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Backup Sections => Outland Character Appeals => Applications and appeals => Half-Life 2 Roleplay => Archive => HL2RP Development[ARCHIVE] => Denied Outlands Appeals => Topic started by: psycho on February 16, 2012, 12:01:07 PM

Title: Multiple Outland Character Appeals
Post by: psycho on February 16, 2012, 12:01:07 PM
Steam Name - Steam ID - Character Name:

Psycho - STEAM_0:1:6725791 - Darion Maruko

Dawkter - STEAM_0:0:17824551 - Costanzo Vacanti

Rocky - STEAM_0:1:18691561 - Mikey Cucurullo

Bear - STEAM_0:1:18984209 - Alfonzo Moretti

Frozboz - STEAM_0:1:14925775 - Kenneth DeAndre

Blazing - STEAM_0:0:19911170 - Artem Alevozi

Crater - STEAM_0:0:25250275 - Alvin DeVachio

Fate - STEAM_0:1:16000397 - Donald Speirs


Reason for the switch: Our group left the city to get a chance to lay low without the threat of people in the city, and of course the CCA.



PLEASE NOTE BEFORE READING: All the events detailed in this story are actually true and did actually happen In-Game. If you are one who is tempted by metagame, please don't even give yourself the temptation, and don't read it!

Thanks :)

Also note that a very large majority of our guns we obtained on the city and not in the outlands.

ALSO note for the pictures you're going to have to scroll them to see the entire thing. Sorry!

If required, write a detailed backstory on how your character left the outlands:

   This story, unlike others, begins in City Forty Five. This story starts in District Six, with the leader of the group, Chester Arturo, and his valued family members; Darion Maruko, a short Jamaican man, and as stereotypical as they come. Costanzo Vacanti, an Italian man, and good friends with Darion. Some would even call them partners in crime. Kenneth DeAndre who was also good friend with Darion, and they could relate to each other because they were the only black men in the group. Then there was Mikey Cucurullo. He’s generally liked by everyone in the group. Mikey, Costanzo and Darion were generally considered the “Muscle” of the group, but muscle is useless without a brain to control it.

   Chester Arturo, much older than the rest of them, was the brain at the time, and directed the group and kept them down to earth.  The rest of the “Brainy” type include; Donald Speirs, the comical character of the group, and Alfonzo Moretti. Don’t get me wrong though, they still did just as much shit as the rest of them.

   Then there was the rest of the group members; Alvin DeVachio, and Artem Alevozi. All these men listed, were the real family members, however, there were many affiliates in the group that helped them out, for a reasonable price of course. Joseph Beal, a small-time drug-pusher that sold their drugs they managed to get their hands on. Daniel Parnelle, who started as a drug-pusher like Beal, but eventually made his way up, until he came to an un-timely demise somewhere inside the City 45 Nexus.

   Now that we’ve went over all the main characters in this story, we can begin. More specifically, this story begins in the Underground Bar, in District Six, with two other characters. Lewelynn Price, and Layla Salander.

   An average built white man was beaten, and with blood pouring from his left shin, he was tied to a chair in the building belonging to the notorious District Six Saints, more commonly known as the D-6 Saints. He looked beaten, and on the verge of consciousness.

   “Y’uh fucked m’ ov’uh, Price. Y’uh fucked us all ov’uh!” Darion shouted in his fading accent at Price, as he whipped the butt of his nine millimeter pistol around, to hit him in the jaw. Price managed to let out a painful groan as he was struck, as blood dripped from his lip.

   “L-look man… I-I didn’t have a cho-choice… I didn’t want to get caught!” Price stuttered. Layla stood in the corner, with her arms crossed, watching. Darion cocked the pistol, standing along with his brothers, Vacanti on his right, wielding an MP7 threateningly, Cucurullo on his left glaring at Price, holding his SPAS-12 Shotgun.

   “Irie… I be feelin’ a lil’ generous t’day… So I’an’I gonn’uh give y’uh anod’uh chance. Y’uh tell m’ the moth’uhfuckin’ truth ‘bou’ wha’ happen an’ I tink abou’ le’in’ y’uh go.” Darion said, calming himself.

   “Alright, alright, look. Just calm down. I went into District Six with the drugs you gave me to sell. I saw a big group of CPs coming towards me, so I got inside the UCH, but just as soon as I got in there, they came and locked the doors. I knew they were going to find the drugs, so I ditched them in showers. When the CPs left, I went to go get them again, but someone else was in there and found them. I tried to get him to give them back, but he got most of them… I- I’m sorry- I tried!”

   Costanzo looked at the man, and sighed a sympathetic sigh, knowing what was likely to come. Darion shook his head.

