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Backup Sections => Orange Cosmos Roleplay 2[ARCHIVE] => Suggestions => Topic started by: CRG-|Slimchipz on June 02, 2013, 04:25:53 PM

Title: Multi government channels
Post by: CRG-|Slimchipz on June 02, 2013, 04:25:53 PM
This will probably solve some problems like if I want to tell my police units their is a car I'm chasing and I don't won't to disturb the other jobs just like the radio. I want to Change channels of with units who talking to. plus it will be more organize then having everybody talk at once in th radio and cause mass confussion. Plus it will be more realistic.
Title: Re: Multi government channels
Post by: Sir Binary on June 02, 2013, 04:49:16 PM
This will probably solve some problems like if I want to tell my police units their is a car I'm chasing and I don't won't to disturb the other jobs just like the radio. I want to Change channels of with units who talking to. plus it will be more organize then having everybody talk at once in th radio and cause mass confussion. Plus it will be more realistic.
Me like! Just make it so when you press T, it switch to another channel :)
Title: Re: Multi government channels
Post by: Saint marcen96 on June 02, 2013, 04:54:01 PM
This will probably solve some problems like if I want to tell my police units their is a car I'm chasing and I don't won't to disturb the other jobs just like the radio. I want to Change channels of with units who talking to. plus it will be more organize then having everybody talk at once in th radio and cause mass confussion. Plus it will be more realistic.
Me like! Just make it so when you press T, it switch to another channel :)

would be realy cool! to turn on/off the radio press "T", to change channels hold the "T" then choose the channels by pressing up/down arrows.
Title: Re: Multi government channels
Post by: Tyler on June 02, 2013, 05:11:08 PM
Radio channel would be very cool, and would expand dispatch tremendously. Major +support. This would allow fire, ems, police, bus driver, and towe trucks to operate their own radio nets. Dispatch would have the added responsibility of going in between the channels to relay information during multi agency operations.

On the downside however, I'm not sure how difficult this would be to code.
Title: Re: Multi government channels
Post by: [S-ZPS] Sherman on June 02, 2013, 05:19:20 PM
I completely agree, just I only think there should be three channels. One for police, 1 for firemen and paramedics and another for tow truck drivers and bus drivers. SS would count as police I guess.
Title: Re: Multi government channels
Post by: Tyler on June 02, 2013, 05:37:04 PM
I completely agree, just I only think there should be three channels. One for police, 1 for firemen and paramedics and another for tow truck drivers and bus drivers. SS would count as police I guess.

For sake of efficiency, I'd say 5. Also, for the sake of ease, the frequencies should be listed in relation to a colooor instead of by number.

For example:
Yellow-1: Police and SS
Yellow-2: EMS
Yellow-3: Fire
Yellow-4: Tow authority & bus drivers (if buses get radios)
Y-TAC: aka Yellow-Tactical, situation command and participation. Ex: The police, ems, and fire involved in a hostage situation.
Title: Re: Multi government channels
Post by: Sir Binary on June 02, 2013, 05:55:33 PM
I completely agree, just I only think there should be three channels. One for police, 1 for firemen and paramedics and another for tow truck drivers and bus drivers. SS would count as police I guess.

For sake of efficiency, I'd say 5. Also, for the sake of ease, the frequencies should be listed in relation to a colooor instead of by number.

For example:
Yellow-1: Police and SS
Yellow-2: EMS
Yellow-3: Fire
Yellow-4: Tow authority & bus drivers (if buses get radios)
Y-TAC: aka Yellow-Tactical, situation command and participation. Ex: The police, ems, and fire involved in a hostage situation.
Also make one that is All, means every Gov. could get info here.
Title: Re: Multi government channels
Post by: Tyler on June 02, 2013, 06:01:52 PM
Also make one that is All, means every Gov. could get info here.

In my opinion, it would be dispatch's job to change channels and relay information. Obviously, if there is no dispatcher on, one could simply
Change their channel to relay it themselves.
Title: Re: Multi government channels
Post by: garry :D on June 02, 2013, 06:45:59 PM
Maybe have a simplex channel for informal line-of-sight communication (aka someone down the street that you can see) and use the channels that Brandon mentioned for formal code communication?
Title: Re: Multi government channels
Post by: CRG-|Slimchipz on June 02, 2013, 07:13:03 PM
What I think is to change channels is like press P and it will bring up this module kinda like the phone and you can hold Z to click on with channel you want to go to and maybe change volumes too. But I hope it's not too much scripting.
Title: Re: Multi government channels
Post by: Tyler on June 02, 2013, 07:28:10 PM
Maybe have a simplex channel for informal line-of-sight communication (aka someone down the street that you can see) and use the channels that Brandon mentioned for formal code communication?

