Catalyst Gaming

CG Central => News and Announcements => Topic started by: Scratchie on June 23, 2011, 10:59:53 AM

Title: [6/23/2011] OCRP Update
Post by: Scratchie on June 23, 2011, 10:59:53 AM
(http://catalyst-gaming.net/cgserverupdate.png)

- Added secondary fire for health kit: Heal self.  Heals 20 HP to the person holding it.
- Added a crowbar weapon.  2 metal, 1 pipe, 1 plastic, plus heatsource.  Requires 2 basic, 1 mechanical, and 1 weapon crafting.
- Changed weapon slots.  Slot 1 is reserved for physgun, gravgun, and godstick.  Two is hands, keys, melee.  Three is pistols. Four is SMG's, Five is Shotgun, Six is Rifles.
- Changed Police/SWAT shotgun to say it is a Police/SWAT issued shotgun.
- Made so Mayor can pick up and mess with vending machine.
- Normal radio (bought from BP) now has a new feature for VIP/Gold members and admins.  It changes color based on rank of the person who spawned it!
- Changed AFK timer to 6 mins instead of 8.  Warning comes at 4 and a half minutes instead of five.
- Fixed problems with a lot of cars
- Fixed mayor not giving model.  Now all mayors are breen.  Future update will include mossman for players with female models.
- Fixed possible error with snow system.
- Added new mayor event.
- Added water can to vending machine.  Will be used in crafting.
- Added citizen extinguisher.  Gives the owner of it 30 seconds of use. Crafting specs: 2metal 2 metal pipe 2 plastic 2 water, heatsource.  Skills: Basic 3 Weapon 1 Mechanical 2.
- Added Bentley Flying Spurr from sickness
Title: Re: [6/23/2011] OCRP Update
Post by: deXterous | KaB00M! on June 23, 2011, 11:05:19 AM
SO NICE, YOU'RE UPDATING 24/7!!!  :P
Title: Re: [6/23/2011] OCRP Update
Post by: James on June 23, 2011, 11:12:19 AM
RTLK is cool.
Title: Re: [6/23/2011] OCRP Update
Post by: Crap-Head on June 23, 2011, 11:14:29 AM
Very nice.

Specially the mayor now being able to pick up the vending machine.

Only dumb thing is the crowbar, really? Just had to add a crowbar. Seems so HL2ish.

And the citizen extinguisher is also great.
Title: Re: [6/23/2011] OCRP Update
Post by: Lonke on June 23, 2011, 11:47:37 AM
The crowbar sucks in-game. Its just the knife with another model.

I hope it will get developed thought...
Title: Re: [6/23/2011] OCRP Update
Post by: Scratchie on June 23, 2011, 11:49:08 AM
The crowbar sucks in-game. Its just the knife with another model.

I hope it will get developed thought...
 
it will.
Title: Re: [6/23/2011] OCRP Update
Post by: ???????£??Rose Nocturna??? on June 23, 2011, 01:23:04 PM
Hmm, well done.
Title: Re: [6/23/2011] OCRP Update
Post by: Jeff2307 on June 23, 2011, 01:30:44 PM
Good job! but how will we see what is a crowbar and what is a lock pick?
Title: Re: [6/23/2011] OCRP Update
Post by: Nicknero on June 23, 2011, 01:53:04 PM
Good job! but how will we see what is a crowbar and what is a lock pick?

A crowbar is hold like a melee weapon.
A lockpick is hold like a pistol. (Both hands)
Title: Re: [6/23/2011] OCRP Update
Post by: JF on June 23, 2011, 02:24:00 PM
The bobcat's passenger seating position is still off a bit.

Other than that, GREAT update.
Title: Re: [6/23/2011] OCRP Update
Post by: Crap-Head on June 23, 2011, 02:39:07 PM
The bobcat's passenger seating position is still off a bit.

Other than that, GREAT update.

Its like that for all of the 4 cars from the last update.
Title: Re: [6/23/2011] OCRP Update
Post by: Scratchie on June 23, 2011, 04:19:09 PM
If I get a chance ill work on that a bit this weekend.

