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Backup Sections => Half-Life 2 Roleplay => Archive => HL2RP Development[ARCHIVE] => Suggestions => Topic started by: The Doctor, RIP Juggernaut on January 22, 2013, 09:24:46 AM

Title: Weapons Revamp.
Post by: The Doctor, RIP Juggernaut on January 22, 2013, 09:24:46 AM
Now, before you go "RP>script" its impossible to really do that because there are changes with how all the weapons work, ammo cap, and the fact that people go "Why bother" when it comes to things like RPing like you have a different weapon.

What I'm suggesting is revamping the currently system for a more in depth and realistic one.
In Oulands(Where this would have the most effect) currently everyone has the same two-three guns with very few people using IC weapons these weapons that everyone has, would be very uncommon seeing how the only real IC way to get them is to kill OTA/CCA. My suggestion is to add "Surplus" firearms that both the weapons, and the ammo would be common for in the area.

I'm suggesting a three ranked tier system, with each tier having its trades off and benefits.

Tier one(The lowest) would be: Mosin Nagant, Makarov PM, and SKS.
These weapons would be the most common, but limited in firepower based on damage, rate of of fire, and reloading speed.

The Mosin Nagant would be the second most common(Only beaten by the PM), it holds five rounds that are feed from a hit or miss stripper clip system, no scope, long range, limited firepower, and has to be cleaned after each use otherwise the ammo rust the barrel and the weapon is non-functional.

The Makarov PM would be the most common, its small concealable, accurate(About the same as the USP), but the problem with it is it only holds eight rounds, and cannot use standard 9mm rounds. The Makarov uses 9x18(.380) that are bigger then the standard 9x19(.355) used in the USP. It deals slightly less damage due to the smaller cartridge.

The SKS would be the rarest of this tier, but still fairly common. It'd be accurate, but limited to semi-auto only, and the 30 round mag has to be fed with a stripper clip. It uses 7.62 x 39(Same as the AK-47) it'd deal around the same damage, but limited rate of fire and reloading.

The second tier would be: AK-47, AK-74U, Mossberg 500, and the .38 revolver.

The AK would have a high rate of fire(Given its automatic) high recoil, but a damaging round(It'd be hit or miss on penetrating kevlar, but it'd be the royal shit out of the person wearing it), around the same accuracy as the default MP7, 30 round mags, fairly common ammo(Given that its the same as the SKS).

The AK-74U would be the rarest of this tier(Thus the rarest of all the firearms in this suggestion), it'd do less damage then the AK-47(Only slightly) but it'd penetrate kevlar, and have less recoil, And less accuracy(Given the shorter barrel). The ammo would be incompatible with the AK-47(the 74 uses 5.45 x 39).

Now to the .38 revolver, this would be the most common out of this tier, it'd do much more damage then the standard Makarov or 9mm but it does a number less damage then the .357, Still limited to six rounds, but the ammo is fairly common(Cannot use .357 magnum rounds).

The Mossberg 500 would have a larger grouping then the SPAS-12(Same damage though) be able to use the same ammo, and would hold six shells instead of eight.

The final tier would be the combine weapons, the MP7 eats kevlar to bits, the AR-2 does a metric fuckton of damage. These do the most damage but are the rarest with the only viable way to get them is from OTA/CCA. But even then the ammo is rare.

This would rebalance outlands and buff the realism. This is also a good time to suggest this given the inventory loss and the generator being worked on.
I'm going to be searching for good models and such to use(Perhaps SWEPS to base them off of?)
Title: Re: Weapons Revamp.
Post by: GavinThornBurgShire on January 22, 2013, 09:34:25 AM
These guns are a bit to professional/unfitting for HL2RP, it takes me out of the HL2 universe feeling with other weapons like the ak47's and SKS's.

-1
Title: Re: Weapons Revamp.
Post by: smt on January 22, 2013, 09:37:17 AM
These guns are a bit to professional/unfitting for HL2RP.

-1

what? how? I hope you dont think ak47s are "professional" - if anything they're exactly what HL2RP would have considering the setting...