The system our department uses, the one I based my other posts on, has that- its called Talk Around.

Yellow-TA, or Yellow-Talk Around, is for small range communication.
Title: Re: Multi government channels
Post by: Sir Binary on June 03, 2013, 03:52:18 AM
What I think is to change channels is like press P and it will bring up this module kinda like the phone and you can hold Z to click on with channel you want to go to and maybe change volumes too. But I hope it's not too much scripting.
Why not make it switch channel by pressing T? Why make it so complicated?
I know the Devs said volume can't be changed tho.
Title: Re: Multi government channels
Post by: CRG-|Slimchipz on June 03, 2013, 08:19:56 PM
If T is for changing channels what are you going to press if you want to talk on the radio?
Title: Re: Multi government channels
Post by: alaskan thunderfuck on June 03, 2013, 09:34:16 PM
Amazing idea. Would love to see this implemented.
Title: Re: Multi government channels
Post by: Sir Binary on June 04, 2013, 08:11:07 AM
If T is for changing channels what are you going to press if you want to talk on the radio?
You use X(default) to talk in the mic. And it would just switch the channels, meaning you can go to the Gov. radio by pressing T, but also decide what gov. channel you want to go to.
Title: Re: Multi government channels
Post by: CRG-|Slimchipz on June 04, 2013, 09:09:10 PM
If T is for changing channels what are you going to press if you want to talk on the radio?
You use X(default) to talk in the mic. And it would just switch the channels, meaning you can go to the Gov. radio by pressing T, but also decide what gov. channel you want to go to.
Then if im talking to somebody would i have to spam the switching of the channels or turning it on and off ?
Title: Re: Multi government channels
Post by: Tyler on June 05, 2013, 12:26:00 AM
Then if im talking to somebody would i have to spam the switching of the channels or turning it on and off ?

Ideally no. You would hit T to get to the desired channel, and then hold your mic button to speak over it. Additionally if a dispatcher is present, they would handle cross channel communication.
Title: Re: Multi government channels
Post by: Kasatka ??? on June 05, 2013, 07:28:22 AM
I agree, more than one channel is more than useful. It would cut down on the amount of chatter and be more realistic. I can't tell you how many times I sit there waiting for the radio to shut up so I can give out a small citation. Anyways, here is my take one it.

Channel 1: Police (using radio more than everyone combined)
Channel 2: EMS and Fire (lets face it, they don't do much)
Channel 3: Transit Authority and Tow Trucks (not a lot of chatter there)
Channel 4: Miscellaneous (Just an extra channel for cross chatter if needed)
Channel 5: Tac channel (for use by any and all units in a situation such as barricaded suspects or high profile robberies)

Gives you more than enough radio space and should keep people from getting pissed off.
Title: Re: Multi government channels
Post by: CRG-|Slimchipz on June 05, 2013, 07:54:21 PM
Then if im talking to somebody would i have to spam the switching of the channels or turning it on and off ?

Ideally no. You would hit T to get to the desired channel, and then hold your mic button to speak over it. Additionally if a dispatcher is present, they would handle cross channel communication.

So if was to turn it off the radio Then i would press "T" Until i hit the off channel. Plus i like your idea for the dispatchers but wouldn't get annoying if the dispatcher was AFK or Non-Cooperative?
Title: Re: Multi government channels
Post by: CRG-|Slimchipz on June 07, 2013, 04:39:12 PM
So is this going to be locked and accepted?
Title: Re: Multi government channels
Post by: Scratchie on June 07, 2013, 04:57:17 PM
Has a dev commented on it? No. Until its decided by a dev if its possible and feasible it remains open.

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Title: Re: Multi government channels
Post by: Statua on November 06, 2013, 09:10:10 PM
This is needed. The headaches from before. Gah.

Here's my idea on how this should work. There should be 4 channels.

Channel 1: Police
Channel 2: Fire & Ems
Channel 3: Services
Channel 4: Spare 1

All gov jobs can switch between their channel and Spare 1 (so paramedics can join Spare 1 or paramedic. Police cna join spare 1 or police) that way all jobs can talk to each other during big situations or when there's no dispatcher.

Dispatch can switch between all 4 channels as he/she so desires.

If someone from Channel 1 wants to talk to dispatch, they push a "call" button. Dispatch gets a notification on their screen letting them know the person who called and what channel. They go to said channel and listen.

