Catalyst Gaming
Backup Sections => Archive => HL2RP Development[ARCHIVE] =>
Half-Life 2 Roleplay => Topic started by: Statua on February 26, 2012, 07:38:59 PM
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Being a mapper, I've created maps specifically to avoid RSO upon joining. Its as simple as creating a 100% sealed room. Joining the servers, I noticed the firt place you spawn is in the open. This means upon loading, you also have to load every model in the game thats visible. In order to prevent RSO, you need to take gradual loads. The player creation menu cameras are positioned in a way where some will create this gradual load where others will create a visibility over the entire map, loading everything too fast.
Here's the fix:
1. I will be creating a spawn room in the next version of outlands to prevent initial RSO (if thats where non-character players first spawn)
2. Move the cameras in a spot which only a portion of the map is visible (i dont mean a wall, I mean looking off where beyond is the void)
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Fixed the titles spelling.
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Please, please do this for City.
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Please, please do this for City.
You spelled 'easy' wrong, too :P
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This actually makes a lot of sense. You could put the spawns of citizens etc in isolated rooms, but that has no use if the character creation/spawn menu cameras are in the middle of the plaza...
Making an isolated room in the void with maybe the credits of the map, or information whatsoever on the wall pure for the camera position would be a good solution for this problem.
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Sounds perfect! I thought it could be fixed by more hint brushes but I don't know a lot about mapping :-\
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Please, please do this for City.
Yes, please... I can't decorate my apartment with a few paintings and some furniture without having to ultimately delete everything because people can't connect to the server. The RSO is also part of the reason I'd like a map change also
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One word post:
GMod 13.
That's your fix, soon it'll be released, instead of a testing BETA.
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City needs this. Just today it crashed several times because of RSO!
5% warning added for necroposting. ~OzJackal