Catalyst Gaming

CG Central => News and Announcements => Topic started by: Scratchie on August 02, 2013, 10:39:42 PM

Title: OCRP Update
Post by: Scratchie on August 02, 2013, 10:39:42 PM
OCRP now has a true day night cycle, as well as weather! Weather can only happen by administrative intervention though.
Title: Re: OCRP Update
Post by: ???????£??Rose Nocturna??? on August 02, 2013, 11:43:04 PM
So it will only rain if an admin decides its too sunny and makes it rain....? :/
Title: Re: OCRP Update
Post by: Scratchie on August 03, 2013, 12:02:03 AM
So it will only rain if an admin decides its too sunny and makes it rain....? :/
SA+ plus the command's not being given out as it does cause a bit of lag. So basically weather won't happen often.
Title: Re: OCRP Update
Post by: Statua on August 03, 2013, 12:09:06 AM
Gah... Shoulda waited but nevertheess. Good job. What exactly did you to to Day/Night?
Title: Re: Re: OCRP Update
Post by: Scratchie on August 03, 2013, 12:44:48 AM
Gah... Shoulda waited but nevertheess. Good job. What exactly did you to to Day/Night?
it gets dark at night. Truly dark. Not lolshade

Sent from my DROID RAZR HD using Tapatalk 2

Title: Re: Re: OCRP Update
Post by: Statua on August 03, 2013, 12:47:11 AM
Gah... Shoulda waited but nevertheess. Good job. What exactly did you to to Day/Night?
it gets dark at night. Truly dark. Not lolshade

Sent from my DROID RAZR HD using Tapatalk 2
Lol I actually meant script wise so I could set the map up for it but yeah. I have all the props that are outdoors prop_dynamic so their shading shifts with the light_environment ambient changes. Anything else?
Title: Re: OCRP Update
Post by: Bish on August 03, 2013, 02:16:16 AM
Can we make it so that it is not admin controlled... that would make me want to join more if it where a completely random storm and such....
Title: Re: OCRP Update
Post by: Scratchie on August 03, 2013, 02:17:08 AM
Can we make it so that it is not admin controlled... that would make me want to join more if it where a completely random storm and such....
It causes too much lag to be kept random.
Title: Re: OCRP Update
Post by: Bish on August 03, 2013, 02:20:09 AM
Can we make it so that it is not admin controlled... that would make me want to join more if it where a completely random storm and such....
It causes too much lag to be kept random.
Then why not set on a time scale?  Not random then, maybe like every 15 to 30 mins.
Title: Re: OCRP Update
Post by: tics on August 03, 2013, 05:28:44 AM
Can we make it so that it is not admin controlled... that would make me want to join more if it where a completely random storm and such....
It causes too much lag to be kept random.
Then why not set on a time scale?  Not random then, maybe like every 15 to 30 mins.
Then every 15 to 30 minutes, it will create too much lag.
Title: Re: OCRP Update
Post by: Statua on August 03, 2013, 02:04:18 PM
Then dont have it at all if it creates too much lag <.<
Title: Re: OCRP Update
Post by: Scratchie on August 03, 2013, 02:09:13 PM
Then dont have it at all if it creates too much lag <.<
Thats the essential idea. Its part of the mod in use but its disabled and the command to enable it isn't being given out.
Title: Re: OCRP Update
Post by: Bish on August 03, 2013, 07:29:10 PM
Then dont have it at all if it creates too much lag <.<
Thats the essential idea. Its part of the mod in use but its disabled and the command to enable it isn't being given out.
Well that ruined my OCRP play time...
Won't be coming back for a while then... wait for the new map.
Title: Re: OCRP Update
Post by: Teitoku Ippan on August 03, 2013, 07:42:29 PM
Then dont have it at all if it creates too much lag <.<
Thats the essential idea. Its part of the mod in use but its disabled and the command to enable it isn't being given out.
Well that ruined my OCRP play time...
Won't be coming back for a while then... wait for the new map.

i dont understand why having weather disabled because itll cause a lot of lag stops you from wanting to play ocrp
Title: Re: OCRP Update
Post by: wakeboarderCWB on August 03, 2013, 07:47:17 PM
Then dont have it at all if it creates too much lag <.<
Thats the essential idea. Its part of the mod in use but its disabled and the command to enable it isn't being given out.
Well that ruined my OCRP play time...
Won't be coming back for a while then... wait for the new map.
I tested it and it causes way too much lag. In the city I usually get 40-50 FPS, but with the weather it was dropping to about 9. That's unplayable.

Other than that, I love night time. It's actually dark and looks amazing.
Title: Re: OCRP Update
Post by: ???????£??Rose Nocturna??? on August 04, 2013, 01:13:39 AM
Inb4 perp weather system :3
Title: Re: OCRP Update
Post by: Statua on August 04, 2013, 01:51:22 PM
Inb4 perp weather system :3
I'd actually like to see this.

As for the day/night its ok but it uses colour mod to make it dark like that. It just doesnt look right and when you go indoors in dark areas, its ultra dark. I dont recall my interior lights getting darker at night time.

Anyway rockford is actually set up to have an even more realistic day/night where the nights actually look like night. I shal explain why:

The light_environment entity in a map that gives the world daylight has 2 values of light. Brightness and Ambience. The brightness is the actual sunlight itself whereas the ambience is the light emitted from the rest of the sky (why shadows in daytime have a slight blue tinge to them if its sunny out). The Day/Night script has the ability to modify the Brightness key bringing it all the way down to 0, however it is not able to modify the ambience. Not sure why but anyway, thats why night time with day and night really only looks dark blue rather then legitimate night.

I found a way to resolve this in my map by making the light_environment ambience very dark (but not all the way because you can still see some shit at night) and adding several constant lights on the ceiling of the skybox to emulate ambient lighting. These lights are modifiable so with a little bit of LUA, they can gradually change their brightness, thus true day/night lighting is achieved.
Title: Re: OCRP Update
Post by: Bish on August 06, 2013, 03:02:21 AM
Inb4 perp weather system :3
I'd actually like to see this.

As for the day/night its ok but it uses colour mod to make it dark like that. It just doesnt look right and when you go indoors in dark areas, its ultra dark. I dont recall my interior lights getting darker at night time.

Anyway rockford is actually set up to have an even more realistic day/night where the nights actually look like night. I shal explain why:

The light_environment entity in a map that gives the world daylight has 2 values of light. Brightness and Ambience. The brightness is the actual sunlight itself whereas the ambience is the light emitted from the rest of the sky (why shadows in daytime have a slight blue tinge to them if its sunny out). The Day/Night script has the ability to modify the Brightness key bringing it all the way down to 0, however it is not able to modify the ambience. Not sure why but anyway, thats why night time with day and night really only looks dark blue rather then legitimate night.

I found a way to resolve this in my map by making the light_environment ambience very dark (but not all the way because you can still see some shit at night) and adding several constant lights on the ceiling of the skybox to emulate ambient lighting. These lights are modifiable so with a little bit of LUA, they can gradually change their brightness, thus true day/night lighting is achieved.
Hopefully with this new map, it won't be laggy.  As for the weather, if it is not laggy, lets try it!  (At random! >:U)
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