Example, a cop finds an accident with a fire and an unconscious person. Cop pushes call button. Dispatch joins channel and asks the cop what he needs. Cop relays info. Dispatch says ok and dispatches additional units if needed, hops on fire and ems channel, dispatches fire and ems. Dispatch goes to services channel and dispatches a tow truck. Boom, epic rp and simple as pie.

Oh and also, have a little menu for all gov officials showing who's on what channel.
Title: Re: Multi government channels
Post by: Teitoku Ippan on November 07, 2013, 05:25:00 AM
i expect barely anyone will use this so itd be a pointless idea to develop
Title: Re: Multi government channels
Post by: Statua on November 07, 2013, 09:58:50 AM
Use what? Its been an issue forever. Im pretty sure loads of people would at least appreciate not listening to the chaotic cop chase chatter.
Title: Re: Multi government channels
Post by: Teitoku Ippan on November 07, 2013, 10:21:47 AM
Use what? Its been an issue forever. Im pretty sure loads of people would at least appreciate not listening to the chaotic cop chase chatter.

how has it been an issue forever, if you are a medic you can listen in on what is happening on the cop chase and if one screams man down you can immediately go to their location (if they provide one) to provide medical assistance

seems really autistic to want to encourage reduced communication between government officials
Title: Re: Multi government channels
Post by: Statua on November 07, 2013, 11:03:58 AM
Its not the issue of hearing whats going on in the chase. Its the issue of not being able to hear any other issues going on. If a cop chase is going on, the channels are flooded with yelling. That makes it hard for anyone not involved to talk to each other.
Title: Re: Multi government channels
Post by: Statua on November 10, 2013, 02:24:53 PM
What about simply 2 channels? A default channel and an incident channel. People can freely swap between the two as they so desire.

There would be regulations to where people can only use the incident channel during situations such as cop chases, hostage takings, etc. You may only use the channel if you are involved. If a big situations arises which requires lots of communication, players must utilize the incident channel, given that its not already in use.

They're not rules so you cant get banned. But its just something you're expected to do. Add an admin command to force players to switch channels.
Title: Re: Multi government channels
Post by: Teitoku Ippan on November 10, 2013, 04:02:51 PM
i still dont agree with multi channel radios for government jobs, for once most people wont even use it and two you shouldnt have to force people into using it
Title: Re: Multi government channels
Post by: Statua on November 10, 2013, 05:34:54 PM
i still dont agree with multi channel radios for government jobs, for once most people wont even use it and two you shouldnt have to force people into using it
So how should we resolve people flooding radio chatter with their tactics during a raid? Other shit goes on when raids happen.
Title: Re: Multi government channels
Post by: Teitoku Ippan on November 10, 2013, 05:45:19 PM
i still dont agree with multi channel radios for government jobs, for once most people wont even use it and two you shouldnt have to force people into using it
So how should we resolve people flooding radio chatter with their tactics during a raid? Other shit goes on when raids happen.

by doing nothing, i dont recall anyone ever being bothered by it and it certainly never bothered me
Title: Re: Multi government channels
Post by: Statua on November 10, 2013, 07:18:17 PM
i still dont agree with multi channel radios for government jobs, for once most people wont even use it and two you shouldnt have to force people into using it
So how should we resolve people flooding radio chatter with their tactics during a raid? Other shit goes on when raids happen.

by doing nothing, i dont recall anyone ever being bothered by it and it certainly never bothered me
You have 2 hours of playtime on OCRP2. You clearly didnt play enough to actually see it happen.
Title: Re: Multi government channels
Post by: Constable Strelnikov on November 22, 2013, 02:09:20 PM
Bump. This seriously needs to be added in the new update.

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Title: Re: Multi government channels
Post by: Teitoku Ippan on November 22, 2013, 02:57:13 PM
Bump. This seriously needs to be added in the new update.

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does it really though, i still stand on that it will be useless and nobody will use it
Title: Re: Multi government channels
Post by: Statua on November 22, 2013, 05:47:14 PM
Bump. This seriously needs to be added in the new update.

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does it really though, i still stand on that it will be useless and nobody will use it
It has owner support.
Title: Re: Re: Multi government channels
Post by: Constable Strelnikov on November 23, 2013, 09:27:19 AM
It has owner support.
This.

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Title: Re: Multi government channels
Post by: Melon Head on November 23, 2013, 01:30:23 PM
What we should do is add it in, and if it proves to be useless, just remove it.
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