This would mean that they’re responsible for managing the production/packaging/distribution of CWU goods, managing/running any factories (cool idea factories ya), planning CWU events and setting them up, etc. Members would be trained to not only perform these tasks, but interact with citizen volunteers, CCA members assisting, etc.

The Department of Services:
   -This department would more than likely be the largest of the different departments. This department is the one that would be in charge of running storefronts, having restaurants/cafes, etc. Along with that, though, this department would also have several ‘Outreach Programs’, in a sense. These would include loyalty seminars, safety seminars (speaking about how to stay safe as a loyalist, in a sense), career options within the CWU/CCA, etc. Basically, this department would be chief in dealing with the citizens themselves, whether it’s through stores, food (rations maybe? Why do CCA need to do this lol?), or programs for citizens.

The Department of Infrastructure:
   
   -This department is the one I’m least sure about, but is probably also the one I see the least observed/thought about in our previous roleplay environment. GRID was always responsible for upkeep of the Nexus and other Union facilities, but in terms of the rest of the city’s main locations/features, no one really was assigned to those. Raking leaves, repairing streets/buildings, I mean, that wasn’t really paid attention to. That’s what this department does. They are charged with tidying the city, helping manage natural disasters, repairing damage to windows/doors/building interiors, etc. This would be a great opportunity for not only passive roleplay, but involvement for citizen volunteers, or even labor punishments?

Anyways, I think restructuring the CWU to have more opportunities for specialization would be a good idea to get more, active members.
Title: Re: cwu
Post by: Tyrex on January 08, 2014, 07:14:26 PM
I think that the best way to go about things for reforming the CWU is to give them a lot more responsibility in terms of dealing with everyday tasks. Honestly, the CCA is more of a police force, and wouldn’t need to stoop down to do things like managing work forces, fixing up citizens, feeding them, etc. Of course, they could help in supervising, and stepping in when there’s issues, but generally, a loyalist base of citizens would be doing that, right?

My idea for the CWU is to really broaden out their responsibilities, and develop a system of departments, kind of like how the CCA has divisions. Rather than really having a small area of things that every worker can do, I think giving the overall CWU task, and specializing certain members, would be a route that would not only be viable, but attract people to actually become a member of the CWU and develop their character. Here is kind of the way I’d see these departments working out:

The Department of Personnel Management:
   -This department is basically the recruitment, training, and leadership department. Executive decisions about members, new recruits, training, and departmental changes would be made here. Along with that, this department would be the one heavily involved in coordinating with the CA and the heads of the CCA as well. Basically, this is the administrative department, aka management and training.

The Department of Logistics:
   -This department would be in charge of the logistical side of the CWU. This would mean that they’re responsible for managing the production/packaging/distribution of CWU goods, managing/running any factories (cool idea factories ya), planning CWU events and setting them up, etc. Members would be trained to not only perform these tasks, but interact with citizen volunteers, CCA members assisting, etc.

The Department of Services:
   -This department would more than likely be the largest of the different departments. This department is the one that would be in charge of running storefronts, having restaurants/cafes, etc. Along with that, though, this department would also have several ‘Outreach Programs’, in a sense. These would include loyalty seminars, safety seminars (speaking about how to stay safe as a loyalist, in a sense), career options within the CWU/CCA, etc. Basically, this department would be chief in dealing with the citizens themselves, whether it’s through stores, food (rations maybe? Why do CCA need to do this lol?), or programs for citizens.

The Department of Infrastructure:
   
   -This department is the one I’m least sure about, but is probably also the one I see the least observed/thought about in our previous roleplay environment. GRID was always responsible for upkeep of the Nexus and other Union facilities, but in terms of the rest of the city’s main locations/features, no one really was assigned to those. Raking leaves, repairing streets/buildings, I mean, that wasn’t really paid attention to. That’s what this department does. They are charged with tidying the city, helping manage natural disasters, repairing damage to windows/doors/building interiors, etc. This would be a great opportunity for not only passive roleplay, but involvement for citizen volunteers, or even labor punishments?

Anyways, I think restructuring the CWU to have more opportunities for specialization would be a good idea to get more, active members.

