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Backup Sections => Half-Life 2 Roleplay => Archive => HL2RP Development[ARCHIVE] => Suggestions => Topic started by: This is Red on January 14, 2013, 02:33:18 AM

Title: Citizen Clothing
Post by: This is Red on January 14, 2013, 02:33:18 AM
No new faces. Too complicated to add them.  Hats, glasses will be available, as well as possibly loyalist outfits if we adopt the loyalist tier. These outfits would also be available on the black market.

 As you can see above, RTLK was seemingly working on adding things like hats, shirts, and other things, etc. I was just wanting to know if this idea is still a WIP / scrapped / or fell under the -no new models- rule.

So yeah, just a general update on this would be nice, thanks.
Title: Re: Citizen Clothing
Post by: aeiou on January 14, 2013, 02:45:11 AM
No status on this as of yet, I'll come back with more soon.
Title: Re: Citizen Clothing
Post by: hogs on January 14, 2013, 06:43:50 AM
why is it too hard to add new models to the server when you're doing the exact same thing with loyalist outfits
the only extra thing you're doing is adding another model into the options you can pick of the hl2 models
Title: Re: Citizen Clothing
Post by: Yak on January 14, 2013, 06:52:00 AM
Isn't there head splicing tools, it's been done for fallout RP.
Title: Re: Citizen Clothing
Post by: hogs on January 14, 2013, 06:56:40 AM
Isn't there head splicing tools, it's been done for fallout RP.

ya that's called head hacking and it's easy
Title: Re: Citizen Clothing
Post by: The Mysterious Stranger on January 14, 2013, 07:12:43 AM
Isn't there head splicing tools, it's been done for fallout RP.

ya that's called head hacking and it's easy

 can you do headhacking lol
Title: Re: Citizen Clothing
Post by: aeiou on January 14, 2013, 08:31:22 AM
why is it too hard to add new models to the server when you're doing the exact same thing with loyalist outfits
the only extra thing you're doing is adding another model into the options you can pick of the hl2 models

What loyalist outfits
Title: Re: Citizen Clothing
Post by: hogs on January 14, 2013, 09:01:50 AM
No new faces. Too complicated to add them.  Hats, glasses will be available, as well as possibly loyalist outfits if we adopt the loyalist tier. These outfits would also be available on the black market.

Hats, glasses will be available, as well as possibly loyalist outfits if we adopt the loyalist tier. These outfits would also be available on the black market.

loyalist outfits if we adopt the loyalist tier. These outfits would also be available on the black market.

loyalist outfits if we adopt the loyalist tier.

loyalist outfits

Title: Re: Citizen Clothing
Post by: aeiou on January 14, 2013, 09:58:31 AM
That was RTLK, not current admin team
Title: Re: Citizen Clothing
Post by: Airborne1st on January 14, 2013, 11:43:29 AM
I wouldn't put much faith in anything RTLK said. Since he's no longer here doing any developing,I'm sure few if any of his plans or ideas are actually going to be implemented.
Title: Re: Citizen Clothing
Post by: ???Jesusfreak??? on January 14, 2013, 12:11:47 PM
Benefits:

You can create your own character with glasses, watches, hats, caps, other kind of clothings and let people know how you looks like.
Able to switch clothes to something else, depends on the weather.
CP's can now easier keep an eye out on a specific citizen
Citizen's can attempt to hide their identity better

Disabilities:
RP>script
more models and stuff has to be added
Title: Re: Citizen Clothing
Post by: Khub on January 14, 2013, 04:35:59 PM
all of this is possible, clothes needing more work than glasses etc.
we are currently coding more important stuff than this, drop this for few weeks. we wil vote about this once we get time and when we feel like doing it and we will post in here with the verdict
Title: Re: Citizen Clothing
Post by: hogs on January 14, 2013, 07:07:08 PM
I wouldn't put much faith in anything RTLK said. Since he's no longer here doing any developing,I'm sure few if any of his plans or ideas are actually going to be implemented.

why is he still in an administrative position and changing rules then
Title: Re: Citizen Clothing
Post by: Khub on January 15, 2013, 08:57:16 AM
I wouldn't put much faith in anything RTLK said. Since he's no longer here doing any developing,I'm sure few if any of his plans or ideas are actually going to be implemented.

