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Backup Sections => Half-Life 2 Roleplay => Archive => HL2RP Development[ARCHIVE] => Suggestions => Topic started by: ???Jesusfreak??? on February 15, 2013, 08:38:49 AM

Title: APC
Post by: ???Jesusfreak??? on February 15, 2013, 08:38:49 AM
Link: http://steamcommunity.com/sharedfiles/filedetails/?id=118997241&searchtext=

Usefull for outlands and city I guess.

I know it has been asked a multiplied times, but right now it seems someone already have created a good version of it.
Title: Re: APC
Post by: smt on February 15, 2013, 08:52:43 AM
Has no use really, city is too small for a PROPER use, it can just be roleplayed and will cause less trouble and in Outlands as far as I know OTA don't use APCs at all
Title: Re: APC
Post by: Mr. Pettit on February 15, 2013, 11:48:33 AM
Being the officer of Logistics, I'd really enjoy this. It seems pretty well made compared to just drivable. The Industrial map we're going to switch to on Saturday has pathways made wide enough specifically for the APC. And with the garage there, I'd enjoy this a lot more than my rickety hoverball suspended APC model on a jeep that can't go on inclines.

But on that note, I also found a workshop addon a while ago. Basically it adds quite a few of the vehicle models from Valve games and makes them into proper vehicles. For example, Statua uses the pickup model from Counter Strike for his Outlands character which is in there. And I'm sure there's more uses out of that than I can think of (Like the forklift for CWU). That's in the CS:S version, but it would make more sense to just get the APC if that's the only vehicle that would be used from it.

APC & HL2 Vehicles: http://steamcommunity.com/sharedfiles/filedetails/?id=104648051&searchtext=Source+vehicle
CS:S Vehicles: http://steamcommunity.com/sharedfiles/filedetails/?id=104651870&searchtext=Source+vehicle
Title: Re: APC
Post by: Dallas on February 15, 2013, 11:57:26 AM
Being the officer of Logistics, I'd really enjoy this. It seems pretty well made compared to just drivable. The Industrial map we're going to switch to on Saturday has pathways made wide enough specifically for the APC. And with the garage there, I'd enjoy this a lot more than my rickety hoverball suspended APC model on a jeep that can't go on inclines.

But on that note, I also found a workshop addon a while ago. Basically it adds quite a few of the vehicle models from Valve games and makes them into proper vehicles. For example, Statua uses the pickup model from Counter Strike for his Outlands character which is in there. And I'm sure there's more uses out of that than I can think of (Like the forklift for CWU). That's in the CS:S version, but it would make more sense to just get the APC if that's the only vehicle that would be used from it.

APC & HL2 Vehicles: http://steamcommunity.com/sharedfiles/filedetails/?id=104648051&searchtext=Source+vehicle
CS:S Vehicles: http://steamcommunity.com/sharedfiles/filedetails/?id=104651870&searchtext=Source+vehicle

I second this. These would be very nice if they were implemented.
Title: Re: APC
Post by: Airborne1st on February 15, 2013, 01:25:27 PM
I'd also like to see this for the reasons mentioned above.

Also, this would allow ghost riding to be done.
Title: Re: APC
Post by: YankeeSamurai on February 15, 2013, 03:38:48 PM
Would be nice for Overwatch on outlands. The map is freaking humungous and it's covered in roads designed for vehicle use. Why not?
Title: Re: APC
Post by: [LP]GMK-MRL on February 15, 2013, 04:29:29 PM
Would be nice for Overwatch on outlands. The map is freaking humungous and it's covered in roads designed for vehicle use. Why not?

It could cause more "OTA are too OP" hate and much more drama. BUT, I could be wrong and it could be a great addition. It would be kind of silly to have OTA walk the entire time.
Title: Re: APC
Post by: The Doctor, RIP Juggernaut on February 15, 2013, 04:40:17 PM
Would be nice for Overwatch on outlands. The map is freaking humungous and it's covered in roads designed for vehicle use. Why not?

It could cause more "OTA are too OP" hate and much more drama. BUT, I could be wrong and it could be a great addition. It would be kind of silly to have OTA walk the entire time.
You're wrong.

The APCs are a meh, I never really saw OTA using them too much in HL2(Maybe EP2 but there was only one..)
Title: Re: APC
Post by: Mr. Pettit on February 15, 2013, 05:01:07 PM
In the coastal areas of HL2, OTA used them for transportation and to keep up barriers (I think that's what you're talking about). So yeah, technically it is canon and could be useful for the Outlands, and seeing how it can hold 10 people that can be rather useful. Also I tried the APC and the gun fires at a reasonable accuracy, has to reload and wont let you spam bullets every direction. It's rather balanced.
Title: Re: APC
Post by: Hazard Time on February 15, 2013, 05:02:35 PM
According to canon (Here we go...), APCs were never used outside of the city due to the rough terrain.  OTA mainly traveled by dropship, which gave them an unmatchable amount of mobility to virtually any point in the local sector.  The only time I ever saw an APC outside of the city was in "Highway 17" (I think that was what the level was called) where some soldiers had cannibalized an APC to power a force field. 

