8:26 PM - OzJackal: can you come up with some ideas for a new RDT, the current building is defective
8:27 PM - OzJackal: two areaportals sealing the building in aren't working and I had to remove them - before removal: 110fps in plaza, 80 average for other places
8:27 PM - OzJackal: after removal: 30fps in plaza, 25fps in other places
9:17 PM - OzJackal: yeah that rdt was definetely dodgy as fuck
9:17 PM - OzJackal: removed the whole lower level distribution area and now I get a 50fps boost everywhere
9:22 PM - OzJackal: yep, rdt was definetely the cause
9:22 PM - OzJackal: i'm getting 120fps in d6 rather than the 30fps from before I took it out
Aye, It's time the CCA wasn't so spoon-fed, pre-made Checkpoints, RDT's, Training Facilities take 50% of the creativeness and fun from the CCA.I wouldn't mind taking a couple extra minutes to set up a RDT or a clamp but a checkpoint as big as the d6 one should definitely be made in the map.
Screenshots of the renovated RDT and the garage.
On a side note, I can't do the offices or the D6 apartment renovation due to the fact that the entity/brush limits are fast approaching.
X1F is done!
Unfortunately I don't foresee the C17 apartments returning unless they're a building of their own. In saying that, I won't ever sacrifice current performance for aesthetics unless I know I can import/build it efficiently.But why were they removed at first?
I believe Kaz removed them in favour of less RSO or more rooms.Oh, alright. Was the train removed because of that aswell?
The current apartments look American.
The current apartments look American.
My apartment looks nothing like the ones on City17 and City45.
The current apartments look American.
My apartment looks nothing like the ones on City17 and City45.
Because the apartments you live in represent every american apartment complex ever created.
And because the ones in game represent a certain apartment complex from one nation.
The release has been uploaded and linked to the people in control of the HL2RP City server, however I haven't been able to get their attention for moving it to the server after several days/hours of asking them politely to do so.
(http://img402.imageshack.us/img402/246/mapupload1.png)
(http://img846.imageshack.us/img846/9905/mapupload2.png)
(http://img546.imageshack.us/img546/8601/mapupload3.png)
If people were concerned enough to ask them in chat to upload the map to the City server, they might be more inclined to do so when the community makes a combined response.
The release has been uploaded and linked to the people in control of the HL2RP City server, however I haven't been able to get their attention for moving it to the server after several days/hours of asking them politely to do so.
(http://img402.imageshack.us/img402/246/mapupload1.png)
(http://img846.imageshack.us/img846/9905/mapupload2.png)
(http://img546.imageshack.us/img546/8601/mapupload3.png)
If people were concerned enough to ask them in chat to upload the map to the City server, they might be more inclined to do so when the community makes a combined response.
Why are parts of it "red'ed" out? (of the steam chat
The release has been uploaded and linked to the people in control of the HL2RP City server, however I haven't been able to get their attention for moving it to the server after several days/hours of asking them politely to do so.
(http://img402.imageshack.us/img402/246/mapupload1.png)
(http://img846.imageshack.us/img846/9905/mapupload2.png)
(http://img546.imageshack.us/img546/8601/mapupload3.png)
If people were concerned enough to ask them in chat to upload the map to the City server, they might be more inclined to do so when the community makes a combined response.
Why are parts of it "red'ed" out? (of the steam chat
Probably links to the map.
I have seen people on their own server's use this map, are they allowed to because if they aren't can't you message them to stop using it?
4:43 PM - OzJackal - no internet 10 mins: yeah, thats fixable
4:43 PM - OzJackal - no internet 10 mins: are anims messed up
4:43 PM - Sectus: HOLY FUCK
4:43 PM - OzJackal - no internet 10 mins: ARE ANIMS
4:43 PM - OzJackal - no internet 10 mins: FIXED
4:43 PM - OzJackal - no internet 10 mins: UP
4:43 PM - Sectus: IT WORKS
4:43 PM - Sectus: O_O
4:43 PM - OzJackal - no internet 10 mins: for FUCKS SAKES YES
4:43 PM - Sectus: THEY'RE FIXED!
