Catalyst Gaming
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Orange Cosmos Roleplay 2[ARCHIVE] => Bug Reports => Topic started by: Statua on May 14, 2013, 12:30:50 PM
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I brought this up to Crap-Head early in the alpha testing but he just set it aside for another day. Well it is another day so I shal remind you guys of it.
In all emergency vehicles, the lights and sounds only render/play on your client if the vehicles origin is in your FOV. That means if you are in an ambulance driving in first person, you cant hear the siren nor see the lights, even if they're playing. This also means if there are emergency vehicles behind you or the cops are trying to pull you over, you will not hear it.
It would be nice for people to actually pull over instead of driving along because they cant hear the siren.
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I brought this up to Crap-Head early in the alpha testing but he just set it aside for another day. Well it is another day so I shal remind you guys of it.
In all emergency vehicles, the lights and sounds only render/play on your client if the vehicles origin is in your FOV. That means if you are in an ambulance driving in first person, you cant hear the siren nor see the lights, even if they're playing. This also means if there are emergency vehicles behind you or the cops are trying to pull you over, you will not hear it.
It would be nice for people to actually pull over instead of driving along because they cant hear the siren.
Lights I can't do much about. I can see about sirens though. Moving to proper section
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cant you set the sound to play in a certain radius around the vehicle in question?
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cant you set the sound to play in a certain radius around the vehicle in question?
Sound's already been updated in the dev code
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Tried a fix, it broke things. Gunna see what I can do for Update 11