Personally I think this is fine but we'd need a new ammo system (more ammo types) otherwise it'd be a bit silly feeding AK74s off the same ammo as our SMGs use or something, but otherwise as long as it'd be done well (not having ak47s and mosin's scattered in every dark area) it'd be nice to have this sort of thing
Title: Re: Weapons Revamp.
Post by: The Doctor, RIP Juggernaut on January 22, 2013, 09:38:23 AM
These guns are a bit to professional/unfitting for HL2RP.

-1
What?
I'm sorry, but you're gonna need to provide reasons for it being "Too* professional" and unfitting for HL2RP(Seeing how the AK-47 was in the beta for HL2...)
Title: Re: Weapons Revamp.
Post by: GavinThornBurgShire on January 22, 2013, 09:39:07 AM
I moded my last post.
Title: Re: Weapons Revamp.
Post by: The Doctor, RIP Juggernaut on January 22, 2013, 09:52:14 AM
These guns are a bit to professional/unfitting for HL2RP, it takes me out of the HL2 universe feeling with other weapons like the ak47's and SKS's.

-1
Its more realistic though, in reality the only reasons why all the resistance uses MP7s and such in HL2 is because that's the only weapons they wanted in the game.
I feel it fits the HL2RP settings better, and far, far better then the CCA models. The Resistance would be using whatever weapons would be available to them, these would be the ones that are.


And Smt I was suggesting adding more ammo.
Title: Re: Weapons Revamp.
Post by: Statua on January 22, 2013, 01:54:52 PM
Because finding an MP7 and amunition for it in the outlands is totally realistic.

I agree with Juggernaut here.

+1
Title: Re: Weapons Revamp.
Post by: Frolie [Jellykid] on January 22, 2013, 02:12:07 PM
I like the idia of some more old fashioned weapons to match the Outlands' rustic aesthetic. The weapons listed seem realistic and reasonable, and match the atmosphere of the server.

+ Support, for whatever mine is worth.
Title: Re: Weapons Revamp.
Post by: Elions on January 22, 2013, 02:39:54 PM
I don't necesarily agree with the weapons he picked (I fucking /hate/ the makarov and i would have replaced the AK 74 U with a more common SMG like the Mac-10 or Uzi) but i do agree with the tiered system and the idea of having a more varied and realistic weaponry system both for RP and for actual combat situations

+1
Title: Re: Weapons Revamp.
Post by: BltElite on January 22, 2013, 05:13:52 PM
Loving the structured idea, an expansion of weapons to what is in the area or around will work a lot better. Though, I think spawn rates should be reduced for guns as a whole. I know a lot of people in the area would of probably had one, but not within that few square km's the map is.

(thats if the spawn system is in yet, idk not played OL yet)
Title: Re: Weapons Revamp.
Post by: Darkshifter98 on January 22, 2013, 05:41:31 PM
I agree with everyone above, I really like the idea of a tiered system for weapons and that the weapons aren't, say, a barret 50 cal or an M16 or something of that nature. + Support
Title: Re: Weapons Revamp.
Post by: raged on January 22, 2013, 07:24:40 PM
I'd like the idea of more weapons but I don't want to see anything like .50 cals and assault rifles because regardless of what you'd say it would eventually encourage the elitism rebel vest crap. Variations in pistols and some SMG's/rifles would be good.
Title: Re: Weapons Revamp.
Post by: The Doctor, RIP Juggernaut on January 22, 2013, 07:29:08 PM
I'd like the idea of more weapons but I don't want to see anything like .50 cals and assault rifles because regardless of what you'd say it would eventually encourage the elitism rebel vest crap. Variations in pistols and some SMG's/rifles would be good.
None of the weapons are "50 cals" they're at max 38 cal(.38 special)
All of these weapons I based off of how likely they are to be there(Geopolitics included) the areas history(The bunker) and how common they are overall.

The tier system I based more off of balance then likelihood, but the only one that could be considered out of place is the SKS(Could be considered a tier higher then it is).



Title: Re: Weapons Revamp.
Post by: garry :D on January 22, 2013, 07:35:48 PM
Russian firearms and Warsaw Pact weapons would be pretty cool to have in the Outlands. It would make sense too, given the location of the Outlands.

+support
Title: Re: Weapons Revamp.
Post by: Hazard Time on January 22, 2013, 07:40:48 PM
but the only one that could be considered out of place is the SKS(Could be considered a tier higher then it is).