4:43 PM - OzJackal - no internet 10 mins: MY DICK IS HARD LIKE A TREE
4:44 PM - OzJackal - no internet 10 mins: whos the best
4:44 PM - OzJackal - no internet 10 mins: im the best
4:44 PM - OzJackal - no internet 10 mins: <link> - there's your final version of the map, upload and map data will carry over from what i did last night - faction spawns, doors are done but still needs 3d text
After doing rigorous beta testing and using the process of elimination with a number of testers, I have managed to determine that the models that were being packaged (or pakratted) with the map were causing conflicts and animation issues with several users. As such, the map has been packaged without ANY models and only includes the custom textures (credits and posters).
Some of my beta testers include Raged and Orange who had issues prior to the map being released and I wrongly assumed it was a client side issue, so I removed the models from the map editor. This didn't work, so I pakratted the map again and it suddenly worked for them on both singleplayer and the dev server without any issues.
Then I had Sectus test the map and he still had animation issues with only the male citizen models. After releasing about 5 different version of the map, he still had issues. This was when I removed the models from the map and gave him the map as an addon format:Quote4:43 PM - OzJackal - no internet 10 mins: yeah, thats fixable
4:43 PM - OzJackal - no internet 10 mins: are anims messed up
4:43 PM - Sectus: HOLY FUCK
4:43 PM - OzJackal - no internet 10 mins: ARE ANIMS
4:43 PM - OzJackal - no internet 10 mins: FIXED
4:43 PM - OzJackal - no internet 10 mins: UP
4:43 PM - Sectus: IT WORKS
4:43 PM - Sectus: O_O
4:43 PM - OzJackal - no internet 10 mins: for FUCKS SAKES YES
4:43 PM - Sectus: THEY'RE FIXED!
4:43 PM - OzJackal - no internet 10 mins: MY DICK IS HARD LIKE A TREE
To Kronic:Quote4:44 PM - OzJackal - no internet 10 mins: whos the best
4:44 PM - OzJackal - no internet 10 mins: im the best
4:44 PM - OzJackal - no internet 10 mins: <link> - there's your final version of the map, upload and map data will carry over from what i did last night - faction spawns, doors are done but still needs 3d text
Hopefully this should clear up any concerns or worries about the map being responsible for animation issues.
They look styled in American fashion. I'm thinking specifically a big city, maybe Chicago or even New York. They look utilitarian (Which is how most American buildings are built) but don't quite look flat enough to be Eastern Bloc.
Don't like the map? Play Outlands, the entire server dedicated to Citizen and Resistance RP.
Nobody is on outlands. At any rate your comment is irrelevant because it does nothing to address the fact that the main faction of HL2RP, which it seems I need to remind people, is the citizens, gets almost zero attention. What about the apartments in D6? Just spruce them up. Do something for god's sake. Don't just remove Precinct Two for no reason whatsoever.
I am ignorant of coding and what generally causes RSO, but lights in the apartments that turn on and off are too much while the CCA gets a giant elevator, secret rooms all over the map like the torture room in the train station, a huge elaborate base that they obviously do not need, lights and props all over the Nexus including interrogation chairs that generate lightning when turned on and tons of other excessive nonsense. Don't even get me started on the small little CWU base that nobody seems to care about.
I think this map is great! Fantastic job to those who made it. My highlights were...
-The nice detainment bit in the RDT, not sure if new but I've never seen it before.
-The sexy Nexus... everything about it is so beautiful!
-The sneaky surveillance post inside the UCH
In summary: Thanks for giving us this map, it will be great. When will it launch?
If I ever feel compelled to make a second version, I'm going to expand the street next to the Diordna with some citizen specific stuff.Add a lobby to the apartments, similar to the one in C18. Window showing plaza, etc. That was nice.