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Half-Life 2 Roleplay => Topic started by: YankeeSamurai on November 17, 2011, 08:33:50 PM
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Waiting for a green light on this list-
http://www.mediafire.com/?601weq4ax20tx3j
Edit: minor edits to document, clarification added in anti-union faction section
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Read through it. I like pretty much all of it, except for the official resistance groups. Official resistance groups always lead to elitism, and deter to RP, as all everyone wants is to be in the "official" resistance.
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Danget, nobody ever gets what the Red Union is. We are not a chaotic neutral; we are a chaotic evil. We are not a loosely structured criminal organization, we are brutally barbaric and bloody organized, like the Romans by today's standards. One of these days I will expand on the thought of an official resistance and Anti-Union RP in general as I've wanted to, but haven't had the time for.
Now Yank, I'd like you to focus a tad more on how. I do believe, in general, people overplay sorts of RP. The “Citizen Employment Program” does not "Encourage self-improvement, goal-setting, character development." I see no way in it doing that.
Also I'd like to say that economy. in HL2RP, does not exist. People will not work for tokens. The "Token-based Economy" cannot work. I have had interests in creating and MMORPG and I have read books about system ran and player ran economies. There are no teams and I don't see any that will be doing the calculations and regulating the tokens coming into and out of the system. And it's hardly worth it. People will just do this for fun, tokens just a side benefit.
I'd really like to see CWU become more active I must say. Why do you call for ranks to be changed to a corporate one when only one to two branches are business like?
Dang, I've heard the word elitist more on these forums than anywhere else in my life. Its the Red Scare of some sorts.
But yes, I do support most of the ideas expressed and I will expand more-so on the Anti-Union RP one of these days.
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Danget, nobody ever gets what the Red Union is. We are not a chaotic neutral; we are a chaotic evil. We are not a loosely structured criminal organization, we are brutally barbaric and bloody organized, like the Romans by today's standards.
If you noticed, I stated that my alignments were in regard to Resistance vs. Combine. I suppose I could have made this more clear in the document, but I'll make it clear right now. In my alignments, the Combine are evil and the Lambda Movement-like resistance is good. I classified the Red Union as chaotic neutral because they are neither allied with the combine, nor are they allied with the Lambda movement. They are for no side but themselves, thus, they must be classified as neutral.
The “Citizen Employment Program” does not "Encourage self-improvement, goal-setting, character development." I see no way in it doing that.
I see this as a particularly shallow statement.
First, character development- by providing players with an abundance of options, players are encouraged to make decisions. More accurately, the character makes the decisions, because good roleplayers will make the decisions based on their character's personality. Through these deliberate decisions, personality is decided upon; character is developed through the choice-based system. Also, jobs are persistent. That means a character will be ICly considered to be an employee at a certain business until he/she actually quits ICly. This helps players imagine an identity for their character and "flesh him out."
Now for goal setting and self-improvement. In the IC workplace, characters are judged on their performance. The better a character's professional performance, the faster and more frequently he/she will gain promotions. With the promotions come benefits and rewards. Granted, the rewards must be sufficiently worthwhile- that's the tricky part. But if this condition is met, IC rewards can be a powerful OOC incentive. The player has something to work toward. It works similar to how players are motivated in the CCA- reaching this rank so I can do this new thing and this other new thing. The player is encouraged to set goals. For example, "I gotta get that promotion to branch director so I can open a cafe in the street shop and fire that one annoying guy." To ensure achievement of the goals, most players make an OOC effort to improve their roleplay or maintain it at a certain standard. This OOC improvement in roleplay skill tends to lead to better IC impressions and interactions, which are satisfying. So there you have it- incentive based goals which require a certain degree of self-improvement (or at the very least, self-evaluation) to achieve.
Also I'd like to say that economy. in HL2RP, does not exist. People will not work for tokens.
Well, yeah bro. That's what I'm trying to change.
I have had interests in creating and MMORPG and I have read books about system ran and player ran economies.
oK
There are no teams and I don't see any that will be doing the calculations and regulating the tokens coming into and out of the system.
