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Messages - Norwegian Soldier

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31
Guides / Re: Fear RP
« on: May 01, 2011, 07:33:05 AM »
Fear should [obviously] increase as the CCA unit's rank increases. For example, you aren't really THAT scared of a recruit, but you still should have fear. By time a unit is up to an Officer (OfC), you should basicly be shitting yourself if they give you a command. DvL's and SeC will kill you without thinking twice, so really, don't fuck with them.

Citizens should fear RcT's and 01's just as much, unless they notice different personalities or see the badge. Because i don't really look at the CP's badge, i look at the fucking gasmask and stunbaton.

32
Half-Life 2 Roleplay / Re: Asspulling radio
« on: April 26, 2011, 01:20:45 PM »
Yeah, I don't think you need to /me unclipping the radio off your belt and shouting frantically into it or anything. It's built into the CP helmet.

If i were aiming at a CP, if he then started talking in the radio i would shoot him. But if he asspulls it then he'll manage to say everything he wants.

33
Half-Life 2 Roleplay / Asspulling radio
« on: April 26, 2011, 07:12:04 AM »
Seriously, do not just talk in the radio when threatend with a gun or similiar, RP it. Thanks.

34
Half-Life 2 Roleplay / Re: Fear/Injury RP
« on: April 25, 2011, 09:36:22 AM »
Um, i have a similiar thread... right underneath yours; http://www.catalyst-gaming.net/index.php?topic=890.0

35
Guides / Re: Play to lose!
« on: April 25, 2011, 05:04:12 AM »
Added "Factors" section.

36
Guides / Play to lose!
« on: April 24, 2011, 04:16:45 PM »
What do you mean by play to lose (PTL)?
PTL means doing /me'd fights and so on without rolls, you do not /roll to decide who wins, this is unrealistic and stupid.


How do you play to lose?
Let's use a scenario, two different ones, one with and one without PTL.

- Scenario one - No PTL

** CCA.C18.UNIFORM-DvL.324 runs into the alley.
** Jackson 'Dynamite' Boerson sees the DvL, and sneaks up on him from behind.
** CCA.C18.UNIFORM-DvL.324 notices the citizen.
** Jackson 'Dynamite' Boerson attempts to hit the DvL's face with a plank, knocking him out.

** Jackson 'Dynamite' Boerson has rolled 78 out of 100.
** CCA.C18.UNIFORM-DvL.324 has rolled 23 out of 100

** CCA.C18.UNIFORM-DvL.324 gets hit, and falls down, unconscious.


- Scenario two - PTL

** CCA.C18.UNIFORM-DvL.324 runs into the alley.
** Jackson 'Dynamite' Boerson sees the DvL, and sneaks up on him from behind.
** CCA.C18.UNIFORM-DvL.324 notices the citizen.
** Jackson 'Dynamite' Boerson attempts to hit the DvL's face with a plank, knocking him out.
** CCA.C18.UNIFORM-DvL.324 attempts to doge, but gets hit.
** CCA.C18.UNIFORM-DvL.324 steps backwards after getting hit, shaking his head.
** CCA.C18.UNIFORM-DvL.324 goes forwards, pulling his stunstick out
** Jackson 'Dynamite' Boerson drops his plank, and runs.

** CCA.C18.UNIFORM-DvL.324 radios in...


__

As you can see in scenario two, the DvL did not have to fall down unconscious, he choose to get hit but becuse of his armor, he could also choose to avoid getting knocked out cold. In scenario one however, the DvL was suddenly hit, and had to roll. He lost, and had to get knocked unconscious, this did not lead to very much interesting roleplay as in scenario two.
[/size]


How should you use PTL?
When you play to lose, the roleplay will become much more interesting and enjoyable, however - there are some factors to be taken into consideration


1) You can not be invincible - play to lose means you choose to lose. You do a /me about what happens to you but be fair!
2) take all everything into consideration - enviroment, armor etc... i'll make a small list below.
3) Choose an interesting action! - This is not obligatory, but this will of course make things more fun, even tough it's not in your favor. Letting the citizen run off will result in a chase, possibly alarms and stuff if he's important enough. If you force him to stay, you will simply hit him and detain... you just rejected some fun roleplay.



