Catalyst Gaming

CG Central => News and Announcements => Topic started by: Scratchie on October 24, 2011, 03:40:31 PM

Title: [10/24/2011] HL2RP Map Update
Post by: Scratchie on October 24, 2011, 03:40:31 PM
(http://www.catalyst-gaming.net/sigs/cg-hl2rp.png)

Server Update



City 45 has been updated!  Thanks to Kaz we now have probably the best looking map for HL2RP.  Tomorrow or Wednesday we will switch over to this new map and the updates will be applied at that point.  This is so you know and can get the map to be ready.

It includes:
- A whole new UCH
- Reworked Nexus
- Reworked S6
- Daytime Map
- New CWU building
- And more!

You can download it at: http://www.catalyst-gaming.net/downloads/rp_city45_catalyst_x1.7z

Included with this update is the following script updates:
- CWU doors are now properly done so they cannot be owned.
- Dispatch broadcasts are regular via the script every three six minutes, random between three different ones.
- Administrators at any level are able to use voice chat
- Permakill now works without charbanning.  For admins: /charpermakill and /charunpk
- Administrative updates. (see admin section)

- Prop costs have been added (at a reasonable price.  Largest prop is 11 tokens and thats a crane base.)
Title: Re: [10/24/2011] HL2RP Map Update
Post by: Adam S on October 24, 2011, 04:37:51 PM
Awesome

I did notice 3 small issues tho, but nothing big unless you run both at the same time.
Title: Re: [10/24/2011] HL2RP Map Update
Post by: [CA] KiwieeEh on October 24, 2011, 06:21:30 PM
- Dispatch broadcasts are regular via the script every three minutes, random between three different ones.

Surely we can have more than three, cause hearing the same thing around every nine minutes is gonna get annoying.

I'd say either add more or increase the length to at least 10 minutes.

Other than that, I approve :)
Title: Re: [10/24/2011] HL2RP Map Update
Post by: Ghosteh on October 24, 2011, 06:52:19 PM
Just asking why didn't you add vortigaunt voice commands into this update I seriously thought you were going to...?
Title: Re: [10/24/2011] HL2RP Map Update
Post by: SoapANator on October 24, 2011, 06:59:20 PM
More awesome updates??!?!?  ;D ;D ;D

Oh mawh gawd i canit waitz  Oh goddddddddddddddddd
Title: Re: [10/24/2011] HL2RP Map Update
Post by: XMasterMoronX on October 24, 2011, 07:13:02 PM
Looks really nice, the only bug that I saw was that most of the Refrigerator doors in the UCH open the wrong way. (left side apartments)

Other than that, it looks awesome. Really like the daytime.
Title: Re: [10/24/2011] HL2RP Map Update
Post by: Dave the Headcrab on October 24, 2011, 10:42:58 PM
Hooray for more map changes
Title: Re: [10/24/2011] HL2RP Map Update
Post by: GeneralTrivium on October 25, 2011, 07:20:58 AM
Had a good long look at the map after downloading. Two things I notice.

(http://cloud.steampowered.com/ugc/632980588401777347/23209EFA048F7D77A758F65082CD8673A3A8720D/)
Still getting "Vertex error" with brushes half disappearing if I walk back far enough towards the HAP. Also framerate drops exponentially. (Usually 150+ everywhere else)

(http://cloud.steampowered.com/ugc/632980588401774594/E5C03B0CC23C92AEAE4A986AF4246E8EB4717FDA/)
Not much of an issue but why would these streetlamps be glowing if they're off? :P
Title: Re: [10/24/2011] HL2RP Map Update
Post by: .:KFrohman:. on October 25, 2011, 07:53:05 AM
Had a good long look at the map after downloading. Two things I notice.

(http://cloud.steampowered.com/ugc/632980588401777347/23209EFA048F7D77A758F65082CD8673A3A8720D/)
Still getting "Vertex error" with brushes half disappearing if I walk back far enough towards the HAP. Also framerate drops exponentially. (Usually 150+ everywhere else)

(http://cloud.steampowered.com/ugc/632980588401774594/E5C03B0CC23C92AEAE4A986AF4246E8EB4717FDA/)
Not much of an issue but why would these streetlamps be glowing if they're off? :P

1. Short of putting everything in dev textures, there's not much I can do. It's better than before though.
A cheap fix for the vertex console spam is the following in an autoexec.
Code: [Select]
dsp_enhance_stereo 1
con_filter_enable 1
con_filter_text_out Too many vertex format changes in frame, whole world not rendered

2. They just are. And they're not "off", just the light is hard to see.
Title: Re: [10/24/2011] HL2RP Map Update
Post by: GeneralTrivium on October 25, 2011, 08:10:14 AM
Cheers, have to say the map looks great, thoroughly looking forward to the switch over.
Title: Re: [10/24/2011] HL2RP Map Update
Post by: The Derper on October 25, 2011, 09:59:01 AM
Oh good, I don't really like the map he have now. Too dull and boring.
Title: Re: [10/24/2011] HL2RP Map Update
Post by: Scratchie on October 25, 2011, 03:20:22 PM
Updated the OP.  Should be live shortly

NOW!
Title: Re: [10/24/2011] HL2RP Map Update
Post by: GeneralTrivium on October 25, 2011, 04:40:12 PM
- Prop costs have been added (at a reasonable price.  Largest prop is 11 tokens and thats a crane base.)

y u do dis

On a serious note, sure it's a small price to pay, but, why at all?
Title: Re: [10/24/2011] HL2RP Map Update
Post by: Scratchie on October 25, 2011, 05:30:06 PM
- Prop costs have been added (at a reasonable price.  Largest prop is 11 tokens and thats a crane base.)

y u do dis

On a serious note, sure it's a small price to pay, but, why at all?
Because instead of an asston of props and shit now people will think "Do I really need that couch and that one and that one and that one"
Title: Re: [10/24/2011] HL2RP Map Update
Post by: Da HkKillermind on October 25, 2011, 06:08:58 PM
Chekked the map out in Single Player an hour or so ago. Its awesome, explored it all. great changes. And your right. The old Apartments were messed up.
Title: Re: [10/24/2011] HL2RP Map Update
Post by: [CA] KiwieeEh on October 25, 2011, 08:56:13 PM
- Prop costs have been added (at a reasonable price.  Largest prop is 11 tokens and thats a crane base.)

y u do dis

On a serious note, sure it's a small price to pay, but, why at all?

Plus it gives people something to spend tokens on, rather than just going AMAGOD I HAVE 12K TOKENZ Y YOU AMPUTAYTE MEH!!!!!!!!!!
when they have nothing to spend it on anyway.
Title: Re: [10/24/2011] HL2RP Map Update
Post by: Scratchie on October 26, 2011, 02:07:49 AM
The bans have been fixed.  Any recent bans won't be on there but all the permabans from before are.
Title: Re: [10/24/2011] HL2RP Map Update
Post by: GeneralTrivium on October 26, 2011, 05:48:17 AM
Does this mean everyone can spawn props now and you don't have to put in an application for it?

(If so, good.)
Title: Re: [10/24/2011] HL2RP Map Update
Post by: Scratchie on October 26, 2011, 05:51:04 AM
No
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