When I refer to an economy, I mean one of the most rudimentary sort. That is, players spending tokens on their own. At this state, all I'm aiming for is increased circulation. Calculations and regulating monetary flow etc etc... That's taking in-game economics to an extreme, and such activities will most likely never take place in this community. The term "economy" may have mislead you. Let me stress that the main goal is to provide incentives for players to spend tokens.
And it's hardly worth it. People will just do this for fun, tokens just a side benefit.
Jesus Christ, that's the point. Yes- it's not worth it right now because there are no real incentives, no real benefits or rewards. The aim is to create those incentives, benefits, and rewards so it does become worth it. And anyway, do you have a problem with people doing things "for fun?" That's exactly what CG's hl2rp should ultimately boil down to- getting people to do things for fun. And it's at the heart of what I'm trying to do here- make being a civvie more fun.
I'd really like to see CWU become more active I must say. Why do you call for ranks to be changed to a corporate one when only one to two branches are business like?
Hmm, so would I.
And the ranks are changed to a corporate one only in name... It's all about providing the faction with its own distinct "flavor." Names are vital in conveying atmosphere, it's the difference between calling a CCA unit an "RCT" or an "initiate." I'd like the entire faction to seem very professional and bureaucratic, so therefore its names and terminology should reflect that same feeling.
Read through it. I like pretty much all of it, except for the official resistance groups. Official resistance groups always lead to elitism, and deter to RP, as all everyone wants is to be in the "official" resistance.
The way I see it, we already have an official CCA and an official CWU. Any elitists within those factions are promptly delt with; it's simply a matter of transferring that same intolerance of elitism to a new faction.
Personally, I believe the point about how everybody wants to be in the "official" resistance is invalid. It's a good sign if lots of people want to be in your faction, because that means it's fun. And fun is what we want. I support having an official resistance because it's much easier to manage than one that is run by a player with his own agenda. More importantly, having an official resistance is absolutely vital in terms of balancing faction alignments. One of CG's hl2rp's major problems is the fact that there are many official pro-combine factions and a lack of anti-combine ones. Hl2rp needs some other influential force to balance out the immense power of the CCA, CWU, and Loyalist Program. The only way I see to provide that balance is an officially supported resistance faction, or better yet, multiple anti-combine factions with some ambiguous ones thrown into the mix.
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hl2rp is serious business we write word documents up yo
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hl2rp is serious business
yes
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Are you trolling? And yes im asking a serious question.
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Are you trolling? And yes im asking a serious question.
Yes, SMT is trolling.
c wat i did thar?
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Are you trolling? And yes im asking a serious question.
Yes, SMT is trolling.
c wat i did thar?
Oh, I knew it! Makes sense now...
ye i c :3
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I like your ideas for the CWU. However, we've already discussed that having set groups for things as small as sanitation can get dull quicker that expected. Not to mention the Citizens are on it already. Corporate and Medical are already implemented but I do like the Media section, it seems like a good addition to the roleplay that the CWU do. Technical is something we have discussed too, which was a "If we get enough players". The big problem with these however is the number of players. Most of the CWU is made up of players with a CCA and CWU, where the CCA gets more attention leading to less CWU. I'm not saying we should block those people out or make them choose, but perhaps influencing those without CCA more would lead to an increase in CWU.
I agree with the employment scheme in the CWU, higher up gets you more benefits leading to more self improvement/motivation. However, we would have to integrate more things to do with tokens, when you get up to something like 3000 tokens it gets dull and demotivating. Simply because there's nothing to do with them other than purchase goods. We need to integrate things that only the CWU can buy which would lead to greater RP. This can tie into the economy idea:
I studied macro and micro economics last year fully and have a pretty good idea of current economic situations and what can lead to other things. Influencing a roleplay based economy where the players creativity comes into play can be a good idea. Although it would need motivation to get it started, what do you propose we do with it? Are there side effects to a 'bad' economy where less trade is occurring? Are there positive benefits to a more active economy, such as lower inflation (General rise in prices to those who don't know). Although tokens aren't exactly like currencies today, we should implement more things to do with a real life economy, but not so much that it can spiral out of control like the problems we face today. This can also incorporate with the CWU media as they would report on changes in inflation, or whatever we choose to implement.