   “So y’uh done lost ALL ‘at shit… Plus y’uh fucked ov’uh our friend Layla here…” Maruko said in a disappointed tone. Darion sat down, letting out a long exasperated sigh. After the group talked, and Layla had her turn with Price, they returned to him, still bloody and bruised in the chair. Price now seemed to be angry at us, instead of sorrowful previously. He started to yell and struggle. Maruko, Vacanti and Cucurullo stood in front of him for the last time, and gave him the chance to say his last words, but he was too furious. Arturo walked up beside Price, and put his pistol up. Maruko nodded to Chester, and no one said a word, as his shot rang out, and as Price fell limp and lifeless, the room was filled with a deafening silence. No one enjoys taking another man’s life, but Darion always said, “Power is not about using force, it’s about projecting strength.” And the Saints knew that if they wanted to stay in control, they had to show they were in control. They had to project their strength.

   The story continues weeks later, in the same place, when they were much more powerful. It is why the Saints are as powerful as they are today. They grow continuously. Costanzo and Darion were in the bar, in their morning ritual of ingesting drugs together. Whatever they could get their hands on, and lucky for them it was one of their favourites that day, Marijuana. They were passing the bong around, packing their rips, and generally enjoying life – When suddenly the hidden door slid open and Chester burst in.

   “Fuck, fuck!” Chester panicked, as he bolted the hidden door behind him, quickly running to the table. Maruko and Vacanti quickly dropped the bong, bringing their attention to him.

   “What’s wrong, Arturo?” Vacanti said, both of them with a worried look on his face.

   “I killed a unit, man. We’re FUCKED.” Chester said, now sweating profusely.

   “Shit – What th’ fuck, rasta?!” Maruko looked surprised and equally as worried now, as he got up. “The fuck happened?!”

   “It- I don’t know man. We had to do it – Me and Moretti – Fuck, FUCK! He was going to take us in man.” Chester sputtered.

   “Irie, relax, rasta. We fine, they ain’t gonn’uh find us he’uh. We gonn’uh lay low, just relax irie? We’ll get all ‘dem boys here, an’ we’un’uh be fine. Wors’ case scenario, Henrik ‘ll ha’f t’uh take us t’ ‘duh outlands.” Maruko said, trying to calm him down.

   Arturo sighed, and sat down, placing his MP7 on the table, “Yeah… You’re probably right… Let’s tell everyone else, and we have to be ready to escape if worse comes to worst.” At this, Moretti walked in, clearly as nervous as everyone else, as they explained the situation and what they were going to do.




(http://cloud.steampowered.com/ugc/486623380864291391/64EA98861CA465A941B2DE8992872957D90C643A/)
(From left to right: Alfonzo Moretti, Costanzo Vacanti, Chester Arturo. (And Darion Maruko as picture-taker))



The Saints laid low for the next few days, but it wasn’t long before they learned their lesson, not to fuck with the CCA. A high-ranking unit stormed the bar, along with a Combine Assassin. They were all standing around inside their hideout. It was Daniel Parnelle, Darion Maruko, Chester Arturo, and Alfonzo Moretti. The assassin - who they didn’t know was an assassin at first – broke down their door, and started to shoot at them. They quickly flipped a table, and returned fire.

   “Shi’, wh’ d’ fuck?” Maruko screamed as bullets whizzed over the flipped cabinet he was taking cover behind.

   “Shit!” Parnelle screamed as he took a bullet to the waist as he dived into cover.

   “Fuckin’ bumbaclot!” Maruko cried, as the assassin had to reload. As soon as the bullets ceased to fly over his head, he propped his MP7 against the cabinet, and began to open fire, unloading his magazine, but the assassin managed to take a lot of hits, and got into cover.

   “Covering fire!” Costanzo yelled as he came up from the table, firing towards the intruder. Darion continued to suppress him as well, until his gun started to click.

   “Rasta – I’m out!” Darion cried, but just as he said this, Costanzo turned to him, and tossed him a magazine, which he fumbled with, and quickly loaded into his gun. While was reloading, neither of them were suppressing him, and the assassin began to rain bullets on them again, as they both dropped to the floor. Darion raised just his gun over his cover and began to blindly fire, bullets ricocheting and tearing up their hideout. As the firing stopped, his magazine was empty again, and he dropped his MP7, stood up, and began to reach for his pistol from his waistband as he looked at the assassin, when suddenly it hit him.

   The assassin hadn’t stopped shooting because his magazine was empty. Time almost seemed to slow down. His eyes darted from the assassin back to Costanzo. He grabbed his gun, and started to raise it as he yelled to Costanzo at the top of his lungs, “Grenade!”. The assassin pulled the pin, and began to bring his arm back, as Darion brought his pistol up. He knew he didn’t have time to think. Just do. He aimed straight for the assassin’s head, and didn’t think twice. His eyes were wide, and he was alert. He squeezed the trigger, and the bullet went straight towards his skull, bringing him down in an instant. It took them both a few seconds to realize what just happened. Darion froze still, as Costanzo rose from his cover, carefully.

   “What the fuck just ha-“


BOOM!



