this is the log that hammer brought up.
** Executing...
** Command: "c:\program files (x86)\steam\steamapps\abenito206\sourcesdk\bin\ora ngebox\bin\vbsp.exe"
** Parameters: -game "c:\program files (x86)\steam\steamapps\abenito206\counter-strike source\cstrike" "C:\Program Files (x86)\Steam\steamapps\abenito206\sourcesdk_content \cstrike\mapsrc\ttt_poorland.vmf"
Valve Software - vbsp.exe (Oct 17 2011)
4 threads
materialPath: c:\program files (x86)\steam\steamapps\abenito206\counter-strike source\cstrike\materials
Loading C:\Program Files (x86)\Steam\steamapps\abenito206\sourcesdk_content \cstrike\mapsrc\ttt_poorland.vmf
Can't find surfaceprop stone for material DE_TIDES/TIDES_FLOOR_STONE_1, using default
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
material "props/metalcabinetside01" not found.
Material not found!: PROPS/METALCABINETSIDE01
Can't find surfaceprop door for material DE_TIDES/TIDES_STORAGEDOOR, using default
Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\abenito206\counter-strike source\cstrike\gameinfo.txt
Patching WVT material: maps/ttt_poorland/nature/blendproddirtgrass_wvt_patch
Patching WVT material: maps/ttt_poorland/nature/blendgrassgrass001a_wvt_patch
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 70 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (1)
writing C:\Program Files (x86)\Steam\steamapps\abenito206\sourcesdk_content \cstrike\mapsrc\ttt_poorland.prt...Building visibility clusters...
done (0)
Creating default LDR cubemaps for env_cubemap using skybox materials:
skybox/sky_day02_09*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
skybox/sky_day02_09*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (1) (1044946 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 4329 texinfos to 2453
Reduced 353 texdatas to 277 (10348 bytes to 8436)
Writing C:\Program Files (x86)\Steam\steamapps\abenito206\sourcesdk_content \cstrike\mapsrc\ttt_poorland.bsp
9 seconds elapsed
** Executing...
** Command: "c:\program files (x86)\steam\steamapps\abenito206\sourcesdk\bin\ora ngebox\bin\vvis.exe"
** Parameters: -game "c:\program files (x86)\steam\steamapps\abenito206\counter-strike source\cstrike" -fast "C:\Program Files (x86)\Steam\steamapps\abenito206\sourcesdk_content \cstrike\mapsrc\ttt_poorland"
Valve Software - vvis.exe (Oct 17 2011)
fastvis = true
4 threads
reading c:\program files (x86)\steam\steamapps\abenito206\sourcesdk_content \cstrike\mapsrc\ttt_poorland.bsp
reading c:\program files (x86)\steam\steamapps\abenito206\sourcesdk_content \cstrike\mapsrc\ttt_poorland.prt
3436 portalclusters
10968 numportals
BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (6)
Optimized: 545056 visible clusters (0.00%)
Total clusters visible: 9152824
Average clusters visible: 2663
Building PAS...
Average clusters audible: 3406
visdatasize:2877071 compressed from 2968704
writing c:\program files (x86)\steam\steamapps\abenito206\sourcesdk_content \cstrike\mapsrc\ttt_poorland.bsp
