Please post anything you want to suggest for Ineu Valley. Keep in mind this map is going to be released for all public servers to use so anything strictly CG related might be rued out. Also keep in mind that just because you make a suggestion, doesn't mean it will be implemented. I will post whether it will be implemented or not and will add it somewhere on my to-do list.
PLEASE for the love of GMod use the format I have provided below fully unless stated otherwise.
An example has been given below the format code.
PLEASE CHECK THE MAP AND FEATURES LIST BEFORE SUGGESTING SOMETHING!!!

North Town/Town A/Town A1
>Homes
>PD
>Store
>Ruined Church (Sexy Frog)
>Inn
South Town/Town B/Town A2
>Homes
>Gas Station
>Warehouse (Skrillex)
>Store
Lake
>Waterfall
>Cabin
>Dock
Castle Mountain
>Castle Mountain Road
>Castle
Bunker
>Bunker Mountain
>Bunker Path
>Bunker Trenches
West Mountain
>Mine
>North/South Mine Enterances
>Shed/Mine Enterance
North Mountain
>Waterfall
East Mountain
General Land
>Junkyard
>Dugouts
>Observation Towers
>Cellar
>Barn?
Easter Eggs
3D Skybox
[b]What are you suggesting?[/b]: [REQUIRED]
[b]What style will it be in?[/b]: [REQUIRED] (Combine, Rebel, Ruins, Old, Modern, Etc.)
[b]Will it have any special features such as moving doors or traps? If so, list them below.[/b]: [REQUIRED]
[b]Reference Pictures[/b]: [REQUIRED] (picture of something you're resembling]
[thumb](IMAGE URL HERE)[/thumb]
[b]Extra Notes[/b]: [OPTIONAL]
EXAMPLE
What are you suggesting?: Bunker
What style will it be in? : Ruins
Will it have any special features such as moving doors or traps? If so, list them below.: Old lifts, sliding doors, science equipment
Reference Pictures:

Extra Notes: Similar to Portal 2's Aperature Sciences
What are you suggesting?: A rundown Homestead / Rurally-Based Farm House
What style will it be in?: Old, Abandonded, Renovated for Resistance, Foreign
Will it have any special features such as moving doors or traps? If so, list them below.:
This is kind of a tall order, but I'll give it a shot. The whole concept includes a series of buildings:
A farm house (including a cellar, ground-floor, and top-floor), a barn (wooden and unpainted, abandonded),
and a small outdoor shed / small garage. As far as special features go, there are a few little details that would be
great to include, but aren't "must-haves". A small escape tunnel featuring hidden access doors running from the
house to the shed, and togglable lights in the farm-house, barn, and shed would be great. As far as the cellar goes,
it should only be accessed from one storm-door outside the house, against one of the walls.
Reference Pictures:
Cellar
Open Cellar-Storm Doors:
Closed Cellar-Storm Doors:
Cellar Steps:
Cellar Interior:
Cellar Furniture:cs_militia couch, generic table with HL2 radio on top (could play static or forgiegn languages like original bunker)
Extra Details: - Maps (The hanging effect kind, like these:


- Lights should be dim, perhaps even flickery, to increase feelings of darkness & claustrophobia in the cellar
- A few Crates against the walls could be good as well, to give the cellar a 'lived-in' look.
Shed & Tunnel
Barn
Barn Exterior:
Sliding Barn Door:
Barn Interior:
Barn Chainlink Cage:A generic 'cell' to hold people in one place. Should be able to be opened ICly only by those with keys to the lock.
Barn Lighting:Actual light props shouldn't be nessecary, as the holes and cracks in the roof could let enough light in
Barn Details:
- A busted Pickup truck would be a neat feature, especially for the server's engineer / techy types.
- Some generic tables and chairs, for people to sit and converse on
- Hay bales, to re-enforce the farming history of the building
- Food Boxes, like that big prop you can find in cs_milita
- Some Crates and / or cardboard boxes, for more of a 'lived-in' atmosphere
- Wooden Targets (An idea I thought I'd throw out there, for people looking to practice ICly with firearms or other weps)
Ground Flooor
Ground-Floor Interior:
Stairs:This should give the general idea where somewhere on that wall could be pushed asside, to access the tunnel to the shed.
Fireplace:Pretty much just like the one in the inn, on the current rp_ineupass
Kitchen:If you've ever played rp_coast, I was thinking something much the same as the kitchen inside the multi-floored house. Basic kitchen amenities could be made (Fridge, Stove, Cabinets, Shelves, Counters, etc.)
Bathroom:Just think tiny and cramped, with a cracked mirror, sink, and toilet
Top Floor
Topfloor room one:[/color]
Some sort of room made to accommodate medical operations
Topfloor room two:Empty. Let players do whatever in there.
Topfloor bathroom:Just about the same as that on floor one, except with a shower
Open Sniper's nest / Widow's Watch:A sort of look-out, for players to see out over the homestead

Outdoors
Dead Wheat Field:
Well:http://4.bp.blogspot.com/-mcTCZrouf4w/T01V8LsfamI/AAAAAAAAAPI/6eWOiZJ4Zqw/s1600/well.jpg
Road:A generic dirt road, weathered from use
Extra Notes:
Sorry for the hefty request and all the pictures. This started with just a little idea, and sort of flourished. I hope you can work it into the map; if not, that's fine too. I'm just happy to have my idea heard and considered.
What are you suggesting?:
A train station, a power plant, a power transformer, a water waste treatment plant, and billboards.
What style will it be in?:
Ruined/Degraded.
Will it have any special features such as moving doors or traps? If so, list them below.:
Will expain below (if any).
Reference Pictures:
Train station
Showing off an older style of a train station for this, such as the station here:


As a little sidenote, i'm thinking that the train itself should show up down the tracks the way - derailed:

Power plant
Considering the size of the powerplant, I'm thinking that if would be used in the skybox, with one of the plants towers in view at certain points of the map:

Power transformer
Along one of the powerlines should be a power station, a little something for the engie/tech guys, not to mention an event item (/event the power transformer panels suddenly burst out sparks, and all power ceases to spread out properly):

Water waste treatment
No idea where I thought of this one from, just thought "Hey, most towns have this, so why not.":

Also, it should be given rp wise -- this place stinks to high hell
Billboards
This one should be a bit more obvious, have some boards set near the roads / on some buildings:


Extra Notes:
Just a little sidenote, thought most of these things up when trying to think of what a settlement would have - need, more like. So if any of these seem really dumb, there is the source.