Catalyst Gaming
General => Creations => Mapping => Topic started by: Statua on November 22, 2013, 06:33:37 PM
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Well. I've decided I'm gonna remake Ineu Valley from the ground up but transferring some parts like the bunker, the factory, the inn, etc. Its gonna be a side project of mine so there's no estimated completion date. If anyone has ideas for new things or how things could be done, feel free to post here. Might help me get a plan out.
So far though I'm planning on making it like Ineu Pass was laid out in regards to deep, narrow valleys. There will be lots more twists and turns so I can pack more shit in and make it feel bigger and improve FPS greatly. The only daynight compatability will be the old style of a skybrush and semi-dark nights.
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My suggestion: Make it more interactive IE buttons for things to happen like traps and what not that can be reseted.
Hmm, I take it the map is being built more towards Serious RP and towards semi/lite RP. (always loved interactive maps, they make ya feel like theres more control in RP situations)
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I dont quite understand what you mean.
Progress:
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A small run down town like Good Spring from Fallout NV would be pretty cool. Example:
(http://images4.wikia.nocookie.net/__cb20110421122528/fallout/images/b/be/Goodsprings_aerial_view.jpg)
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Try to take some neat aspects from the origional that people liked. Personally I liked the location of where the town was. One side was a steep hill that had that criss cross road and on the other side it was kinda like a low slanted hill that lead to a waterfall and it was just cool to see. Perhaps get a different texture or whatever it's called for the trees that outline the map though. They are hideous and look like they were from a PS1 game.
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Sorry cow, I have the town right in the middle of everything in hopes it will sort of change the dynamics of RP. Having it to one side or one corner seems to either cause lack of use of the rest of the map or people dont go to the town. I'd like to see how it being in the middle with 4 access points (north mountain, south mountain, east valley and west valley) will affect this. It might be interesting actually.
Delta, I like that idea. I have a place in mind where I might stick 3-4 extremely weathered buildings for housing.
Anyway, here's some progress:
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Oh my god the map is far from finished but it is already a masterpiece.
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Is a winter edit going to be done? tbh I really liked the first INEU all wintered up and what not.
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Is a winter edit going to be done? tbh I really liked the first INEU all wintered up and what not.
When the time comes maybe.
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I decided ima do a missile silo. Here's a crudely drawn diagram of its layout.
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I decided ima do a missile silo. Here's a crudely drawn diagram of its layout.
dem art skills. You need a noble peace prise for deaz.
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All done the silo base thing.
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Set up the brushwork for all the buildings.
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Set up the brushwork for all the buildings.
those little wooden platforms on the side of the cliffs are pretty cool
this clearly calls for a revival of outlands
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Just gotta finish some refugee made structures and bridges, make the combine base, then start detailing everything so like trees and other props for everything. Theb gonna optimize the map and done.
Ive got 3 weeks off so I should be done before the new year.
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Was checking out other forms of lighting. I think this one's pretty cool. A new feel to the Ineu series is good.
Ill probably tone down the HDR a bit of course.
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might want to change skybox to reflect the lighting change lol otherwise looks nice
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might want to change skybox to reflect the lighting change lol otherwise looks nice
Thats the skybox that goes with that lighting style <.< Its from outlands10a
Post Auto-Merged: December 19, 2013, 06:36:54 PM
I got it tuned just right :D
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Added shit. Also, if you guys wanna help me, here's a link to this version. Please report shit you find and if you really wanna help, hunt for floating props and holes in the displacements.
>>Click to download rp_ineu_valley2_alpha<< (http://www.mediafire.com/download/a6os3l8f5o7nykg/rp_ineu_valley2_alpha.zip)
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Sweet. I'll post my list of issues I find right here: