It must be a SERIOUS rp server. No dark rp just kill zombies all day.
I don't want to sacrifice HL2RP for this. It really doesn't seem like a good idea to throw it all away for.HL2RP is an outdated, poorly designed, inherently flawed piece of crap, with nearly zero players outside of a scant dedicated player base. If you really stay here for HL2RP, I don't see why. There are a lot of other communities running much more successful HL2RP servers. I'm not saying that we should dump the gamemode, but it's worth our effort to put our focus on unique gamemodes, not trying to do something that others already do (currently) much more successfully than we do.
HL2RP is an outdated, poorly designed, inherently flawed piece of crap, with nearly zero players outside of a scant dedicated player base. If you really stay here for HL2RP, I don't see why. There are a lot of other communities running much more successful HL2RP servers. I'm not saying that we should dump the gamemode, but it's worth our effort to put our focus on unique gamemodes, not trying to do something that others already do (currently) much more successfully than we do.
HL2RP is an outdated, poorly designed, inherently flawed piece of crap, with nearly zero players outside of a scant dedicated player base. If you really stay here for HL2RP, I don't see why. There are a lot of other communities running much more successful HL2RP servers. I'm not saying that we should dump the gamemode, but it's worth our effort to put our focus on unique gamemodes, not trying to do something that others already do (currently) much more successfully than we do.
oh my
look at all this opinion
if you ask why i play here then let me tell you this: I enjoy roleplaying with the members of CG more than any other community I've been a part of (and I've tried LOTS of places in my time on Gmod, the current popular ones included and I still prefer CG), feel free to lecture me on how terrible HL2RP is to you but don't go back on your word if this happens and fails
I've been keeping it to myself and brought it up on rare occasions but now I'm gonna say it. HL2RP is boring as fuck and difficult to keep original with in terms of RP. There's not a whole ot of room. Outlands there may be more room for RP but even still there's a number of restrictions and factors that make it a drama fest and still restricted to a degree.
I've been thinking this for well over half a year now. It's time for something new. Now I dont mean have this game planned set up and ready in a week. I'd rather see numerous threads and votes to choose what this game will be like and what the story will be and yeah. An original story. Something we can work with and make interesting.
And the map, me and Oz are still going to be doing rp_forgottencity which I think would be perfect for this RP.
-edit for dallas-
HL2RP isnt improving dispite our efforts. The outlands is causing a drama fest. The city is, i dunno anymore. Why should we keep spending our time and effort into something that requires lots of people, for only a group of people in our massive playerbase?
(http://media.tumblr.com/cf782cb9a88a53aafdf26c83aeededad/tumblr_inline_mgs3igggvg1qde0ii.jpg)If you cared to read my post, you'll realize that I'm saying we should keep both. All I'm saying is that I don't support it, but I won't disapprove of it either. I simply think there will be unforeseen consequences by keeping both. And no one suggested that Khub would necessarily develop.
le meme
Seriously, if you want to get mad over it and be flustered how hl2rp isn't like the "good old days" move on. Why don't we have both- shit, this whole thing might not even happen. Do you just assume Khub will want to develop this for us?
(http://media.tumblr.com/cf782cb9a88a53aafdf26c83aeededad/tumblr_inline_mgs3igggvg1qde0ii.jpg)
le meme
Seriously, if you want to get mad over it and be flustered how hl2rp isn't like the "good old days" move on. Why don't we have both- shit, this whole thing might not even happen. Do you just assume Khub will want to develop this for us?
Yeah but we don't have the base at the moment to support both hl2rp and epidemic
You can keep your precious HL2RP, but if this truly goes through, the gamemode will probably be swept under the rug. The administration team has had months to improve the quality of HL2RP and to inspire a new playerbase, as well as attract it. I see absolutely no progress. We're wasting far too much effort in an area that isn't improving in the slightest, when we could be putting that effort towards new projects, and projects that are unique to Catalyst Gaming. Truthfully, I think that those of you who are clinging to HL2RP are thinking far too much of yourselves and your liking of HL2RP and far too little of the betterment of this community. I don't mean to be rude, but I always am, so. Regardless of my crassness, I think I'm right in what I'm saying.
