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Backup Sections => HL2RP Development[ARCHIVE] => Suggestions => Topic started by: Statua on January 05, 2014, 12:12:18 AM

Title: Preassigned Positions
Post by: Statua on January 05, 2014, 12:12:18 AM
With this update if I'm not mistakes, waffle wants a fresh slate, which means we would need to appoint a few people to leading roles such as DvL's. CWU leaders, etc.

How do you guys want to go about doing this? I dont want to see every position filled by an admin personally. However I don't want to see positions being chosen based on forum rank either, rather knowledge and skill of the person.
Title: Re: Preassigned Positions
Post by: smt on January 05, 2014, 12:16:34 AM
Quote
rather knowledge and skill of the person.

there isnt really another way, people who've done it before at some point or are experienced in leading that division are always gonna be the best choices, clean slate or not it's better than random people with no experience filling those slots
Title: Re: Preassigned Positions
Post by: tics on January 05, 2014, 12:29:44 AM
The appointments in High Command for the CCA is up to Rofl, as he is the temporary SeC. I gave him a list of people who have shown interest in leading specific divisions and my recommendations. He'll make a choice for that.

I'm not sure on CWU and city administrators.
Title: Re: Preassigned Positions
Post by: ReillyP on January 05, 2014, 03:29:57 AM
We could have people apply and simply draw names from a hat
Title: Re: Preassigned Positions
Post by: smt on January 05, 2014, 03:42:48 AM
We could have people apply and simply draw names from a hat

and what if someone picked is too unserious or has no idea what to do at all
Title: Re: Preassigned Positions
Post by: ReillyP on January 05, 2014, 04:06:26 AM
We could have people apply and simply draw names from a hat

and what if someone picked is too unserious or has no idea what to do at all

Thats why they apply. Could screen using a quiz or through community.
Title: Re: Preassigned Positions
Post by: smt on January 05, 2014, 04:07:07 AM
We could have people apply and simply draw names from a hat

and what if someone picked is too unserious or has no idea what to do at all

Thats why they apply. Could screen using a quiz or through community.

a quiz or community screening really doesn't give someone the experience or knowledge to run an entire divison
Title: Re: Preassigned Positions
Post by: ReillyP on January 05, 2014, 04:15:44 AM
We could have people apply and simply draw names from a hat

and what if someone picked is too unserious or has no idea what to do at all

Thats why they apply. Could screen using a quiz or through community.

Again thats why we screen. To only put people capable into said hat. We wouldn't just put john doe in charge.

a quiz or community screening really doesn't give someone the experience or knowledge to run an entire divison
Title: Re: Preassigned Positions
Post by: garry :D on January 05, 2014, 04:18:21 AM
People with proven experience need to be put in senior positions from which they can hold responsibility for the group and then eventually promote and delegate duties out to share the workload to members who get recruited ingame.

There isn't a need to, for example, put an Officer or an 01 in every squad to start off with but it is very important that senior leadership is there. The same goes for CWU, it only really needs a faction leader until it takes up more members who can be promoted later.
Title: Re: Preassigned Positions
Post by: Nicknero on January 05, 2014, 04:54:37 AM
The best course of action is what Ricky already did pretty much. Gather a list of potential people who show interests, and are capable of said positions. And let Roflwaffle make the ultimate decision on who gets what.

A good start is extremely important to get HL2RP going again. And really, only those with past experience should be good enough to make sure this good start will happen.

Later once everything is rolling for a few weeks, more positions in the HC will be filled up and perhaps replaced once other people have shown they have experience and knowledge for it.
Title: Re: Preassigned Positions
Post by: ???????£??Rose Nocturna??? on January 05, 2014, 03:29:51 PM
The best course of action is what Ricky already did pretty much. Gather a list of potential people who show interests, and are capable of said positions. And let Roflwaffle make the ultimate decision on who gets what.

A good start is extremely important to get HL2RP going again. And really, only those with past experience should be good enough to make sure this good start will happen.

Later once everything is rolling for a few weeks, more positions in the HC will be filled up and perhaps replaced once other people have shown they have experience and knowledge for it.

Way to just take the cake there buddy.  Im with Ricky and nick on this one, give it to people who have interest, and know what to do, else we prevent the asston of problems the latest setup had.  The one that caused the whole thing to pretty much die anyways.  Its gunna take a lot of effort to get this rolling, so if we can get the ball rolling early, that would only benefit us more.
Title: Re: Preassigned Positions
Post by: Statua on January 05, 2014, 03:59:10 PM
After talking with ricky, I have to agree. Though we want to get the community involved as much as possible so nobody's toes are stepped on, some things cannot be done that way. Leading roles will be ultimately decided by waffle.
Title: Re: Preassigned Positions
Post by: Cat With A Mustache on January 05, 2014, 04:05:32 PM
So, if someone get's appointed an Officer position, and royally fuck it up, what will be the back up plan if such a thing happens? 
Title: Re: Preassigned Positions
Post by: ???????£??Rose Nocturna??? on January 05, 2014, 04:07:35 PM
So, if someone get's appointed an Officer position, and royally fuck it up, what will be the back up plan if such a thing happens?

