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Backup Sections => Archive => HL2RP Development[ARCHIVE] => Half-Life 2 Roleplay => Topic started by: Statua on July 03, 2011, 10:09:09 PM

Title: City 32 District One blueprints
Post by: Statua on July 03, 2011, 10:09:09 PM
(http://desmond.imageshack.us/Himg43/scaled.php?server=43&filename=snapshot1732011835pm.png&res=medium)

Nuff said.
Title: Re: City 32 District One blueprints
Post by: GeeMayn on July 03, 2011, 11:12:14 PM
Looks like you made it on a napkin
Title: Re: City 32 District One blueprints
Post by: YankeeSamurai on July 04, 2011, 12:02:12 AM
Is this to scale? I hope it's not... The Trainstation is larger than the Civil Housing block, and the river takes up about a fifth of the map. Also, where is detainment in the Nexus?

Is this the final blueprint?
Title: Re: City 32 District One blueprints
Post by: chunkeymonkey79 on July 04, 2011, 12:10:52 AM
Naw, this ain't the final blueprint: there will probably bee several revisions.

Could you add an APEX room? See my suggestion in the thread.
Title: Re: City 32 District One blueprints
Post by: Super_Killer6501 on July 04, 2011, 12:32:47 AM
It looks neat! Theres a trainstation! :D
Title: Re: City 32 District One blueprints
Post by: Statua on July 04, 2011, 01:22:18 AM
Is this to scale? I hope it's not... The Trainstation is larger than the Civil Housing block, (The one on C45 isnt? It's not to exact scale but the train station will be about the same size as the housing block) and the river takes up about a fifth of the map(Don't you worry about that. We mappers have a tool called 3d skybox to make the map feel bigger without taking up space). Also, where is detainment in the Nexus?(Detainment is about a quarter mile underground, two high speed elevators come from the lobby.)

Is this the final blueprint?(This is the final blueprint for district one. I still have an entire other half to plan)
Title: Re: City 32 District One blueprints
Post by: chunkeymonkey79 on July 04, 2011, 10:07:47 AM
Is this to scale? I hope it's not... The Trainstation is larger than the Civil Housing block, (The one on C45 isnt? It's not to exact scale but the train station will be about the same size as the housing block) and the river takes up about a fifth of the map(Don't you worry about that. We mappers have a tool called 3d skybox to make the map feel bigger without taking up space). Also, where is detainment in the Nexus?(Detainment is about a quarter mile underground, two high speed elevators come from the lobby.)

Is this the final blueprint?(This is the final blueprint for district one. I still have an entire other half to plan)

Cool, having the Nexus shit underground to save space: me likey.
Title: Re: City 32 District One blueprints
Post by: SoapANator on July 04, 2011, 10:33:50 AM
The map looks nice by  looking at the blueprint. Keep up the good work, statua!
Title: Re: City 32 District One blueprints
Post by: Ice on July 05, 2011, 05:56:16 PM
Are the canals going to be accessible?
Title: Re: City 32 District One blueprints
Post by: Lewis on July 06, 2011, 08:36:12 PM
Quote
Are the canals going to be accessible?

Yes, I believe so.
Title: Re: City 32 District One blueprints
Post by: Adam S on July 06, 2011, 09:33:55 PM
From the blueprints it tells me the nexus will be 1 leveled(I know im wrong tho)

Also why didnt to put any store fronts? D:
Title: Re: City 32 District One blueprints
Post by: Statua on July 06, 2011, 11:23:04 PM
The nexus is multi leveled. I'll add stores where there's adequet space. Canals will be accessable however, you can't just walk in. You have to know where the codes are and know the code to get in. This will prevent minges in D4
Title: Re: City 32 District One blueprints
Post by: Ice on July 07, 2011, 12:35:32 PM
When are we going to see the D2 blueprints? :3
Title: Re: City 32 District One blueprints
Post by: Statua on July 07, 2011, 01:06:48 PM
When are we going to see the D2 blueprints? :3
when I'm done them. D2 is going to be a bit harder to make but I'll find something out.
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