That being said, this thread is not a forum for an argument over whether or not we should support removing HL2RP. So, I suggest we return to the topic at hand, and get the ball rolling. With any gamemode, the first considerations are what you're going to need for developers. Once you have that established, and you've found those developers, you can move onto canon. We have plenty of talented writers here at CG, so as long as you put them under some kind of direction and assign someone to oversee the entirety of the canon, we will be set. This is doable, so long as everyone puts their best foot forward and works diligently for the purpose of strengthening our declining community. And by declining community, I am not saying we are in bad shape. We are, however, in significantly worse shape than we once were, and I'd like to see that improve.
Back on topic, lets get this approved by CG already :3 I feel like brainstorming ideas already.
This seems like it would be a cool idea and open up lots of new roleplay. BUT the problem at the moment is that I feel we don't have a large enough Serious Roleplay population in Catalyst Gaming to fully give the right experience of the game (All 4 factions active). Even though we may not have the population for it, I really think this would be a cool idea and the setting of the epidemic would provide hours of dramatic and emotional / survival roleplay.
Its a great backstory for a base but there would be a number of things I would change in order to make it to the utmost realism as well as provide an excellent base for survival rp. But there wouldnt be much. Im sure a series of meetigs, polls, and discussions with the community will ensure we have the best story for this rp.
Full support for this idea. Realistic zombie/post-apocolapse survival in a video game is both an incredibly interesting concept and a scarce one. I know that a serious roleplay server would be nothing like it, but the popularity of DayZ shows how much people crave this type of experience. What nerd hasn't dreamed of being stuck in a zombie apocolapse? The main point of what I'm saying is I think we would have little trouble attracting a player base for this server, from both our community playerbase and new blood.
The idea of having a faction (the zeds) that is oppresive and threatening, but not unbeatable like the CCA sounds really beautiful after playing so much on HL2RP. Having a dynamic mindless threat to the refugees in the form of zombies allows much more freedom in what you can do with your character, rather than an unchanging Authority that just has a set of rules that if you break, you will almost inevitably die. I havent' played on outlands much, but from what I can tell it has an issue where tightly knit and closed groups rule the outlands and solo players are left out of the big happenings almost entirely. While I'm sure factions similar to that will form on this server, it seems to me like the constant threat of danger will make groups more welcoming, safety in numbers right. Zombies roaming the streets seems more threatening to groups than the infrequent and avoidable raids of OTA.
These are just my views, and I could be wrong. Regardless, full support to this game mode.
Military I could see only keeping peace in one area. Maybe some various choices like medical and mechanical knowledge to offer better rp and have them as main characters rather than events. So what that could do is make it so the military remnants stay to one area, very paranoid to venture off. So essentially it's a group of soldiers stuck that maybe have strict orders as to how to react to various situations to ease the OPness and not become an OTA/CCA type deal.
This may be similar or the same to what Mr. Pettit was suggesting, since I got the idea from what he said, but my impression was that the military was gonna be kinda like it was in Left4Dead. That being that they have and area (think it was new orleans in l4d) that they have most/all of their manpower at protecting, creating a more or less safe area for survivors who make it there. Obviously some kind of twist would have to be thrown in, otherwise people would logically just stay there always. That could be either a lack of room so they only house temporarily, or they only have enough supplies to support the military members so you have to leave to get some for yourself. That was just my impression, but there are flaws so it could be a bad idea.