When Darion shot the assassin, its grenade fell beside its own body. The grenade exploded violently, destroying the bar, sending chunks of shrapnel and wooden shards all over the bar.

   They all slowly got themselves together, and tied the intruder to the table – As by some inhuman miracle, he was still barely alive. Costanzo helped Parnelle, and tried to patch him up. All the rest of them started to question the man on their table, and took his equipment which included grenades, weapons, and ammo. Little to their knowledge, it had only just begun. Soon there was a loud knock at their front door, and the familiar vocoder voice.

   “<:: Open up, and drop your weapons. You’re surrounded.”

   Everyone in the room shot each other a glance.

   “Shit…”.
     Everyone who wasn’t injured grabbed their gun and took their position, aiming their gun at the door, waiting. Suddenly there was a loud bang, and their door flew straight off it’s hinges into the room, and they all open fired on the now open doorway.

   To their surprise, no one was there, no units rushing in. They stopped firing, and kept their weapons trained on the door. Darion shot Chester a confused glance. Suddenly a primed grenade plopped down the stairs, and fell into the center of the room. In unison Chester and Darion dropped down behind their cover.

   Meanwhile, Costanzo finished patching up Parnelle, but the Combine Assassin became active now, and his augmentations now proved their worthiness. It began to fight both Parnelle and Costanzo. The unit outside began to throw grenade after grenade into the room. Costanzo and Darion tried to suppress him, but it was no use – It’s like he had a never ending supply of grenades. When he ran out of frag grenades, he started to throw flashbangs until neither of the two could hear a thing. Finally, they decided to give the unit a taste of his own medicine. Maruko vaulted his cover, and ran to the door, tossing a live grenade out the door. He heard it explode, but the unit was still alive. It soon became evident to the both of them that it was a single unit raiding them.

   After minutes of a stand still, neither side making any progress, the unit called off his assassin and challenged the leader of the D6 Saints, Chester Arturo, to hand to hand combat to settle it. Chester agreed, but trusting a CP was his first mistake. They left the bar, and fought relentlessly in the generator room next door, and the CP got his assassin to help. Chester’s boys tried to come and help him, but they were overpowered and it was too late.

   Chester was detained, and the D6 Saints started planning to break him out, but they knew it was next to impossible to break into the Nexus, and they eventually decided it wasn’t worth it. All the Saints knew that if something like this were to happen, they were to leave the city at once. A fellow named Henrik was nice enough to show Chester the way in and out of the city, and he made a map of the route.

    All of them got together, the entire group, and they were ready to leave, they had packed up all their belongings, and they waited. They waited for, if some reason, Chester were to make it out of the Nexus alive, and to their surprise, he did. However, he was not the same, everyone knew it. Even the look in his eyes. They had all heard rumours of it. Mindwiping. Chester had been mindwiped, and they knew what Chester would have wanted them to do. They all said their words for Chester, as he huddled himself on the floor scared to death, not knowing who any of them were, or what they were talking about. They finally ended his life, and Daniel Parnelle stayed behind to bury his body. Parnelle was unfortunately caught and killed, however this would be unknown to the Saints. All the Saints know is that upon their return, Parnelle was nowhere to be found.

   After all these events, they bid the city goodbye, knowing they would need to stay in the outlands for quite a while before the CPs wouldn’t be looking for them anymore. The events that followed in the outlands were few and far between compared to the city, as they don’t have near as much control on the outlands as on the city.

   They managed to come by two AR2s, which was not easy. It happened to be on their first day in the outlands. They were walking along, being very cautious of their step, as they were in foreign land without a leader. Suddenly, two men armed with these Pulse Rifles, which the D6 Saints had rarely seen, and mostly only heard of. Mikey was in a perfect location, because he happened to be climbing a tree to get a good look of the surrounding area when these men approached. He quietly climbed down the tree, and came up behind them. He stuffed the barrel of his shotgun in one of the men’s side. They all raised their weapons, and yelled at them to drop their weapons. The one who had a shotgun to his side, for reasons unknown (The Saints have pondered the thought that he may have been mentally ill, and they do feel some remorse for killing him…) whipped his AR2 around and attempted to strike Mikey with it, but of course since Mikey had a shotgun to his back, he didn’t hesitate to turn him into spaghetti.

   The man’s partner now realized he was completely fucked, as there were 8 of us, heavily armed, and one of him. They told him to drop his gun, and to defend his own life, he complied. They could have leached him for everything he had, but they felt bad for killing his friend, so they gave him some whiskey and sent him on his way.

   They now had two AR2s, with ammo. Later on they traded an AR2 for an SMG and some more ammo. The rest of the events that followed in their wake on the outlands were not as exciting. For the most part, they tried to get by. They traded for food, to keep them alive and healthy for a while. They did well, and they laid low, not causing too much trouble.



