(http://desmond.imageshack.us/Himg191/scaled.php?server=191&filename=rpineupassv1cbeta0004.jpg&res=landing)
Statua has finished the update for ineu_pass. The changelog, download link, and credits are below.
Download link
http://www.mediafire.com/?6bkkftljlrlf0os
CHANGELOG
--MAJOR CHANGES--
-Nuked the bunker
-Added rooms to the inn and made buildings enterable
-Fixed all known bugs
-Replaced the 'stronghold' with a mountain relaxation type building
-Rebuilt the combine outpost
-Added an environmental/weather control room
-Moved spawn to an Anti-RSO room and connected the spawn tunnel with the tunnel on the other side
--FIXES--
-Fixed all known floating items such as rocks and trees
-Fixed a nodraw face on the bunker door
-Fixed all cracks in displacements
-Fixed the 3D skybox mountains so they wrap completely around the map
-Fixed the error box in the minicave
--MODIFICATIONS--
-Raised the sun by 10 degrees for improved lighting
-Replaced some low res tree models at the top of cliffs with tree cards for more optimization and more forest feel
-Changed the wood planks on the road to just a road so vehicles no longer get stuck
-Increased the fog of the lake water so it doesnt look as clear
-Replaced the ladder brushes with info_ladder so its harder to fall off them
-Flattened some of the mid level trails to make them easier to walk on
-Got a nicer looking water texture for the river
-Ran Buildcubemaps so shiny stuff actually reflects
-Removed the lab and 'nuked' the bunker so it looks all destroyed
-Replaced the stronghold with a mountain relaxation fortress
-Added lights to the gas station and broken home
-Removed the burning tanker from the tunnel
-Gave a flourescent flicker to some lights
-Changed a couple soundscapes
-Removed the areaportals in the tunnel as they never worked in the first place
-Removed the bright overlay at the end of the old spawn tunnel
-Removed a lot of the old camps to give room for player built structures
--ADDITIONS--
-Added lights to the gas station and broken home
-Added a sign for the inn
-Map is now Day/Night ready
-Created an Anti-RSO spawn room where you can teleport to either the west or east side of the map
-Added ground to the 3D Sky for a larger feeling effect
-Added a few new tunnels to the tunnel under the facility
-Added rooms to the inn
-Added rooms and doors to the unusable buildngs (now 100% more usable) in the town
-Added an environmental control room (has buttons for two fog levels, two rain levels, and a thunderstorm toggle)
-Connected the old spawn valley to the adjacent valley with a tunnel
-Added an underground bunker nust a little west of the town on the pass
-Completely rebuilt the combine outpost (now has 3 open heli pads, a better teleporter with no meta sound, a prison cell, and a planning room)
-Added a dock and ladder for the camp in the ravine
-Added a cottage to the lake level
-Added two easter eggs you'll have to find out on your own (not the gnomes)
Credits
Valve - Brushwork "ep2_outland_10" and "ep2_outland_10a" and all Source Content (HL2, CS:S, EP2, L4D2)
Komaock - Skybox Texture
TopHATTWaffle - Waterfall Texture
SgtSickness - Sink Model
Unknown Artist - Foliage Pack
Catalyst-Gaming - Giving me the idea and encouragement
It'll be on the server later today.
UPDATE - The map is now on the server!