Ok first of all, bumping as I have revised this to make it simpler yet effective.The first aid kitInstead of spamming M1 to heal someone and asking them if they need more, make it like the crafting progress bar or the refuel bar. The speed the bar fills is related to how much health they have. While the bar is filling, play the looping bandaging sound from L4D (I can retrieve that for you if you wish) instead of the HL2 health kit sound.Replace the hl2 first aid kit model with a more realistic model like the first aid kit from L4D. Most EMS carry red response bags so a hard plastic first aid kit doesn't make a whole lot of sense.Most people don't have L4D, like me. So it'll either show up as an error or it will have to be added into like some workshop download/addon to download, which increasing the file size isn't exactly the best idea. If the file size is tiny, like maybe half a megabyte or whatever then it won't hurt that much but I really think we should be careful what's added and whatnot, having a huge file to download isn't very appealing to most people. Things will add up over time.The DefibsAs stated before, defibrilation alone cannot revive someone. You need to perform CPR. Have it like this.One single swep called revive hands. Two functions, M1 starts CPR and M2 administers a shock. Here's how the system would work.When you approach a dying person and push M1, it starts the CPR sequence and stops the persons death timer. A red indicator shows up thats says 'WAIT' inside it. After about 500ms it turns green and says 'Click' in which case you have to click M1 within 500ms. It then turns red again for 500ms and repeats. You have to get 10 successful clicks in a row, then it will say "Right click to shock" where you have a 50% chance at reviving.If you click while it's red or fail to click while it's green, it takes 10 seconds off the timer and you have to start again. If the reviving chance fails, you dont get deducted, other then you have to restart CPR again.Basically, if someone's dying, you have to click Mouse 1 at the right time 10 times and then administer a shock with Mouse 2. If you mess up, you have to restart and are deducted 10 seconds.This eliminates medics dancing with the paddles to dodge bullets in a cop raid.Making OCRP more serious clearly didn't work out, so I don't understand how this could possibly be good. PassiveRP/Being semi-serious or whatever is one thing, but forcing people to go through these hoops and whatnot to get a simple revive I couldn't see working out to well.Newly Revived PatientsTo make the hospital of use and to rpevent people from going full bore after being revived, when someone is revived, they must be brought to the hospital with 5 or 10 minutes (whatever works best) to be fully restored. If they fail to do this, they will fall unconscious again and will need to be revived.This eliminates the need for a revive cooldown because if you are revived, you cant really do anything without risking it.Same as stated above, why are you trying to make OCRP more serious. It CLEARLY didn't work out at all, so how would this be a good idea to add?Ambulance vehicle changesThere needs to be at least 1 if not 2 more seats added to the back of the ambulance to accommodate patients.The ambulance speed needs to be increased, or death timer needs to be lengthened. Responding to a call on the other side of the map with the ambulance is hard to do going 45mph.PassiveRP is fine as long as it's not forced.Changed the OP to this.
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