Oh herro der, bic bois n gurls.
I'm having a bit of a mapping issue that has been tearing my soul out of the bowels of my very being and blending it in a mixture of bleach and Tabasco sauce for many, many moons now and it's been pissing me off so much.When I compile my map, everything is perfectly fine, compiles smooth. I had some problems with area portals but I have fixed those after much tinkering. But when I load it in Garrysmod, I get the error: "Hl2.exe has stopped working..." and it crashed gmod all together. I have checked for every possible error. There are no leaks, there are no mishaps, nothing at all.
For anyone willing to help, this is the compile log.
** Executing...
** Command: "c:\program files (x86)\steam\steamapps\abenito206\sourcesdk\bin\orangebox\bin\vbsp.exe"
** Parameters: -game "c:\program files (x86)\steam\steamapps\abenito206\counter-strike source\cstrike" "C:\Program Files (x86)\Steam\steamapps\abenito206\sourcesdk_content\cstrike\mapsrc\ttt_poorland.vmf"
Valve Software - vbsp.exe (Sep 5 2012)
4 threads
materialPath: c:\program files (x86)\steam\steamapps\abenito206\counter-strike source\cstrike\materials
Loading C:\Program Files (x86)\Steam\steamapps\abenito206\sourcesdk_content\cstrike\mapsrc\ttt_poorland.vmf
Can't find surfaceprop stone for material DE_TIDES/TIDES_FLOOR_STONE_1, using default
Can't find surfaceprop door for material DE_TIDES/TIDES_STORAGEDOOR, using default
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\abenito206\counter-strike source\cstrike\gameinfo.txt
Patching WVT material: maps/ttt_poorland/nature/blendproddirtgrass_wvt_patch
Patching WVT material: maps/ttt_poorland/nature/blendgrassgrass001a_wvt_patch
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
Processing areas...WARNING: areaportal entity 1280 (brush 328191) touches > 2 areas
WARNING: areaportal entity 1279 (brush 328190) touches > 2 areas
done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 450 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (1)
writing C:\Program Files (x86)\Steam\steamapps\abenito206\sourcesdk_content\cstrike\mapsrc\ttt_poorland.prt...Building visibility clusters...
done (0)
Creating default LDR cubemaps for env_cubemap using skybox materials:
skybox/sky_day02_09*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
skybox/sky_day02_09*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (1) (828459 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Water found with no water_lod_control entity, creating a default one.
Compacting texture/material tables...
Reduced 2951 texinfos to 2040
Reduced 245 texdatas to 223 (5871 bytes to 5053)
Writing C:\Program Files (x86)\Steam\steamapps\abenito206\sourcesdk_content\cstrike\mapsrc\ttt_poorland.bsp
5 seconds elapsed
** Executing...
** Command: "c:\program files (x86)\steam\steamapps\abenito206\sourcesdk\bin\orangebox\bin\vvis.exe"
** Parameters: -game "c:\program files (x86)\steam\steamapps\abenito206\counter-strike source\cstrike" -fast "C:\Program Files (x86)\Steam\steamapps\abenito206\sourcesdk_content\cstrike\mapsrc\ttt_poorland"
Valve Software - vvis.exe (Sep 5 2012)
fastvis = true
4 threads
reading c:\program files (x86)\steam\steamapps\abenito206\sourcesdk_content\cstrike\mapsrc\ttt_poorland.bsp
reading c:\program files (x86)\steam\steamapps\abenito206\sourcesdk_content\cstrike\mapsrc\ttt_poorland.prt
1917 portalclusters
5256 numportals
BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (1)
Optimized: 88885 visible clusters (2.90%)
Total clusters visible: 3069442
Average clusters visible: 1601
Building PAS...
Average clusters audible: 1916
visdatasize:916021 compressed from 920160
writing c:\program files (x86)\steam\steamapps\abenito206\sourcesdk_content\cstrike\mapsrc\ttt_poorland.bsp
