Catalyst Gaming

CG Central => News and Announcements => Topic started by: Crap-Head on November 02, 2012, 11:47:38 AM

Title: Trouble In Terrorist Town Update #1 Released
Post by: Crap-Head on November 02, 2012, 11:47:38 AM
(http://www.halflife2.net/wp-content/uploads/2010/05/TTT.jpg)
Catalyst Gaming TTT Update #1


Later today (hopefully), Tomasas will add the updated registration script to TTT. This means that anybody that has joined TTT while its been up, will have the force registration screen popup next time they join back :)
Title: Re: Trouble In Terrorist Town Update #1 Released
Post by: wakeboarderCWB on November 02, 2012, 11:54:46 AM
Awesome! I'll have to check it out later today after school.
Title: Re: Trouble In Terrorist Town Update #1 Released
Post by: LG-IM.Swagger on November 02, 2012, 12:00:02 PM
No, don't do this don't add special weapons into the CG store. This will cause crazy clusterfucks.
Title: Re: Trouble In Terrorist Town Update #1 Released
Post by: OwenCobs on November 02, 2012, 12:37:54 PM
So you have to pay CG credits to have an AK?  or is it a gold/vip benifit sounds dumb
Title: Re: Trouble In Terrorist Town Update #1 Released
Post by: LG-IM.Swagger on November 02, 2012, 12:39:40 PM
The gun is free on every other server, so why would they want to pay for it?
Title: Re: Trouble In Terrorist Town Update #1 Released
Post by: OwenCobs on November 02, 2012, 12:45:21 PM
i dont understand how it works. Can somebody explain how to get it in detail?
Title: Re: Trouble In Terrorist Town Update #1 Released
Post by: Nicknero on November 02, 2012, 02:06:34 PM
As far as I remember, it works as follows:

You donate on the forums for credits, which is CG's currency which you can use to pay for VIP/GM and ingame money and such.
Now in TTT, you can buy weapons using these credits. So for example, an AK will cost a few credits. (Can't tell for sure because I haven't seen it myself yet.)
Title: Re: Trouble In Terrorist Town Update #1 Released
Post by: OwenCobs on November 02, 2012, 04:12:04 PM
As far as I remember, it works as follows:

You donate on the forums for credits, which is CG's currency which you can use to pay for VIP/GM and ingame money and such.
Now in TTT, you can buy weapons using these credits. So for example, an AK will cost a few credits. (Can't tell for sure because I haven't seen it myself yet.)

Bit dumb just going to be the second to say it.
Title: Trouble In Terrorist Town Update #1 Released
Post by: vizioN on November 02, 2012, 04:15:20 PM
We need actual TTT maps on the server. CS:S maps should stay in CS:S.
Title: Re: Trouble In Terrorist Town Update #1 Released
Post by: Crap-Head on November 02, 2012, 04:28:41 PM
We need actual TTT maps on the server. CS:S maps should stay in CS:S.

I've tried adding some in the maps folder like you used to do back before GMod 13, but its not switching to them. I don't know how this works in GMod 13, but i will try to figure out. I miss the TTT maps as well :/
Title: Re: Trouble In Terrorist Town Update #1 Released
Post by: Scratchie on November 02, 2012, 05:59:03 PM
We need actual TTT maps on the server. CS:S maps should stay in CS:S.

I've tried adding some in the maps folder like you used to do back before GMod 13, but its not switching to them. I don't know how this works in GMod 13, but i will try to figure out. I miss the TTT maps as well :/

CSS style I believe. maplist.txt and mapcycle.txt
Title: Re: Trouble In Terrorist Town Update #1 Released
Post by: vizioN on November 02, 2012, 07:31:15 PM
We need actual TTT maps on the server. CS:S maps should stay in CS:S.

I've tried adding some in the maps folder like you used to do back before GMod 13, but its not switching to them. I don't know how this works in GMod 13, but i will try to figure out. I miss the TTT maps as well :/

As long as we're on the same page, that sounds good to me :P
Title: Re: Trouble In Terrorist Town Update #1 Released
Post by: S?cojnr on November 05, 2012, 01:46:26 PM
Very nice I look forward to playing some good ol' TTT!
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