Catalyst Gaming

CG Central => News and Announcements => Topic started by: Crap-Head on September 14, 2011, 12:56:32 PM

Title: [9/14/11] Orange Cosmos RP Update
Post by: Crap-Head on September 14, 2011, 12:56:32 PM
(http://www.catalyst-gaming.net/sigs/cg-ocrp.png)

Server Update

Yes we are aware that the taser still kills people at times. For now you will just have to live with it and avoid using it so much until it gets fixed properly.

Dont expect any OCRP more updates for a while now. We both have our own project to work on. Though we are doing something with OCRP as a "side project".
Title: Re: [9/14/11] Orange Cosmos RP Update
Post by: Gaars on September 14, 2011, 01:18:32 PM
I did ask someone admin i dont know who it was  i think it was RTLK or Crap-Head and i know RTLK isnt dev anymore hes perm'd, Okay so i did say to an admin that the caterham script is bugged and that admins told me it will come in the next update same with the rat and now is the next update and it hasnt came
Title: Re: [9/14/11] Orange Cosmos RP Update
Post by: Martinerrr on September 14, 2011, 01:21:53 PM
  • RP_EvoCity_V2D Changes
    • Mega cave protection wall has been set up (Try to get past it and it will ban you for 45 minutes). ~ Thanks to Tomasas for this.
Sad news, Pootis.
We're fucked.

Edit:
Side note, how close/far away is this wall from the cave?
Is there one other protection wall before this one or will it be an instant ban, without knowing of?
Are Administrators immune?[/list]
Title: Re: [9/14/11] Orange Cosmos RP Update
Post by: Crap-Head on September 14, 2011, 01:24:57 PM
I did ask someone admin i dont know who it was  i think it was RTLK or Crap-Head and i know RTLK isnt dev anymore hes perm'd, Okay so i did say to an admin that the caterham script is bugged and that admins told me it will come in the next update same with the rat and now is the next update and it hasnt came

Probably Max Blad. Think he did a few car scripts but i never got to add them.
Title: Re: [9/14/11] Orange Cosmos RP Update
Post by: Its Max Blad on September 14, 2011, 01:45:14 PM
Probably Max Blad. Think he did a few car scripts but i never got to add them.

Wasn't me;

1. I never said anything to anyone about the caterham, I didn't even know that it's bugged (Is it?)
2. I had said something about a fix for the desert rat script but that was months ago, and I never said itd be in an update for any matter
Title: Re: [9/14/11] Orange Cosmos RP Update
Post by: ???????£??Rose Nocturna??? on September 14, 2011, 08:04:44 PM
WE need to change the seating vectors for the Shelby, the caterham, and the ATV....
Title: Re: [9/14/11] Orange Cosmos RP Update
Post by: Adam S on September 14, 2011, 09:06:16 PM
Shelby still needs its own carscript (Right now it can go 120MPH backwards)
Title: Re: [9/14/11] Orange Cosmos RP Update
Post by: AcornMan on September 14, 2011, 09:56:14 PM
WE need to change the seating vectors for the Shelby, the caterham, and the ATV....
Don't think that's possible unless someone goes and completely redoes the entire car as the seating script for the driver is in the car itself which is from the sickness pack.
Title: Re: [9/14/11] Orange Cosmos RP Update
Post by: Technical Abbreviations on September 15, 2011, 12:47:44 AM
need to make dem zipties craftable for mugging to prevent that failrp
/me pats you down and checks for no guns, then turns around
and the other idiot pulls out a "hidden" m4a1
Title: Re: [9/14/11] Orange Cosmos RP Update
Post by: ???????£??Rose Nocturna??? on September 15, 2011, 08:40:34 AM
WE need to change the seating vectors for the Shelby, the caterham, and the ATV....
Don't think that's possible unless someone goes and completely redoes the entire car as the seating script for the driver is in the car itself which is from the sickness pack.

OR take the car scripts for BOTH cars from PERP, and make them work in OCRP.  PERP fixed the seating vectors.
Title: Re: [9/14/11] Orange Cosmos RP Update
Post by: Crap-Head on September 15, 2011, 08:43:53 AM
WE need to change the seating vectors for the Shelby, the caterham, and the ATV....
Don't think that's possible unless someone goes and completely redoes the entire car as the seating script for the driver is in the car itself which is from the sickness pack.

OR take the car scripts for BOTH cars from PERP, and make them work in OCRP.  PERP fixed the seating vectors.

The car scripts for the mini, atv, shelby and those are a bit different handled than the once that are from sickness.

Il look into it and i might have an idea why its derping on us.
Title: Re: [9/14/11] Orange Cosmos RP Update
Post by: ???????£??Rose Nocturna??? on September 15, 2011, 08:47:43 AM
WE need to change the seating vectors for the Shelby, the caterham, and the ATV....
Don't think that's possible unless someone goes and completely redoes the entire car as the seating script for the driver is in the car itself which is from the sickness pack.

