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Backup Sections => Suggestions => Half-Life 2 Roleplay => Archive => HL2RP Development[ARCHIVE] => Accepted HL2RP Suggestions => Topic started by: Sexy Frog on March 03, 2013, 11:13:50 AM

Title: Viscerators
Post by: Sexy Frog on March 03, 2013, 11:13:50 AM
(http://images1.wikia.nocookie.net/__cb20090527003320/half-life/en/images/thumb/4/4b/Manhack.jpg/250px-Manhack.jpg)

Hello, yes I am here to suggest Viscerators, or more commonly known as manhacks. Manhacks are something that are aerial based and used to flush targets out of confined areas like tunnels, sewers, buildings and such. In small numbers, they are not as big a problem at they may be fended off, however they can be quite tricky with their humming bird like movements of zipping about and razor sharp rotating blade to quite literally, as their name implies; eviscerate.  However in larger quantities can be very fatal and can easy over whelm targets.

Now, I could sit here and suggest using them as NPC's but nobody likes that idea and that's pretty dumb. So what I am actually suggesting it making them like scanners. You can get them at a certain rank in the CCA or maybe have it OTA restricted playable classes. We have terminology for it in the CCA yet we never use them or see them. They are apart of canon and can be used with good reason, so I fail to see why it would not be added. It has purpose for both HL2rp servers. It can be used in City during code blacks and possibly reds to flush people out of the sewers and maybe areas of P3. It can also be used in Outlands as a means to escape the usual lolOTA raids or exogen events.

We have quite literally never had a Viscerator event in outlands and I think it would be something out of the norm and fun. Seeing at due to their compact build they may crash into things without being too badly damaged and the Valley is large enough where everyone can run away from them. Also due to their small structure there will always be an air of danger due to them being able to slip into places that you would never guess like chimneys, which the buildings in the valley do indeed have.

All in all, this has potential for a lot of good RP and something out of the normal. The names wouldn't be too hard either. Just like: UU.OTA-VISCERATOR.##### or C17.CCA.S4-VISCERATOR.###

Thoughts?
Title: Re: Viscerators
Post by: Khub on March 03, 2013, 11:43:06 AM
It's possible to be implemented into the script.
Title: Re: Viscerators
Post by: Doctor Nice roButt on March 03, 2013, 11:58:18 AM
I think it would be cool. There was nothing more scary in Half Life 2 then when you're in a tight environment and suddenly hear the whirling and clicking of a manhack.
Title: Re: Viscerators
Post by: [LP]GMK-MRL on March 03, 2013, 12:01:26 PM
Sexy Frog does open up a large gap in the Canon that has never really been looked over. It would be cool for S4L or OTA to use Viscerators to flush out P3 instead of OTA going gun-ho inside. It can also provide a chance for people in the Outlands to give them the slight courage fueled by ignorance to fight back against these Viscerators and possibly create something from the remains.
Title: Re: Viscerators
Post by: raged on March 03, 2013, 07:42:44 PM
They can be dispatched with like two shots though, I'd think getting a script that makes them friendly to union affiliates and using NPC's would be better and in combination let some players use them for rp combat situations.
Title: Re: Viscerators
Post by: The Doctor, RIP Juggernaut on March 03, 2013, 07:47:21 PM
They can be dispatched with like two shots though, I'd think getting a script that makes them friendly to union affiliates and using NPC's would be better and in combination let some players use them for rp combat situations.
No. NPC cannot and will never be able to role play with, they don't wait for you to RP and the only time this can be used properly is if proper role players are doing it. Not to mention the current lack of crosshairs already make shooting anything a pain.
Title: Re: Viscerators
Post by: raged on March 03, 2013, 07:51:15 PM
No. NPC cannot and will never be able to role play with, they don't wait for you to RP and the only time this can be used properly is if proper role players are doing it. Not to mention the current lack of crosshairs already make shooting anything a pain.

