(http://www.catalyst-gaming.net/sigs/cg-hl2rp.png)
Server Update
City 45 has been updated! Thanks to Kaz we now have probably the best looking map for HL2RP. Tomorrow or Wednesday we will switch over to this new map and the updates will be applied at that point. This is so you know and can get the map to be ready.
It includes:
- A whole new UCH
- Reworked Nexus
- Reworked S6
- Daytime Map
- New CWU building
- And more!
You can download it at: http://www.catalyst-gaming.net/downloads/rp_city45_catalyst_x1.7z
Included with this update is the following script updates:
- CWU doors are now properly done so they cannot be owned.
- Dispatch broadcasts are regular via the script every three six minutes, random between three different ones.
- Administrators at any level are able to use voice chat
- Permakill now works without charbanning. For admins: /charpermakill and /charunpk
- Administrative updates. (see admin section)
- Prop costs have been added (at a reasonable price. Largest prop is 11 tokens and thats a crane base.)
Had a good long look at the map after downloading. Two things I notice.
(http://cloud.steampowered.com/ugc/632980588401777347/23209EFA048F7D77A758F65082CD8673A3A8720D/)
Still getting "Vertex error" with brushes half disappearing if I walk back far enough towards the HAP. Also framerate drops exponentially. (Usually 150+ everywhere else)
(http://cloud.steampowered.com/ugc/632980588401774594/E5C03B0CC23C92AEAE4A986AF4246E8EB4717FDA/)
Not much of an issue but why would these streetlamps be glowing if they're off? :P
Had a good long look at the map after downloading. Two things I notice.
(http://cloud.steampowered.com/ugc/632980588401777347/23209EFA048F7D77A758F65082CD8673A3A8720D/)
Still getting "Vertex error" with brushes half disappearing if I walk back far enough towards the HAP. Also framerate drops exponentially. (Usually 150+ everywhere else)
(http://cloud.steampowered.com/ugc/632980588401774594/E5C03B0CC23C92AEAE4A986AF4246E8EB4717FDA/)
Not much of an issue but why would these streetlamps be glowing if they're off? :P
1. Short of putting everything in dev textures, there's not much I can do. It's better than before though.
A cheap fix for the vertex console spam is the following in an autoexec.
dsp_enhance_stereo 1
con_filter_enable 1
con_filter_text_out Too many vertex format changes in frame, whole world not rendered
2. They just are. And they're not "off", just the light is hard to see.