(http://cloud.steampowered.com/ugc/487749676961533190/23017320BA1F792CDEE41BD906A3A9B8F446270A/)
(From left to right: Darion Maruko, Mikey Cucurullo (Back), Costanzo Vacanti (Front), Kenneth DeAndre)




   They made themselves known to the locals, and became accustomed to the outlands. It wasn’t long before word of their success in and out of the city had become widely known, and The Alliance started to become threatened. However, they meant no harm to anyone in the outlands, and after a while on the outlands, they finally decided it was time to go home. They knew it wouldn’t be that easy of a trip though. Luckily they still had their map, but it was subpar to say the least.

   They went to The Alliance knowing they have a lot of supplies and traded in some weapons and ammo in exchange for food and water for the trip. After gathering all their supplies and everything they had, the D6 Saints all got together, and began their trip home.

   It wasn’t particularly difficult as they knew the route and they knew how to stay out of sight from the UU, but the closer to the city they got, the more on edge they became. At one point they were marching through the canals quietly when a Combine Chopper went by right overhead. Luckily they had time enough to hide, but it was close. From the on they were much more careful. They weren’t ready to take anymore chances like that.

   As they got closer and closer, they began to be able to hear the ominous dispatch voice in the distance. They found shelter in the canals, and they stayed and rested there for a while. They had been walking for hours. It was grungy and dirty. No one enjoyed the trip home, and the outlands weren’t that much better. They all were somewhat looking forward to going back to the city, where they had a place to sleep and to rest, and shelter. This is what fuelled them to keep going. On the entire trip home, none of them said very much to each other.

   One out of the ordinary event did occur though. When they were only but a few minutes to the entrance to the city – The same way through which they left – Mikey Cucurullo looked up to a tall building, and stood a few paces back behind everyone else. He saw a man dressed in a fancy suit, and holding a briefcase. The man looked down at Mikey, and Mikey looked up at him. The man subtly straightened his tie, before turning and walking off. Mikey didn’t mention anything of it to the rest.

   Artem nodded to Costanzo as he crouched through the garage gate that was held slightly ajar, and the rest followed. From here on out is the next chapter of their story, and perhaps an entirely different story all together. As they finally re-entered the city, Alfonzo breathed a sigh of relief, and looked over the rest of his friends, and nodded.


   “Good to be home.”


Edit: The D6 Saints recently acquired a fully detailed map of how to get into the city via the canals. We got this from Leonard Wong, the leader of The Alliance. We will ICly be using this map instead of the one we already have to get back. He also gave us a Short Wave Radio he made to keep in contact with him and inform him of the events going on inside of the city, as seen below.


(http://cloud.steampowered.com/ugc/468610613750417969/0E35A33364AF5D45A3B8D45320EA0ACE08D0EA44/)
Title: Re: Multiple Outland Character Appeals
Post by: Tron Paul on February 17, 2012, 10:03:12 PM
Enchanting story, I got a little teary.
God bless you, Chester. :')
Title: Re: Multiple Outland Character Appeals
Post by: aeiou on February 17, 2012, 10:45:51 PM
Surprised they took the effort to write an appeal as long as this. I can also confirm that the story is true. +Support from me on this, good luck.
Title: Re: Multiple Outland Character Appeals
Post by: Teitoku Ippan on February 18, 2012, 06:01:30 AM
I see a lot of effort was put into this. I would like for other admins to post their verdicts then I will come to a decision.

Also, an unrelated note towards the AR2s that were found. You realise they would not have worked unless you went to a vortigaunt to fuck up the biolock that is on it, right?
Title: Re: Multiple Outland Character Appeals
Post by: garry :D on February 18, 2012, 06:20:22 AM
+support - check my second post in this thread (edited: 23/02/2012).

Bonus points for making this a cool story, bro.
Title: Re: Multiple Outland Character Appeals
Post by: psycho on February 18, 2012, 10:25:19 AM
I see a lot of effort was put into this. I would like for other admins to post their verdicts then I will come to a decision.

Also, an unrelated note towards the AR2s that were found. You realise they would not have worked unless you went to a vortigaunt to fuck up the biolock that is on it, right?

We spoke to an admin in-game about this. They were both loaded with one clip in them, and the biolocks were already off. The admin told us we can have the AR2s and use them, but after the clip is used up, we can't reload them (because we don't know how) unless we find someone who would know how eg. someone from The Alliance.

+support

Bonus points for making this a cool story, bro.

Thanks, glad you liked it. :)
Title: Re: Multiple Outland Character Appeals
Post by: kronik on February 18, 2012, 06:55:45 PM
After speaking to Raiden, he said that the only weapons you can bring back to the city from Outlands are pistols.  Nothing bigger, so to get accepted you must leave any weapon bigger than a pistol.
Title: Re: Multiple Outland Character Appeals
Post by: Tron Paul on February 18, 2012, 07:11:43 PM
After speaking to Raiden, he said that the only weapons you can bring back to the city from Outlands are pistols.  Nothing bigger, so to get accepted you must leave any weapon bigger than a pistol.
We had gotten our weapons, besides the AR2s, inside of the city.
Title: Re: Multiple Outland Character Appeals
Post by: psycho on February 18, 2012, 07:13:02 PM
I put a ridiculous amount of work into this, and for it to get denied for a rule like that is silly.