why is he still in an administrative position and changing rules then

Where is he changing rules?
Title: Re: Citizen Clothing
Post by: raged on January 15, 2013, 03:44:29 PM
Where is he changing rules?

in the spambox which isn't hl2rp

so be quiet hogs
Title: Re: Citizen Clothing
Post by: |T??G| Saimon-avatar on January 15, 2013, 05:08:54 PM
There's an easier way... PAC 3
Title: Re: Citizen Clothing
Post by: Kevin on January 15, 2013, 05:16:11 PM
There's an easier way... PAC 3

Yeah but everyone in the city would overdo it. It should be a flag only, and no second chances. A bit more lenient on outlands if you have authed gear like a helmet/vest/etc.
Title: Re: Citizen Clothing
Post by: aeiou on January 15, 2013, 05:18:23 PM
I suspect if we even add PAC 3, with flags and 'control', people will still be abusing it and then claiming it's legit
Title: Re: Citizen Clothing
Post by: Kevin on January 15, 2013, 05:24:26 PM
I suspect if we even add PAC 3, with flags and 'control', people will still be abusing it and then claiming it's legit

True. Or you can just add the Enhanced citizens shit.
Title: Re: Citizen Clothing
Post by: The Doctor, RIP Juggernaut on January 15, 2013, 05:26:54 PM
I suspect if we even add PAC 3, with flags and 'control', people will still be abusing it and then claiming it's legit
It would only takes admins a couple of minutes to clean up a server when someone does that.
Not to mention if you don't give it away willynilly(Need a proper reason) and not give it for free to every VIP/gold member it should be fine.
CCA get cool custom models, I think citizens should at least get something. PAC 3 wouldn't add too much to the fast DL seeing how its only really LUA files.
Title: Re: Citizen Clothing
Post by: Dallas on January 15, 2013, 05:35:36 PM
No-no-no-no! PAC is NOT a good idea! No! Absolutely not. OL AND CITY would go overboard, neither playerbase is "superior" and both would abuse the fuck out of it. It would cheapen the rp experience and make the whole thing less immersive when people with "legit" apparel waltz about.
Title: Re: Citizen Clothing
Post by: raged on January 16, 2013, 07:14:25 PM
The only things I'd consent to if PAC was being introduced was thing like hats and glasses. But people would abuse it and give themselves like black CP masks and make it look like a full helmet and body armour and crap like that.
Title: Re: Citizen Clothing
Post by: hogs on January 16, 2013, 08:06:16 PM
The only things I'd consent to if PAC was being introduced was thing like hats and glasses. But people would abuse it and give themselves like black CP masks and make it look like a full helmet and body armour and crap like that.

can't you get rid of shit like that or can't you edit any of it out
Title: Re: Citizen Clothing
Post by: The Doctor, RIP Juggernaut on January 16, 2013, 08:16:36 PM
Or, you could trust the admins/playerbase for once....


Seriously, if we shoot everything down because "They might abuse it" then we might as well shut outlands down and remove the CCA, some one is going to abuse that.

Truth be told, most the time there's more abuse from the CCA then the more constant playerbase who'd be getting such a flag.
Title: Re: Citizen Clothing
Post by: Mr. Pettit on January 16, 2013, 09:30:13 PM
I doubt anyone would abuse it. I'm not very familiar with PAC, but maybe it would help to make a limit on how many props you can use or ban certain ones? And if someone makes an OTA uniform out of pots and pans just tell them not to. Or even better make a simple application to have access to use it like TT.
Title: Re: Citizen Clothing
Post by: hogs on January 16, 2013, 09:38:54 PM
Or, you could trust the admins/playerbase for once....


Seriously, if we shoot everything down because "They might abuse it" then we might as well shut outlands down and remove the CCA, some one is going to abuse that.

Truth be told, most the time there's more abuse from the CCA then the more constant playerbase who'd be getting such a flag.

are you retarded
people might and will abuse it. trust me mate if that was the case why don't we just give all flags to people and remove admin altogether so we can all rp together in peace and harmony!!!!!!
no.
Title: Re: Citizen Clothing
Post by: The Doctor, RIP Juggernaut on January 16, 2013, 09:54:58 PM
Or, you could trust the admins/playerbase for once....


Seriously, if we shoot everything down because "They might abuse it" then we might as well shut outlands down and remove the CCA, some one is going to abuse that.