The Civil Employment Program is a good idea, I implemented a type of program back in my old community and it seemed to work well. A job office would be set up for those looking for something to do, these jobs would include things such as janitor work (Sweepers, cleaners etc.), Union Influencers (Spreading propaganda with leaflets etc.), Factory work (Not the best of ideas.) and general help to the CWU (Would depend on what the CWU would need doing).
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It was sort of my idea to make the factory work in the old community Rictal, where I and a few other CWU would hire some citizens to do mainline work in building request devices and other necessities.
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I wouldn't say that, the term 'Factory work' isn't your idea.
I implemented it several times after OB, after you trolled and left.
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I'm still edgy on CWU and Rebel rp but everything else looks good
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I looked through it. I support most of it, and some I downright disagree with. CBA to type much atm, so link with crossed-out what I don't like.
http://www.mediafire.com/?5cv9549hv5vq8t8
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I'm just going to be clear;
I rather be:
Pissed on,
Exiled,
shot to death,
Than see 200 new devisions added to the CWU, I wanted to keep my ideals to myself but i want to be the first to say i find half of this stuff to be the dumbest ideas ive seen to this date. It was never my idea to add branches to the CWU for the main fact the community does not have a civil/big enough player base to actually have people in them. Adding these new ones will just make my life harder, and the uselessness of the CWU to be high.
As for the corporate system i find it a bigger joke, the CWU is not a corporation, and thats similar to the system ice had that was dumb. The tier system stays, i see no issue with it. But what about the CCA? I see not many changes for it... Do you find it "Perfect" or do you really want us to be like TnB?
The rebel factions i see as a funny joke, probably the biggest out of the post. I dont think we should have official groups because all it will cause is more hype and all the new people who want to do some easy rp to join them. Hell red union is bad enough alone in the city, now they will have competition?
The only thing i agree on is the Vort applications, which authorizations pretty much handles well enough. As for the rest i think its compost heap.
And that's my Constructive Criticism and 2 cents. Sorry if i offended anyone.
**Tips his hat.
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I'm just going to be clear;
I rather be:
Pissed on,
Exiled,
shot to death,
Than see 200 new devisions added to the CWU. Adding these new ones will just make my life harder
If you find yourself overwhelmed, you're always free to step down... I mean, Monkey's a decent leader, and there are a few others currently in the CWU who would probably love to be given a chance to prove themselves.
It was never my idea to add branches to the CWU for the main fact the community does not have a civil/big enough player base to actually have people in them.
I know there aren't many people in the CWU at the moment. The additions would provide room for the CWU to expand, and also hopefully increase the CWU's appeal to the playerbase. At the moment, the CWU is not as popular as it could be, and the additions and features may encourage more players to join.
and the uselessness of the CWU to be high.
The additions are planned to increase the CWU's usefulness, applications, and functionality.
As for the corporate system i find it a bigger joke, the CWU is not a corporation, and thats similar to the system ice had that was dumb. The tier system stays, i see no issue with it.
I don't think this is that similar to Ice's system. And as much as you all hated Ice, to be fair, you never gave the system a chance in game. For all we know, it might've worked smoothly. As for the tier system, it will be preserved to some degree in the Worker Benefit Scheme.
But what about the CCA? I see not many changes for it... Do you find it "Perfect" or do you really want us to be like TnB?
I did not focus on CCA-related changes, because the CCA is a mess in-and-of itself. Furthermore, many administrators and players are already working tirelessly to improve the CCA. Few or none are focused on the Citizen side of the server. I want to improve gameplay where the vast majority of the playerbase lies, and where there is comparatively little progress or gameplay dev attention.
do you really want us to be like TnB?
How trite- insinuating that I want to turn CG into TnB. In fact, I've never even played at TnB. My ideas are original, and that's the truth. By the way, I see your clever little tactic, you've used it before- by associating a suggestion with the dreaded TnB, you hope to turn general opinion hostile towards me and my ideas. Hopefully the people here are too smart to be taken in by that ploy, maybe they'll allow these changes a chance.
The rebel factions i see as a funny joke, probably the biggest out of the post.
Nah bro I'm serious
I dont think we should have official groups because all it will cause is more hype and all the new people who want to do some easy rp to join them.