Of course, seeing as there will be plenty of roads in the new map, I can see using an APC to get around.  While not necessarily quiet, it's better than flying in a big, bulky dropship that could be spotted from any high point in the valley, assuming that the roads are bordered by thick forests.
Title: Re: APC
Post by: The Doctor, RIP Juggernaut on February 15, 2013, 05:03:46 PM
In the coastal areas of HL2, OTA used them for transportation and to keep up barriers (I think that's what you're talking about). So yeah, technically it is canon and could be useful for the Outlands, and seeing how it can hold 10 people that can be rather useful. Also I tried the APC and the gun fires at a reasonable accuracy, has to reload and wont let you spam bullets every direction. It's rather balanced.
Ten people fit in that APC? which one are you talking about? I'd be amazed if the one in half life can hold four.
Title: Re: APC
Post by: Dallas on February 15, 2013, 05:10:38 PM
According to canon (Here we go...), APCs were never used outside of the city due to the rough terrain.  OTA mainly traveled by dropship, which gave them an unmatchable amount of mobility to virtually any point in the local sector.  The only time I ever saw an APC outside of the city was in "Highway 17" (I think that was what the level was called) where some soldiers had cannibalized an APC to power a force field. 

Of course, seeing as there will be plenty of roads in the new map, I can see using an APC to get around.  While not necessarily quiet, it's better than flying in a big, bulky dropship that could be spotted from any high point in the valley, assuming that the roads are bordered by thick forests.

Just saying, in HL2, we see OTA using APCs in the coast.
Title: Re: APC
Post by: Mr. Pettit on February 15, 2013, 05:11:59 PM
Yeah. I'm talking about the one in the OP. I can see like 2 sitting in it honestly; Maybe a few on the side for short distances like a riot or something.

From the link: -Fully drivable APC as seen in HL2
-Supports up to ten players: One driving, one gunning and eight passengers

It's a little crazy, but players can be limited by the driver if they hit alt which closes the hatch meaning nobody else can enter.
Title: Re: APC
Post by: Khub on February 15, 2013, 05:12:13 PM
I'll look into this. The passenger capacity can be adjusted easily.
Title: Re: APC
Post by: YankeeSamurai on February 15, 2013, 05:18:40 PM
I have a hardest hl2rp boner at the thought of a legit APC convoy rolling down the valley highway.
Edit: hoylshit IED rp hahahaha

Anyway, would we want to keep the passenger capacity low (2-4 players) or high (5-10 players)?
Title: Re: APC
Post by: ???Jesusfreak??? on February 16, 2013, 02:12:44 PM
Also a note. I tried to deal damage to it. And it seems it has a very high HP. Mind to reduce it too if this is going to work?
Title: Re: APC
Post by: cookiesofamerica on February 17, 2013, 07:25:32 PM
Also a note. I tried to deal damage to it. And it seems it has a very high HP. Mind to reduce it too if this is going to work?
Well we don't want to make it too weak, I'm hoping it to be around 750 or 1000 hp at least.
Title: Re: APC
Post by: Hazard Time on February 18, 2013, 01:57:38 AM
One-two hits from an RPG should destroy it, so however much damage an RPG does x2 = HP
Title: Re: APC
Post by: raged on February 18, 2013, 02:22:00 AM
One-two hits from an RPG should destroy it, so however much damage an RPG does x2 = HP

then you better code it so non-explosives do no damage
Title: Re: APC
Post by: Star Rees on February 19, 2013, 03:35:43 AM
I couldn't ever see something like an SMG doing damage to a Combine APC, so I agree with the Raged's point.

Also, maybe give it some weak points, I guess? Like a gas tank on a car sort of idea; it takes a lot more damage if it's hit in a certain area,
Title: Re: APC
Post by: ???Jesusfreak??? on February 19, 2013, 05:29:26 AM
Right now the map we're currently in has a great opportunity to use ACP's for faster transport to areas. I don't say they should use them as cop cars, but more as blocking baths on roads and doing sweeps.
Title: Re: APC
Post by: walkers_mod on March 23, 2013, 03:34:25 AM
Eh I don't think we need it...

User has been forum banned for necroposting with unconstructive posts multiple times.  ~Hazard
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