I like very much, yes. +Support, espicially with Stat and Oz working on a map for(ish) it.
while some of us were around for negrapolis and its early days trying to resurrect anything similar isn't going to live up to what you expect - not only that but i personally feel that several admins at cg are inexperienced with post apocalyptic roleplay and would unintentionally make things become either unrealistic, swayed in their favour or just unenjoyable for the majority of the server. an example of this would have to be the countless events done on hl2rp by administration that everybody has hated, just because the genre of the RP is going to change doesn't mean the admins will suddenly become better at it
another example would be skyler who had a fucking rpg and was essentially untouchable because of silents administration status besides from a higher ranking admin (which is how skyler died)
furthermore cg does not have the playerbase capacity to support both hl2rp and epidemic and hl2rp would die in the short run until cg failed to keep things fresh with epidemic then both servers would die
thanks for reading
Nobody has experience in a lot of things until they finally try it and get good at it. Thus is the story of a lot of our good RPers today.
QuoteNobody has experience in a lot of things until they finally try it and get good at it. Thus is the story of a lot of our good RPers today.
not to say specific names but i can already say a handful of names that are administrators and players alike that i can see fully capable of having ex-military badass characters and other silly things like that
i can't even remember if they had authorisations, did they? i was around in the beta stage and stopped playing a bit after special infected were introduced
but sexy frog i am scared what if it is a horrible monstrosity that has to be put down and hl2rp can never be recovered
And the map, me and Oz are still going to be doing rp_forgottencity which I think would be perfect for this RP.
but sexy frog i am scared what if it is a horrible monstrosity that has to be put down and hl2rp can never be recovered
*ahem*
yes, what raged said
QuoteAnd the map, me and Oz are still going to be doing rp_forgottencity which I think would be perfect for this RP.
I thought it was for Outlands?
Having looked through this, I'd love this kind of server. (As y'all would've guessed) It would add the sence of danger at every single corner you would or can turn, it'd be intense at moments. Like the Outlands just with...Zombies!
The character development would be amazing since it's a zombie apocolypse. Well, from gameplay I have seen. Hmm. Unless the higher power want to remain with ERP strictly. I myself don't go with fast running zombies and if there is a way to make fast running ones slightly rarer and harder to find and just slow, dumb ones walking around but still a chance with finding fast ones. If anyone has played No More Room In Hell kind of like that or maybe the Day Z kind? But if there is ANYWAY to make slow zombies into the gamemode, i'm up for it.
Just give me a crossbow and i'm all with ya'.
In all seriousness. I'd LOVE this server if the higher power would allow it. +Support on my end.
Pros/Cons
Apoc-Roleplay Pros:
Chance for population flow to come in, and maybe even get dedicated players.
A fresh new roleplay expierence for bored RP'rs on other servers and CG
Apoc-Roleplay is very rich with dramatic/emotion RP, battle RP, med RP etc. It can't be boring if we have good RP'rs and good first looks
With the Walking Dead, and other zombie related things always going around, insperation and tips are always around.
I'm sure we have a good amount of users who can post guides, how-to's, and so on with the new RP.
Final Summation: There is a lot of potential in a new direction of a new Serious Roleplay server
Apoc-Roleplay Cons:
We already have a serious roleplay server, and these kinds of servers cost dedication to characters and work. It'll be a little to hard to balance both out, and admins can't constantly jump from one server to another to fix this or that, so other admins would need to be implemented, or just entirely dedicated people.
Launching this from the ground up won't be easy, administration should catiously piece out the first outlook on the server for an intro so it doesn't look bad and crash-and-burn faster.
Guides, tips, and factions and all sorts of things will need to be there before some stuff happens to boost orginization so it's not a jumble of mess.