Truth be told, most the time there's more abuse from the CCA then the more constant playerbase who'd be getting such a flag.

are you retarded
people might and will abuse it. trust me mate if that was the case why don't we just give all flags to people and remove admin altogether so we can all rp together in peace and harmony!!!!!!
no.
You're still forgetting the fact that if they're added they'd be flags, last I checked, that doesn't mean /EVERYONE/ gets them.

You're assuming that everyone will get them and everyone will abuse it, that's not going to be the case if we have an apply only flag that's harder then TT.
Title: Re: Citizen Clothing
Post by: rBST Cow on January 16, 2013, 10:52:29 PM
TT is and would be a lot more abusive than PAC. PAC is just editing your model with things, and just adding a gigantic hat or something of that matter. TT could crash the server, prop climb, or prop kill people.

Just make it with the same system as TT, you have to apply for it and you can't donate Gold/VIP for it. I guarantee that people abusing it would be very low, and if they do, it wouldn't be as near as bad as people abusing TT. It's not that hard to just remove the flags and ban the person if they do it, and it's a lot more obvious if someone is abusing PAC as you'll see some super gigantic robot walking around.
Title: Re: Citizen Clothing
Post by: smt on January 17, 2013, 04:23:02 AM
PAC literally degrades and reduces the roleplay quality

dont add it
Title: Re: Citizen Clothing
Post by: Sexy Frog on January 17, 2013, 08:12:17 AM
I never liked PAC. I find it kinda dumb and tbh it does slash the capabilities of RP in half and make everything all materialistic. I mean if you think about it, adding PAC would be like condoning the thing that we try to stress the most: 'You don't need props to Roleplay.'

PAC is all about props. I mean sure if makes your character look cool and whatever but it's not worth it. I think we don't need it. Do not add pls.
Title: Re: Citizen Clothing
Post by: smt on January 17, 2013, 08:32:38 AM
Im sure people will use it well, but that literally makes people less inclined to write up a nice description about their character - why describe your holstered gun when you can just attach a prop to your leg - that sort of stuff will happen with PAC and it's just not great
Title: Re: Citizen Clothing
Post by: Statua on January 17, 2013, 09:30:05 AM
Ok lets not add pac and give the civies a chance to make themselves stand out. Lets all pool our models and conetnt into the CCA so they can have all the cool standing out stuff while we give the citizens their blue jumpsuit and HL2 faces. Here. Lets rename the gamemode to CCARP.

Honestly, do something for the civies once. We have an idea and all you do is shoot it down? CMON!
Title: Re: Citizen Clothing
Post by: smt on January 17, 2013, 09:36:16 AM
Ok lets not add pac and give the civies a chance to make themselves stand out. Lets all pool our models and conetnt into the CCA so they can have all the cool standing out stuff while we give the citizens their blue jumpsuit and HL2 faces. Here. Lets rename the gamemode to CCARP.

Honestly, do something for the civies once. We have an idea and all you do is shoot it down? CMON!

I have no problem downloading 100 mb of extra models for civies, infact I think that's fine, but letting people attach props to them selves WILL reduce the quality of roleplay
Title: Re: Citizen Clothing
Post by: Sexy Frog on January 17, 2013, 10:03:55 AM
Ok lets not add pac and give the civies a chance to make themselves stand out. Lets all pool our models and conetnt into the CCA so they can have all the cool standing out stuff while we give the citizens their blue jumpsuit and HL2 faces. Here. Lets rename the gamemode to CCARP.

Honestly, do something for the civies once. We have an idea and all you do is shoot it down? CMON!

I'd support new Citizen models entirely before I'd support PAC. That on it's own sounds more attractive. We all agree that it gets boring with the same citizen models staring each other in the face 24/7 but PAC isn't the answer. Why? Because it's STILL the same HL2 citizen models staring at each other but just with 'fancy' props latched onto them. I think new models for citizens entirely is much better.
Title: Re: Citizen Clothing
Post by: BltElite on January 17, 2013, 10:42:58 AM
PAC won't suit the HL2 environment. It may suit one or two RP ones where the setting is different and it actually makes sense, but not in hl2rp where citizens have few items of worth anyway, and will only make use for cool shit CCA have or for people with fuckloads on outlands. New models/variety of models will be a lot better and require less supervision and stuff - its easier to notice TT abuse than somebody abusing PAC.
Title: Re: Citizen Clothing
Post by: swag master spiderman on January 17, 2013, 11:06:05 AM
most of the props used, while they can be used cleverly, still look shit.