I actually really like all of these suggestions, something for CWU to do other than just sell donuts.  I would also like a newspaper thing like Sexy said.
Title: Re: cwu
Post by: Sexy Frog on January 08, 2014, 08:26:04 PM
I think that the best way to go about things for reforming the CWU is to give them a lot more responsibility in terms of dealing with everyday tasks. Honestly, the CCA is more of a police force, and wouldn’t need to stoop down to do things like managing work forces, fixing up citizens, feeding them, etc. Of course, they could help in supervising, and stepping in when there’s issues, but generally, a loyalist base of citizens would be doing that, right?

My idea for the CWU is to really broaden out their responsibilities, and develop a system of departments, kind of like how the CCA has divisions. Rather than really having a small area of things that every worker can do, I think giving the overall CWU task, and specializing certain members, would be a route that would not only be viable, but attract people to actually become a member of the CWU and develop their character. Here is kind of the way I’d see these departments working out:

The Department of Personnel Management:
   -This department is basically the recruitment, training, and leadership department. Executive decisions about members, new recruits, training, and departmental changes would be made here. Along with that, this department would be the one heavily involved in coordinating with the CA and the heads of the CCA as well. Basically, this is the administrative department, aka management and training.

The Department of Logistics:
   -This department would be in charge of the logistical side of the CWU. This would mean that they’re responsible for managing the production/packaging/distribution of CWU goods, managing/running any factories (cool idea factories ya), planning CWU events and setting them up, etc. Members would be trained to not only perform these tasks, but interact with citizen volunteers, CCA members assisting, etc.

The Department of Services:
   -This department would more than likely be the largest of the different departments. This department is the one that would be in charge of running storefronts, having restaurants/cafes, etc. Along with that, though, this department would also have several ‘Outreach Programs’, in a sense. These would include loyalty seminars, safety seminars (speaking about how to stay safe as a loyalist, in a sense), career options within the CWU/CCA, etc. Basically, this department would be chief in dealing with the citizens themselves, whether it’s through stores, food (rations maybe? Why do CCA need to do this lol?), or programs for citizens.

The Department of Infrastructure:
   
   -This department is the one I’m least sure about, but is probably also the one I see the least observed/thought about in our previous roleplay environment. GRID was always responsible for upkeep of the Nexus and other Union facilities, but in terms of the rest of the city’s main locations/features, no one really was assigned to those. Raking leaves, repairing streets/buildings, I mean, that wasn’t really paid attention to. That’s what this department does. They are charged with tidying the city, helping manage natural disasters, repairing damage to windows/doors/building interiors, etc. This would be a great opportunity for not only passive roleplay, but involvement for citizen volunteers, or even labor punishments?

Anyways, I think restructuring the CWU to have more opportunities for specialization would be a good idea to get more, active members.

LoneforOrganizer2k14
Title: Re: cwu
Post by: Lone Wanderer on January 08, 2014, 09:08:30 PM
yes please promote me to your leader and i will create the following:

1) interesting cwu stuff and organization
1) donuts with different flavor profiles and maybe fillings???
2) a rp reason for unique clothes
3) a group that will be more desirable than the cca!
5) counting classes
Title: Re: cwu
Post by: wag1 on January 08, 2014, 09:14:09 PM
yes please promote me to your leader and i will create the following:

no

maybe i mean u sound like an idiot???? but ok if u can


sounds cool ur ideas buddy i would like a good thing like the cwu having fun


Title: Re: cwu
Post by: Lone Wanderer on January 11, 2014, 12:59:38 AM
im working on creating a system that should make people more interested in either joining the cwu and actively roleplaying their worker, or just generally being involved with them. I should have a rough outline by the end of this weekend or so
Title: Re: cwu
Post by: [LP]GMK-MRL on January 11, 2014, 01:01:56 AM
im working on creating a system that should make people more interested in either joining the cwu and actively roleplaying their worker, or just generally being involved with them. I should have a rough outline by the end of this weekend or so