Have a potential replacement list.  Its kinda that simple really.
Title: Re: Preassigned Positions
Post by: Statua on January 05, 2014, 04:39:03 PM
We should probably make sure we have more then 1 candidate per spot so if someone fucks up, there's a backup.
Title: Re: Preassigned Positions
Post by: ???????£??Rose Nocturna??? on January 05, 2014, 06:21:43 PM
We should probably make sure we have more then 1 candidate per spot so if someone fucks up, there's a backup.

Isnt that what I just said? o.o
Title: Re: Preassigned Positions
Post by: Yak on January 06, 2014, 01:13:13 AM
how about you start with the basic ground unit division and branch out later
so we dont have a cca stack on release
Title: Re: Preassigned Positions
Post by: wag1 on January 06, 2014, 04:59:22 PM
We could have people apply and simply draw names from a hat

Are you fucked (in your head or something)
Title: Re: Preassigned Positions
Post by: Cat With A Mustache on January 06, 2014, 08:15:57 PM
On the line of 'stacked CCA Units', would there be a harsher crack down on the CAA to Citizen Ratio? I remember when 75% of the server were on thier unit with only a small percent being a citizen.
Title: Re: Preassigned Positions
Post by: Yak on January 06, 2014, 09:01:16 PM
why do you think i wrote that
Title: Re: Preassigned Positions
Post by: Statua on January 06, 2014, 10:24:46 PM
why do you think i wrote that
The ratio would be controlled, we just want coverage.
Title: Re: Preassigned Positions
Post by: Sexy Frog on January 07, 2014, 12:12:26 AM
why do you think i wrote that
The ratio would be controlled, we just want coverage.

How exactly do you plan on doing so, if you don't mind me asking? I'm genuinely interested. Because all the other times we said "we're going to start enforcing ratio" it was never done. Other than, "guys, flag down plzzz" and then people would give you the middle finger and not do it anyway. But then when you start kicking people for not flagging down, they whine. So what course of action can you cook up to enforce ratio?
Title: Re: Preassigned Positions
Post by: raged on January 07, 2014, 12:18:17 AM
theres a script for it

it won't allow more CP's to flag up until the citizen ratio is met
Title: Re: Preassigned Positions
Post by: Sexy Frog on January 07, 2014, 12:19:23 AM
theres a script for it

it won't allow more CP's to flag up until the citizen ratio is met

Okay then. That'll do.
Title: Re: Preassigned Positions
Post by: ???????£??Rose Nocturna??? on January 07, 2014, 05:30:20 PM
theres a script for it

it won't allow more CP's to flag up until the citizen ratio is met

Inb4 all Rct's and wont allow anything higher cause Rct's dumb.

No, seriously. I see an issue here, there needs to be a certain rank that ignores the script, else they will just spam up low ranking units to keep the high ranking ones off.
Title: Re: Preassigned Positions
Post by: Cat With A Mustache on January 07, 2014, 11:46:54 PM
theres a script for it

it won't allow more CP's to flag up until the citizen ratio is met

Inb4 all Rct's and wont allow anything higher cause Rct's dumb.

No, seriously. I see an issue here, there needs to be a certain rank that ignores the script, else they will just spam up low ranking units to keep the high ranking ones off.
Or if a large number of unit's are needed, for like training special events and the what not. Would suck if someone needed to flag up only for a script to block it.
Title: Re: Preassigned Positions
Post by: Lone Wanderer on January 08, 2014, 01:00:31 AM
just one question


can I become cwu leader because i have big plans for a donut factory
Title: Re: Preassigned Positions
Post by: ???????£??Rose Nocturna??? on January 08, 2014, 05:23:07 PM
theres a script for it

it won't allow more CP's to flag up until the citizen ratio is met

Inb4 all Rct's and wont allow anything higher cause Rct's dumb.

No, seriously. I see an issue here, there needs to be a certain rank that ignores the script, else they will just spam up low ranking units to keep the high ranking ones off.
Or if a large number of unit's are needed, for like training special events and the what not. Would suck if someone needed to flag up only for a script to block it.