It interferes with HL2RP
Final Summation: If this does go up, it'll cost dedication and work, just like HL2RP needs. No sitting on the fence between Hl2RP and ApocRP
Now the main problem will be between what to do with HL2Rp and ApocRP if we get that server up. It's not a bad idea to get a fresh new RP server out, since RP is very interesting for the right people. But it'd be too hard to jump from here to there, let's say. On the Apoc server, an event of a mass horde of zombies’ rolls into town, but on the other server, OTA need to be deployed. I'm a person with both important characters on both servers, I'd have to pick, and that’s the thing about not being able to sit on a fence. Of course, the odds of that actually happening is thin, but it's just an example. The other thing I'm worried about is that what if people don't like ApocRP, and decide to stay on HL2RP leaving the population like this (Hl2RP:7 People on ApocRP: 20 people on) and it could just gradually shift and change to dying on one server, and pumping up the other. Of course, ApocRP will flourish the couple of days, just like how Hl2RP was when the Gmod13 break was over, but it gradually went down. But that doesn't mean people will just quit CG or both servers, they'll either settle for one, not like one and head to the other, or ApocRp will die, and Hl2RP will go back to how it is.
Worst Case Scenario for ApocRP: ApocRP flourishes then dies, people go back to HL2RP
Worst Case Scenario for HL2RP: HL2RP dies, people like ApocRP better. (And even if ApocRP died at some point, with HL2RP already gone, CG could just abandon ApocRP and make HL2RP again.)
Best Case Scenario for ApocRP: ApocRP flourishes, and sustains for an adequate amount of time
Best Case Scenario for HL2RP: People decide ApocRp sucks, and the project fails, so people come back and make Hl2RP like it was in the first place.
Worst Case Scenario: Both servers die
Best Case Scenario: Because of the seldom amount of servers for ApocRP, new users will come on ApocRP and stay, balancing that server. Whilst HL2RP has its own amount of dedicated players and they flourish as well, and who knows, new users on ApocRP might give HL2RP a shot and like it better. It's all a personal preference. (Of course, this is just how I see it.)
Where I would stand on this would be, I'm pretty sure a majority of people would do this as well. Hop on for about a week or two, see if I like it, stay or go depending on RP and how organized it is, but then eventually leave back to HL2RP since I have a better bond with the characters there. That wouldn't stop me from visiting time-to-time to forward those characters, and who knows I might like the RP so much I'll favor those characters more than HL2RP. So, I can lean towards the potential of a new server and new RP, but HL2RP will never just be able to be gone from me.
This can go one way or another, but no matter what one thing will be just water under the bridge like everything else.
Now imagine us, Catalyst-Gaming, the community with like 45,000 members launching one with better planned, fully finished, way better RPers and actual advertisement on YouTube and Facepunch.
QuoteNow imagine us, Catalyst-Gaming, the community with like 45,000 members launching one with better planned, fully finished, way better RPers and actual advertisement on YouTube and Facepunch.
if we have 45,000 members why do we struggle to fill two 50 slot rp servers
The only real problem that comes to mind for me is the good ol' CCA/Citizen favoritism situation. What I mean by that is (as any hl2rp-frequent players will know) that most players prefer to play as the CCA rather then the Citizens, making it so citizenrp is scarce. If the Zombies/Survivors are underdeveloped and boring then the playbase will favor one side over the other. What that will lead to is either not many survivors or, god forbid, a zombie apocalypse without any zombies.
The only real problem that comes to mind for me is the good ol' CCA/Citizen favoritism situation. What I mean by that is (as any hl2rp frequent players will know) that most players prefer to play as the CCA rather then the Citizens, making it so citizenrp is scarce. If the Zombies/Survivors are underdeveloped and boring then the playbase will favor one side over the other. What that will lead to is either not many survivors or, god forbid, a zombie apocalypse without any zombies.
Aside from that little nitpick though, I for one am looking forward to something like this now. So for what it's worth, I +support this.
P.S. I swear Sexy if you got my hopes up for nothing I will rip you asunder
I'm kind of in the middle about official factions. In something like this, I think player made factions would work better as there's much more opportunity and potential for something new rather than a pre set goal and group that grows with little to no rp in game due to applications. The only ones I see that would make sense to have as official factions are the special infected and remnants. (police, military, whatever) And even then I'm not sure how it would work if there's very limited official factions. But then again there's various methods to getting into the group or being recruited and I'm only thinking of one.