what about medical
Title: Re: cwu
Post by: Lone Wanderer on January 11, 2014, 01:11:32 AM
i do have plans for medical yes you shall see patience young one
Title: Re: cwu
Post by: Statua on January 11, 2014, 04:32:17 PM
Don't get too far into planning. Not sure who waffle wants in charge yet.
Title: Re: cwu
Post by: Lone Wanderer on January 11, 2014, 05:09:16 PM
since when did we have to be in charge to draft a change plan for people to get ideas from
Title: Re: cwu
Post by: smt on January 11, 2014, 05:12:28 PM
because whoever gets it may choose to do his own thing rather than something someone else said
Title: Re: cwu
Post by: tics on January 11, 2014, 05:12:59 PM
since when did we have to be in charge to draft a change plan for people to get ideas from
Stop being defensive. Statua was reminding you that while you may plan whatever you so please for the CWU, whomever Rofl does place in charge of the CWU will have the authority to either use or discard your system and ideas.
Title: Re: cwu
Post by: Lone Wanderer on January 11, 2014, 06:57:35 PM
since when did we have to be in charge to draft a change plan for people to get ideas from
Stop being defensive. Statua was reminding you that while you may plan whatever you so please for the CWU, whomever Rofl does place in charge of the CWU will have the authority to either use or discard your system and ideas.

and I was merely reminding him that I can plan things if I'd like to, and post them here for people to discuss. It's not being defensive by pointing that fact out

and also, I'd just like to drop this here

In the past, decisions regarding Half-Life 2 Roleplay at Catalyst Gaming have been made by the administration team and "respected players." With the return of HL2RP at Catalyst Gaming, we want to increasingly place the responsibility of decision making into the hands of the community. In these boards, all opinions are as valid as the next. Each will be given the same consideration, no matter the rank, prestige, or experience of whoever posts it. If you have a suggestion and wish for it to be heard, you should post it here.

~ Ricky
Title: Re: cwu
Post by: [LP]GMK-MRL on January 11, 2014, 10:42:27 PM
why does a server owner who virtually never got on hl2rp decide who gets to hold IC positions and organize IC factions......like, why micromanage? Laissez Faire leadership man. Hands off, let the playerbase choose who runs it.
Title: Re: cwu
Post by: Cat With A Mustache on January 11, 2014, 11:12:03 PM
why does a server owner who virtually never got on hl2rp decide who gets to run it......like, why micromanage? Laissez Faire leadership man. Hands off, let the playerbase choose who runs it.
I was also wondering this.
Title: Re: cwu
Post by: tics on January 11, 2014, 11:30:16 PM
since when did we have to be in charge to draft a change plan for people to get ideas from
Stop being defensive. Statua was reminding you that while you may plan whatever you so please for the CWU, whomever Rofl does place in charge of the CWU will have the authority to either use or discard your system and ideas.

and I was merely reminding him that I can plan things if I'd like to, and post them here for people to discuss. It's not being defensive by pointing that fact out

and also, I'd just like to drop this here

In the past, decisions regarding Half-Life 2 Roleplay at Catalyst Gaming have been made by the administration team and "respected players." With the return of HL2RP at Catalyst Gaming, we want to increasingly place the responsibility of decision making into the hands of the community. In these boards, all opinions are as valid as the next. Each will be given the same consideration, no matter the rank, prestige, or experience of whoever posts it. If you have a suggestion and wish for it to be heard, you should post it here.

~ Ricky
I agree that Rofl really should not be the one who chooses faction leaders, because he will likely not be very active. In regards to the mission statement, the statement applies generally to decisions within HL2RP. As always, suggestions within factions are for the leader of each faction to approve or deny. Statua was simply saying that you should not become too invested in a plan that has a likelihood to not even be implemented.
Title: Re: cwu
Post by: [LP]GMK-MRL on January 12, 2014, 01:28:50 AM
since when did we have to be in charge to draft a change plan for people to get ideas from
Stop being defensive. Statua was reminding you that while you may plan whatever you so please for the CWU, whomever Rofl does place in charge of the CWU will have the authority to either use or discard your system and ideas.

and I was merely reminding him that I can plan things if I'd like to, and post them here for people to discuss. It's not being defensive by pointing that fact out

and also, I'd just like to drop this here

In the past, decisions regarding Half-Life 2 Roleplay at Catalyst Gaming have been made by the administration team and "respected players." With the return of HL2RP at Catalyst Gaming, we want to increasingly place the responsibility of decision making into the hands of the community. In these boards, all opinions are as valid as the next. Each will be given the same consideration, no matter the rank, prestige, or experience of whoever posts it. If you have a suggestion and wish for it to be heard, you should post it here.

~ Ricky
I agree that Rofl really should not be the one who chooses faction leaders, because he will likely not be very active. In regards to the mission statement, the statement applies generally to decisions within HL2RP. As always, suggestions within factions are for the leader of each faction to approve or deny. Statua was simply saying that you should not become too invested in a plan that has a likelihood to not even be implemented.

