Catalyst Gaming

Backup Sections => Orange Cosmos Roleplay 2[ARCHIVE] => Suggestions => Topic started by: Bish on November 11, 2013, 01:02:34 AM

Title: Body groups.
Post by: Bish on November 11, 2013, 01:02:34 AM
Had this idea a few months ago and never posted it. 

HAve a way where you can buy "parts" or in other words, body group settings on the TDM/SGM models.  Such as skirts, wings and tires.  Also, make it some how that when you get these it does something to handly/speed or something, depending on what you get.
Title: Re: Body groups.
Post by: Channy on November 11, 2013, 02:58:20 AM
This would be great. I don't know if it's entirely possible unless TDM includes such models in their pack? Anyways, yea this would be great as everyone can have their own style according to their tastes.
Title: Re: Body groups.
Post by: Statua on November 11, 2013, 02:59:30 AM
Already being planned. Waffle specifically wanted it hence why whe're not getting rid of TDM cars.
Title: Re: Body groups.
Post by: Constable Strelnikov on November 11, 2013, 03:17:03 PM
This would be great. I don't know if it's entirely possible unless TDM includes such models in their pack? Anyways, yea this would be great as everyone can have their own style according to their tastes.
The do have them.
Title: Re: Body groups.
Post by: Stevob21 on November 12, 2013, 11:44:07 PM
Pretty much confirmed, I just need to have a look at how I can get a full reliable list of the bodygroups a certain entity has.

(will try ent:getBodyGroups())

If this works, I will then need to do some editing of the saving so that it keeps all our modifications.

ETA. 2 Weeks (Got a ton of other stuff to do before it)
Title: Re: Body groups.
Post by: wakeboarderCWB on November 13, 2013, 06:55:21 AM
Pretty much confirmed, I just need to have a look at how I can get a full reliable list of the bodygroups a certain entity has.

(will try ent:getBodyGroups())

If this works, I will then need to do some editing of the saving so that it keeps all our modifications.

ETA. 2 Weeks (Got a ton of other stuff to do before it)
Ent:GetBodygroupCount()

Anyway, this sounds like a very cool idea. Can't wait to see it.
Title: Re: Body groups.
Post by: Bish on November 13, 2013, 04:41:18 PM
And the funniest thing about this... I suggested it about... 4 months ago... LOL  Well, in another thread and it got buried.
Title: Re: Body groups.
Post by: Statua on November 13, 2013, 06:10:36 PM
And the funniest thing about this... I suggested it about... 4 months ago... LOL  Well, in another thread and it got buried.
We have a new dev now who actually is interested in trying to do shit, regardless the nature.
Title: Re: Body groups.
Post by: Stevob21 on November 14, 2013, 07:41:38 PM
Pretty much confirmed, I just need to have a look at how I can get a full reliable list of the bodygroups a certain entity has.

(will try ent:getBodyGroups())

If this works, I will then need to do some editing of the saving so that it keeps all our modifications.

ETA. 2 Weeks (Got a ton of other stuff to do before it)
Ent:GetBodygroupCount()

Anyway, this sounds like a very cool idea. Can't wait to see it.

Got it working with Ent:GetBodyGroups()

That function lists all of the body groups an ent has, which makes it super easy to setup!
Managed to quickly russtle up a tool in 10 minutes which works perfectly :D
Title: Re: Body groups.
Post by: Bish on November 14, 2013, 09:11:19 PM
Pretty much confirmed, I just need to have a look at how I can get a full reliable list of the bodygroups a certain entity has.

(will try ent:getBodyGroups())

If this works, I will then need to do some editing of the saving so that it keeps all our modifications.

ETA. 2 Weeks (Got a ton of other stuff to do before it)
Ent:GetBodygroupCount()

Anyway, this sounds like a very cool idea. Can't wait to see it.

Got it working with Ent:GetBodyGroups()

That function lists all of the body groups an ent has, which makes it super easy to setup!
Managed to quickly russtle up a tool in 10 minutes which works perfectly :D
I should have added more to this post but, is there anyway we could have a color system and a set skin system, like the gloss or MATT thing?  The color should work like the tool, but in the car upgrade menu.  I've seen this done on PERP so I bet it can be done on here.
Title: Re: Body groups.
Post by: Statua on November 15, 2013, 12:57:31 AM
The cars have 2 skins, 1 gloss one matt? I'm sure it can be added to the modification menu to change your paint style.
Title: Re: Body groups.
Post by: Bish on November 15, 2013, 08:41:52 PM
The cars have 2 skins, 1 gloss one matt? I'm sure it can be added to the modification menu to change your paint style.
The gloss, there are alteast 4 skins, they have candy glow on them, so you can set it to strait black and set the skin to red tint and the sun will make it have a slight gleem of gloss red.
Title: Re: Body groups.
Post by: Stevob21 on November 16, 2013, 05:49:39 PM
The cars have 2 skins, 1 gloss one matt? I'm sure it can be added to the modification menu to change your paint style.
The gloss, there are alteast 4 skins, they have candy glow on them, so you can set it to strait black and set the skin to red tint and the sun will make it have a slight gleem of gloss red.

Never knew that one, i'll work on it tonight.
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