I think there should be factions as said; Military, Special Infected and a Traders faction. all else should be playermade groups
To be honest, I don't even agree with Traders being a faction really. I think that should be left to players as well.Maybe not a faction in the sense that its a full on faction, perhaps a list of people who have trader characters(ooc name only) and they then have to be found IC'ly or asked etc, with the traders themselves(oocly watched to make sure they don't dick about but are trusted anyway if they're traders) structuring they're own groups and so forth.
if this happens put me in charge of the military so i will make it perfect for everyone ok thanks
Being as Erp has no particular bounds that restrict growth and character interaction as in HL2rp, you can literally act how you want with no repercussions. No arguments of "This unit did this but he cant do that because lolagainst canon" or worrying about structure. If anything the triumvirate factions would work to ensure cognitive balance as each has every reason to dislike the other. What do I mean?
Being as Erp has no particular bounds that restrict growth and character interaction as in HL2rp, you can literally act how you want with no repercussions. No arguments of "This unit did this but he cant do that because lolagainst canon" or worrying about structure. If anything the triumvirate factions would work to ensure cognitive balance as each has every reason to dislike the other. What do I mean?
That's not nessasarily true. Survivors would be not be restrictive at all, the military would be a little restrictive, but zombies would be incredibly restrictive. If we do go on with this server, I think zombies are not going to be all that popular except for the fact that you get powers and kill bunches of people. As a zombie, you are very restricted. There are certain rules you have to abide by. You can't just say 'I'm going to stop eating humans' or 'this human is my friend.' If certain zombie types have some sort of intelligence, that would be fun, but regular old zombies are going to be very scarce on account of how weak and probably boring they are. The only rp I see for the, is groaning, eating, and attacking. Special zombies can probably do more interesting stuff, but there's a problem if the server has more specials than normals.
Edit: Honestly it just sounds like another Outlands, except without OTA and that we actually have a zombie faction. If Outlands has proved anything, most everyone is going to be a gun wielding hotshot who doesn't afraid of anything. And if this is a serious rp server, zombie npc would be a bad idea. It's always fun when you're typing out a /me and the AI doesn't give to shots and attacks you anyway. And without npcs, we aren't going to have a lot of normal zombies and then it will become a survivor vs military rp with a few zombies, which sounds like HL2RP in a nutshell. As someone who loves zombies, I'd love any chance I could get to have a good zombie rp, but what I've read doesn't appeal to me at all. I only see apocalypse rp working as semi-serious since its so action based. Sure, rp between survivor and military would be fun, but having to /me fights between a zombie and anyone else is would be boring and hard to manage. Having to /me every punch and every shot really tones down on the action, which is what this rp seems to be about.
If it was semi-serious, normal zombie npcs could work. You'd need heavy sweps for everyone due to combat. I think it's be fun. You'd be walking around and all of a sudden a horde of zombies is around the corner. Maybe say a few words of "OH SHIT ZOMBIES" and a /me of shitting your pants, but then just pull out your gun. Like L4D but being able to do what you want, say what you want, and interact with characters more. You can rp pushing a military guy or combing your hair, but when it comes down to zombie fights it just seems like it'd slow down everything to a boring pace and become to chaotic if your get surrounded by them.
Edit Edit: I keep thinking of stuff, sorry.
I'm going to make a prediction on how this is going to work out. Maybe I'm bitter or pessimistic, but whatever.
It's going to go well the first few weeks. There'll be a few bumps, but I can see a lot of people trying it out.
And then, survivors will start hoarding guns and other survivors will have a hard time finding any weapons. The military will start to get a little power hungry and start trying to take over areas. Zombies will feel on the bad end of the deal and too underpowered and start hating all the play the lose. This is me judging by our current serious roleplay playerbase.
I think the real focus we should put on before launching this is making sure zombies are an actual desirable faction. From what I heard, the rp seems more focused on survivor and military, which we already have. You can't really develop a zombie character as much as a human. The most development I see would be hating certain people more than others, learning new tactics, and finding other zombies to group up with.