I think it was statua (might be mistaken) who made a backpack using PAC and it looked good but the texture was absolutely horrid, whereas a new model would actually look appealing.
Title: Re: Citizen Clothing
Post by: aeiou on January 17, 2013, 12:17:57 PM
Go ahead and suggest models if you want
Title: Re: Citizen Clothing
Post by: Mr. Pettit on January 17, 2013, 12:36:54 PM
These maybe? http://www.garrysmod.org/downloads/?a=view&id=127263
Title: Re: Citizen Clothing
Post by: Dallas on January 17, 2013, 12:43:44 PM
These maybe? http://www.garrysmod.org/downloads/?a=view&id=127263

These are very good, +support everything but the resistance vests as those should be restricted like vests are right now.
Title: Re: Citizen Clothing
Post by: swag master spiderman on January 17, 2013, 01:07:32 PM
http://www.garrysmod.org/downloads/?a=view&id=34210

Could try these, don't have many suggestions though, just not PAC please.
Title: Re: Citizen Clothing
Post by: Sexy Frog on January 17, 2013, 02:18:20 PM
You could try the TnB model pack....lol jokes.
Title: Re: Citizen Clothing
Post by: smt on January 17, 2013, 02:30:41 PM
You could try the TnB model pack....lol jokes.

DESPITE YOUR INCREDIBLY MEAN JOKE, the plain clothes citizens in the pack would be perfect, there's a massive choice of citizens for new players to pick, (on TRP at least) most of which I think would fit hl2rp just fine:

(http://img1.uploadscreenshot.com/images/orig/1/1614312980-orig.png)

(http://img1.uploadscreenshot.com/images/orig/1/1614314586-orig.png)

(^ not including the default models)

Title: Re: Citizen Clothing
Post by: [LP]GMK-MRL on January 17, 2013, 02:46:55 PM
You could try the TnB model pack....lol jokes.

DESPITE YOUR INCREDIBLY MEAN JOKE, the plain clothes citizens in the pack would be perfect, there's a massive choice of citizens for new players to pick, (on TRP at least) most of which I think would fit hl2rp just fine:

(http://img1.uploadscreenshot.com/images/orig/1/1614312980-orig.png)

(http://img1.uploadscreenshot.com/images/orig/1/1614314586-orig.png)

(^ not including the default models)

I + Support these all the way. Facial changes are amazingly useful for RPing descriptions instead of seeing the same male_07 walking around with a totally different description in his name. I really do think we should use Smt's models.
Title: Re: Citizen Clothing
Post by: smt on January 17, 2013, 02:48:49 PM
"Smt's models" lol

We'd probably need to bug the shit out of Dave and even then we'd need to hand pick them from the pack (as there's a ton we'd never use on hl2rp (makeup as fuck, etc)) but yeah, some hand selected models from TnB pack + a couple from the packs would really add diversity to everyone's characters
Title: Re: Citizen Clothing
Post by: wag1 on January 17, 2013, 03:27:10 PM
"Smt's models" lol

We'd probably need to bug the shit out of Dave and even then we'd need to hand pick them from the pack (as there's a ton we'd never use on hl2rp (makeup as fuck, etc)) but yeah, some hand selected models from TnB pack + a couple from the packs would really add diversity to everyone's characters

Honestly that works for me. I'll be glad to see a few more people then male_06 and baldy.
Title: Re: Citizen Clothing
Post by: Statua on January 17, 2013, 04:15:47 PM
Although PAC would be nice on outlands for auth'd weapons like bows, machetes, etc, I can agree it probably wont really be needed.

Citizen bodies redux, Citizen Faces from TnB, and the hats/glasses stuff RTLK was planning and I think we can call giving content CCA:Citizens fair.
Title: Re: Citizen Clothing
Post by: Sexy Frog on January 18, 2013, 10:07:28 AM
You could try the TnB model pack....lol jokes.