I'm going to talk to Raiden about this.
Title: Re: Multiple Outland Character Appeals
Post by: Teitoku Ippan on February 18, 2012, 07:15:48 PM
It isn't denied or accepted, but what I just read from Kronic's post he means that one of the things you will unfortunately have to follow if this is accepted is that you won't be able to bring back anything larger than a pistol. If you agree to that, then it can possibly be accepted.
Title: Re: Multiple Outland Character Appeals
Post by: Tron Paul on February 18, 2012, 07:16:50 PM
At the least can we keep the weapons we went to Outlands with?
Title: Re: Multiple Outland Character Appeals
Post by: kronik on February 18, 2012, 07:18:33 PM
At the least can we keep the weapons we went to Outlands with?
I'll speak to Raiden.  But as Abbott said, this is not denied or accepted.  There is a strong chance it will actually be accepted due to the amount of support you have received.
Title: Re: Multiple Outland Character Appeals
Post by: psycho on February 18, 2012, 07:19:30 PM

I'll speak to Raiden.  But as Abbott said, this is not denied or accepted.  There is a strong chance it will actually be accepted due to the amount of support you have received.

This is encouraging, thank you for your help and support, and we thank everyone else for their support as well.

I hope this works out.
Title: Re: Multiple Outland Character Appeals
Post by: YankeeSamurai on February 18, 2012, 07:50:33 PM
The weapons rule should be waived, considering how much effort these guys put into making this entertaining, well-presented backstory.
Title: Re: Multiple Outland Character Appeals
Post by: Tron Paul on February 19, 2012, 11:56:22 PM
The weapons rule should be waived, considering how much effort these guys put into making this entertaining, well-presented backstory.
We're glad you liked it. ` , - )
Title: Re: Multiple Outland Character Appeals
Post by: Checkers on February 20, 2012, 07:48:12 AM
Two reasons why I think this shouldent be accepted. One is ytesterday when you where online you claimed that you stole the alliance jeep with a auth from brandon. Yargum told me that you where askining for our jeep to be spawned. I went to brandon and he said he did not auth it but told you its ok to steal vehicles. You tried to ass spawn my jeep without the keys, without gas, without even going into the base. From what i've seen from your unban thread/admin complaints and roleplay, you are not ready to rp with these weapons in D6. Also what admin told you about the AR2 ? Ill be checking for that.
Title: Re: Multiple Outland Character Appeals
Post by: [CA] KiwieeEh on February 20, 2012, 08:11:20 AM
I've heard this about my jeep too, I would like to know where you got my auth to take my jeep when I am not online, it has no easy ignition, and no fuel, on top of that, ICly it isn't even in the mountain ranges right now, it's broken down about 30 miles away.

I do not give autos for people to lolsteal my jeep anyway, I've been put in a position where I must show that I can be trusted with the flags, if I start letting anyone drive it, this isn't trustworthy.
Title: Re: Multiple Outland Character Appeals
Post by: [CA] KiwieeEh on February 20, 2012, 10:43:17 AM
Double post. Kill me.


(http://i.imgur.com/crcaK.jpg)

Why did you remove this post, I'm lucky I kept it on my phone tbh.


Either way, if you're talking to me about it being none of my business. If I get reports from multiple people that people are driving around in my jeep that they "stole" from me. I have a right to explain this. NO ONE Has auth to drive my jeep. It wasn't stolen in an RP way and you don't even have the ability to take/start my car anyway, like I said, it's about 30 miles out of the mountains right now with no gas anyway.

What I'm doing here is suggesting why it should be denied solely on the reason of your RP skills. Anyone can write a backstory, not many people can actually RP correctly. Stealing my car without auth or even ASKING me about it is what I call bad RP. Just my input there.
Title: Re: Multiple Outland Character Appeals
Post by: psycho on February 20, 2012, 10:54:59 AM
Double post. Kill me.


(http://i.imgur.com/crcaK.jpg)

Why did you remove this post, I'm lucky I kept it on my phone tbh.


Either way, if you're talking to me about it being none of my business. If I get reports from multiple people that people are driving around in my jeep that they "stole" from me. I have a right to explain this. NO ONE Has auth to drive my jeep. It wasn't stolen in an RP way and you don't even have the ability to take/start my car anyway, like I said, it's about 30 miles out of the mountains right now with no gas anyway.

What I'm doing here is suggesting why it should be denied solely on the reason of your RP skills. Anyone can write a backstory, not many people can actually RP correctly. Stealing my car without auth or even ASKING me about it is what I call bad RP. Just my input there.

I removed it because I was talking to my friend about what you guys posted. I didn't remove it because I didn't want you to see it, if that's what you're implying. I removed it because I was pretty mad when I wrote it, and my friend is trying to get his account so he can respond to you. The points I made are still valid though.