I would rather zombies being removed altogether from the game. Do something refreshing and different. I'm so so so sick of zombies ugh.
That being said I love HL2RP...but the server is dead. Nothing being done is helping it. I don't really know where we should go from here. But some sort of epidemic RP could be fruitful, or another RP. Just something unique and cool, something nobody can get anywhere else, kind of like what METRO RP has done.
Also: When you click "clockwork HL2RP" DOZENS of servers come up and CG is just lost in the saturated pool. This is another advantage servers like Metro have. They stick out, they are one of a kind.
Again though, for the love of breen please don't put zombies in it. So cliche and boring.
The term "epidemic" has nothing to do solely with zombies. It is an encompassing term, and therefore you should either be open to alternatives to the shoddy and very potential failure of zombie roleplay or you should change the name to be more clear.I would rather zombies being removed altogether from the game. Do something refreshing and different. I'm so so so sick of zombies ugh.
That being said I love HL2RP...but the server is dead. Nothing being done is helping it. I don't really know where we should go from here. But some sort of epidemic RP could be fruitful, or another RP. Just something unique and cool, something nobody can get anywhere else, kind of like what METRO RP has done.
Also: When you click "clockwork HL2RP" DOZENS of servers come up and CG is just lost in the saturated pool. This is another advantage servers like Metro have. They stick out, they are one of a kind.
Again though, for the love of breen please don't put zombies in it. So cliche and boring.
...this doesn't make any sense whatsoever. This is a suggestion for a zombie survival roleplay server (that's what Epidemic RP is), so taking away zombies would eliminate the premise for the game. If you're wanting something like MetroRP, that'd be a place for a different thread...
(Reposting this out of my reluctance to bump my old thread. I truly think this would be super amazing and fun and the new, fresh theme would compensate for the stale, over done HL2rp environment. Not only that, but being as we would be the only, and I mean ONLY community hosting this, we would likely get much more population flow from all the RPers who are tired of the same old, same old. However, I will note, the content in this thread is out dated due to it being made for Gmod12. I am no coder, but I think with a little work the Gmod 12 code can be fixed up for Gmod13 OR we would maybe try and get in touch with the creator of the script - Rick Dark and have him fix it up for us?? OOOOOOOOOOOOOOOOOOR we can try and re-create it on ClockWork if that's an option???
** For the record, I am not suggesting to have this replace HL2rp!)
This suggestion was already essentially brought up by SirTai in his thread about Zombie Roleplay but then again for the sake of necro posting and creating a more descriptive post I am making this. Yes, people, zombie roleplay. However, I'm not talking something like one of the comment on that post said:It must be a SERIOUS rp server. No dark rp just kill zombies all day.You obviously misunderstood what I stated. I am sorry that I used bad grammar, but the actually meaning of that post was to say, "It must be a serious rp server. Not a dark rp server, in which you kill zombies all day."
Well considering the fact that whatever was planned about a month ago was lost, I guess this is only other choice of appealing serious RP that has been brought up. It's actually useful unlike the shitty mini game type gamemodes that have been brought up in the other thread.
Well considering the fact that whatever was planned about a month ago was lost, I guess this is only other choice of appealing serious RP that has been brought up. It's actually useful unlike the shitty mini game type gamemodes that have been brought up in the other thread.
It's either this or MetroRP, seeing how many people want metro or this (Look at the polls...). The sad part is that the higher ups won't care about this thread and what the community wants, so it's really anyone's guess as to what gamemode they put up next (If they do at all).
This was why we talked about starting a serious TES RP server because no one else has one and it would be unique to CG. Regardless of what we do, we don't really have the man power to develop what could be a successful serious RP server from the bottom up and the people we do have that are capable of actually doing anything with such a project aren't willing to put so much time and effort into creating server that has a good chance of no one playing on it after a week, and rightfully so.
I think its fair enough to say the days of serious RP at CG are dead until a band of developers rise up that are willing to do a lot of work that is likely to go unused.