DESPITE YOUR INCREDIBLY MEAN JOKE, the plain clothes citizens in the pack would be perfect, there's a massive choice of citizens for new players to pick, (on TRP at least) most of which I think would fit hl2rp just fine:

(http://img1.uploadscreenshot.com/images/orig/1/1614312980-orig.png)

(http://img1.uploadscreenshot.com/images/orig/1/1614314586-orig.png)

(^ not including the default models)

Funny part is, I was totally kidding. But I won't lie, some of the images you posted from the pack don't look too bad. Hand picking them sounds ideal save a couple of the retarded looking ones like the Alynx head splice thingy in the second picture. Like wtf.
Title: Re: Citizen Clothing
Post by: smt on January 18, 2013, 10:20:58 AM
There's a lot more good (and bad) ones that I just cant be bothered to load up gmod and take tons of pics for (my pics above are just the ones terminator rp lets you chose from), but yeah generally a lot of them are nice
Title: Re: Citizen Clothing
Post by: Kevin on January 21, 2013, 12:59:36 AM
Just get tnb shit. At least we'd have unique models, black guys with dread locks and female models that actually have blonde hair.
Title: Re: Citizen Clothing
Post by: aeiou on January 21, 2013, 03:46:53 AM
The TnB pack is like 1.5gb
Title: Re: Citizen Clothing
Post by: Frolie [Jellykid] on January 21, 2013, 04:04:44 AM
While I definitely agree that we could use some fresh citizen content (facemaps especially, they handful we have no are so pallid), I can't agree exactly where we should get it from, or what size it should be.

One things I would like to point out is that the content available for Outlanders and the content available for City-Dwellers should be visually distinctive.

That's my 2 cents, Frolie out
Title: Re: Citizen Clothing
Post by: smt on January 21, 2013, 06:13:29 AM
The TnB pack is like 1.5gb

Quote
we'd need to hand pick them from the pack (as there's a ton we'd never use on hl2rp (makeup as fuck, etc))

it's also closer to 600-700mb download (we're talking the full pack, with every single model and every single weapon that we wouldnt use), and download size is all that should matter anyway
Title: Re: Citizen Clothing
Post by: The Mysterious Stranger on January 21, 2013, 09:08:48 AM
 Why don't we take out the bad models and take the good models? As Sexy Frog said, Alyx Vance headsplice is pretty dumb and I 100 percent agree with that. Also, the Mossman headsplice is dumb aswell.
Title: Re: Citizen Clothing
Post by: smt on January 21, 2013, 10:11:43 AM
Why don't we take out the bad models and take the good models? As Sexy Frog said, Alyx Vance headsplice is pretty dumb and I 100 percent agree with that. Also, the Mossman headsplice is dumb aswell.

that's what im saying... to everyone :c, it take all of 5 minutes to pick 20-30 or so models and then reupload them in a ZIP, it'd take longer to remove the bad ones and keep ALL the good ones but it's still possible, but we'd still need permission from Dave (http://taconbanana.com/vb/member.php?3) so yeah
Title: Re: Citizen Clothing
Post by: aeiou on January 21, 2013, 12:35:38 PM
If someone can get me a written permission from Dave and wants to take out 'good' models, just message me with both and I'll probably add it in :)
Title: Re: Citizen Clothing
Post by: smt on January 21, 2013, 12:44:29 PM
Quote
17:40 - Smt - watching pulp fiction: can i pm dave
17:40 - Smt - watching pulp fiction: or are we electing a spokes person
17:40 - Smt - watching pulp fiction: @citizen clothing
17:40 - alexanderk: you
17:40 - alexanderk: pm
17:40 - Smt - watching pulp fiction: ow
17:40 - Smt - watching pulp fiction: ow
17:40 - alexanderk: you know dave better than most people except eatdamuffin probably
17:40 - Smt - watching pulp fiction: must i be serious
17:40 - alexanderk: yes

unless anyone else wants to do it, i'll be trying later (just so dave doesnt got 50 pms)
Title: Re: Citizen Clothing
Post by: Statua on January 21, 2013, 02:12:39 PM
you probably have the best tnb reputation here so go for it.
Title: Re: Citizen Clothing
Post by: smt on January 21, 2013, 05:34:10 PM
PM sent to Dave, just waiting on a response now.
Title: Re: Citizen Clothing
Post by: alaskan thunderfuck on January 22, 2013, 01:21:48 AM
keep any content under like 100mb, i'm really against more models because no one likes downloading shit but since I'm not really involved with HL2RP i'm not gonna stop anyone
Title: Re: Citizen Clothing
Post by: smt on January 22, 2013, 01:28:22 AM
One model including all the dx8/dx9 models and the face material is usually 1-4mb (low-high), assuming we take between 10 and 20 (plenty enough to add variety) of them it shouldn't be much of a download considering the metropack v5 stuff is already 53~ mb and we don't use 90% of them as it is