And depending if I can get on net once in lv or not ill fix the one bug I know of.
Title: Re: [6/23/2011] OCRP Update
Post by: Kaiser Wilhelm I ?DetroitRP on June 23, 2011, 05:42:35 PM
Please set the default holdable Police Pistol Ammo to 24 instead of 8, since you cant change the max amount of ammo holdable. Also make the deafault ammount of holdable ammo for the UMP 60. The shotgun should stay where it is.
Title: Re: [6/23/2011] OCRP Update
Post by: Super Supreme Admiral Justin on June 24, 2011, 02:13:47 AM
thanks for the way to prevent random mollies from burning down a entire building. Looking forward to the radio station update though. What secrets do you have in store for that place. Glad to see the gamemode getting updated! RTLK FTW!
Title: Re: [6/23/2011] OCRP Update
Post by: Jizzypantz? on June 24, 2011, 02:24:17 PM
Nice Cant Wait until Garry's Mod is up again.. :'(
Title: Re: [6/23/2011] OCRP Update
Post by: ??¬Elite Cow??¬ on June 24, 2011, 05:12:18 PM
Awesome, I am super glad to see all of these updates coming to OCRP. Best Server. (:
Title: Re: [6/23/2011] OCRP Update
Post by: Meatwad on June 24, 2011, 07:09:55 PM
Really nice update, sadly I can't play gmod, nor can anyone else ;-;
Title: Re: [6/23/2011] OCRP Update
Post by: Scratchie on June 25, 2011, 04:32:04 AM
If only I was in a place I could box access... Could do bug fixes
Title: Re: [6/23/2011] OCRP Update
Post by: Martinerrr on June 25, 2011, 04:38:08 AM
If only I was in a place I could box access... Could do bug fixes
What? Do bug fixes while garry fixes his mod.
Title: Re: [6/23/2011] OCRP Update
Post by: Scratchie on June 25, 2011, 06:51:59 AM
If only I was in a place I could box access... Could do bug fixes
What? Do bug fixes while garry fixes his mod.

Can't, at work
Title: Re: [6/23/2011] OCRP Update
Post by: Martinerrr on June 25, 2011, 06:53:36 AM
If only I was in a place I could box access... Could do bug fixes
What? Do bug fixes while garry fixes his mod.

Can't, at work
Alright, don't bother anyways you did a great addition already.
And what do you mean with the first quote.
Title: Re: [6/23/2011] OCRP Update
Post by: Scratchie on June 25, 2011, 07:14:16 AM
There's a few bugs I fixed on dev server.
Title: Re: [6/23/2011] OCRP Update
Post by: Adam S on June 25, 2011, 09:55:50 AM
There's a few bugs I fixed on dev server.

Please fix mayor demoting and for god sake Vip+Gold physguns its like a 1/5 chance of spawning with it..
Title: Re: [6/23/2011] OCRP Update
Post by: ???????£??Rose Nocturna??? on June 25, 2011, 10:36:18 AM
There's a few bugs I fixed on dev server.

Please fix mayor demoting and for god sake Vip+Gold physguns its like a 1/5 chance of spawning with it..

Caused by you spawning before the mysql and the server recognize your rank. Aka, you spawn too fast.
Title: Re: [6/23/2011] OCRP Update
Post by: Adam S on June 25, 2011, 10:44:25 AM
There's a few bugs I fixed on dev server.

Please fix mayor demoting and for god sake Vip+Gold physguns its like a 1/5 chance of spawning with it..

Caused by you spawning before the mysql and the server recognize your rank. Aka, you spawn too fast.
Not my fault the mysql database cant pull my shit faster than i can spawn.
Title: Re: [6/23/2011] OCRP Update
Post by: Its Max Blad on June 25, 2011, 11:27:34 AM
There's a few bugs I fixed on dev server.

Please fix mayor demoting and for god sake Vip+Gold physguns its like a 1/5 chance of spawning with it..