The whole "server owner choosing who will lead factions" deal is probably something to avoid a popularity contest, when it actually would become a popularity contest. The one who knows the rofl best and is the smartest of his friends wins.
Title: Re: cwu
Post by: Hazard Time on January 12, 2014, 01:54:16 AM
If no one can trust Rofl, then how about we just elect the former CWU members who led it previously?

In the event that said former members were incompetent or are absent, then just have everyone post an application and the best out of the lot gets to lead.
Title: Re: cwu
Post by: raged on January 12, 2014, 02:05:36 AM
If no one can trust Rofl, then how about we just elect the former CWU members who led it previously?

In the event that said former members were incompetent or are absent, then just have everyone post an application and the best out of the lot gets to lead.

i think the idea is that to get new ones because the old ones werent the best
Title: Re: cwu
Post by: Hazard Time on January 12, 2014, 02:07:38 AM
i think the idea is that to get new ones because the old ones werent the best

In that case, an application drive would probably be the best course of action.
Title: Re: cwu
Post by: [LP]GMK-MRL on January 12, 2014, 02:10:57 AM
shouldn't that be the case for all faction lead positions?
Title: Re: cwu
Post by: Hazard Time on January 12, 2014, 02:13:04 AM
shouldn't that be the case for all faction lead positions?

Would make sense, however a lot of the more competent faction leaders are still here or coming back, so in a way it would make sense to simply give them the lead if they accept it.
Title: Re: cwu
Post by: [LP]GMK-MRL on January 12, 2014, 03:18:54 AM
shouldn't that be the case for all faction lead positions?

Would make sense, however a lot of the more competent faction leaders are still here or coming back, so in a way it would make sense to simply give them the lead if they accept it.

True.
Title: Re: cwu
Post by: smt on January 12, 2014, 06:44:35 AM
theres no way to do it fairly

waffle can pick people which may have its issues, we could vote people but then people with the most votes win and thats not really good ever because its so easy to sway vote results, applications might work but then who's reviewing them?
Title: Re: cwu
Post by: Anzu on January 12, 2014, 08:12:18 AM
The last time people were allowed to pick leaders for factions, the CCA ended up with the worst possible leaders for many times in a row

Now, I don't know about the CWU, but exactly why can't we trust waffle to chose someone? I guess he can select someone off of personal experience and then this thread. Or just get someone who lead it before while it was successful, back.
Title: Re: cwu
Post by: smt on January 12, 2014, 08:35:50 AM
it's not going to be perfect but as waffle has said before he's going to actually pay attention this time and assuming he and whoever else is at the top of the admin team for hl2rp as well as whoever is picked for high ranking cca it can eventually be sorted out if the people picked first are trash
Title: Re: cwu
Post by: Nicknero on January 12, 2014, 06:35:03 PM
Waffle gets to decide the starting roles that are required to get the server going.
Then once it is running for a while, we can see if the current roles are good or if replacement need to be made.
And with we, I mean the whole community.

<::[[ Sent from my Samsung Galaxy S2 using Tapatalk 2 ]]::>
Title: Re: cwu
Post by: Monkey with a gun on January 13, 2014, 05:06:48 PM
If no one can trust Rofl, then how about we just elect the former CWU members who led it previously?

In the event that said former members were incompetent or are absent, then just have everyone post an application and the best out of the lot gets to lead.

i think the idea is that to get new ones because the old ones werent the best

Aww, I love you too Raged.

But yes I agree. Aside from me there's not really any of the high ranking CWU members still at CG, and i'm not interested or willing to lead it again (and that would be a bad idea if we're honest, shouldn't happen).

CWU needs some fresh blood and ideas. Lone seems like he has a plan, which is more than anybody else can say at this point. But if it's up to Rofl then I guess we'll just wait and see.
Title: Re: cwu
Post by: Lone Wanderer on January 13, 2014, 06:18:36 PM
im pretty sure theres a thread for this already

oh wait, there is http://www.catalyst-gaming.net/index.php?topic=27143.0
Title: Re: cwu
Post by: raged on January 13, 2014, 06:53:07 PM
Aww, I love you too Raged.

i wasnt naming anybody in particular
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