Title: Re: Citizen Clothing
Post by: raged on January 22, 2013, 02:24:54 AM
thing is about game content these days is that internet speeds have gone up a fair bit so something like 50mb isn't much at all, especially with the workshop features it's not really a hassle.
Title: Re: Citizen Clothing
Post by: aeiou on January 22, 2013, 07:21:00 AM
If we get Dave's permission I'm all for it, I just don't want to upset him is all
Title: Re: Citizen Clothing
Post by: smt on January 23, 2013, 11:22:33 AM
hello

(http://img1.uploadscreenshot.com/images/orig/1/2219094710-orig.png)

So I've whipped up some screenshots of the models we can pick from, I'm gonna suggest, unless everyone agrees otherwise, that we don't use all of them, mainly because a few look a bit odd and in total (roughly around 20-25) it would probably run a larger size than most people would like, so, in my opinion the best way to do this would be as a community pick the models you DON'T want, and aim for around 10-15 models we do want (8 from male and 8 from female would be 16, or if we all want to save space/downloads 4 from male and 4 from female might be better)

Pics:

Gallery link: http://imgur.com/a/edSxv <-- The male images in this one are not to be used~

Females:
Click to see the original size.
Click to see the original size.
Click to see the original size.

Fixed males:
http://imgur.com/a/wtuo2
Click to see the original size.
Click to see the original size.
Click to see the original size.
Click to see the original size.

A lot of the pics are bad, so any of you want a more detailed/closer image of one particular model just ask and I'll upload one. Also some of the necks are fucked, not sure if it's my end or the models being derps.

Once we've decided on some of them to keep I'll have to go through and hunt for the facemaps and repackage them all which will probably take some time (a couple days as I have IRL things to do over the next few days) but yes, as long as Alex agrees we should be able to get some of these on the server~
Title: Re: Citizen Clothing
Post by: smt on January 23, 2013, 11:56:35 AM
YESYESYYESYEYSEYSEYSEYSEYSEYSEYSEYSEHSYHEAYGILDFGJKND

The only thing that concerns me is that people in the cities should all have citizen uniform on. Also, if they're caught by a CP in the city and have a different skin that one with normal citizen clothing, they may get stopped by ignorant CP's that don't pay attention to descriptions.

We could use some for outlands too, they wouldnt just be for city, and why not just say they're another type of C45 jacket or something
Title: Re: Citizen Clothing
Post by: Mr. Pettit on January 23, 2013, 12:00:11 PM
Would make sense. I don't think those jumpsuits would keep you very warm at all.
Title: Re: Citizen Clothing
Post by: Statua on January 23, 2013, 02:00:47 PM
Ok. Megusta....

The ones I think should be canned are:
Male 27 (Barny... noo)
Male 18, 28, and 30 (Look too similar to ones already in source)
Male 17 and 19 (hats, I can see problems. Plus arent we getting hats anyway?)

Famale 13 and 15 (mossman and alyx. noooooooooo)
Female 10 and 14 (look too similar to the ones already in source)


The ones that should be restricted to outlands due to apparel:
Female 24, 26, and 30 (2 have camo, one is, well yeah)

Title: Re: Citizen Clothing
Post by: raged on January 24, 2013, 07:03:51 AM
The ones that should be restricted to outlands due to apparel:
Female 24, 26, and 30 (2 have camo, one is, well yeah)

It could be created as a type of clothing item and if anybody in city is found with it then it could be like a level two contraband. Similar to the resistance vests yet not as serious.
Title: Re: Citizen Clothing
Post by: Frolie [Jellykid] on January 25, 2013, 09:08:56 AM
I like this TnB stuff a lot. I'd say nix the Alyx and Mossman head splices, and I'm personally a little iffy on the headband models, but I could see people using them.

All of the non-clothing adjusting options should be available in character creation, and everything else through admin approval, by which I mean you should need two or three admins to approve of your roleplay before you model is swapped.

