Author Topic: Lights for cars.  (Read 1324 times)

Offline Bish

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Lights for cars.
« on: April 29, 2013, 12:32:11 AM »
Maybe add revers lights and idle back lights?  Also break lights.
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Offline Nicknero

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Re: Lights for cars.
« Reply #1 on: April 29, 2013, 12:52:04 AM »
Like we didn't had enough entities and FPS lag....

Do you realize how much more FPS lag this will cause?
Most people (At least I do) already have to deal with 8FPS when there are many cars around the city with their lights on.
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Offline Bish

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Re: Lights for cars.
« Reply #2 on: April 29, 2013, 01:33:34 AM »
Like we didn't had enough entities and FPS lag....

Do you realize how much more FPS lag this will cause?
Most people (At least I do) already have to deal with 8FPS when there are many cars around the city with their lights on.
  Dat tone of voice... All I was suggesting was making a light pop up when backing up with the headlights on aswel as when you are stopping, WITH THE HEADLIGHTS ON.  Not always. 
Mainly only going to be used during the night, if at all.
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Offline Infamous Simmons

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Re: Lights for cars.
« Reply #3 on: April 29, 2013, 07:46:35 AM »
Client side lighting, and have it user enabled? Surely there is a way.. it's been for ever since I was in LUA.

Offline Hoplite

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Re: Lights for cars.
« Reply #4 on: April 29, 2013, 08:28:22 AM »
Client side lighting, and have it user enabled? Surely there is a way.. it's been for ever since I was in LUA.

Yes, dlights are only on the client anyway.
Perhaps an option to toggle whether or not you would like dlights enabled?

 

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