Catalyst Gaming
General => Creations => Topic started by: Khub on September 11, 2011, 08:10:13 AM
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Hello all :)
Few months ago, I was a bit bored and did an Expression 2 chip that allows you to use combine chat commands like in HL2RP.
Positives:
- Playing sound when you (chip owner) say registered phrase in chat
- Hiding the registered phrase and showing edited one - Pick up that can. instead of can1 (optional)
- Only thing you need to get this working is Wiremod and brain
- Low OPS (maximum of 25 on first execution)
- Supports 58 sound commands
Negatives:
- Edited phrases show up after 0,9 seconds plus latency
- A bit unusual setup - you must enable console commands execution in E2 settings
@name Combine-Sound-Player
@persist S:table R:table Last WhatToSay:string EnableConCommands
runOnChat(1)
dsJoinGroup("kh_csp")
dsSetScope(1)
if (first()) {
EnableConCommands = 1 #set this value to 0 to disable saying edited phrases
S = table()
S["citizen",string] = "citizen"
S["apply",string] = "apply"
S["dont move",string] = "dontmove"
S["copy",string] = "copy"
S["help",string] = "help"
S["grenade",string] = "grenade"
S["haha",string] = "chuckle"
S["isolate",string] = "isolate"
S["move",string] = "movealong"
S["moveit",string] = "moveit"
S["roger",string] = "rogerthat"
S["sector",string] = "sector"
S["shit",string] = "shit"
S["affirmative",string] = "affirmative"
S["amputate",string] = "amputate"
S["down",string] = "getdown"
S["gtfo",string] = "getoutofhere"
S["move",string] = "isaidmovealong"
S["keep moving",string] = "keepmoving"
S["anticitizen",string] = "anticitizen"
S["administer",string] = "administer"
S["verdict done",string] = "finalverdictadministered"
S["king",string] = "king"
S["can1",string] = "pickupthecan1"
S["can2",string] = "pickupthecan2"
S["can3",string] = "pickupthecan3"
S["bin1",string] = "putitinthetrash1"
S["bin2",string] = "putitinthetrash2"
S["restricted block",string] = "restrictedblock"
S["warn1",string] = "firstwarningmove"
S["warn2",string] = "thisisyoursecondwarning"
S["warn3",string] = "finalwarning"
S["xray",string] = "xray"
S["one",string] = "one"
S["two",string] = "two"
S["three",string] = "three"
S["four",string] = "four"
S["five",string] = "five"
S["six",string] = "six"
S["seven",string] = "seven"
S["eight",string] = "eight"
S["nine",string] = "nine"
S["ten",string] = "ten"
S["ok",string] = "allrightyoucango"
S["trouble",string] = "lookingfortrouble"
S["hero",string] = "hero"
S["king",string] = "king"
S["lookout",string] = "lookout"
S["moveback",string] = "movebackrightnow"
S["moveback",string] = "movebackrightnow"
S["ampready",string] = "readytoamputate"
S["fwready",string] = "readytoprosecutefinalwarning"
S["moveback",string] = "movebackrightnow"
S["subject",string] = "subject"
S["isdown",string] = "isdown"
S["malcompliance",string] = "youwantamalcomplianceverdict"
S["prepareforverdict",string] = "prepareforjudgement"
S["hold it",string] = "holditrightthere"
R["citizen",string] = "Citizen."
R["apply",string] = "Apply!"
R["dont move",string] = "Don't move!"
R["copy",string] = "Copy."
R["help",string] = "Help!"
R["grenade",string] = "Grenade!"
R["haha",string] = "Haha."
R["isolate",string] = "Isolate!"
R["move",string] = "Move along."
R["moveit",string] = "Move it!"
R["roger",string] = "Roger that."
R["shit",string] = "Shit!"
R["affirmative",string] = "Affirmative!"
R["amputate",string] = "Amputate!"
R["down",string] = "Get down!"
R["gtfo",string] = "Get out of here!"
R["move",string] = "I said move along!"
R["keep moving",string] = "Keep moving"
R["anticitizen",string] = "Anti-citizen"
R["administer",string] = "Administer"
R["verdict done",string] = "Final verdict administered."
R["king",string] = "King!"
R["can1",string] = "Pick up that can."
R["can2",string] = "Pick.. up.. the.. can..!"
R["can3",string] = "I said pick up the can!"
R["bin1",string] = "Now, put it in the trashcan!"
R["bin2",string] = "I said put it in the trashcan!"
R["restricted block",string] = "Restricted block."
R["warn1",string] = "First warning, move!"
R["warn2",string] = "This is your secord warning."
R["warn3",string] = "Final warning!"
R["xray",string] = "X-Ray"
R["ok",string] = "Alright, you can go."
R["trouble",string] = "Lookin' for trouble?"
R["lookout",string] = "Look out!"
R["moveback",string] = "Move back, right now!"
R["ampready",string] = "Ready to amputate."
R["fwready",string] = "Ready to prosecute final warning."
R["isdown",string] = "is down!"
R["malcompliance",string] = "Do you want a malcompliance verdict?"
R["prepareforverdict",string] = "Suspect, prepare to recieve a civil judgement!"
R["hold it",string] = "Hold it right there!"
Last = 0
}
if (chatClk(owner()) & Last < owner():lastSaidWhen()) {
Last = owner():lastSaidWhen()
Played = 0
foreach (K,V:string = S) {
if (owner():lastSaid():lower() == K) {
owner():soundPlay(1,3,"npc/metropolice/vo/" + V + ".wav")
if (EnableConCommands) {
foreach (RK, RV:string = R) {
if (RK == K) {
hideChat(1)
WhatToSay = RV
timer("say",900)
break
}
}
Played = 1
break
}
}
}
}
if (clk("say")) {
concmd("say " + WhatToSay)
}
Note: Availible chat commands are visible in the code, look at the code with S["I am Chatcommand!",string] = "something"
Tell me if you like and feel free to use / reuse, if you want.
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You did not make this, I seen it on the Wiremod forums a while ago.
Don't claim it yours.
After looking back, you posted it... Hah.... Lol..
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Yes, that was me. Had some problems with it :D