The main point I want to make here is we fully roleplayed taking your jeep and there is no way in hell we were supposed to magically know it didn't have gas, you can't expect people to know that.

Also, this is still very off-topic. Please PM me about this if you want to continue.

Also, you've never roleplayed with me. You don't know my RP skills, good sir.

Also, when you say "stealing your car without asking you", please also explain how I was to know who's car it was? I don't even know why you're still mad about this. I've already spoke to an actual admin (which I will remind you, you aren't.) about this.

The reason I deleted my post was because I'm trying my very best not to flame, and I do inadvertently flame when I'm mad. I wasn't trying to hide something.


E: Honestly, if you ever actually roleplayed with me or anyone in our group in-game, I doubt you'd be posting the same things. All the people who posted support have actually roleplayed with us in-game (or most of them) and know how we act. I find it slightly childish that you would post your lack of support on someone you don't know and have never seen roleplay.

EE: And I understand where you're coming from, I'd be mad too if I found out some random people apparently stole my jeep and are joyriding it around town, but basically what I'm trying to say is there was no way for us to know, and it is now voided. So what's the problem here?



EEE:


Oh wow, looks like I'm not the one doing the rule breaking here. Sounds like a 250 mg dosage of pure metagame. And the fact that it was apparently "Voided". Whoever made this, give us back our jeep then? If someone is to make a wanted poster, I would only assume that the RP was not in fact then voided, so give us back our jeep.

Anyways, obviously the RP was voided, but some people still feel the need to not only post a wanted poster of me on something they did not ICly witness, but also that was voided. Yagrum told some people OOCly, is what my understanding is, and now I'm wanted.


(http://cloud.steampowered.com/ugc/486624570177175711/27B3117EE3B015AA697F9201EBB2DB9BEE39C0A2/)

Anyways, my friend Blazing who is the leader of this group also wanted to say something. Basically this is from both us, he is just better at getting a point across than me. He is working with Alex right now getting his account, as he's having problems with it, but I'll post this for him:

Quote
    I don't want to get embroiled in a massive argument here, as I don't even have an account with which I can easily post, but you're just kind of going on about something that you quite clearly don't understand, not because of a lack of intelligence but because you weren't actually involved.
    Now, while it's fair to be upset that your car was stolen, and fair to assume that there was no RP involved, because there often isn't, let's look at this from a logical point of view. So, according to the two guys that were on, a person parked the car, left all the gates open, and left, thus giving anybody who happened to wander in easy access to the vehicle area. The guy didn't roleplay closing them, so we didn't roleplay that they were closed. Two guys went in and took a jeep and drove out with it. Now, there was no indication of whose jeep this was, and one would have to assume that anyone with rudimentary mechanical knowledge (something that Maruko and Alex both had, because I personally had one of the Saints teach them, and didn't bother applying because I didn't feel that it was necessary to apply for something learned ICly) could figure out how to make the car go, with or without a key. Bear in mind, this jeep is just a little buggy - not an Escalade with fingerprint scanners in the door handles. However, even if there was some sort of security system or keylock for some reason or another, then how would we have been able to know that ICly unless we were either told or there was a letter/3d text stating it? We wouldn't have, and besides, you claim that your jeep was broken down somewhere else, so why are you worrying about one in the bunker? Going on to the auth debate, we don't need your permission to steal from you. Does a thief wake up the family of the house he's robbing to ask them if it's ok for him to take their plasma screen? No, he doesn't. We didn’t need an administrator to authorize it either, since it was roleplayed and there were no measures taken to really secure it that we were informed of. Admins (OzJackal and Brandon) saw us driving around and didn't complain to us or anything. As a matter of fact, they gave us an extra seat so we could give a passing lady a ride. Oh, and as for the fuel thing, I doubt that the Alliance members or other drivers would specifically time their trips so that they'd return to base with just enough fuel to maneuver themselves into the carpool. You needn't make up a myriad of excuses for why we can't steal your cars. If you don't want your stuff stolen, don't leave your damn doors unlocked, and let us KNOW some way or another that we're not allowed to use your shitty jeep in a way that doesn’t involve playing the “it wasn’t IC” card two days after the occurrence. Oh, and as for the "lolsteal" thing, it was all roleplayed from what I saw, so unless an admin checks the logs and finds nothing, that's cleared up.
     
    To summarize, if tl;dr: The stealing was legit. Despite it all being roleplayed, it was still voided to avoid an argument like this, because the admins didn’t want to have to deal with it and we didn’t want to have to deal with it either. Was still a fun ride, though.
     
    As for the first guy, I’m not even going to bother. We’ve already got plenty of people claiming that we’re all shit RPers because we don’t sit still and roleplay the way we’re apparently ~supposed~ to, but I’m not going to try to justify our actions or defend our roleplaying skills because all we have to do is just roleplay the way we do and people can tell whether or not we’re good. I’m not going to bother insulting either of you, because you did enough of that for both parties.
     
