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Backup Sections => Suggestions => Half-Life 2 Roleplay => Archive => HL2RP Development[ARCHIVE] => Accepted HL2RP Suggestions => Topic started by: Yak on March 09, 2013, 05:29:56 AM

Title: Make taking consumable items during or after killing/mugging bannable
Post by: Yak on March 09, 2013, 05:29:56 AM
When people know they're going to die, just to be spiteful, they often eat up all their ammo or useables. I think this is unfair as it makes admins have to go through multiple procedures just to retrieve the ammunition the players should already have had. I know multiple players going through this right now and it really isn't fair.

Discuss.
Title: Re: Make taking consumable items during or after killing/mugging bannable
Post by: raged on March 09, 2013, 07:42:24 AM
well duh im pretty sure if you caught somebody doing this they'd be banned for taking advantage of the script under exploitation
Title: Re: Make taking consumable items during or after killing/mugging bannable
Post by: Dallas on March 09, 2013, 07:46:59 AM
well duh im pretty sure if you caught somebody doing this they'd be banned for taking advantage of the script under exploitation

My thoughts exactly. This HAS happened recently too, surprised nothing was done about it.
Title: Re: Make taking consumable items during or after killing/mugging bannable
Post by: Khub on March 09, 2013, 09:36:23 AM
To consume an inventory item in such a situation, it must be roleplayed with /me"s. In case it's not, don't be afraid to request / issue a ban.
Title: Re: Make taking consumable items during or after killing/mugging bannable
Post by: YankeeSamurai on March 09, 2013, 05:46:43 PM
To consume an inventory item in such a situation, it must be roleplayed with /me"s. In case it's not, don't be afraid to request / issue a ban.

/me gasps his last dying breath and quickly pops all 3 of his paracetamols, 2 whiskeys, 2 bandages, and 6 watermelons.
/me gives Khub the middle finger and says, "You'll never take me... alive..."

HA HA I DID A /ME I ROLEPLAYED IT

So what if they make some token /me quickly loads all his remaining bullets into his gun and then croaks over

It makes zero sense ICly, it's failRP
Title: Re: Make taking consumable items during or after killing/mugging bannable
Post by: ReDrUm?´´?´° on March 10, 2013, 01:40:11 AM
To consume an inventory item in such a situation, it must be roleplayed with /me"s. In case it's not, don't be afraid to request / issue a ban.

/me gasps his last dying breath and quickly pops all 3 of his paracetamols, 2 whiskeys, 2 bandages, and 6 watermelons.
/me gives Khub the middle finger and says, "You'll never take me... alive..."

HA HA I DID A /ME I ROLEPLAYED IT

So what if they make some token /me quickly loads all his remaining bullets into his gun and then croaks over

It makes zero sense ICly, it's failRP

Watch Cops. People do it all the time in real life. I.E., you have pills on you, as you're running away they quickly swallow them. I don't see how that wouldn't make sense. As long as you're not being an asshat and doing stupid shit like you mentioned there, then it's not really failRP.
Title: Re: Make taking consumable items during or after killing/mugging bannable
Post by: Lone Wanderer on March 10, 2013, 01:53:21 AM
What he means is, if you get shot in the chest, you can't dispose of your ammo, guns, food, medical supplies, etc after you've been shot.
Title: Re: Make taking consumable items during or after killing/mugging bannable
Post by: raged on March 10, 2013, 03:11:18 AM
Watch Cops. People do it all the time in real life. I.E., you have pills on you, as you're running away they quickly swallow them. I don't see how that wouldn't make sense. As long as you're not being an asshat and doing stupid shit like you mentioned there, then it's not really failRP.

it's more like i have you pinned on the wall with a knife to you and i'm telling you to drop everything you have and after you dont reply for 20 seconds you just hear the "brzrt" noise about 15 times and you only drop a flashlight
Title: Re: Make taking consumable items during or after killing/mugging bannable
Post by: Khub on March 10, 2013, 05:33:03 AM
I think we understood each other. If it has IC sense to consume all of the items, and if it was roleplayed correctly (see Yankee's post for an incorrect example), then it is okay. If it has no IC sense to consume all of the items, or if it was not roleplayed correctly or not roleplayed at all, it's bannable.
Title: Re: Make taking consumable items during or after killing/mugging bannable
Post by: Yak on March 10, 2013, 05:34:02 AM
ok you have a hefty ban list ahead of you and should make this clear on the rules
Title: Re: Make taking consumable items during or after killing/mugging bannable
Post by: Khub on March 10, 2013, 05:42:34 AM
ok you have a hefty ban list ahead of you and should make this clear on the rules

Quote
24. Consuming inventory items without valid IC reasoning and roleplay is considered FailRP and therefore bannable.
-   You're not allowed to manipulate your inventory items without valid IC reason to do so, especially without the action(s) being properly roleplayed with /me's.
-   An example of breaking this rule would be eating/using/dropping valuable inventory items while being held at a gunpoint or in a similar situation, just to prevent the other player(s) from looting those items.
Ammended 2013-03-10 by Khub, goes into effect immediatelly. I thought it's common sense, obviously it's not.

Done.
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