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Messages - ???????£??Rose Nocturna???

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1
General Discussion / Re: CG | Logo Update?
« on: June 26, 2014, 05:40:33 PM »
I say why not.

2
General Discussion / Re: Catalyst-Gaming Meetup
« on: March 17, 2014, 10:48:59 PM »
We could do a more central state, like Ohio?  Columbus has quite a bit of stuff in it too.  And isnt Chicago around the mid-west area? Im pretty sure.

3
Suggestions / Re: Preassigned Positions
« on: January 09, 2014, 06:52:43 PM »
And not everything is a plugin, GG bro.  Why do you insist on making me out to be some sort of dumbass when you keep taking what I say into a different context.  I simply stated that instead of it being automated, give it some control to admins or SA's.

4
Suggestions / Re: Preassigned Positions
« on: January 09, 2014, 05:50:30 PM »
then why would you have to say "make it sa toggable" if you already knew it was

Not EVERYTHING in the script can be toggled.  Hence why I suggested it. L2R.  Instead of a completely automated system of course.  Context, my dear Watson.

5
Suggestions / Re: Preassigned Positions
« on: January 08, 2014, 08:59:02 PM »
fyi anybody with super admin has access to system configuration which involves toggling server side plugins

Im aware ._., Ive been working with clockwork as long as its been out.

6
Suggestions / Re: Preassigned Positions
« on: January 08, 2014, 05:23:07 PM »
theres a script for it

it won't allow more CP's to flag up until the citizen ratio is met

Inb4 all Rct's and wont allow anything higher cause Rct's dumb.

No, seriously. I see an issue here, there needs to be a certain rank that ignores the script, else they will just spam up low ranking units to keep the high ranking ones off.
Or if a large number of unit's are needed, for like training special events and the what not. Would suck if someone needed to flag up only for a script to block it.

Make it an A/SA+ toggle then, in addition to the rank ignoring the script.  Unless HC becomes its own faction of course, and with the script we already have to change peoples faction, tada, problem solved.

7
Suggestions / Re: Preassigned Positions
« on: January 07, 2014, 05:30:20 PM »
theres a script for it

it won't allow more CP's to flag up until the citizen ratio is met

Inb4 all Rct's and wont allow anything higher cause Rct's dumb.

No, seriously. I see an issue here, there needs to be a certain rank that ignores the script, else they will just spam up low ranking units to keep the high ranking ones off.

8
Suggestions / Re: Preassigned Positions
« on: January 05, 2014, 06:21:43 PM »
We should probably make sure we have more then 1 candidate per spot so if someone fucks up, there's a backup.

Isnt that what I just said? o.o

9
Suggestions / Re: Preassigned Positions
« on: January 05, 2014, 04:07:35 PM »
So, if someone get's appointed an Officer position, and royally fuck it up, what will be the back up plan if such a thing happens?

Have a potential replacement list.  Its kinda that simple really.

10
Suggestions / Re: Icebreaker Discussion
« on: January 05, 2014, 03:42:29 PM »
This is why I want to see Gear/Grid/Whateveeyoucallit back to the GOOD old days how it was when I joined it as 04 and eventually leaded it as DvL. Where shit like "r&d" was actually just assembling weapons and experiment them. Useless projects purely for the sake of RP. Not for the sake of letting your ego and elitism go at work.
Augments are retarded.

<::[[ Sent from my Samsung Galaxy S2 using Tapatalk 2 ]]::>

While I'm fairly sure that is nostalgia talking, that does sound pretty nice. I think if you do have R&D again, make their experiments just that; experiments. A majority of their projects should not be allowed for use or circulations unless they can actually provide CONSTRUCTIVE roleplay, not destructive. Little things like drugs or AEDS or even uniform/suit modifications or weapon modifications are fine, but when you're talking fucking mech suits and gyro-copters, then you need to chill the fuck out.

"even uniform/suit modifications or weapon modifications are fine"





aug·ment

verb
ôg?ment/

"make (something) greater by adding to it; increase."


That is an augment, something pretty much everyone in this thread is against.

unless they can actually provide CONSTRUCTIVE roleplay, not destructive.

The augments in question are the ones done to the body which give the units super powers. Putting laser sights or a bayonet on a weapon, adding an automated distress beckon or night vision in the suit does not destroy roleplay at all. While it is under the direct definition of augmentation, if you can't improve anything because they are already OP, then for that matter just give the CCA paper knives and rubber band guns and call it a day.