Caused by you spawning before the mysql and the server recognize your rank. Aka, you spawn too fast.


This never used to happen until recently, now basically I also have to respawn myself almost everytime I join because of lack of physgun and/or godstick
Title: Re: [6/23/2011] OCRP Update
Post by: Martinerrr on June 25, 2011, 02:46:43 PM
4/27/2011 OCRP update
- Admins can type godstick in console to spawn the godstick now

Use that Max..
Title: Re: [6/23/2011] OCRP Update
Post by: Its Max Blad on June 25, 2011, 03:46:56 PM
4/27/2011 OCRP update
- Admins can type godstick in console to spawn the godstick now

Use that Max..

Yes, I know that :P

But when I loose a physgun then I can't do anything but respawn myself, but when it's only the godstick I do just use the console command
(Also the stupid Repair function acts a a wrench for some reason, so the godstick "break" sometimes so I have to use it then too -.-)
Title: Re: [6/23/2011] OCRP Update
Post by: JF on June 25, 2011, 04:56:39 PM
4/27/2011 OCRP update
- Admins can type godstick in console to spawn the godstick now

Use that Max..

Yes, I know that :P

But when I loose a physgun then I can't do anything but respawn myself, but when it's only the godstick I do just use the console command
(Also the stupid Repair function acts a a wrench for some reason, so the godstick "break" sometimes so I have to use it then too -.-)
I have the same thing for the repair function. I've bound the godstick to ] so i dont have to keep going into console.
Title: Re: [6/23/2011] OCRP Update
Post by: Scratchie on June 25, 2011, 05:31:56 PM
I'll see what I can do. Prob make a command to give physgun like godstick.
Title: Re: [6/23/2011] OCRP Update
Post by: ???????£??Rose Nocturna??? on June 25, 2011, 06:41:33 PM
I'll see what I can do. Prob make a command to give physgun like godstick.
then regular members can use it if its leaked.
Title: Re: [6/23/2011] OCRP Update
Post by: Scratchie on June 25, 2011, 06:44:51 PM
I'll see what I can do. Prob make a command to give physgun like godstick.
then regular members can use it if its leaked.
Ever hear of
Code: [Select]
if !ply:IsVip() then return end
Title: Re: [6/23/2011] OCRP Update
Post by: Nicknero on June 26, 2011, 06:56:18 AM
I'll see what I can do. Prob make a command to give physgun like godstick.
then regular members can use it if its leaked.
Ever hear of
Code: [Select]
if !ply:IsVip() then return end

Then why isn't this used for the godstick as well, as I find it really retarded how we are getting kicked if we use the godstick in disguised mode.
Title: Re: [6/23/2011] OCRP Update
Post by: alaskan thunderfuck on June 26, 2011, 06:57:59 AM
I'll see what I can do. Prob make a command to give physgun like godstick.
then regular members can use it if its leaked.
Ever hear of
Code: [Select]
if !ply:IsVip() then return end

Then why isn't this used for the godstick as well, as I find it really retarded how we are getting kicked if we use the godstick in disguised mode.
That has absolutely nothing to do with what he posted.
Title: Re: [6/23/2011] OCRP Update
Post by: Nicknero on June 26, 2011, 07:01:25 AM
That has absolutely nothing to do with what he posted.

Ehm, well I guess it is. As you coded that people trying to use the godstick if they aren't admin gets them kicked. This is probably because they could get it by the console command, while you could use if !ply:IsAdmin() for it? Idk...
Title: Re: [6/23/2011] OCRP Update
Post by: Scratchie on June 26, 2011, 07:03:14 AM
That has absolutely nothing to do with what he posted.

Ehm, well I guess it is. As you coded that people trying to use the godstick if they aren't admin gets them kicked. This is probably because they could get it by the console command, while you could use if !ply:IsAdmin() for it? Idk...
err... It is like that for the godstick. And it works in disguise mode now.

Just realized I need to fix the command for that. The godstick command does not work disguised right now.

Oh and its been coded to kick like that since PE
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