    Oh, and for those of you who are like “WOW YOU KIDS HAVE AN AR2 WOW!~”, we got it by killing Leonard Wong and robbing his friend. We had two originally, but we traded one back for some ammo and food and stuff.
     
    All of that dramatic BS behind;
     
    While I personally didn’t like Psycho’s story all that much, since it was kind of a skewed version of the actual story (which was a lot cooler than it sounds in his tale), I still think it gives a good overview of what all happened and how we could get back. I’m not sure about how getting back in works on an IC level, but I can call in the people that we used to find our way out of the outlands in the first place and justify both our escape and return to you if need be. As for the guns thing, I don’t really mind going back without the AR2, because it’s empty anyways and we don’t know how to reload it because of some biolock thing, but we should be permitted to keep the rest of our stuff. We honestly got everything but I think maybe a single smg in the city, prior to leaving for the outlands, but it’s Abbot, Raiden, or whoever’s call.
     
    EDIT: I’ve just been informed that apparently, despite the car stealing being voided, we’ve got a bounty on our heads in the outlands now for stealing the cars. I’m hoping Psycho’s just delusional.


That's all we have to say to that, good sir.

I'm not going to post a ban request on whoever made that poster, just because I couldn't care much less and the last thing I want to do is get other people in trouble.

Now, if you still want to argue about this for some reason even after we have proved our point, go ahead, but I doubt you will as you seem like a reasonable person.

I will talk to Raiden as soon as I can about having the rule regarding the guns waived, as we are good roleplayers, we know how to use the guns, and we put A LOT of effort into our backstory. Thank you (almost) all again for your support.
Title: Re: Multiple Outland Character Appeals
Post by: Kom????k on February 20, 2012, 04:43:59 PM
I wasn't really thinking of posting here, but it seems your ego is getting the better of you, so I must post.

I -Support this, your roleplay, as well as the roleplay of your entire group is Decent at best, I know this becuase I have watched you and your group specificly for some time now, before and after you went to the Outlands. You (and your group) do not know how to correctly roleplay with weapons in general, and asking for all of this to be transfered back into the City, is quite silly.
Title: Re: Multiple Outland Character Appeals
Post by: psycho on February 20, 2012, 05:40:20 PM
I wasn't really thinking of posting here, but it seems your ego is getting the better of you, so I must post.

I -Support this, your roleplay, as well as the roleplay of your entire group is Decent at best, I know this becuase I have watched you and your group specificly for some time now, before and after you went to the Outlands. You (and your group) do not know how to correctly roleplay with weapons in general, and asking for all of this to be transfered back into the City, is quite silly.

Kom'rk, I do find it a little strange that you would in fact choose to post your lack of support. You and I know perfectly well that you and I, and the rest of the people in our group don't agree with each other. We've had problems in the past, and we could have chosen to continue to make a big deal out of it but after a while we chose to drop it. I have no opinion on your lack of support and I hope it won't affect the result of the verdict in this case, as we have still received very good support from other community members.
Title: Re: Multiple Outland Character Appeals
Post by: Tron Paul on February 20, 2012, 11:22:18 PM
I wasn't really thinking of posting here, but it seems your ego is getting the better of you, so I must post.

I -Support this, your roleplay, as well as the roleplay of your entire group is Decent at best, I know this becuase I have watched you and your group specificly for some time now, before and after you went to the Outlands. You (and your group) do not know how to correctly roleplay with weapons in general, and asking for all of this to be transfered back into the City, is quite silly.
I'm not surprised that you don't support our thread. However, I find it 'quite silly' that you are suggesting we lose all of the weapons we absconded to the Outlands with. I don't think we're asking for too much; we already HAD our weapons when we were in the city.
I'm sorry, but I'm a little offended by your slander, telling us we can't roleplay correctly. I know anyone who has actually roleplayed along side us would say something completely different.
Title: Re: Multiple Outland Character Appeals
Post by: Statua on February 22, 2012, 12:12:48 AM
My opinion on this? Heres my opinion. Let them back in. The maps i made are an asset to preventing them from getting lost. The city map has details on combine chackpoints and patrol routs plus times. Leonard didnt spend a month getting out and two weeks getting back in for nothing. The city map will help ensure they get back in safetly.

As for the weapons. You should have them still, maybe lose a couple on the way. If you have any throwables like nades, they would be used up. Weapons should also have little to no ammo. The pulse rifle would be the hardest as you dont have a core charger and unused cartredges are difficult to find.

And yes i did icly give him a shortwave wall powered radio to talk to us which will probably be in the ic chat section or over steam chat.
Title: Re: Multiple Outland Character Appeals
Post by: garry :D on February 23, 2012, 05:31:57 AM
I'm withdrawing my support for the group to be un-outlandified on the grounds that there are obviously issues that need sorting out.
Title: Re: Multiple Outland Character Appeals
Post by: psycho on February 23, 2012, 10:30:53 AM
?

