Author Topic: Andre DuBois's Authorization Application  (Read 1490 times)

Offline ?????¬??

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Andre DuBois's Authorization Application
« on: April 14, 2012, 04:59:18 PM »
Player Section

Steam Name: hockeygoalie5
Age: 19
How long have you been Roleplaying? (can be any game): 12 years
How long have you been playing Serious GMod RP?: 2 years

Character Section

Authorization(s):
Survival skills
     Salvaging
     Foraging
     Crafting (creating simple machines and useful items with natural resources)
     Wood carving
     Hunting
Intermediate combat skills (fighting well in close-quarters, but is no Jet Li)
Weapon proficiency (firing/maintaining guns up to high-caliber rifles, bow and arrow skills)
Combat knife

Name: Andre DuBois
Age: 35
Gender: Male
Affiliation: Resistance

Write a detailed in-canon back-story how your character obtained these authorizations.
Life Before the Combine (1981-2004)
November 15th, 1981; a cold, dark night in somewhere in northern Canada. A child is born into a small family living in the wilderness. Andre is a large child, and from the start, he must learn to survive. His family lives in a small, self-sufficient village in which the men hunt and gather while the women tend to the house. Andre is only 10 when he makes his first kill. He approaches the moose carcass, with two arrows protruding from its neck, a precise and accurate kill. His father, proud, helps Andre take the kill home and skin it. The boy does nothing but smile as his family eats the meal he provided. 2 years later, Andre is a proficient hunter and earns a high name in the village. His father decides that it is time for him to learn how to use a new weapon to him, a rifle. Andre holds the gun high, his arm shaky while he aims. He closes his eyes, and squeezes. Birds scatter as the shot echoes through the wilderness, and a moose speeds off, away from a hole in the ground. Andre is saddened that he missed his first shot, but his spirits brought high again by his father, who explains to him that he cannot always hit and takes the boy home to learn how to clean the gun. When he is 13, an older man in the village takes Andre and teaches him how to fight. He feels that if all of the children can defend themselves well, that the village will be able to live its way longer. Andre was always large, and can hit hard. It is not long before he can fight off most other children his age. He continues to perfect his combat skills. In 1997, Andre is 16 and a young man. He fires a gun well, and his father has taught him many other important things. He can recycle old, broken things into new, useful items. He can discern poisonous plants from delicious ones. He is able to take a log, and make it into a tool. Andre becomes a skilled and important member of his community. He lives happily for a few years, but can not avoid the hardships in his future. It is 2003. Restless, Andre sits in the wilderness, not far from home. He watches life around him thrive in the trees. Unknown to him, powerful, angry, armed men rush the village in the night. Unprepared, villagers are quickly taken and slaughtered. Homes looted, livestock killed. Andre is alerted by horrid sounds; screaming, gun fire. He quickly stands from a tree stump he was sat on, and turns. With wide eyes, he watches his village be plundered. He figures all he knew to be dead, spins around, and sprints. He runs into the wilderness and escapes, starting a new life on his own. He puts all of his skills to the test and makes a small house for himself, living off of the land. He does not give up hope, and does what he can, although he may not live too long in the cold, unforgiving wilderness.

The Portal Storms (2004-2010)
Andre does not know what is happening. He has been seeing strange creatures, but managed to avoid being seen by them. He has been taken by soldiers to a city he did not know. Forced to live there, Andre becomes a recluse and avoids contact. Unfamiliar with the ways of civilized people, he does not fit in. He refuses to allow the soldiers to provide for him, and he lives on his own. Although he tried to, and so much wants to leave the city, he is not allowed. Andre lives in sadness for the next few years.

The Combine (2010-2011)
News comes to him that aliens have begun a large-scale invasion of Earth. He hears how humanity's combined army looses the fight in only 7 hours, and becomes ill. Again, he is forced to move to a large city. To live civilly, as the Combine see it. He can't take it, and sees an opportunity to escape. A unit patrols alone, mindlessly walking the street. Not very high ranked, nor a super-CP, Andre believes that he has found a fight that he could win. He slowly walks up behind the unsuspecting unit, and grabs him by the neck. The unit attempts to break free, but cannot fight Andre's grip. Andre releases the unit, spins him around, and hits him hard in the gut. The unit falls over as he calls for help. Andre hastily forces the unit's combat knife off of him and runs to safety.

Wanted (2011-2016)
Managing to hide in a canal, he hears several armed units rush the district before he runs away from the area. The units look up and down, when one climbs into the canal and calls for other units to follow. They flick on their lights, ready their weapons, and check every corner. Andre, hidden in the smallest cranny, becomes worried. Footsteps approach him, and a light suddenly flows into the area he is in. A unit nearly peeks his head in, when a deep voice is heard, ordering them to give up the search. Andre nearly sighs in relief, but holds it in to avoid being heard.

Current Life (2016-)
Andre now lives by himself just under the district in the canal. He becomes nearly self-sufficient, but lacks some common needs. Food and drink are hard to find, but he manages to live. Afraid to interact with those living above him, he sticks to himself. He feels that soon he must go up, however, so that he can get help and fully escape the city.

What will these authorizations give your character in regards to perks or defects?
Perks
Ability to be self-sufficient and live off of the land
Able to make useful items from old items, or from scratch
Able to defend himself using combat and weapon skills
The knife is a useful tool for carving and crafting, and defense

Defects
Having a weapon can be dangerous if caught with it
The knife can easily be lost
Andre, being Canadian, may not know the plants around C45, making foraging more difficult
Without much practice recently, some skills may have weakened
No knowledge of Combine technology, so salvaging those may prove difficult

What do you plan to do with these perks/defects?
Generally survive in D6, and eventually, the Outlands. I want to build a character in the safety of the city before escaping.

Will anyone else need these auths? (If so, list OOC and IC name(s))
N/A

Which server does this apply for?
City

Extra Notes (optional):
If there are any issues with the story (e.g., how the knife is obtained), then I'd have no problem changing it.
« Last Edit: April 17, 2012, 09:56:36 PM by hockeygoalie5 »

Offline garry :D

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Re: Andre DuBois's Authorization Application
« Reply #1 on: April 17, 2012, 09:45:51 PM »
I think the defects needs expansion before I can offer my support.

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Re: Andre DuBois's Authorization Application
« Reply #2 on: April 17, 2012, 09:57:00 PM »
Updated. Hopefully these defects will do the trick.

Offline garry :D

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Re: Andre DuBois's Authorization Application
« Reply #3 on: April 17, 2012, 10:00:26 PM »
Thanks, you now have my support.

Offline SatN

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Re: Andre DuBois's Authorization Application
« Reply #4 on: April 17, 2012, 10:07:39 PM »
ACCEPTED

Good Application, have fun.

 

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