Some factors
These factors are to be taken into consideration:
The enviroment - Are you in a trapped in a corner, is it raining, is it slippery?
The enemy - What is the enemy carrying? Armor, augmentation, steel mask (stop punching CPs in the face!) Is it several enemies, do they carry weapons? (Remember to look closely on the enemy players description!)
Your state - Do you eat well, do you drink well, are you hungry, are you strong, are you fast, did you expect an attack, are you scared of the enemy, did something happend recently that may cause negative effects on you?
Common sense and other factors - All other factors and common sense must be taken into consideration to, and remember. If you willingly choose to lose the fight or a me, then you are an awesome-sauce person who is awesome and the other player thinks you are awesome becuse you are awesome. Refusing to lose the fight or the /me will make you look like an asshole and if the other player has a clear advantage he may contact an admin or demand /roll to be used... becuse you are an asshole.



Is this official?
No, this is not the "new" or "official" system, but it can and should be used.










37
Half-Life 2 Roleplay / Re: Civil Protection - FearRP
« on: April 24, 2011, 02:49:05 PM »
Something to add on to this: Citizens need to f*cking learn to fear/painRP with the stun baton. It's a 22 inch metal baton with a tip that is crackling with electricity. It's combining a very high-end taser and a metal rod. You don't want that to slam into your face, and if it happens, you are keeling over in pain and submitting. Too many minges and lolwebuls and punchwhores go on the HL2RP, and that is the only downside.

I'll expand the stunstick section

38
Half-Life 2 Roleplay / Re: City 45
« on: April 24, 2011, 10:51:23 AM »

39
General Discussion / Re: Portal 2
« on: April 23, 2011, 06:04:06 AM »
A friend i have IRL just gifted it to me, i'm dancing in sunshine right now!

40
Guides / Re: Character Creation (Includes Template!) - Guide
« on: April 23, 2011, 05:56:48 AM »
Very nice guide with useful information, however i like to keep my description short and clean, looking like my model looks like. Basicly.

41
Half-Life 2 Roleplay / Re: Civil Protection - FearRP
« on: April 23, 2011, 05:30:42 AM »
Quote
Vocoders, which all units would pretty much use, also adds to the anonymous status of all units, and makes them all sound the same or at least similar. This also adds fear to the citizens, as they really do portray themselves as robotic figures who are just standing there waiting to spank your ass.
I was supposed to add this, i forgot. Thanks for reminding!


42
CA Thread Archive / Re: Just a quick question...
« on: April 22, 2011, 04:10:59 PM »
Cough see you all in four weeks cough

:(

43
CA Thread Archive / Re: Just a quick question...
« on: April 22, 2011, 03:59:32 PM »
Thing is, i've allready corrected the app, Now i have to wait about one month ;_; This is prolly gonna be why i become inactive, imba.

I also corrected my app, but do not get inactive, continue roleplaying to the best of your abilities and improve chances for acceptance even further! Stay posetive mate :D

44
CA Thread Archive / Re: Just a quick question...
« on: April 22, 2011, 03:12:09 PM »
Yeah, it sucks to be declined when the application is great but one or two things ruins it, but hey; we get another chance! Don't look to negative on it and spend some time on improving your application!

45
Half-Life 2 Roleplay / Civil Protection - FearRP
« on: April 22, 2011, 01:53:45 PM »

Civil Protection
This is a summary of the Civil Protection equipment, behaviour and the reason why you should really fear them.




The gas mask
It's a fucking gas mask, SCARY! The eyes are dark and unforgiving, the mask almost looks like it's ment to be terrifying.




The stunstick
The stunstick is a baton made of steel/metal, the end is a metal/steel circle full of electric wires, you can see it sparkling. Getting hit is extremely painful and it would be hard to move. Getting hit once while running will probaly make your legs fail. if you don't fear it then you should be superman or defect.




Their behaviour
You (probaly) have seen citizens getting beaten for coughing near a CP or slipping his can of delicious water, they beat people unconscious and drag them to the detainment where they are fed their own toes.



<a href="https://www.youtube.com/watch?v=2J6sPUkLcp4" target="_blank">https://www.youtube.com/watch?v=2J6sPUkLcp4</a>
The vocoder
Listen to their voices, a dark cruel voice - For all you know, that's how their voice is. All the units have the same voice. They are all the same... evil and mercyless.




The other equipment
The CPs have stunsticks(above), pistols, SMGs, radios, armor and so on. You will need some heavy shit to take one down alone.



I was thinking of adding Overwatch, but i realized that if you even look at one for to long, you have no understanding for fearRP or no earlier experience with them IC.

This is a low-effort post that is
 supposed to increase fear rp towards
 CPs.


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