2 seconds elapsed
** Executing...
** Command: "c:\program files (x86)\steam\steamapps\abenito206\sourcesdk\bin\orangebox\bin\vrad.exe"
** Parameters: -game "c:\program files (x86)\steam\steamapps\abenito206\counter-strike source\cstrike" "C:\Program Files (x86)\Steam\steamapps\abenito206\sourcesdk_content\cstrike\mapsrc\ttt_poorland"
Valve Software - vrad.exe SSE (Sep 5 2012)
Valve Radiosity Simulator
4 threads
[Reading texlights from 'lights.rad']
[1 texlights parsed from 'lights.rad']
Loading c:\program files (x86)\steam\steamapps\abenito206\sourcesdk_content\cstrike\mapsrc\ttt_poorland.bsp
Setting up ray-trace acceleration structure... Done (2.50 seconds)
10010 faces
754131 square feet [108594864.00 square inches]
40 Displacements
36694 Square Feet [5284014.50 Square Inches]
10010 patches before subdivision
zero area child patch
zero area child patch
62634 patches after subdivision
sun extent from map=0.000000
sun extent from map=0.000000
sun extent from map=0.000000
64 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (23)
BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (40)
transfers 7634496, max 1374
transfer lists: 58.2 megs
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #1 added RGB(321743, 297415, 252724)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #2 added RGB(107279, 90812, 66865)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #3 added RGB(39265, 30899, 20741)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #4 added RGB(15234, 11266, 7179)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #5 added RGB(6251, 4387, 2735)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #6 added RGB(2682, 1802, 1121)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #7 added RGB(1199, 777, 488)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #8 added RGB(555, 350, 223)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #9 added RGB(265, 164, 106)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #10 added RGB(130, 79, 52)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #11 added RGB(65, 39, 26)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #12 added RGB(34, 20, 13)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #13 added RGB(18, 10, 7)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #14 added RGB(9, 5, 4)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #15 added RGB(5, 3, 2)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #16 added RGB(3, 2, 1)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #17 added RGB(1, 1, 1)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #18 added RGB(1, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0293 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (16)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (9)
Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 192/1024 9216/49152 (18.8%)
brushes 2357/8192 28284/98304 (28.8%)
brushsides 15456/65536 123648/524288 (23.6%)
planes 6546/65536 130920/1310720 (10.0%)
vertexes 17621/65536 211452/786432 (26.9%)
nodes 4825/65536 154400/2097152 ( 7.4%)
texinfos 2040/12288 146880/884736 (16.6%)
texdata 223/2048 7136/65536 (10.9%)
dispinfos 40/0 7040/0 ( 0.0%)
disp_verts 3240/0 64800/0 ( 0.0%)
disp_tris 5120/0 10240/0 ( 0.0%)
disp_lmsamples 56520/0 56520/0 ( 0.0%)
faces 10010/65536 560560/3670016 (15.3%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 6522/65536 365232/3670016 (10.0%)
leaves 5018/65536 160576/2097152 ( 7.7%)
leaffaces 12378/65536 24756/131072 (18.9%)
leafbrushes 4034/65536 8068/131072 ( 6.2%)
areas 19/256 152/2048 ( 7.4%)
surfedges 74683/512000 298732/2048000 (14.6%)
edges 45724/256000 182896/1024000 (17.9%)
LDR worldlights 62/8192 5456/720896 ( 0.8%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 1/32768 12/393216 ( 0.0%)
waterstrips 945/32768 9450/327680 ( 2.9%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 18423/65536 36846/131072 (28.1%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 162/512 57024/180224 (31.6%)
LDR lightdata [variable] 3090544/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 916021/16777216 ( 5.5%)
entdata [variable] 237644/393216 (60.4%)
LDR ambient table 5018/65536 20072/262144 ( 7.7%)
HDR ambient table 5018/65536 20072/262144 ( 7.7%)
LDR leaf ambient 13182/65536 369096/1835008 (20.1%)
HDR leaf ambient 5018/65536 140504/1835008 ( 7.7%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/25916 ( 0.0%)
pakfile [variable] 177046/0 ( 0.0%)
physics [variable] 828459/4194304 (19.8%)
physics terrain [variable] 4950/1048576 ( 0.5%)
Level flags = 0
Total triangle count: 28554
Writing c:\program files (x86)\steam\steamapps\abenito206\sourcesdk_content\cstrike\mapsrc\ttt_poorland.bsp
1 minute, 38 seconds elapsed
** Executing...
** Command: Copy File
** Parameters: "C:\Program Files (x86)\Steam\steamapps\abenito206\sourcesdk_content\cstrike\mapsrc\ttt_poorland.bsp" "c:\program files (x86)\steam\steamapps\abenito206\garrysmod\garrysmod\maps\ttt_poorland.bsp"
I really need some help, anybody who has any answers as to fixing this. I've been working on this damn thing for like a year already and I want to get it done. According to Interlopers.net, the only thing that is detectable in the entire compilation process is this: "warning: areaportal entity 1280 (brush 328191) touches > 2 areas"
I know what brush it is and I've separated the two areaportals that were touching and it stays there. I figured it was the trigger entity that was intersecting with them, so I tinkered with it so that it didn't actually touch the areaportal, but the error is still there. Despite this, I really don't think that it's responsible for the crashing. Hepl.