Post any bugs, glitches, additions, or suggestions to the City 45 map in this thread.
MAP MODIFICATIONS:
1. ADRENALINE needs a dedicated medwing in the Nexus.
2. (suggested) LEGION, RAZOR, GEAR have their own dedicated rooms as well.
KNOWN BUGS/GLITCHES:
1. Doors are unpurchasable.
2. Reported texture misalignments.Where?
3. Windows in trainstation checkpoint are missing glass textures.Will look into it
4. Long window in shop does not show bullet impacts.blockbullets brush inside of them. I tried removing them but it broke ALL DOOR FUNCTIONALITY.
SUGGESTIONS:Something I'll look into
1. Dedicated CWU office.
2. Perma-propped vending machines, trash cans, barriers, etc in the streets.Vending machines are gamemode, else, I can do in map.
3. Ticket purchasing system to ride subway.I can do a basic thing where you can press a button to get access, but losing tokens too? hm. Not something I can do.
Intro saying its city 18 its 45Already fixed.
Kazuo should start planning a release date for City 45 v3...
IMPORTANT MAP MODIFICATIONS:
1. ADRENALINE needs a dedicated medwing in the Nexus.
2. CWU platform needs to be wider because when the door opens it blocks the stairway.3. Dedicated CWU office.
KNOWN BUGS/GLITCHES:
4. Reported texture misalignments by Nexus side entrance.
5. Windows in trainstation checkpoint are missing glass textures.
6. There is a leak at the top of the staircase leading to CCH floor A.
7. Combine watchtower in plaza does not collide with props.
8. Walls disappear when one stands in certain area(s) of the map.
9. When one stands next to the rails in the town square, players disappear.
10. There is a leak in the corner of apartment CCH C3.
11. One is unable to see citizen playermodels through the windows of the plaza shops.
12. Pitch-black area in corner of Foto shop.13. Long window in DiORDNA shop does not show bullet impacts.14. Doors are unpurchasable.
SUGGESTIONS:
15. Perma-propped vending machines, trash cans, litter, barriers, etc in the streets.
16. Ticket purchasing system to ride subway.
17. Decorate the City Administrator's office more (red carpet, posters, furniture, etc).
18. Many doors are unopenable and have combine locks on them. If they actually led to rooms/shops, that would be amazing.
19. The D7 warehouse is missing its door text, as is the Diordna plaza shop.
20. Separate command rooms for LEGION, GEAR, and RAZOR.
21. Put a small light on the Combine watchtower so units can see the ladder.
22. Redesign the ration distribution center so it's less cramped inside.
23. Perma-propped hardpoint in front of D6 entrance.
24. Perma-propped combine locks.
Don't make the name of the map stupid, at least.
rp_city45_catalyst_v2rX is way too long,
why not rp_city45_Catalyst?
Don't make the name of the map stupid, at least.
rp_city45_catalyst_v2rX is way too long,
why not rp_city45_Catalyst?
Suggestion: Put a small blue light on the Overwatch Tower because I've seen a lot of people fall to their death because they didn't see the ladder and fell.Nick fell and made me get Coke over my keyboard
Nick fell and made me get Coke over my keyboardWhat are you on about? Stop going offtopic.
http://s1228.photobucket.com/albums/ee446/Hungerjohnson/
Chance you'll be adding a box room for LEGION? Or too busy?
17:42 - Got rid of agility room - ICLY the roof collapsed.. Might make a seperate empty room, but :effort:. Testing other things.
The shaft one is the nexus armory elevator shaft, the trees ate at the back of s6.http://s1228.photobucket.com/albums/ee446/Hungerjohnson/
Solved all but last 2. I can't tell where you're looking in the first and the second is something nick added. It's not part of the map. Right now I'm busy compiling.
Oh fuck you VRAD just take a shit on my map why don't you. Not releasing until solution is found for this HORRID lighting.
http://filesmelt.com/dl/rp_c45_catalyst_v2r30002.jpg
http://filesmelt.com/dl/rp_c45_catalyst_v2r30001.jpg
http://filesmelt.com/dl/rp_c45_catalyst_v2r30003.jpg
http://filesmelt.com/dl/rp_c45_catalyst_v2r30005.jpg
http://filesmelt.com/dl/rp_c45_catalyst_v2r30004.jpg
Are there any custom contents used in this map?
Can we also make it so the tall windows in the train terminal doesnt emit light? It makes it look like it's bright out, then people walk outside and it's like "wat"
I like fog in moderation, but this map's fog is just butt-ugly and dark. Or, the skybox is a tad bit high.
The map is not optimized rightly, therefore I continuesly (and other players might too) get this:
"Too many vertex format changes in frame, whole world not rendered."
Spammed in my (their) console, witch causes horrible lag. If you do not know how to optimize a map, here is a link for you.
http://rvanhoorn.ruhosting.nl/optimization.php