Make it an A/SA+ toggle then, in addition to the rank ignoring the script.  Unless HC becomes its own faction of course, and with the script we already have to change peoples faction, tada, problem solved.
Title: Re: Preassigned Positions
Post by: raged on January 08, 2014, 07:38:09 PM
fyi anybody with super admin has access to system configuration which involves toggling server side plugins
Title: Re: Preassigned Positions
Post by: ???????£??Rose Nocturna??? on January 08, 2014, 08:59:02 PM
fyi anybody with super admin has access to system configuration which involves toggling server side plugins

Im aware ._., Ive been working with clockwork as long as its been out.
Title: Re: Preassigned Positions
Post by: raged on January 08, 2014, 09:18:41 PM
then why would you have to say "make it sa toggable" if you already knew it was
Title: Re: Preassigned Positions
Post by: ???????£??Rose Nocturna??? on January 09, 2014, 05:50:30 PM
then why would you have to say "make it sa toggable" if you already knew it was

Not EVERYTHING in the script can be toggled.  Hence why I suggested it. L2R.  Instead of a completely automated system of course.  Context, my dear Watson.
Title: Re: Preassigned Positions
Post by: smt on January 09, 2014, 06:04:11 PM
then why would you have to say "make it sa toggable" if you already knew it was

Not EVERYTHING in the script can be toggled.  Hence why I suggested it. L2R.  Instead of a completely automated system of course.  Context, my dear Watson.

but if it was a plugin any sa can edit the settings or toggle it on and off
Title: Re: Preassigned Positions
Post by: raged on January 09, 2014, 06:44:18 PM
Not EVERYTHING in the script can be toggled.  Hence why I suggested it. L2R.  Instead of a completely automated system of course.  Context, my dear Watson.

do you have autism

(http://i.imgur.com/q9KIEif.png)
Title: Re: Preassigned Positions
Post by: ???????£??Rose Nocturna??? on January 09, 2014, 06:52:43 PM
And not everything is a plugin, GG bro.  Why do you insist on making me out to be some sort of dumbass when you keep taking what I say into a different context.  I simply stated that instead of it being automated, give it some control to admins or SA's.
Title: Re: Preassigned Positions
Post by: raged on January 09, 2014, 07:05:39 PM
if you go through my posts you see that i mention the civil protection to citizen ratio script is already in plugin format and even if it wasn't all you have to do is put it into a folder with a .ini attached to it

'l2r'

Quote
Why do you insist on making me out to be some sort of dumbass when you keep taking what I say into a different context.

because you are one

Quote
I simply stated that instead of it being automated, give it some control to admins or SA's.

and i said it is already SA toggable
Title: Re: Preassigned Positions
Post by: Teitoku Ippan on January 09, 2014, 07:08:33 PM
And not everything is a plugin, GG bro.  Why do you insist on making me out to be some sort of dumbass when you keep taking what I say into a different context.  I simply stated that instead of it being automated, give it some control to admins or SA's.

and what is not a plugin then and isnt in the already existing script manager thing that is built into hl2rp
Title: Re: Preassigned Positions
Post by: Statua on January 09, 2014, 07:14:06 PM
Play nice in these discussions please.
Title: Re: Preassigned Positions
Post by: raged on January 09, 2014, 07:16:07 PM
as much as i'd love to continue arguing with a junior developer who doesn't know what a plugin is i have an alternate version that can be customised so you can add in different ratios for each faction (ota, vortigaunts, etc) and enable/toggle them with a command provided you have the flags

Play nice in these discussions please.

im a big boy i can handle myself
Title: Re: Preassigned Positions
Post by: wag1 on January 09, 2014, 07:34:11 PM
as much as i'd love to continue arguing with a junior developer who doesn't know what a plugin is i have an alternate version that can be customised so you can add in different ratios for each faction (ota, vortigaunts, etc) and enable/toggle them with a command provided you have the flags

Play nice in these discussions please.

im a big boy i can handle myself


raged is right
Title: Re: Preassigned Positions
Post by: Statua on January 09, 2014, 07:58:35 PM
as much as i'd love to continue arguing with a junior developer who doesn't know what a plugin is i have an alternate version that can be customised so you can add in different ratios for each faction (ota, vortigaunts, etc) and enable/toggle them with a command provided you have the flags

Play nice in these discussions please.

im a big boy i can handle myself
Then do so.
Title: Re: Preassigned Positions
Post by: kmp on January 09, 2014, 10:18:24 PM
So... do we know who's getting what at this stage? I'd like to have the general idea so i can complain about things as fast as possible about favoritism etc (i'm joking).
Title: Re: Preassigned Positions
Post by: [LP]GMK-MRL on January 09, 2014, 10:47:54 PM
Is this real?
Title: Re: Preassigned Positions
Post by: Statua on January 09, 2014, 11:38:09 PM
Its in waffles jurisdiction.
Title: Re: Preassigned Positions
Post by: Statua on January 24, 2014, 04:15:21 PM
Anyone interested in a leadership position, please refer to this thread: http://www.catalyst-gaming.net/index.php?topic=27339.0

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