Maybe if you read my post properly I suggested a combination of NPC's and player controlled ones. Unless you want a quarter of the server population being manhacks then you're not going to get the full effect of viscerators. Secondly, the whole point of not having a crosshair is for realism and as we play on roleplay I don't see the issue.
Title: Re: Viscerators
Post by: [LP]GMK-MRL on March 03, 2013, 07:53:54 PM
Maybe it can be coded to where the Player Manhacks control the NPC manhacks using a tool that I have seen before in the workshop and have used. I think it was called the NPC controller. But i'll try to provide a link when I come across it.
Title: Re: Viscerators
Post by: The Mysterious Stranger on March 03, 2013, 08:06:50 PM
 Instead of controlling a individual mahack, why not control a group of manhacks that are spreaded apart? I mean, that would be a nice feature.
Title: Re: Viscerators
Post by: The Doctor, RIP Juggernaut on March 03, 2013, 08:08:00 PM
No. NPC cannot and will never be able to role play with, they don't wait for you to RP and the only time this can be used properly is if proper role players are doing it. Not to mention the current lack of crosshairs already make shooting anything a pain.

Maybe if you read my post properly I suggested a combination of NPC's and player controlled ones. Unless you want a quarter of the server population being manhacks then you're not going to get the full effect of viscerators. Secondly, the whole point of not having a crosshair is for realism and as we play on roleplay I don't see the issue.
Realism only works if we have Iron sites. Cross hairs are needed for OOC reasons, its a bitch to know where you are aiming OOCly if you're trying to S2M or S2K(Like with NPCs).
Title: Re: Viscerators
Post by: [LP]GMK-MRL on March 03, 2013, 08:23:27 PM
Instead of controlling a individual mahack, why not control a group of manhacks that are spreaded apart? I mean, that would be a nice feature.

Thats what I mean by coding. Just implementing the NPC tool would cause it to control just one manhack.
Title: Re: Viscerators
Post by: Dallas on March 04, 2013, 03:12:52 AM
Why don't we just... Make them stronger? Have a lovely project with Logistics to make durable manhacks? Maybe SYNTH ones for OL?
Title: Re: Viscerators
Post by: Yak on March 04, 2013, 08:55:23 AM
Id love to rp one with my ota but it would almost be impossible for a p3 rat to fend off or hide from with a knife.
Title: Re: Viscerators
Post by: The Doctor, RIP Juggernaut on March 04, 2013, 08:59:00 AM
Id love to rp one with my ota but it would almost be impossible for a p3 rat to fend off or hide from with a knife.
This would cause them to make more improvised weapons like lead pipes and clubs to fend them off.
It'd also inspire groups in P3 due to them not being able to fend them off otherwise(Like what OTA should be doing in Outlands).
Title: Re: Viscerators
Post by: Khub on March 04, 2013, 11:09:07 AM
It'd be possible to make a swarm of viscerators - like you control one and the others in the swarm follow it. This way, you could send them forwards, but you could also stop them and give the target time to finish their /me or roleplay.
Title: Re: Viscerators
Post by: Sexy Frog on March 04, 2013, 01:51:27 PM
It'd be possible to make a swarm of viscerators - like you control one and the others in the swarm follow it. This way, you could send them forwards, but you could also stop them and give the target time to finish their /me or roleplay.

Oh gosh, hot.
Title: Re: Viscerators
Post by: Carnivore329 on March 05, 2013, 08:46:26 PM
Out of all the stupid and great shit ive read on forums today I belive this would be the most productful suggestion ive read, Overwatch have been used to much, and as someone said, it would be out of the normal, I ussualy play on OL and I think it would be a great event to have a small little or huge squad of player controlled man hacks swarming about I personally belive it would create some great RP and give some players a different feeling other than the Overwatch patrols or some of the usual same old events, I really hope this gets put in (Not saying anything for City due to I don't play it much.)
Title: Re: Viscerators
Post by: Atticat on April 30, 2013, 12:15:09 PM
Personally, I think viscerators would add very little to RP value. I can't imagine anything happening besides them flying around with nothing to do. They look like RC helicopters honestly, and sound twice as annoying. I mean, what could possibly be their use? We already have scanners for scouting. They just seem like a lame addition. I never liked the idea of viscerators in HL to beging with, to be truthful.

- support

User was warned 5% for this post. Reason: Necroposting ~Statua
Title: Re: Viscerators
Post by: Statua on April 30, 2013, 02:58:56 PM
This post is damn near 2 months old. Locked to prevent further necroposting.
Title: Re: Viscerators
Post by: Airborne1st on April 30, 2013, 09:19:23 PM
Moved to accepted suggestions. I ICly ordered the project to be done months ago and its actually been ICly used and tested already.
Title: Re: Viscerators
Post by: wakeboarderCWB on April 30, 2013, 09:43:21 PM
You moved it to OCRP accepted suggestions.

Moved to HL2RP :)
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