You know if we did that, someone would figure out how to be OP with a rubber band.  Just saying.  All forms of elitism or destructive roleplay brought on by any form of advancement will occur, simply because its an inevitable, however, if we just take away everything, then what is there to do? Some of it HAS to be there, else lolwebbles will just run everything, which is against cannon.  The CCA needs to be a moderate powerhouse and dominate slightly more than half of the play, simply because of what it is.  However, I am with you on this, experiments from R&D need to be just that, and unless its globally productive in roleplay, not added.  And on another note, the creation of things should take MONTHS.  Example, that hydraulic suit that 913 built.  Its not practical, and I wouldnt have it added simply because it became moderately OP even with all of the issues and limitations I built into it, TOOK MONTHS.  I started the project after being removed from CmD and placed under Nick as an 04, then worked on it all the way up through HL2RP's death almost a year later.  It was never finished, never implemented, and took irl almost a year to do.  What Im trying to get at, is magic doesnt happen overnight, and shouldnt.  It should take CONSTANT work, and work that fails more often than not, especially for larger scaled operations/projects.  Just my piece.

11
Suggestions / Re: Preassigned Positions
« on: January 05, 2014, 03:29:51 PM »
The best course of action is what Ricky already did pretty much. Gather a list of potential people who show interests, and are capable of said positions. And let Roflwaffle make the ultimate decision on who gets what.

A good start is extremely important to get HL2RP going again. And really, only those with past experience should be good enough to make sure this good start will happen.

Later once everything is rolling for a few weeks, more positions in the HC will be filled up and perhaps replaced once other people have shown they have experience and knowledge for it.

Way to just take the cake there buddy.  Im with Ricky and nick on this one, give it to people who have interest, and know what to do, else we prevent the asston of problems the latest setup had.  The one that caused the whole thing to pretty much die anyways.  Its gunna take a lot of effort to get this rolling, so if we can get the ball rolling early, that would only benefit us more.

12
Suggestions / Re: Possible Changes to the CCA and OTA
« on: January 05, 2014, 03:22:06 PM »
its funny but most of the shit i saw coming out of r&d was retarded stuff like power fist gloves and retarded jumping leg things that made a unit jump from the ground onto buildings

if r&d came back, id really want that sort of shit cracking down on

R&D should only come back if exactly those things will not be made. Small scale stuff.. small importance, not overpowered stuff like they decided was proper stuff.

Well, why don't we have a thread detailing what the CCA needs, which can be updated by any HC Unit. An example could be that the Medical division needs a more efficient way of transporting wounded men so the R&D team design a portable stretcher that can fit into the Units storage webbing. Helps out the CCA but not really being anything more then a stretcher... unless someone goes crazy and adds some weird lighting rod thing that kills all the webuls while flying around transporting 10 units at a time.

Yeah, that's a good idea to prevent R&D from becoming dumb. Your example is also a good one for what they could develop.

Im with him on this one.  Great idea, and yeah, lets prevent shit like super powers from being made.  Now Statua, Im speaking of when both Grid/Gear and Nova/Adrenalin had their respective R&D's, cause R&D is not just medical or mechanical.  There was a point where we were supposed to work together, but no one could be assed because everyone from grid hate nova and vice versa :/, I think I was one of the only grid units that ever spent time with other divisions.  And from what I saw, you were one of the few nova that did otherwise.  Also, another note, we need to keep an idea of a division that takes care of the "workplace" so to speak, like we had, BUT, instead of them being fucking obvious and shit, give it to random worthy units in random ranks and divisions, so that we have a REAL internal affairs.  No more of that obvious shit.

13
Suggestions / Re: Possible Changes to the CCA and OTA
« on: January 05, 2014, 02:24:07 AM »
The amount of things we did in R&D were stupendous.  From little things like optimizing radio broadcasters and vaccinations to mass transit systems.  We need this back.

14
Suggestions / Re: Possible Changes to the CCA and OTA
« on: January 04, 2014, 09:52:00 PM »
In hl2 the cps used smgs as well as their pistols. In some of the radio chatter I recall there being something about an elite civil protection squad too. Having an elite squad at the start will be more beneficial then having ota which will hardly be used. This elite team can do standard patrols when not doing anything important.

Razor needs to make its comeback.  And so does unit 913 :D

It served a good purpose really, acting as just standard foot troops until something higher was needed, then they would step up so that OTA wouldnt be called every twenty minutes or so.  Some of our past best units were Razors once.  Like Statua, him and I were made Razor at the exact same time. Tell me to patrol? Fuck you.  Gimme a wrench? Fuck the world!

And I would like to see a REAL R&D come out, like in the early days when I was had been a commander.  Back when Nick was the one who ran Gear.  Those days up to the days that toy stepped down, roughly, were the best R&D days I ever truly saw.  Everything after that was either dull, copy/paste, or just kinda pushed out of the way only to be performed by a couple of people that actually cared.  I for one, hated doing anything other than actually developing things to further RP, rather than just hindering it.

15
Accepted Suggestions / Re: Motorbike.
« on: November 09, 2013, 07:47:07 PM »
Well yeah, it is, but there is still custom scripting last I checked.

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