There are no issues to be sorted out.

We're waiting for Kronic to talk to Raiden is all. tbh it seems kind of like you withdrew your support just because kom'rk and y2k didn't support.
Title: Re: Multiple Outland Character Appeals
Post by: Kevin on February 23, 2012, 11:07:00 AM
Your groups RP is questionable when it comes to firearms. IMO you guys should stay in outlands- at least until you guys can stop powergaming with your weapons, because I've seen at least one or two instances of firearms powergaming from you guys.
Title: Re: Multiple Outland Character Appeals
Post by: psycho on February 23, 2012, 11:50:46 AM
Your groups RP is questionable when it comes to firearms. IMO you guys should stay in outlands- at least until you guys can stop powergaming with your weapons, because I've seen at least one or two instances of firearms powergaming from you guys.

We roleplayed with you two days ago in the outlands and you said in OOC how you were glad both parties managed to roleplay well with firearms without any an admin coming in, and we agreed. :v

plus we've already left the outlands ICly so if this doesn't get accepted our characters are probably going to vanish into thin air, or i'm going to make another app that's longer in a week.
Title: Re: Multiple Outland Character Appeals
Post by: [CA] KiwieeEh on February 23, 2012, 11:57:11 AM
IMO it doesn't matter how long your app is. This app length is sufficient, the bulk of the decision making should be ANSI is in this case being judged on the state of your Roleplay and ability.
The worst role player in the world can write a 3000 word application an get it denied based on the RP skills. There's no need to make your app longer if it's your Roleplay that's currently in question.
Title: Re: Multiple Outland Character Appeals
Post by: psycho on February 23, 2012, 12:06:49 PM
IMO it doesn't matter how long your app is. This app length is sufficient, the bulk of the decision making should be ANSI is in this case being judged on the state of your Roleplay and ability.
The worst role player in the world can write a 3000 word application an get it denied based on the RP skills. There's no need to make your app longer if it's your Roleplay that's currently in question.

I'm not saying it being long is what makes it good.

It being good is what makes it good. I might not be the best writer, but all these events happened in game, and there are many more that have happened that I haven't included that might convince people we can roleplay with guns. Us as a group know we can, and some others may be a little mad or butthurt, in all honesty, that we have accumulated more power and weapons than them, and that's why they don't want us back on the city with these guns, even though we got the guns on the city.

Either way, we can roleplay with guns. If anyone roleplayed with us IG they would not say the same things they are now. We are all veteran roleplayers in our group. Most of us have been roleplaying since the first days of TnB.

Anyways what happens will happen. We're still waiting for Kronic to talk to Raiden for us.

There's no need to make your app longer if it's your Roleplay that's currently in question.

If it's our roleplay that's in question, then you ought to give us a chance to prove the fact that we are excellent roleplayers. This may sound, cocky, but there is no doubt in my mind that upon having a chance to prove ourselves, we would still be in question.
Title: Re: Multiple Outland Character Appeals
Post by: Statua on February 23, 2012, 12:27:46 PM
Like I said. On their way out from the mountains and into d6 they should have little to no ammo left only to protect themselves against combine. That way they are forced to conserve ammo and use weapons responsibly.  Psycho is really good with the RP. His other guys arent the best but im sure he will be able to train them OOCly better. If not then get an admin to do it cause i have a really awesome rp going on that involves him going back in the city.
Title: Re: Multiple Outland Character Appeals
Post by: psycho on February 23, 2012, 12:53:30 PM
Like I said. On their way out from the mountains and into d6 they should have little to no ammo left only to protect themselves against combine. That way they are forced to conserve ammo and use weapons responsibly.  Psycho is really good with the RP. His other guys arent the best but im sure he will be able to train them OOCly better. If not then get an admin to do it cause i have a really awesome rp going on that involves him going back in the city.

I've talked it over with the guys and we are more than willing to agree to this. We will get rid of all our ammo except for maybe 1 or 2 boxes, and say ICly we had to use it on the way there.
Title: Re: Multiple Outland Character Appeals
Post by: Teitoku Ippan on February 23, 2012, 12:57:55 PM
I am locking this thread and putting it on pause due to the increasing level of drama occuring. If administrators can watch over the group's roleplay, then this will be considered for acceptance. This will not be moved to accept or deny, as it hasn't been accepted or denied, I just want admins to watch and log any good or bad roleplay from this group for it to be considered to be moved back to the City.

Oh, and you will lose anything that is stronger than a pistol. Don't agree? Tough luck as then it won't be accepted as we are not having another billion citizens with all sorts of guns running around District 6 again.

Admins, it is locked so only you guys can post, and I would like your verdicts on their roleplay starting from now. If they do bad roleplay, post it. If they do good roleplay and believe after all this drama in the thread that they should be accepted in moving to the City, post it.
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