As the proud owner of two SKS's as well as a (somewhat) expert on them, I can tell you that the current placement is a little, well, out of place.  By many countries world-wide, the SKS is held in higher regard than the AK-47 for several reasons, mostly because of its fast and simple reload style and it's accuracy.  Considering the conflicts in former Yugoslavia, I see no reason why the entire Balkan region (Romania included) should not be littered with SKS's.  However, I don't see where you get the "30 round mag".  Unless yours is after-market modded, most SKS's have a standard 10 round internal magazine and either a spike or blade style bayonet (Depending on model and country of manufacture).

TL;DR:  Move SKS up?

Also, some more commentary on the weapons you have here:

Makarov - Super common.  If there's one thing the Russians did well, it was mass-produce.  Not sure about the accuracy, though.

Mosin Nagant - This thing will take your shoulder off, and I'm not talking about the guy who got shot in the shoulder.  The 7.62x54 mm Russian is even larger than the .308 (7.62x51mm NATO), and the rifle is NOT designed for comfort.  That aside, the accuracy is still phenomenal AND it comes with a standard spike bayonet.

AK-47 - Sounds alright to me.  Still, the 7.62x39 mm round is large, and full auto is NOT suggested if you wish to hit anything farther than 25 meters out.

AK=74U - I can understand why you need a "rare" weapon, but the AK-74 and it's carbine variant, the AKS-74U, are by no means uncommon.  Other than that everything you said sounds peachy:  Shit accuracy because SBR and less damage (5.45x39mm, M16s fire 5.56x45mm).

Everything else, you probably know more than me :\
Title: Re: Weapons Revamp.
Post by: raged on January 24, 2013, 07:02:09 AM
.22's would be nice aside from big guns too
Title: Re: Weapons Revamp.
Post by: BltElite on January 24, 2013, 10:21:15 AM
I would suggest to have the branches instead of styles of weapons, have it on what people would have them;

Tier 1 - Standard farmers etc (.22 hunting rifles, old shotguns, pistols, etc)
Tier 2 - policey weaponry ( More up to date rifles, pistols)
Tier 3 -  Army weaponry( AK's, SKS's, that sort of thing from say the 1960's onwards or something)
Tier 4 - Super space age super mega cool shit (Pulse rifles etc the combine use)

Thats my thoughts for a tier system, rather than how dangerous they are. Ammo sizes would be a big variation and obviously to find AK mags/rounds is harder than a box of shotgun pellets etc.
Title: Re: Weapons Revamp.
Post by: kmp on January 24, 2013, 10:33:01 AM
Why not just find out which are the most common weapons in Romania and the surrounding countries and base the weapons available off that?
Title: Re: Weapons Revamp.
Post by: The Doctor, RIP Juggernaut on January 24, 2013, 10:39:24 AM
Why not just find out which are the most common weapons in Romania and the surrounding countries and base the weapons available off that?
That is kinda what I based the list off of first, both how common they are, and how "Powerful" of a weapon.

I have no idea how common a .22LR firearm would be in the area, we are basically centered around an old military bunker, Surplus guns would be more common in that area.
Title: Re: Weapons Revamp.
Post by: Kevin on January 24, 2013, 11:04:59 AM
I give my full support to the idea, it'd be great to have more than the standard MP7 and USP Match that all the armed populace of outlands carries.

But maybe, just maybe, a hunting rifle of sorts with a scope, or a scoped Mosin Nagant. I know I know, some of you may not like the idea of a scoped rifle, but if it was very uncommon (Maybe replace all these OP guys with Combine snipers with something a little more realistic.) then it'd be a bit more fun and realistic.

I'm not an expert on hunting rifles/sniper rifles in/around the Romanian mountains, but it'd be cool to have something other than a Combine sniper.
Title: Re: Weapons Revamp.
Post by: tics on January 24, 2013, 03:07:09 PM
While having more weapons available would be a nice addition, I would like to make a point here. A lot of people have been asking about weapons, and item drops, and other matters of the sort. When we say "rp > script" we're not saying that you should roleplay having other weapons rather than advocating for more scripted weapons. We are saying that it shouldn't matter. We are saying that material gain and items should matter so much as the development of your character. You don't need, for example, a Mosin Nagant to develop your character. I am not saying I support or disapprove of this suggestion, I am simply making that stance clear.

