Catalyst Gaming
General => Support & Help => Topic started by: PixelDuh on May 10, 2012, 09:23:51 PM
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Alright, for some reason, every time i fucking get on HL2RP when there's more than 5 people, I get Reliable Snapshot Overflow. First, Is this server-side or client-side. second, If it's client-side, how can i fix it. Third, if I can't fix it, what is the cause of it? It's REALLY Anoyying.
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Please use the search button. This same thread has been posted so many times, I wouldn't be surprised if there is like 3 on the front page.
Anyways, RSO happens if let's say the map has a lot of entities, or people have guns equipt, or there is lots of props.
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Reliable snaphsot overflow means that the server tries to send to much renderwork caused by entities to your client which your client can't handle. this indeed is a serverside problemwhich you can't fix. what you could try is raising you cl_cmdrate to 1000 and cl_updaterate to 1000. Still not working? try 2000. Then 3000 etc. else you just have to keep on trying until your client loaded all entities without overfowing.
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i cant see how cmdrate would help as thats the rate at which your client sends info to the server, either way these dont help much, if at all, the only thing is to wait for gmod 13
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Reliable snaphsot overflow means that the server tries to send to much renderwork caused by entities to your client which your client can't handle. this indeed is a serverside problemwhich you can't fix. what you could try is raising you cl_cmdrate to 1000 and cl_updaterate to 1000. Still not working? try 2000. Then 3000 etc. else you just have to keep on trying until your client loaded all entities without overfowing.
Nice false information, they will do absolutely fuck all against RSO, the main reasons RSO is occuring on HL2RP is due to the map being poorly made with areaportals and because Garry's Mod, so until Garry's Mod 13 is properly released, nothing you can do really.
But yeah, rates do fuck all for RSO.
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Reliable snaphsot overflow means that the server tries to send to much renderwork caused by entities to your client which your client can't handle. this indeed is a serverside problemwhich you can't fix. what you could try is raising you cl_cmdrate to 1000 and cl_updaterate to 1000. Still not working? try 2000. Then 3000 etc. else you just have to keep on trying until your client loaded all entities without overfowing.
Nice false information, they will do absolutely fuck all against RSO, the main reasons RSO is occuring on HL2RP is due to the map being poorly made with areaportals and because Garry's Mod, so until Garry's Mod 13 is properly released, nothing you can do really.
But yeah, rates do fuck all for RSO.
I never said you had a guaranteed success. I suggested to try out a few things to see if it works. Funny how you are so certain about your claims while it magically worked quite a lot of times for me. Magic, pure luck or skill? I have no clue. But it worked.
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alright, i see now what has come of this thread, therefore I believe a lock is in order, please?