I think hype is a good thing, it keeps the server from getting too stale (which has sometimes been a problem in the past). Hype means that people are excited about something, and that excitement is one of the reasons why people come back to a server and continue to play at it. And don't worry about the new people flocking to join the faction, I assure you that there will be a rigorous OOC and IC application process.
Hell red union is bad enough alone in the city, now they will have competition?
Yes, although it's not necessarily competition in the hostile sense (although knowing Red Union, there's a good chance it will be). And competition isn't always a negative thing, it creates deeper roleplay by adding feeling of tension and espirit de corps both OOCly and ICly. If the competition gets out of hand, the leaders of both factions will be sensible enough to take a step back and work things out behind the scenes.
The only thing i agree on is the Vort applications, which authorizations pretty much handles well enough.
Yes, I feel that it's important to begin fully integrating Vortigaunt characters into day-to-day RP. However, to ensure that the most talented players are in control of the characters, a more specialized and specific application system must be implemented.
As for the rest i think its compost heap.
Sorry, but that definitely crosses the "constructive criticism" line. I'm glad you have your own opinion, but Adam- you really need to learn how to express it in a more tactful manner. Warning added for flaming.
To the rest of you: I'm pretty excited about the opportunity to make these updates, and I think that hl2rp will be much improved after they've all been completed. I just ask for you guys to bear with me and other administrators as the changes are implemented, tweaked, and streamlined. Remember that change is not always a bad thing, and as members of a roleplaying community, we are obligated to have open minds when making an effort to improve our game.
Thanks : ]
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If you find yourself overwhelmed, you're always free to step down... I mean, Monkey's a decent leader, and there are a few others currently in the CWU who would probably love to be given a chance to prove themselves.
I dont find myself overwhelmed like the CCA, i can manage the CWU, oh and a news flash: ive been helping monkey, most of the stuff done has been my help or some old ideas. And here we go again, i can sadly say theres only 3-4 active CWU workers other than me. The issue is explained in a few quotes.
I know there aren't many people in the CWU currently. The additions would provide room for the CWU to expand, and also hopefully increase the CWU's appeal to the playerbase. At the moment, the CWU is not as popular as it could be, and the additions and features may encourage more players to join.
My complaint is how we dont even get more than 25 players on a day, You cant add 200 extra divisions and expect success when the playerbase is not big enough to handle it. Ive wanted to impliment a new Division for advanced sanitation, specifically that. And then go back and cap the max amount of people that can join Business. And The issues about the popularity will be explain also in a few quotes.
The additions are planned to increase the CWU's usefulness, applications, and functionality.
Like i said, if we cant have a playerbase to support it, it will make it useless and a burden. Applications are fine. and Functionality is being reworked, it just takes time. Like RTLK i got stuff i got to do first but i always make a hour to do some CWU stuff a day.
I don't think this is that similar to Ice's system. And as much as you all hated Ice, to be fair, you never gave the system a chance in game. For all we know, it might've worked smoothly. As for the tier system, it will be preserved to some degree in the Worker Benefit Scheme.
Too be honest it wouldnt have, treating a faction as a corporation would never work, i dont think thats the point of the CWU.
I did not focus on CCA-related changes, because the CCA is a mess in-and-of itself. Furthermore, many administrators and players are already working tirelessly to improve the CCA. Few or none are focused on the Citizen side of the server. I want to improve gameplay where the vast majority of the playerbase lies, and where there is comparatively little progress or gameplay dev attention.
@The First Bold
I know they are trying, but as i see it as a citizen, its getting worse. I just wish it was like it was when we had razor and all that goodie stuff.
@The Second concerning citizens
This is my goal also, but the issue will be posted in a few quotes.
Yes, although it's not necessarily competition in the hostile sense (although knowing Red Union, there's a good chance it will be). And competition isn't always a negative thing, it creates deeper roleplay by adding feeling of tension and espirit de corps both OOCly and ICly. If the competition gets out of hand, the leaders of both factions will be sensible enough to take a step back and work things out behind the scenes.