OR take the car scripts for BOTH cars from PERP, and make them work in OCRP.  PERP fixed the seating vectors.

The car scripts for the mini, atv, shelby and those are a bit different handled than the once that are from sickness.

Il look into it and i might have an idea why its derping on us.

Please do,  I am kinda tired of looking like the shifter in the Shelby is stuck up my ass, and then have me turned sideways halfway through  the car.
Title: Re: [9/14/11] Orange Cosmos RP Update
Post by: Crap-Head on September 15, 2011, 10:36:11 AM
Edit:
Side note, how close/far away is this wall from the cave?
Is there one other protection wall before this one or will it be an instant ban, without knowing of?
Are Administrators immune?

The wall is half way threw the water. Like 3 meters before you would normally glitch, DC or whatever happens.
There are 2 walls with about 1 meter distance from each other.
Yes. Only immune to the ban though.
Title: Re: [9/14/11] Orange Cosmos RP Update
Post by: Camoâ?¢ on September 17, 2011, 10:02:59 AM
Bring back the old Murc script before this update, the Murc sucks at turning even at low speeds, you messed up the fast and slow turning cones, and now you spin out literally almost every turn
Title: Re: [9/14/11] Orange Cosmos RP Update
Post by: Crap-Head on September 17, 2011, 10:09:55 AM
Bring back the old Murc script before this update, the Murc sucks at turning even at low speeds, you messed up the fast and slow turning cones, and now you spin out literally almost every turn

Didn't read the changelog?

It's already changed back.

When I post this thread, it means everything on te changelog in the OP is live on the server.
Title: Re: [9/14/11] Orange Cosmos RP Update
Post by: Nicknero on September 17, 2011, 11:21:47 AM
Bring back the old Murc script before this update, the Murc sucks at turning even at low speeds, you messed up the fast and slow turning cones, and now you spin out literally almost every turn

Didn't read the changelog?

It's already changed back.

When I post this thread, it means everything on te changelog in the OP is live on the server.

He means he wants the murc script BEFORE this update, meaning he liked the newer one more then the one you have right now.
Title: Re: [9/14/11] Orange Cosmos RP Update
Post by: Crap-Head on September 17, 2011, 11:25:42 AM
Bring back the old Murc script before this update, the Murc sucks at turning even at low speeds, you messed up the fast and slow turning cones, and now you spin out literally almost every turn

Didn't read the changelog?

It's already changed back.

When I post this thread, it means everything on te changelog in the OP is live on the server.

He means he wants the murc script BEFORE this update, meaning he liked the newer one more then the one you have right now.

Ahh. My apology.

Well most people complained about the script before here so i decided to just change it back.

Il think about it but it will stay like this for a while now to see if most people wants this or the other one.
Title: Re: [9/14/11] Orange Cosmos RP Update
Post by: Eclipse on September 18, 2011, 01:31:00 AM
I have one concern about the 45 minute ban with the cave, what if someone takes you hostage and forces you back there? Because I've seen that happen too many times.
Title: Re: [9/14/11] Orange Cosmos RP Update
Post by: Technical Abbreviations on September 18, 2011, 02:51:40 AM
couldnt have bee if you pass through the barrier once, teleported; twice; kicked; 3+ banned.
newbie is having his "weeeeeee" moment just joining, and ends up going over there. next thing he knows, banned for 45 minutes, and never seen on CG again.
+what eclipse said. Ive seen one or two people troll like that, or load people into vehicles and drive back there
Title: Re: [9/14/11] Orange Cosmos RP Update
Post by: TOMASAS on September 18, 2011, 05:02:50 AM
There are 2 walls. I don't think there is a way to pass both walls with vehicle exit, since you would need one vehicle in between both walls.
Title: Re: [9/14/11] Orange Cosmos RP Update
Post by: Nicknero on September 20, 2011, 06:33:59 PM
There are 2 walls. I don't think there is a way to pass both walls with vehicle exit, since you would need one vehicle in between both walls.

Should be rather easy. Unless cars either can't drive through the walls, or they disappear or something. If not, then I suggest making it colliding with cars.
Title: Re: [9/14/11] Orange Cosmos RP Update
Post by: Crap-Head on September 21, 2011, 08:22:23 AM
There are 2 walls. I don't think there is a way to pass both walls with vehicle exit, since you would need one vehicle in between both walls.

Should be rather easy. Unless cars either can't drive through the walls, or they disappear or something. If not, then I suggest making it colliding with cars.

Why is everyone going so derp about those walls?

IF the player gets threw the walls and walks around a bit and goes closer to the back wall, it will ban him. If the player is an admin, it will teleport him to the roof. There is nothing to discuss. It doesnt matter if they get threw because it will ban them when they move closer to the rock.

There is NO way to make it to the place where the map crashes.

End off - Locked.
SimplePortal 2.3.7 © 2008-2025, SimplePortal