RP_City45_Catalyst_x1f
"i sure hope we don't get slender-animations when we test"
MAP LINK: <WAITING FOR SERVER LAUNCH>
Additions
A new layout for Precinct 3.
Added Half Life 2 style apartments in Precinct 3.
Added the Civil Administration Embassy (CAE) and made it an extension of Precinct 2.
Added a new Union propaganda poster; credits to Orange for this.
Added a vehicle tunnel that joins Precinct 3 and Precinct 2.
Rejoined the sewer system to meet with Precinct 3.
Added the Paragon Industries warehouse to Precinct 3 with a button for initiating mandatory work cycles.
Added a new underground bar in Precinct 3.
Added a small church which was intended for distributing propaganda but was strangely never finished by the construction team...
Added secure storage space for GRID in the Mechanical Operations Centre.
Added a new canal in P3.
Added the biolabs to the Nexus infirmary.
Added a room for APEX to use next to the breaching training area.
Added a new killhouse to serve as an assessment area for Civil Authority breaching training.
Added point_message entities to inform users of the functions of each button in the CAE, Nexus control room and admin room.
Removals
Removed the old Precinct 3 from version x1e.
Removed everything that was CA related in the top Nexus office.
Removed the Nexus barracks.
Removed some entities that were no longer of use.
Removed the HCMR.
Removed the top floor of the ration distribution terminal.
Fixes and known issues
Acid pit had a faulty trigger_remove which caused the player killcam to be removed on death.. along with every HUD element until they restarted the game.
Changed the Nexus armory door to a non-handled Combine door.
Fixed the armory door from moving backwards instead of up.
Changed several props to more prop types in order to force spawning (some props weren't spawning because they were prop_static).
Increased lighting in the Nexus garage from 200 to 400.
Renovated several facilities to be in accordance with the current IC context.
Replaced credits with a more up to date version while still crediting the original authors.
3d skybox hasn't been pushed far enough back near the concrete square next to the CAE.
Admin event control sounds don't play globally.
Thank you to everyone who made this possible! City 45 is now officially full by Source Engine standards and the next update will definitely need to be a departure from this map as I have hit the brush limit, entity limit and texture limit.
Good show, chaps!