Catalyst Gaming

CG Central => News and Announcements => Topic started by: Crap-Head on November 09, 2011, 01:27:20 PM

Title: [11/9/2011] Orange Cosmos RP 1.5 Update #1
Post by: Crap-Head on November 09, 2011, 01:27:20 PM
(http://img39.imageshack.us/img39/3259/ocrp15orangez3.png)
Orange Cosmos RP 1.5 Update #1

Ambulance: Handles a bit better, faster acceleration
Bentley: Same as the now defunct rolls royce
Bobcat: No longer sounds like a truck, handles and drives decently
Caterham: Rescripted, handles similar to how it originally did in original OCRP, reverted to shelby sounds.
Escalade: No longer sounds like a truck, surprisingly decent handling and speed.
International 2674: Nerfed the FUCK out of this. Drives more realistically.
Murcielago: Far more stable, no longer flips a shit at every turn, still a handfull.
Towtruck: No longer has that annoying truck sound, handles better.
Phantom: Accelerates faster and handles a bit better around corners.
TROLLS ROYCE: SEKRIT
ATV: Slight speed increase, no longer requires an entire road to turn.
Sultan RS: No longer has a lambo engine, probably the hardest car to drive.
Firetank: Slower acceleration and truck-like handling.

This update is mostly to fix some odd bugs. Il do suggestions over time from now on as i believe ive patched most of the problems by now. Please report any bugs in the bug reports section instead of PMing me or yelling at me over Steam.[/list]
Title: Re: Orange Cosmos RP 1.5 Update #1
Post by: NaStY PaStY ?No Sound? on November 09, 2011, 03:31:17 PM
i know the trolls royce sekrit ;) I've saw it and was like WTF!?

Can we actually go round corners without doing an 8 point turn in the ATV now? :P
Title: Re: Orange Cosmos RP 1.5 Update #1
Post by: Crap-Head on November 09, 2011, 03:32:50 PM
i know the trolls royce sekrit ;) I've saw it and was like WTF!?

Can we actually go round corners without doing an 8 point turn in the ATV now? :P

Yeah. Kaz made it so it basically just follows the actual street insted of when you turn it will hit the sidewalk on the other side and shit like that.
Title: Re: Orange Cosmos RP 1.5 Update #1
Post by: -?EPC?- ::Frosty on November 09, 2011, 04:44:28 PM
So it sounds like CG are getting into Anti-Cheats are they?
Title: Re: Orange Cosmos RP 1.5 Update #1
Post by: Crap-Head on November 09, 2011, 05:09:43 PM
So it sounds like CG are getting into Anti-Cheats are they?

Explain further please?

I was only just notified about the pixelrender exploit by Jogzi yesterday and only just tested it mysepf today, realizing its basically a luapad that allows you to run any clientside code which is pretty damn retarded.
Title: Re: Orange Cosmos RP 1.5 Update #1
Post by: aeiou on November 09, 2011, 05:53:02 PM
I was only just notified about the pixelrender exploit by Jogzi yesterday and only just tested it mysepf today, realizing its basically a luapad that allows you to run any clientside code which is pretty damn retarded.

you can thank me for jogzi knowing about that
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