(http://pvtgrif.site.nfoservers.com/server/materials/rvb_ctf/rvblogo.png)
I decided to work on a Red vs. Blue gamemode after reading the Halo RP suggestion thread. Originally I was going to start with Grifball (from RvB) but then decided to start with something else. After a bit of thinking and deciding, I chose to make RvB Capture the Flag.
Total time spent so far coding and solo testing: 13 hours
Total time spent playtesting publically/privately: 10+ hours
Average player count: 8
https://www.youtube.com/watch?v=8lPGbX6EPoc
Current status: InfDev Development (Pre-Alpha)
Occasionally I open up my dev server to have people join and play around and see what they think. So far I have a few regulars that randomly joined and liked it and keep coming back. Everyone that's played it has enjoyed it. Feel free to join when it is open. I'm usually streaming as well and will try to remember to post in this thread or the shoutbox (most likely) when its open or when I'm streaming.
Current features include:
- Halo Spartan playermodels (red and blue)
- Halo weaponry
- Flag dropping/resetting
- Respawn timers
- Sounds from Halo (announcer voices)
- Auto-resort of teams after a team reaches 10 captures
- 3 maps currently set up and fully working
- Lowered gravity and fall damage to give a more halo-ish feel
Planned features include:
- Halo style boosts (overshield, active camo)
- Classes (such as assault, sniper, etc)
- Vehicle support for larger maps
- Player statistics (lifetime flag caps, time on server, kdr, kill count)
- Multi-kill support (double/triple/monster kill sounds basically)
Screenshots (none of in-play as of yet.):
Team selection:
Scoreboard:
Red Flag:
Blue Flag:
Maps:
Livestream:
www.twitch.tv/KarmaLord