We have enough people wanting to be rebels or Knifing or jumping on units with objects in the plaza on a daily basis. And im not kidding, its all ive seen recently. I dont get how you can knife a unit in the middle of the plaza. Thats why i dont like the idea of official factions.
Yes, I feel that it's important to begin fully integrating Vortigaunt characters into day-to-day RP. However, to ensure that the most talented players are in control of the characters, a more specialized and specific application system must be implemented.
We can agree on something :P But what about headcrabs? I mean a old community i worked with tried it, it worked well.
Sorry, but that definitely crosses the "constructive criticism" line. I'm glad you have your own opinion, but Adam- you really need to learn how to express it in a more tactful manner. Warning added for flaming.
Thanks.
Now
My main issue about HL2RP lies to the very basis of Half-Life2. Its a person who goes around killing combine and saves the day. The new age of Gmod players only want to kill in RP, passive RP is becoming a rare thing, i hate to see it but its the truth. As for HL2RP the same affect is happening and its what caused many failures of the CWU way back. All people do is go rebel or use the CWU as a way to join the CCA. And then i get blamed. I sadly dont see how we can solve the issues revolving around the new age of players when really thats what they played HL2 for and think thats what HL2RP is for.
I know it sounds abit crazy :(
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Update:
The last time Waffle spoke to me about this, he was still opposed to the concept of an official resistance. He also said that even if there was an official CG resistance, there would definitely not be forum applications. I sent him a PM asking him for approval if the members were handpicked, but I have not yet received a response.
Next highest priority for me is the new Vortigaunt application system, although I have yet to speak to RTLK about the required coding for the site (the process should be similar to the CCA and Authorization applications). I also plan to re-ask permission to redo the City Administrator applications, because I feel vast improvements could be made to the current format.
As for the CWU / Loyalist updates, it's largely up to the current faction leadership to implement them. I have no desire to intrude into Monkey and Adam's spheres of control, but if the rest of the updates go smoothly, I may wish to temporarily take the reigns to ensure that the related changes are made as quickly and painlessly as possible.
I realize my activity has dropped over the course of the past week, and it's due to a large overdose of real life. I have grades to improve, I'm helping with a friend's senior project for high school, and I've been spending more time hanging out with friends. I've also joined the school swim team, which means regular practices, meets on the weekends, and a lot of overall fatigue. Oh, and scholarship applications are waiting to be completed.
I'll try to stay as active as possible here, but because of the time consumed by my other activities, you won't be seeing me on the server very often.
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You have still not showed me how adding over 10 new devisions into the CWU on a small community will benefit. As for citizen help center that will be worked on when im back from my break.
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You have still not showed me how adding over 10 new devisions into the CWU on a small community will benefit. As for citizen help center that will be worked on when im back from my break.
Then feel free to drop the "new branches" thingy, but I still hope to see the civvie help center and a lot more job-giving to citizens. I'm not sure if you agree with this, but I think the CWU should encourage and catalyze citizen roleplay by telling/asking them to do things around the city and making it rewarding in the end. Of course, the method by which you accomplish that is up to you and Monkey.
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You have still not showed me how adding over 10 new devisions into the CWU on a small community will benefit. As for citizen help center that will be worked on when im back from my break.
Then feel free to drop the "new branches" thingy, but I still hope to see the civvie help center and a lot more job-giving to citizens. I'm not sure if you agree with this, but I think the CWU should encourage and catalyze citizen roleplay by telling/asking them to do things around the city and making it rewarding in the end. Of course, the method by which you accomplish that is up to you and Monkey.
Basically my intentions, i want to get all this medical and business shit lowered down.(No offence to my Commanders but its just all about I WANT BUSSINUESS OR MEDICAL. The CWU is not all about that. We will be introducing one branch if monkey agrees that has no Commander and will be the Main face of the CWU. They have the soul task of Cleaning, managing the help center(Helping find jobs, posting stuff, manning the front desk). And the higher you go in that division the more you can do. This is a rough draft, just like my future intentions with MC2, a rough draft.
Also if no one got the picture Medical and Business will be capped soon so this
New Division = 60% of the Tier2/1's
Medical = 20%
Business = 20%
And only the ones who are active can get into the lesser groups. The new division will be the new face of the CWU.