(As a side-note, I could see Layla as female 24 or 25, and a new character I'm lining up as female 28 or 29 :D)
Title: Re: Citizen Clothing
Post by: Statua on January 25, 2013, 01:03:27 PM
I based Violets clothes and hair off female 28 if you see my character sheet :P
Title: Re: Citizen Clothing
Post by: jonco on January 26, 2013, 08:42:38 PM
i'd like a citizen with atleast a camo jacket.
Title: Re: Citizen Clothing
Post by: Elions on January 26, 2013, 09:04:53 PM
For City i'd go with...

9, 12, 11, 16, 27 and 19 for females

18. 15. 19, 20, 26 and 2 for males

As for Outlands...

21, 30, 19, 23, 28 and 27 for females

17, 19, 27, 23, 26 and 30 for males

Hope this helps :T
Title: Re: Citizen Clothing
Post by: Would you like some 3.14159265? on January 26, 2013, 09:40:38 PM
Ok. Megusta....

The ones I think should be canned are:
Male 27 (Barny... noo)
Male 18, 28, and 30 (Look too similar to ones already in source)
Male 17 and 19 (hats, I can see problems. Plus arent we getting hats anyway?)

Famale 13 and 15 (mossman and alyx. noooooooooo)
Female 10 and 14 (look too similar to the ones already in source)


The ones that should be restricted to outlands due to apparel:
Female 24, 26, and 30 (2 have camo, one is, well yeah)

Butbut Male 27 is the closest comparison I can make to Keiji
Title: Re: Citizen Clothing
Post by: smt on January 27, 2013, 11:01:37 AM
I just noticed I made a massive mistake with the male character models, not sure why I didn't notice it before, but some of them are labeled incorrectly and I've missed some out, so I'm gonna have to remake those images... sigh

Updated male pictures:

http://imgur.com/a/wtuo2

Click to see the original size.
Click to see the original size.
Click to see the original size.
Click to see the original size.
Title: Re: Citizen Clothing
Post by: Zail on January 28, 2013, 01:23:21 PM
Alright, so I was basically looking for some combine reskins when I found a few skins for citizens (http://hl2.gamebanana.com/skins/117201) and one for rebels (http://hl2.gamebanana.com/skins/117387)

Feel free to post your thoughts, was just wondering to bring these up.
Title: Re: Citizen Clothing
Post by: Darkshifter98 on January 28, 2013, 05:55:02 PM
Alright, so I was basically looking for some combine reskins when I found a few skins for citizens (http://hl2.gamebanana.com/skins/117201) and one for rebels (http://hl2.gamebanana.com/skins/117387)

Feel free to post your thoughts, was just wondering to bring these up.
The skins look pretty cool, but I don't like the thought of having a re-skin dropped into my lap through the fast dl. If they were optional or made as a separate model I'd be fine with that.
Title: Re: Citizen Clothing
Post by: The Doctor, RIP Juggernaut on February 20, 2013, 07:34:46 PM
Bump, would like to see this added to HL2 badly, getting tired of seeing the same old models and Model 23 fits Matt perfectly
Title: Re: Citizen Clothing
Post by: Airborne1st on February 20, 2013, 08:04:10 PM
A week ago, I tried to get attention brought back to this by talking to those who would actually be able to implement it. I haven't heard back from them regarding it. Its something the community supported by a landslide, so something needs to be done relatively soon.
Title: Re: Citizen Clothing
Post by: Khub on February 21, 2013, 02:05:44 AM
No need to necrobump. I am aware of this thread and I will probably add some of the models either in the soonest, or in the next update.
Title: Re: Citizen Clothing
Post by: smt on February 21, 2013, 08:11:33 AM
I paused the progress of the TnB models due to Alex not responding to me on whether or not I'd need to include the vested models for outlands, so I didn't know which models to pack and didn't want to start, finish, then have to do more - or find out I've done more than I needed (due to how im doing it taking ages)

So yeah~
Title: Re: Citizen Clothing
Post by: Vinneh on March 23, 2013, 02:58:26 AM
I like that idea

10% warning added for necroposting with an unconstructive post.  Check to make sure that the thread is less than 15 days old before you post.  Also, post your full opinion rather than "I agree" or "I disagree".  ~Hazard
Title: Re: Citizen Clothing
Post by: walkers_mod on March 23, 2013, 03:29:38 AM
That would be cool   ;D

5% warning issued for unconstructive comment.  Please add more of an opinion next time.  Locking this thread to prevent more necropost.  ~Hazard
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