Catalyst Gaming

CG Central => News and Announcements => Topic started by: Nicknero on December 16, 2013, 08:40:41 AM

Title: [Week 50] Harbor Roleplay Weekly fixed bugs log
Post by: Nicknero on December 16, 2013, 08:40:41 AM
(http://catalyst-gaming.net/Themes/DSv4c2/images/harborrp.png)
Past week fixed bugs


Been skipping a few weeks since I haven't really done much those weeks. But here it is anyway.

Here is a list of all bugs that have been fixed in the past week which are either already live, or will be live when the server restarts.
Note: This is not the update. Any newly added things and updates will be released in an update once it is done.

Fixed bugs log:


That is all for this week's fixed bugs! See ya'll next week.

Like any other day, report bugs here. (http://www.catalyst-gaming.net/index.php?board=53.0)
If you have a suggestion for something new or a change to a pre existing feature, suggest it here. (http://www.catalyst-gaming.net/index.php?board=21.0)
Title: Re: [Week 50] Harbor Roleplay Weekly fixed bugs log
Post by: Segen on December 16, 2013, 05:46:12 PM
Thanks for fixing the stealing at blue harbor thing, i always wondered why you guys didn't put it in at BH when you added it to RH.
Title: Re: [Week 50] Harbor Roleplay Weekly fixed bugs log
Post by: Bish on December 18, 2013, 09:09:20 PM
Does this mean you cannot mug people in blue?
Title: Re: Re: [Week 50] Harbor Roleplay Weekly fixed bugs log
Post by: Nicknero on December 18, 2013, 09:20:22 PM
Does this mean you cannot mug people in blue?
No..
 The rules did not change. I simply made it impossible to steal smuggle packages at BH, which was against the rules already.

<::[[ Sent from my Samsung Galaxy S2 using Tapatalk 2 ]]::>
Title: Re: Re: [Week 50] Harbor Roleplay Weekly fixed bugs log
Post by: Bish on December 18, 2013, 10:11:14 PM
Does this mean you cannot mug people in blue?
No..
 The rules did not change. I simply made it impossible to steal smuggle packages at BH, which was against the rules already.

<::[[ Sent from my Samsung Galaxy S2 using Tapatalk 2 ]]::>
ok.  Good.  So, how about them nicks?
Title: Re: [Week 50] Harbor Roleplay Weekly fixed bugs log
Post by: billybob41 on December 19, 2013, 12:10:11 AM
Why is catalyst-gaming restricting this game mode so much?

Isn't this RP server based Real Life scenarios? If a thug/outlaw saw someone with a pallet of cash being loaded onto a boat in a ghetto neighborhood, and had a gun, they would mug that dude at any cost!

There is no 'RP' way to stop someone with a package, other than prop blocking, between Blue Harbor & Red Harbor!

It definitely seems things are getting out of control with the rules and regulations that are being enforced.

I understand most of these rules are put in place to protect new players and to gain motivation for others to keep earning money, but this is dramatically forcing a dull game mode where every action you take is monitored and restricted to the uptight scale of possible RP scenarios.

its almost like, you cant do anything with out double checking the rules now....
Title: Re: [Week 50] Harbor Roleplay Weekly fixed bugs log
Post by: alaskan thunderfuck on December 19, 2013, 12:44:53 AM
Explain how we're restricting the gamemode, please. Besides not letting you steal packages in BH, which has been a rule for a long time, I'm not seeing it. If that's what you're referring to, you can always make a suggestion thread about removing it and we'll see what the community would prefer.
Title: Re: [Week 50] Harbor Roleplay Weekly fixed bugs log
Post by: billybob41 on December 19, 2013, 01:46:43 AM
Continued to my post here:    http://www.catalyst-gaming.net/index.php?topic=27035.0
SimplePortal 2.3.7 © 2008-2024, SimplePortal