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Backup Sections => Archive => HL2RP Development[ARCHIVE] => Half-Life 2 Roleplay => Topic started by: JoshB on May 21, 2011, 08:16:43 PM

Title: Who turned dynamite off?
Post by: JoshB on May 21, 2011, 08:16:43 PM
This is a question directed toward admins. Basically I have something planned involving dynamite (not mingeing). Rofl has approved the roleplay of me getting explosives, now the question. Who set the dynamite limit to 0, and how did you do that? Rofl can't seem to get it to work. If Rofl did it in the first place, then I am a huge derp.
Title: Re: Who turned dynamite off?
Post by: Badubis on May 22, 2011, 12:45:32 PM
Here's a question.. Why need actual dynamite for a roleplayed event?
Title: Re: Who turned dynamite off?
Post by: YankeeSamurai on May 22, 2011, 12:46:34 PM
You could use the detonator prop from the Counter Strike proplist...
Title: Re: Who turned dynamite off?
Post by: FuriousJack95 on May 23, 2011, 09:51:57 AM
Dynamite Removed = :D?
Does this mean I can be let back on the server?
Title: Re: Who turned dynamite off?
Post by: Badubis on May 23, 2011, 11:00:08 AM
Ehm. No. Most likely not.
Title: Re: Who turned dynamite off?
Post by: Rory on May 23, 2011, 11:08:46 AM
And in IC... where and how would you get a dynamite? Make one right... yeah sure.

Where are you going to get the explosive material?
Title: Re: Who turned dynamite off?
Post by: Badubis on May 23, 2011, 11:57:23 AM
It's not so hard to make explosives actually, but dynamite in specific's probably a no-no yeah.
Title: Re: Who turned dynamite off?
Post by: Prevail on May 30, 2011, 02:09:21 AM
Dynamite Removed = :D?
Does this mean I can be let back on the server?

That. Was. Hilarious..

I don't know much about Garry's Mod, but, dynamite is probably a no-no..
Title: Re: Who turned dynamite off?
Post by: JoshB on May 30, 2011, 12:09:59 PM
This was for an event that I was going to do with my resistance. I guess I will do it without dynamite.
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