I give my full support to the idea, it'd be great to have more than the standard MP7 and USP Match that all the armed populace of outlands carries.

But maybe, just maybe, a hunting rifle of sorts with a scope, or a scoped Mosin Nagant. I know I know, some of you may not like the idea of a scoped rifle, but if it was very uncommon (Maybe replace all these OP guys with Combine snipers with something a little more realistic.) then it'd be a bit more fun and realistic.

I'm not an expert on hunting rifles/sniper rifles in/around the Romanian mountains, but it'd be cool to have something other than a Combine sniper.
The Rodna Mountains, where we are or nearby, are largely national wildlife reserves in Romania, and therefore hunting is largely prohibited there. Therefore, we shouldn't worry about focusing on hunting weapons that may have been there pre-war, because the mountains are largely unpopulated by humans, and hunting is illegal in most parts of the mountains.
Title: Re: Weapons Revamp.
Post by: Mr. Pettit on January 24, 2013, 05:34:59 PM
I like the whole new weapons thing. When I was more active on the outlands and was part of the major faction that occupied the intact bunker, I had a shotgun. And the thing was I usually had less than a box or no ammo whatsoever but the major thing was it was I could intimidate others regardless. So that being said, I really think the older Russian rifles and other related weapons would work well. And you can actually say there's an abundance of weapons, maybe not of ammo or perhaps of lesser quality ammnition; A system like in Metro 2033 meaning company/military made ammunition compared to recently made post-war bullets. My suggestion for a weapon is the SVT-40 which utilizes the same cartridge a Mosin–Nagant. There's a good one here: http://www.garrysmod.org/downloads/?a=view&id=132873
Title: Re: Weapons Revamp.
Post by: Hazard Time on January 24, 2013, 07:52:58 PM
I like the whole new weapons thing. When I was more active on the outlands and was part of the major faction that occupied the intact bunker, I had a shotgun. And the thing was I usually had less than a box or no ammo whatsoever but the major thing was it was I could intimidate others regardless. So that being said, I really think the older Russian rifles and other related weapons would work well. And you can actually say there's an abundance of weapons, maybe not of ammo or perhaps of lesser quality ammnition; A system like in Metro 2033 meaning company/military made ammunition compared to recently made post-war bullets. My suggestion for a weapon is the SVT-40 which utilizes the same cartridge a Mosin–Nagant. There's a good one here: http://www.garrysmod.org/downloads/?a=view&id=132873

If we're planning on adding a long-range, heavy caliber rifle indigenous to the Balkans, the Romanians are famous for the PSL, the second most widely used 7.62x54 mm sniper rifle on the market compared to the Dragunov SVD.  Link here: http://en.wikipedia.org/wiki/PSL_(rifle)  All PSL's come equiped with a standard 4x24 optical sight, meaning that it is 24 mm in diameter and has a magnification of 4 times.  The only problem, of course, is coding it, seeing as I am not aware of any ready-made PSL SWEPs on the workshop.
Title: Re: Weapons Revamp.
Post by: Dallas on February 05, 2013, 01:15:46 PM
Yes, that's right. I'm bumping this because I do fully believe it needs implemented.

Please, consider adding new weapons. Things are getting stale on HL2RP- hence the playerbase- we need to change and advance or CG will fail. This and models are things we can do now that can help make us stand out as a community.
Title: Re: Weapons Revamp.
Post by: Calo Nord on February 11, 2013, 02:52:01 PM
I'm also bumping this, this is a great idea. Weapons like the AK-47 would be more so common in this area instead of newer weaponry like the MP7. Also, all the old world weapons wouldn't just vanish after the war, these are the types of weapons I would expect people to be armed with over what people on the Outlands currently have. +Support
Title: Re: Weapons Revamp.
Post by: Khub on February 11, 2013, 03:07:20 PM
I'm also bumping this, this is a great idea. Weapons like the AK-47 would be more so common in this area instead of newer weaponry like the MP7. Also, all the old world weapons wouldn't just vanish after the war, these are the types of weapons I would expect people to be armed with over what people on the Outlands currently have. +Support

You haven't voiced anything than what was already said in the thread.
We will see what we can do.
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