8 seconds elapsed
** Executing...
** Command: "c:\program files (x86)\steam\steamapps\abenito206\sourcesdk\bin\ora ngebox\bin\vrad.exe"
** Parameters: -game "c:\program files (x86)\steam\steamapps\abenito206\counter-strike source\cstrike" "C:\Program Files (x86)\Steam\steamapps\abenito206\sourcesdk_content \cstrike\mapsrc\ttt_poorland"
Valve Software - vrad.exe SSE (Oct 17 2011)
Valve Radiosity Simulator
4 threads
[Reading texlights from 'lights.rad']
[1 texlights parsed from 'lights.rad']
Loading c:\program files (x86)\steam\steamapps\abenito206\sourcesdk_content \cstrike\mapsrc\ttt_poorland.bsp
Setting up ray-trace acceleration structure... Done (2.55 seconds)
12218 faces
2 degenerate faces
924572 square feet [133138384.00 square inches]
39 Displacements
36055 Square Feet [5191920.50 Square Inches]
12216 patches before subdivision
zero area child patch
75856 patches after subdivision
sun extent from map=0.000000
sun extent from map=0.000000
sun extent from map=0.000000
84 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (25)
BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (53)
transfers 9751587, max 1610
transfer lists: 74.4 megs
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #1 added RGB(326883, 302642, 255595)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #2 added RGB(109008, 92807, 69289)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #3 added RGB(40691, 32311, 22296)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #4 added RGB(16215, 12166, 8076)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #5 added RGB(6865, 4919, 3224)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #6 added RGB(3049, 2106, 1385)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #7 added RGB(1413, 949, 629)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #8 added RGB(679, 446, 299)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #9 added RGB(336, 217, 147)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #10 added RGB(171, 109, 74)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #11 added RGB(89, 56, 38)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #12 added RGB(47, 29, 20)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #13 added RGB(25, 16, 10)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #14 added RGB(14, 8, 6)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #15 added RGB(7, 5, 3)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #16 added RGB(4, 3, 2)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #17 added RGB(2, 1, 1)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #18 added RGB(1, 1, 0)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #19 added RGB(1, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0305 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (19)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (12)
Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 262/1024 12576/49152 (25.6%)
brushes 2797/8192 33564/98304 (34.1%)
brushsides 18272/65536 146176/524288 (27.9%)
planes 7718/65536 154360/1310720 (11.8%)
vertexes 22388/65536 268656/786432 (34.2%)
nodes 7962/65536 254784/2097152 (12.1%)
texinfos 2453/12288 176616/884736 (20.0%)
texdata 277/2048 8864/65536 (13.5%)
dispinfos 39/0 6864/0 ( 0.0%)
disp_verts 3159/0 63180/0 ( 0.0%)
disp_tris 4992/0 9984/0 ( 0.0%)
disp_lmsamples 54888/0 54888/0 ( 0.0%)
faces 12218/65536 684208/3670016 (18.6%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 7909/65536 442904/3670016 (12.1%)
leaves 8225/65536 263200/2097152 (12.6%)
leaffaces 14899/65536 29798/131072 (22.7%)
leafbrushes 5221/65536 10442/131072 ( 8.0%)
areas 2/256 16/2048 ( 0.8%)
surfedges 92040/512000 368160/2048000 (18.0%)
edges 54649/256000 218596/1024000 (21.3%)
LDR worldlights 82/8192 7216/720896 ( 1.0%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 2/32768 24/393216 ( 0.0%)
waterstrips 1249/32768 12490/327680 ( 3.8%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 23541/65536 47082/131072 (35.9%)
cubemapsamples 1/1024 16/16384 ( 0.1%)
overlays 339/512 119328/180224 (66.2%)
LDR lightdata [variable] 3651596/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 2877071/16777216 (17.1%)
entdata [variable] 266348/393216 (67.7%)
LDR ambient table 8225/65536 32900/262144 (12.6%)
HDR ambient table 8225/65536 32900/262144 (12.6%)
LDR leaf ambient 24425/65536 683900/1835008 (37.3%)
HDR leaf ambient 8225/65536 230300/1835008 (12.6%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/26278 ( 0.0%)
pakfile [variable] 196693/0 ( 0.0%)
physics [variable] 1044946/4194304 (24.9%)
physics terrain [variable] 4505/1048576 ( 0.4%)
Level flags = 0
Total triangle count: 35943
Writing c:\program files (x86)\steam\steamapps\abenito206\sourcesdk_content \cstrike\mapsrc\ttt_poorland.bsp
2 minutes, 0 seconds elapsed
** Executing...
** Command: Copy File
** Parameters: "C:\Program Files (x86)\Steam\steamapps\abenito206\sourcesdk_content \cstrike\mapsrc\ttt_poorland.bsp" "c:\program files (x86)\steam\steamapps\abenito206\garrysmod\garrysm od\maps\ttt_poorland.bsp"